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  #1  
Old 11-04-2009, 06:18 PM
Ryu Juini Ryu Juini is offline
Jonin
 
Join Date: Oct 2006
Posts: 700
Ryu's Card Thread! :E!

I don't mind if people comment, but don't start conversations here. I likely will not reply to any due to wanting to conserve space.

~Touhou CCG Cards Found Here!~


!!!WARNING: SPOILERS BELOW!!!



Theme #1: State 2

Tayuya
Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Sound
Sound/Female/The Four Sound Ninja/State 2/Ambush
[Force of Personality]
While this Ninja is battling, the Head Ninja battling against this Ninja gets -1/-1. If you control 2 or more other "The Four Sound Ninja", every Back Ninja battling against this Ninja get -1/-1.
Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". This effect cannot be negated.
Healthy: 0/3
Injured: 0/2


Jirobo
Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Sound/Male/The Four Sound Ninja/State 2/Ambush
[Overwhelming Force]
When this Ninja is sent out to Battle, select and discard 1 of your opponent's Chakras of the same element as one of their in-play Ninjas. In that case, if you control 2 or more other "The Four Sound Ninja", move 1 of the cards in your discard pile to your Chakra area.
Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". If you do, the original Injured Status of this Ninja becomes 4/0. This effect cannot be negated.
Healthy: 5/0
Injured: 0/0


Sakon
Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Sound/Male/The Four Sound Ninja/State 2/Ambush
[Two-Sided Assault]
While this Ninja is battling, the effect text of the Head Ninja battling against this Ninja is negated. If you control 2 or more other "The Four Sound Ninja", the effect text of every Back Ninja battling against this Ninja is negated.
Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". This effect cannot be negated.
Healthy: 4/3
Injured: 1/1


Kidomaru
Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Sound/Male/The Four Sound Ninja/State 2/Ambush
[Accuracy: 100%]
When this Ninja is sent out to battle and opposed, you can flip a Ninja Blade coin. If it's Heads, change 1 of your opponent's Ninjas to Injured Status. If you control 2 or more other "The Four Sound Ninja", if it's Tails, deal 1 damage to one of your opponent's Ninjas.
Valid: If you do not have a "Power of State 2" Mission in play, this Ninja loses "State 2". This effect cannot be negated.
Healthy: 4/3
Injured: 2/2


Sasuke Uchiha
Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Weapon/Sound
Sound/Male/Sharingan Eye/State 2/Growth
[Dark Destiny]
When this Ninja is sent out to Attack, this Ninja's Team can only be blocked by a Team of 2 or less Ninjas during the turn. If you have a "Power of State 2" Mission card in play, your opponent must block this Ninja's team, if possible.
Valid: When this Ninjas team wins a Victory or Outstanding Victory, you win 1 Battle Reward.
Healthy: 6/2
Injured: 2/0


Juugo
Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Morph/Taijutsu
Hawk/Male/State 2
[The Origin of State 2]
Valid: While you control a "Power of State 2" Mission card and "Sasuke Uchiha" + "An Entrance Cost of 4 or more" or "Kimimaro", this Ninja gets +0/+4 and is unaffected by your opponent's Ninja effects.
Valid: All of your other Ninjas with "State 2" get +1/+1 and are unaffected by your opponent's Ninja effects.
Healthy: 6/0
Injured: 6/0


Kimimaro
Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Bone
Sound/Male/State 2/Ambush
[Undying Loyalty]
During the Exchange of Jutsu, if you have a "Power of State 2" Mission card and 3 or more "State 2" Ninjas or "Orochimaru" in play, you can put this Ninja into play from your Hand in any of your Teams in any position.
While you have 3 or more other "State 2" Ninjas or "Orochimaru" in play, this Ninja gets +2/+2 and cannot be affected by your opponent's effects.
Healthy: 6/3
Injured: 5/2


Malevolent Power
Element: Water
Chakra Cost: Water/Water
Requirements: "State 2"
Target: 1 Ninja Battling against the User
Effect: Give 1 Damage to the target. If the target's Entrance cost is equal to or lower than the User's, give 1 additional Damage to the target.


Surpassing the Limits
Element: Water
Chakra Cost: Water/Water
Requirements: "State 2"
Target: All of your Ninja's with "State 2"
Effect: The target cannot be affected by your opponent's effects during the turn. Additionally, if you have a "Power of State 2" Mission card in play, this Jutsu cannot be affected by your opponent's Jutsu cards.


Wrath of State 2
Element: Water
Chakra Cost: Water/Water/(1)
Requirements: "State 2" + "An Entrance Cost of 4 or more"
Effect: Select one of the following effects and apply it according to the number of your in-play "Power of State 2" Mission cards.
1 + ): The User gets +5/+5 during this turn. Additionally, the target is unaffected by the effects of your opponent's cards.
2 + ): Return every Ninja battling against the User to the owner's hand.
3 + ): Place every Ninja battling against the User in your Battle Reward's area face down.


Gathering of State 2
Element: Water
Entrance Cost: 2
Hand Cost: 1
Effect: Draw 1 card for every Ninja with "State 2" you have in play. You cannot draw more than 3 cards with this effect.



Theme #2: Touhou

Yes, I plan on making a Casual Format for this.

Last edited by Ryu Juini : 11-12-2009 at 01:59 AM.
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  #2  
Old 11-04-2009, 06:28 PM
CoreyIsMyMeijin CoreyIsMyMeijin is offline
Chunin
 
Join Date: Apr 2009
Posts: 104
Get photoshop and make them. Pictures > Wall of text.
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  #3  
Old 11-04-2009, 06:31 PM
Ryu Juini Ryu Juini is offline
Jonin
 
Join Date: Oct 2006
Posts: 700
Touhou Moved! See link in first post!

Last edited by Ryu Juini : 11-12-2009 at 01:58 AM.
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  #4  
Old 11-06-2009, 06:24 PM
Ryu Juini Ryu Juini is offline
Jonin
 
Join Date: Oct 2006
Posts: 700
^^^^^^^^^^^^^^^

Last edited by Ryu Juini : 11-12-2009 at 01:58 AM.
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  #5  
Old 11-06-2009, 06:36 PM
CursedSealingDragon CursedSealingDragon is offline
Jonin
 
Join Date: Mar 2009
Posts: 641
You need to add rarities to these.
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  #6  
Old 11-06-2009, 06:45 PM
WizKid WizKid is offline
Jonin
 
Join Date: Aug 2009
Posts: 692
Those are some nice cards.

Edit:I agree with the statement below, themed cards shouldnt be high rarities.

It makes the themes hard to play, and not so fun.

I mean, who wanted to get 2 or 3 different supers just to play a good Rock Lee/Guy deck.

Last edited by WizKid : 11-06-2009 at 07:03 PM.
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  #7  
Old 11-06-2009, 06:59 PM
Ryu Juini Ryu Juini is offline
Jonin
 
Join Date: Oct 2006
Posts: 700
No reason to add rarities. If Bandai considers them they'll do whatever they want.

Theme cards should never be higher than Rare unless they're just that good. Thus I imagine a mix of UC and R, and maybe one of the majors being SR.
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  #8  
Old 11-06-2009, 07:31 PM
MJM MJM is offline
Tracking Ninja
 
Join Date: Dec 2008
Posts: 4,233
Quote:
Originally Posted by Ryu Juini View Post
No reason to add rarities. If Bandai considers them they'll do whatever they want.

Theme cards should never be higher than Rare unless they're just that good. Thus I imagine a mix of UC and R, and maybe one of the majors being SR.
Bandai hasn't considered our cards for ages... why start? The only time appropriate imo would be when we run out of Manga/Anime/Filler...
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  #9  
Old 11-06-2009, 07:43 PM
Ryu Juini Ryu Juini is offline
Jonin
 
Join Date: Oct 2006
Posts: 700
Exactly. Other than a fan set, these are just ideas for effects. Nothing more.
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  #10  
Old 11-10-2009, 07:34 PM
Ryu Juini Ryu Juini is offline
Jonin
 
Join Date: Oct 2006
Posts: 700
Lul Updated.
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