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#21
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watchmen
lets take this outside silence ![]() |
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#22
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guys dont forget the new client miroku negates your effects too, problem is youd have to swing and play the jutsu with sasori childhood the turn that you drop him.
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#23
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turn 0 sasori childhood
turn 3 have Kazekage in hand, maybe another puppet and Kankuro rush. Charge everycard in hand exept puppets, deploy Kankuro rush... swing ![]() empty hand but its worth it on t 3 for kaze |
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#24
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Quote:
If you want the 3rd Kazekage in play by Turn 3 just use Set 12's Ebizo while Sasori (Childhood) is in play and the 3rd is in you Chakra area or Discard Pile.
__________________
Upcoming Events: Dragonball CCG Series 5: "Clash of Sagas" - October 16, 2009 Battle Spirits TCG Series 2: "Rise of Angels" - November 13, 2009 Bandai Game Day - Long Beach, CA - November 14 & 15, 2009 Naruto CCG Series 15: "Foretold Prophecy" - November 20, 2009 Battle Spirits TCG Series 3: "Scars of Battle" - TBA Naruto CCG Series 16: "Broken Promises" - TBA BandaiCG's Twitter Page - http://twitter.com/bandaicg |
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#25
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Quote:
thanks for that sasori+ADP combo that's pro texans |
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#26
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Yeah, not only that but the client also prevents you from putting the 3rd kazekage in play. Back to the drawing board!
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#27
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Works for Konohamaru and Missions also but is slower since Kono needs to be injured.
__________________
Upcoming Events: Dragonball CCG Series 5: "Clash of Sagas" - October 16, 2009 Battle Spirits TCG Series 2: "Rise of Angels" - November 13, 2009 Bandai Game Day - Long Beach, CA - November 14 & 15, 2009 Naruto CCG Series 15: "Foretold Prophecy" - November 20, 2009 Battle Spirits TCG Series 3: "Scars of Battle" - TBA Naruto CCG Series 16: "Broken Promises" - TBA BandaiCG's Twitter Page - http://twitter.com/bandaicg |
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#28
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You don't know how to play 3rd Kazekage in turn 0? It's very simple. Read.
Deploy Sasori Child in turn 0. Attack with him, and play the Jutsu: Puppet Master Jutsu J-055 DONE. (Yeah, I know, it's earth and wind chakra) |
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#29
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That really is a good show of card knowledge, wind/earth isnt the hardest thing to pay when you are probably splashing choji, shika, and maybe even an ino or 2. It is worth dumping a few of your early turn splashes if you have a chance to put 3rd in play turn 0.
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#30
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Dude, you should've kept that tech to yourself. No one would've saw that coming. Regardless, it's still a -4 from the hand, and I'm never fond of that.
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