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#1
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Ryu's Card Thread! :E!
I don't mind if people comment, but don't start conversations here. I likely will not reply to any due to wanting to conserve space.
~Touhou CCG Cards Found Here!~ !!!WARNING: SPOILERS BELOW!!! Theme #1: State 2 Tayuya Water Entrance Cost: 2 Hand Cost: 0 Combat Attribute: Sound Sound/Female/The Four Sound Ninja/State 2/Ambush [Force of Personality] While this Ninja is battling, the Head Ninja battling against this Ninja gets -1/-1. If you control 2 or more other "The Four Sound Ninja", every Back Ninja battling against this Ninja get -1/-1. Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". This effect cannot be negated. Healthy: 0/3 Injured: 0/2 Jirobo Water Entrance Cost: 3 Hand Cost: 0 Combat Attribute: Sound Sound/Male/The Four Sound Ninja/State 2/Ambush [Overwhelming Force] When this Ninja is sent out to Battle, select and discard 1 of your opponent's Chakras of the same element as one of their in-play Ninjas. In that case, if you control 2 or more other "The Four Sound Ninja", move 1 of the cards in your discard pile to your Chakra area. Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". If you do, the original Injured Status of this Ninja becomes 4/0. This effect cannot be negated. Healthy: 5/0 Injured: 0/0 Sakon Water Entrance Cost: 3 Hand Cost: 0 Combat Attribute: Sound Sound/Male/The Four Sound Ninja/State 2/Ambush [Two-Sided Assault] While this Ninja is battling, the effect text of the Head Ninja battling against this Ninja is negated. If you control 2 or more other "The Four Sound Ninja", the effect text of every Back Ninja battling against this Ninja is negated. Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". This effect cannot be negated. Healthy: 4/3 Injured: 1/1 Kidomaru Water Entrance Cost: 4 Hand Cost: 0 Combat Attribute: Sound Sound/Male/The Four Sound Ninja/State 2/Ambush [Accuracy: 100%] When this Ninja is sent out to battle and opposed, you can flip a Ninja Blade coin. If it's Heads, change 1 of your opponent's Ninjas to Injured Status. If you control 2 or more other "The Four Sound Ninja", if it's Tails, deal 1 damage to one of your opponent's Ninjas. Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". This effect cannot be negated. Healthy: 4/3 Injured: 2/2 Sasuke Uchiha Water Entrance Cost: 4 Hand Cost: 0 Combat Attribute: Weapon/Sound Sound/Male/Sharingan Eye/State 2/Growth [Dark Destiny] When this Ninja is sent out to Attack, this Ninja's Team can only be blocked by a Team of 2 or less Ninjas during the turn. If you have a "Power of State 2" Mission card in play, your opponent must block this Ninja's team, if possible. Valid: When this Ninjas team wins a Victory or Outstanding Victory, you win 1 Battle Reward. Healthy: 6/2 Injured: 2/0 Juugo Water Entrance Cost: 5 Hand Cost: 1 Combat Attribute: Morph/Taijutsu Hawk/Male/State 2 [The Origin of State 2] Valid: While you control a "Power of State 2" Mission card and "Sasuke Uchiha" + "An Entrance Cost of 4 or more" or "Kimimaro", this Ninja gets +0/+4 and is unaffected by your opponent's Ninja effects. Valid: All of your other Ninjas with "State 2" get +1/+1 and are unaffected by your opponent's Ninja effects. Healthy: 6/0 Injured: 6/0 Kimimaro Water Entrance Cost: 5 Hand Cost: 1 Combat Attribute: Bone Sound/Male/State 2/Ambush [Undying Loyalty] During the Exchange of Jutsu, if you have a "Power of State 2" Mission card and 3 or more "State 2" Ninjas or "Orochimaru" in play, you can put this Ninja into play from your Hand in any of your Teams in any position. While you have 3 or more other "State 2" Ninjas or "Orochimaru" in play, this Ninja gets +2/+2 and cannot be affected by your opponent's effects. Healthy: 6/3 Injured: 5/2 Malevolent Power Element: Water Chakra Cost: Water/Water Requirements: "State 2" Target: 1 Ninja Battling against the User Effect: Give 1 Damage to the target. If the target's Entrance cost is equal to or lower than the User's, give 1 additional Damage to the target. Surpassing the Limits Element: Water Chakra Cost: Water/Water Requirements: "State 2" Target: All of your Ninja's with "State 2" Effect: The target cannot be affected by your opponent's effects during the turn. Additionally, if you have a "Power of State 2" Mission card in play, this Jutsu cannot be affected by your opponent's Jutsu cards. Wrath of State 2 Element: Water Chakra Cost: Water/Water/(1) Requirements: "State 2" + "An Entrance Cost of 4 or more" Effect: Select one of the following effects and apply it according to the number of your in-play "Power of State 2" Mission cards. 1 + ): The User gets +5/+5 during this turn. Additionally, the target is unaffected by the effects of your opponent's cards. 2 + ): Return every Ninja battling against the User to the owner's hand. 3 + ): Place every Ninja battling against the User in your Battle Reward's area face down. Gathering of State 2 Element: Water Entrance Cost: 2 Hand Cost: 1 Effect: Draw 1 card for every Ninja with "State 2" you have in play. You cannot draw more than 3 cards with this effect. Theme #2: Touhou Yes, I plan on making a Casual Format for this. Last edited by Ryu Juini : 11-12-2009 at 02:59 AM. |
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#2
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Get photoshop and make them. Pictures > Wall of text.
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#3
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Touhou Moved! See link in first post!
Last edited by Ryu Juini : 11-12-2009 at 02:58 AM. |
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#4
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^^^^^^^^^^^^^^^
Last edited by Ryu Juini : 11-12-2009 at 02:58 AM. |
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#5
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You need to add rarities to these.
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#6
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Those are some nice cards.
Edit:I agree with the statement below, themed cards shouldnt be high rarities. It makes the themes hard to play, and not so fun. I mean, who wanted to get 2 or 3 different supers just to play a good Rock Lee/Guy deck. Last edited by WizKid : 11-06-2009 at 08:03 PM. |
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#7
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No reason to add rarities. If Bandai considers them they'll do whatever they want.
Theme cards should never be higher than Rare unless they're just that good. Thus I imagine a mix of UC and R, and maybe one of the majors being SR. |
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#8
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Bandai hasn't considered our cards for ages... why start? The only time appropriate imo would be when we run out of Manga/Anime/Filler...
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#9
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Exactly. Other than a fan set, these are just ideas for effects. Nothing more.
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#10
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Lul Updated.
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