







Release May 2009
Card #
Card Title
Card Type
Rarity
C-047
TeuchiDuring your Mission Phase, you can move this in-play Client card to your Chakra area. In that case, you can exchange all the cards in your hand with the same number of cards from the top of your Deck.
Client
C
C-048
TakamaruDuring your Mission Phase, you can move this in-play Client card to your Chakra area. In that case, heal 1 of your injured Ninjas. Client
C
J-450
RadioTarget: 1 of your Stand-By Ninjas
Effect: Place the target in the user's Team in any position. Jutsu
C
J-451
A Thousand Years of DeathRequirements: "A printed Entrance cost of 3 or more"
Target: 1 Ninja Battling against the user
Effect: Select 1 of the following and applies it:
1) Change the target to injured status.
2) Negate the target's effect texts during this turn. Jutsu
R
J-452
Snatching the WeaponRequirements: "Chunin" or higher Rank
Effect: Move 1 of your opponent's in-play Mission or Client cards to your Village. After it is moved to your Village, you control that card. Jutsu
C
J-453
Giant ShurikenRequirements: "A printed Entrance cost of 3 or more"
Target: 1 Ninja
Effect: Give 1 Damage to the target. Jutsu
U
J-454
Multi Shadow Clone TaijutsuRequirements: "Clone Status"
Target: 1 Ninja Battling against the user
Effect: When this Ninja's Team wins a Victory, an Outstanding Victory or Draws, give 2 Damage to the target. Jutsu
U
J-455
Copy NinjutsuRequirements: "Sharingan Eye"
Effect: Select 1 Jutsu card in your Chakra area or Discard Pile and move it to your hand. Jutsu
C
J-456
Mirror Reflection JutsuRequirements: "Jonin" or higher Rank
Target: Every Ninja with a printed Entrance cost of 3 or less
Effect: The target's printed Power (both healthy and injured status) becomes 0/0 during the turn. Jutsu
R
J-457
Button Hook EntryRequirements: "Sakura Haruno" + "Chunin" or higher Rank or "Tsunade"
Target: Every Head Ninja of your opponent's Teams being sent out to Battle
Effect: Change the target to injured status. Jutsu
C
J-458
Detonating Clay CentipedeRequirements: "Deidara"
Effect: If your opponent's Turn Maker is 6 or higher, move it down by 3. If it's 5 or less, move it down by 2. Jutsu
C
J-459
Mangekyo SharinganRequirements: "Kakashi Hatake" or "Itachi Uchiha"
Target: 1 of your opponent's Ninjas
Effect: Negate the effect of the target during this turn. Additionally, remove the target from the game. Then, place a Ninja Blade coin symbolizing -2/-2 on the user at the end of the turn. Jutsu
SR
J-460
Water Style: Five Hungry SharksRequirements: "Jonin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Flip a Ninja Blade coin 5 times. Give X Damage to the target and discard up to X number of your opponent's Chakras. X = the number of heads you got during the flips. Jutsu
SR
J-461
Five-Seal BarrierRequirements: "Jonin" or higher Rank
Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less
Effect: The target becomes a Stand-By Ninja. Jutsu
U
J-463
Simultaneous AttacksTarget: Each of your Head Ninjas being sent out to Battle
Effect: The target gets +2/+0 during this turn. Jutsu
U
J-464
Assault BladeRequirements: "A printed Entrance cost of 4 or more"
Target: 1 of your opponent's Ninjas
Effect: Flip a Ninja Blade coin twice; If you get a heads only once, change the target to injured status. If you get a heads twice, move the target to its owner's Chakra area. Jutsu
R
J-465
Medical NinjutsuRequirements: "Medicine" Combat Attribute
Target: 1 of your injured Ninjas
Effect: Heal the target. Additionally, move up to 3 cards from your Discard Pile to the top of your Deck in any order. Jutsu
U
J-466
Iron Sand: Scattered ShowersRequirements: "The 3rd Kazekage"
Target: Every Ninja Battling against the user
Effect: Place a Ninja Blade coin symbolizing -2/-2 on the target. Jutsu
C
J-467
Iron Sand: UnleashRequirements: "The 3rd Kazekage"
Target: Each of your opponent's Ninjas with 1 or more Ninja Blade coins symbolizing -2/-2 on it
Effect: Give 1 Damage to the target. Jutsu
C
J-468
Body ManipulationRequirements: "Manipulation" Combat Attribute + "Printed Entrance cost of 4 or more"
Target: 1 of your Ninjas
Effect: Place a Ninja Blade coin (symbolizing a Puppet coin) on the target. Jutsu
C
J-469
Concealed WeaponRequirements: "Puppet"
Target: User
Effect: The target gets +X/+X during this turn. X = the number of your in-play "Puppet" Ninjas and Ninjas with 1 or more "Puppet" coins on them. Jutsu
C
J-470
Chakra ShieldRequirements: "Puppet"
Effect: Your opponent cannot win any Battle Rewards this turn. Jutsu
C
J-471
Poison SmokeRequirements: "Puppet"
Target: Every Ninja Battling against the user
Effect: Place a Ninja Blade coin symbolizing -1/-1 on the target. Jutsu
U
J-472
Power of the Cursed BloodRequirements: "Sasuke Uchiha" + "A printed Entrance cost of 4 or more" or "Itachi Uchiha
Effect: Move your opponent's Turn Marker down by 2. Jutsu
C
J-473
8 Trigrams Palms RotationRequirements: "Byakugan" + "Printed Entrance cost of 3 or more"
Target: Every Ninja Battling against the user
Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target. Jutsu
C
J-474
ScopeEffect: Reveal the top 5 cards of your opponent's Deck. If there are 3 or more Ninja cards among them, discard those Ninja cards and return the rest if there are any. Then, your opponent shuffles their Deck. Otherwise, return them to their Deck and they shuffle it. Jutsu
C
J-475
Fire Style: Fire Ball JutsuRequirements: "Chunin" or higher Rank
Target: 1 of your opponent's injured Ninjas
Effect: Discard the target. Jutsu
U
J-476
Illusion by GenjutsuRequirements: "Genjutsu" Combat Attribute
Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less
Effect: The target's Power becomes 0/0 during this turn. Jutsu
U
J-477
A Treasure PuppetRequirements: "Sasori"
Effect: Search for 1 "The 3rd Kazekage" Ninja card in your Deck and place it in the user's Team in any position. Then, shuffle your Deck. Jutsu
U
J-478
Continuous Firing of Poison NeedlesRequirements: "Sasori"
Target: Every Ninja Battling against the user
Effect: Flip a Ninja Blade coin X times. Give 1 Damage to the target for each heads. Jutsu
R
J-479
Hallucination by GenjutsuRequirements: "Genjutsu" Combat Attribute + "Jonin" or higher Rank
Target: 1 Ninja Battling against the user with an Entrance cost of 4 or less
Effect: During the Showdown this turn, in the calculation of the Team Power, the target's Power value is subtracted instead of added. Jutsu
R
J-480
Perfect DefenseRequirements: "Salamander" or "Manipulation" Combat Attribute
Effect: If the user is "Salamander", your Ninjas cannot be affected by your opponent's effects during this turn. Otherwise, search for 1 "Salamander" Ninja card in your Deck and discard it. In that case, your Ninjas cannot be affected by your opponent's effects during this turn. Then, shuffle your Deck. Jutsu
R
J-481
Continuous Shuriken AttacksTarget: Every Ninja Battling against the user
Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target. Jutsu
C
J-483
Clean HitRequirements: "Sakura Haruno" + "Chunin" or higher Rank or "Tsunade"
Target: 1 Ninja Battling against the user
Effect: If the target's Combat is lower than the user's, discard the target. Otherwise, flip a Ninja Blade coin: If it's heads, discard the target. Jutsu
R
J-484
Clay CloneRequirements: "Deidara"
Target: User
Effect: The target cannot be affected by your opponent's effects during this turn. Jutsu
C
J-485
Shadow Clone JutsuRequirements: "Naruto Uzumaki"
Effect: This card becomes a copy of the user but has no effect texts. Place this card in any of your Battling Teams in any position in injured status. When it receives any Damage or the user would be removed from play, move this card to your Chakra area. Jutsu
U
J-486
Genjutsu: Sylvan FettersRequirements: "Genjutsu" Combat Attribute + "Jonin" or higher Rank
Effect: During the Showdown of this turn, exchange the Team Power of the user's Team and the Team Battling against it. Jutsu
R
J-487
Crescent Moon DanceRequirements: "Special Jonin" or higher Rank
Target: Every injured Ninja Battling against the user
Effect: Give 1 Damage to target. Jutsu
C
J-488
Human BoulderRequirements: "Food" Combat Attribute
Target: User
Effect: The target gets +2/+2 during this turn. Additionally, the target cannot be affected by your opponent's Jutsu cards during this turn. Jutsu
C
J-489
Genjutsu NegationTarget: 1 Jutsu card being used by a Ninja with a "Genjutsu" Combat Attribute
Effect: Negate the target and move it to its owner's Chakra area. Jutsu
U
J-490
Ino-Shika-Cho FormationRequirements: "Shikamaru Nara" or "Ino Yamanaka" or "Choji Akimichi"
Effect: If you have "Shikamaru Nara", "Ino Yamanaka" and "Choji Akimichi" in the user's Team, regardless of the result of the Showdown, the user's Team wins an Outstanding Victory instead this turn. Jutsu
R
J-491
TrapRequirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target. Jutsu
C
J-492
Spinning KickTarget: User
Effect: The target gets "Taijutsu" Combat Attribute during this turn. Additionally, the target gets +3/+0 during this turn. Jutsu
C
J-493
Demon Illusion: Death Mirage JutsuRequirements: "Jonin" or higher Rank
Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less
Effect: The target becomes a Stand-By Ninja. Jutsu
R
J-495
RasenganRequirements: "Naruto Uzumaki" +"Clone Status" or "Jiraiya" or "The Fourth Hokage"
Target: Every Ninja Battling against the user
Effect: Give 1 Damage to the target. If 1 or more of the targets are discarded due to the Damage from this Jutsu card, you win 1 Battle Reward. Jutsu
SR
M-413
LotteryEffect: Your opponent shuffles their Deck. Then, guess the number of Ninja cards in the top 5 cards from the top of your opponent's Deck. Then, reveal the top 5 cards of their Deck. If you get it correct, you win 2 Battle Rewards and discard the cards you revealed by this effect. If not, return them and your opponent shuffles their Deck. Mission
C
M-415
Buying TimePermanent (3)
Effect: Each time your opponent would win 1 or more Battle Rewards, reduce that number by 1. Mission
R
M-416
Cruel IronyTarget: 1 of your opponent's Ninjas with an Entrance cost of 4 or less in a Team of only 1 Ninja
Effect: Move the target to your Village. As long as the target is in your Village, it can neither be included in any other Teams nor be sent out to Attack. Mission
C
M-417
Eliminating the AlliancePermanent (3)
Effect: Each player selects 1 symbol. At the end of each player's turn, the attacker for the turn discards 1 of their in-play Ninjas that does not have the symbol that they selected if they have any. Mission
U
M-418
Weak RemembranceEffect: Move the player's Turn Marker with the lower value to the same value as that of the player with the Turn Marker with the higher value. Mission
C
M-419
Uncovered TrickPermanent
Effect: During the Showdown, in the calculation of Team Power or Mental Team Power, use only the printed value of the Ninjas in that Team regardless of any other in-play effects. Mission
C
M-420
Control of the Nine-TailedPermanent
Effect: Players cannot put in play Ninjas with OVERFLOWING CHAKRA or TAILED BEAST FORM effect. Mission
C
M-421
UbiquitousEffect: Put in play an "Akatsuki" Ninja card from your hand. At the end of this turn, if it still remains in play, move it to your hand. Mission
U
M-422
Evil SpiritPermanent (3)
Effect: During the Exchange of Jutsu, you can discard 3 of your Chakras with a "Lightning Symbol". In that case, you can negate and discard 1 Jutsu card being used. Mission
U
M-423
WhimTarget: 1 of your opponent's in-play Ninjas with an Entrance cost of 3 or less
Effect: Flip a Ninja Blade coin; If it's heads, discard the target. Mission
U
M-424
Puppet ShowEffect: If you have "Crow", "Black Ant" and "Salamander" in your Chakra area and none in play, put 1 of each in play. If not, search for up to 1 copy of each in your Deck and move them to your Chakra area. Then, shuffle your Deck. Mission
R
M-425
QuotaPermanent (2)
Effect: When this Mission card is removed from play before removing the last Ninja Blade coin from this Mission card, you win 3 Battle Rewards.
This Mission card cannot be negated or removed from play by effects except the one of "Fulfilling the Quota" Mission card. Mission
U
M-427
MessengerPermanent (2)
Effect: Ninja cards in your hand get -1 Entrance cost. Mission
C
M-428
Eight Ninja DogsEffect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it. Mission
R
M-429
Sealing the Tailed BeastPermanent (2)
Effect: Players cannot put in play any Ninja cards. At the end of your opponent's Mission Phase, they draw 1 card. Mission
U
M-430
Threat of the Tailed BeastsEffect: Discard up to 3 cards from your opponent's Chakra area. In that case, move up to the same amount of cards from your Discard Pile to your Chakra area. Mission
C
M-431
Successive KazekageEffect: Apply one of the following effects according to the number of your in-play "Satoosa" + "Sand" Ninjas:
1+) Draw 3 cards
3+) You win 3 Battle Rewards. Mission
U
M-432
Detecting the EnemyPermanent
Effect: Players cannot put Ninjas in play by the effects of "Ambush". However, during your opponent's Mission Phase, your opponent can discard 2 of the cards in their hand to negate this effect during that turn. Mission
C
M-433
Unhealed WoundPermanent
Effect: At the end of each player's turn, if that player has 1 or more injured Ninjas, they must discard 1 of them. Mission
R
M-434
Bad OmenEffect: Apply the following effect twice. Your opponent shuffles their Deck and reveals the top card of their Deck. If it's a Jutsu, Mission or a Client card, you win a Battle Reward. Then, return the revealed card to the top of their Deck. Mission
U
M-436
Hidden Village of the WindPermanent
Effect: During your Mission Phase, you can apply one of the following effects according to the number of your in-play ""Sand"" Ninjas:
3) Your ""Sand"" Ninjas get +1/+1 during this turn and the next turn.
4) Draw 1 card.
5+) Your opponent must select 1 of their in-play Ninjas and discard it.
Any of the above effects cannot be duplicated.
Mission
R
M-437
Long Awaited ReunionEffect: During your Mission Phase, if your opponent has either "Sasuke Uchiha" or "Naruto Uzumaki" in play, you can search for the other one in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that Ninja card, put it in play.
Mission
C
M-439
New Hokage RockPermanent
Effect: Players can send out up to 4 Teams to Battle. Mission
C
M-440
MisunderstandingCounter
Target: 1 of your opponent's in-play Ninjas
Effect: Move 1 Ninja card in your hand with an Entrance cost equal to the target's to your Chakra area. In that case, move the target to it's owner's Chakra area.
Mission
U
M-441
Dark RitualTarget: 1 Ninja
Permanent (2)
Effect: when this Mission card is removed from play, move the target to its owner's Chakra area.
Mission
U
M-442
Reinforcement from SandEffect: If your opponent has 2 or more Battle Rewards than you do when this Mission card's effect is applied, you can put in play 1 Ninja from your hand. The Entrance cost of that Ninja has to be equal to or less than the number of your opponent's in-play Ninjas.
Mission
C
M-443
SubstituteTarget: 1 of your Ninjas
Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target.
Mission
R
M-444
Tactic against GenjutsuPermanent (4)
Effect: Jutsu cards used by Ninjas with a ""Genjutsu"" Combat Attribute are negated.
Mission
C
M-445
Unstable GroundPermanent (3)
Effect: Every Ninja which does not have a ""Water"" Symbol gets -2/-2.
Mission
R
M-446
ReportEffect: Search for 1 card in your Deck and move it to your Discard Pile.
Mission
C
M-447
4 Times FasterEffect: Look at all the cards in your opponent's hand. Then, you can move both player's Turn Marker up by 4. In that case, at the end of your opponent's next turn, move both player's Turn Marker down by 4.
Mission
U
M-448
Fellow and LonelinessPermanent (3)
Effect: At the end of each turn, give 1 Damage to every Ninja in a Team of 2 or less Ninjas.
Mission
SR
M-449
Losing Control of ChakraEffect: Both players move the top 4 cards from their Deck to their Chakra area. At the end of this turn, discard all Chakras.
Mission
C
M-450
Eternal RivalryEffect: Put in play a "Squad" Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that "Squad" Ninja card in play.
Mission
R
M-451
Beginning of the New ChronicleEffect: Put in play a "Squad" Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that "Squad" Ninja card in play.
Mission
R
M-452
Corps in BlackPermanent
Effect: Each time you put in play an ""Akatsuki"" Ninja, your opponent must select 1 of their in-play Ninjas and discard it.
Mission
U
M-453
Successive Hokage"Effect: Apply one of the following effects according to the number of your in-play ""Satoosa"" + ""Leaf"" Ninjas:
1) Draw 2 cards.
2) Place a Growth coin on each of your Ninjas.
3+) You win 3 Battle Rewards.
5) You win the game"
Mission
U
M-454
Sleeping in the OpenPermanent (2)
Effect: Each time any of your injured Ninja are sent out to Battle, change those Ninjas to Healthy status.
Mission
U
N-522
Naruto Uzumaki (Tailed Beast Mode)TAILED BEAST FORM
Valid: At the end of your turn, discard all in-play Ninjas with an Entrance cost of 1 or less.
Valid: This Ninja cannot be affected by your opponent's effects.
Valid: This Ninja must be sent out to Battle, if possible. Ninja
SR
N-523
Sakura HarunoPROTECTION AGAINST POISON
Valid: This Ninja cannot receive any Damage or be changed to injured status by the effects of your opponent's. Ninja
R
N-527
Kakashi HatakeA NEW TECHNIQUE
During your Mission Phase, you can change this Ninja to injured status. In that case, change 1 of your opponent's Ninjas to injured status. Then, place a Ninja Blade coin symbolizing an Exhaust coin on this Ninja.
Valid: While this Ninja has an Exhaust coin on it, this Ninja cannot be healed. Ninja
R
N-528
Kiba InuzukaANIMAL INSTINCT
When this Ninja is deployed, you can put in play 1 "Ninja Dog" Ninja card from your Chakra area. Ninja
R
N-529
Shino AburameQUIET
When this Ninja is deployed, you can shuffle all the cards in your opponent's Chakra area into their Deck. In that case, move the same amount of cards from the top of your opponent's Deck to their Chakra area. Ninja
R
N-530
Hinata HyugaSHYNESS
When this Ninja is put in play, if you have "Naruto Uzumaki" in play, draw 1 card. Ninja
U
N-531
Ino YamanakaSTRANGER
Your opponent's Ninjas get -1/-1 during the turn they are put in play. Ninja
U
N-532
Choji AkimichiPOWERFUL SUPPORT
When this Ninja is sent out to Attack, you can discard 1 of your Chakras with an "Earth" Symbol. In that case, this Ninja gets +2/+2 during the turn. Ninja
U
N-533
Kotetsu HaganeGOOD ASSISTANT
While this Ninja is Battling as a Back Ninja and is in the same Team as "Izumo Kamizuki", the Head Ninja of this Ninja's Team cannot be affected by the effects of your opponent's Jutsu cards. Ninja
U
N-534
Izumo KamizukiGOOD ASSISTANT
While this Ninja is Battling as a Back Ninja and is in the same Team as "Kotestu Hagane", the Head Ninja of this Ninja's Team cannot receive any Damage due to Showdown. Ninja
U
N-535
KidomaruELITE OF THE SOUND
During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, you can flip a Ninja Blade coin twice; if you get heads both times, you win 1 Battle Reward. Ninja
C
N-536
JiroboELITE OF THE SOUND
During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, you can discard 1 of your opponent's Chakras and draw 1 card. Ninja
C
N-537
SakonELITE OF THE SOUND
During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play and don't have "Ukon" in play, you can search for 1 "Ukon" Ninja card in your Deck, and put it in play. Then, shuffle your Deck. Ninja
C
N-538
TayuyaELITE OF THE SOUND
While you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, each of your opponent's Ninjas gets -1/-1. Ninja
C
N-539
ChiyoRICH EXPERIENCE
During your Mission Phase, you can discard 1 of your Chakras with a "Wind" Symbol. In that case, place a Ninja Blade coin (symbolizing a Puppet coin) on 1 of your Ninjas with an Entrance cost of 3 or less.
Valid: During the Exchange of Jutsu, you can place 1 of your Ninjas with a Puppet coin in this Ninja's Team in any position. Ninja
SR
N-540
Father and MotherLIFELESS WARRIORS
Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.
During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position. Ninja
U
N-541
DeidaraDANGEROUS ARTIST
Valid: When this Ninja is discarded due to the Showdown, you can place 1 Bomb coin on each of your opponent's Ninjas and search for 1 "Deidara" Ninja card with DANGEROUS ARTIST effect, show it to your opponent and place it in your hand. Then, shuffle your Deck. Ninja
U
N-542
SasoriTHE BEST TOY
During your Mission Phase, you can discard 2 of your Chakras with a "Wind" Symbol. In that case, select 1 Ninja card in your Discard Pile and deploy it. At the end of that turn, if that Ninja card still remains in play, remove it from game. Ninja
SR
N-543
The 3rd KazekageCORROSION BY SAND IRON
At the end of the turn this Ninja is sent out to Battle, place a Ninja Blade coin symbolizing -2/-2 on every Ninja that Battled against this Ninja.
This Ninja card can only be put in play while you have "Sasori" in play. Ninja
SR
N-544
Sasori (Puppet Mode)SUPREME WORK OF ART
When 1 or more of your opponent's Ninjas are injured due to Damage from this Ninja's Team, place a Poison coin on those Ninjas.
Valid: This Ninja can only be put in play by removing from game 1 "Sasori" Ninja card with an Entrance cost of 5 from your Discard Pile or your Village. (Entrance cost must be met.) Ninja
SR
N-545
Hanabi HyugaSPECIAL EDUCATION
Valid: While this Ninja is Battling against 1 or more Ninjas with 1 or less Entrance cost, this Ninja gets +1/+1. Ninja
C
N-546
Neji HyugaUNASSAILABLE
During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, the selected Ninja cannot be the user of any Jutsu cards during that turn. Ninja
U
N-548
Sasuke UchihaCOLD HEADED
When this Ninja is sent out to Battle, you can give 1 Damage to 1 of your other Ninjas. In that case, select and give 1 Damage to 1 of your opponent's Ninjas with equal to or lower printed Entrance cost than that Ninja's. Ninja
SR
N-549
Neji Hyuga & Hinata HyugaEMINENT CLAN
Valid: At the end of your opponent's turn, if they have 4 or more cards in their hand, they must discard until they have 3 or less cards in their hand. Ninja
R
N-551
Shino Aburame & Kiba InuzukaREUNION
During your Mission Phase, you can discard a Ninja card from your hand. In that case, draw 2 cards and move 1 card from your hand to the bottom of your Deck. Ninja
R
N-552
Sasori & DeidaraMADNESS
At the end of your Organization Phase, you can discard 3 of your Chakras. In that case, discard each Ninja in a Team of only 1 Ninja. Ninja
R
N-553
Ino YamanakaGET WELL SOON GIFT
When this Ninja is sent out to Attack in the same Team with 1 or more injured Ninjas, you can heal 1 of them. Ninja
U
N-554
Anko MitarashiCHASE
If this Ninja is sent out to Attack, this Ninja's Team can only be Blocked by a Team of 2 or less Ninjas during the turn. Ninja
R
N-555
JiraiyaLEGENDARY PERVY SAGE
Valid: This Ninja cannot be included in a Team with a Ninja with 2 or less Entrance cost. Ninja
C
N-556
ShizuneOBSERVATION
When this Ninja is sent out to Block, you can move 1 of the cards in your Chakra area to the top of your Deck. Ninja
R
N-558
OrochimaruEAGER DESIRE
When this Ninja's Team wins an Outstanding Victory, move your opponent's Turn Marker down by 1. Ninja
U
N-559
Naruto UzumakiRAPID GROWTH
Valid: When this Ninja's Team wins an Outstanding Victory, move your Turn Marker up by 1. Ninja
U
N-560
Neji HyugaSEEING THROUGH THE WALL
During your Mission Phase, you can discard 1 of your Chakras. In that case, look at the top 3 cards of your opponent's Deck, discard 1 of them and return the rest in any order. Ninja
SR
N-561
Hinata HyugaSTRONG SPIRIT
When this Ninja is deployed, you can search for 1 "Hinata Hyuga" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. Ninja
U
N-562
TentenSPLENDID ATTACK
When this Ninja is sent out to Attack, you can discard 1 card from your hand. In that case, this Ninja gets +2/+2 during the turn. Ninja
R
N-563
Naruto UzumakiLEARNING A NEW TECHNIQUE
Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Lightning Symbol. In that case, search for 1 "Rasengan" Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. Ninja
U
N-564
Sasuke UchihaLEARNING A NEW TECHNIQUE
Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Fire Symbol. In that case, search for 1 "Chidori" Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. Ninja
U
N-565
Rock LeeDESPERATE BATTLE
During your Mission Phase, you can select 1 of your opponent's in-play Ninjas with 1 or less Entrance cost. In that case, discard that Ninja and this Ninja. Ninja
R
N-566
Naruto UzumakiTAIJUTSU COMBINATION
Valid: While this Ninja is Battling as a Back Ninja, if the Head Ninja of this Ninja's Team has a "Taijutsu" Combat Attribute, this Ninja gets +0/+X. X = the value of this Ninja's Combat. Ninja
U
N-567
Kakashi Hatake (Anbu Days)MYSTERIOUS CORPS
When this Ninja is put in play, put in play an "Anbu" Ninja card from your Chakra area or Discard Pile. Ninja
U
N-568
Neji HyugaCOOLNESS AND PASSION
While this Ninja card is in your hand, if you have no Ninja cards in play, or only have injured status Ninja(s) in play, this Ninja card gets -1 Entrance cost.
Valid: When this Ninja is sent out to Block, this Ninja gets +2/+0 during the turn. Ninja
U
N-569
TemariSTRONG WIND
When this Ninja is put in play, you can move 1 of your opponent's Battle Rewards to your Chakra area. Ninja
R
N-570
TsunadeHANDICAP
When this Ninja is sent out to Attack, you can give -2 Team Power and -2 Team Mental Power to this Ninja's Team. In that case, this Ninja gets the following effect during the turn: "Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw a card." Ninja
U
N-571
Rock LeeLOOPY FIST
Valid: During the Mission Phase, you can flip a Ninja Blade coin; If it's heads, double the original Combat value (both healthy and injured status) of this Ninja during the turn. If it's tails, the original Combat value (both healthy and injured status) of this Ninja becomes 0 during the turn. Ninja
U
N-572
Kakashi Hatake & Might GuyWIPE OUT ATTACK
During your Mission Phase, you can discard X number of your Chakras. In that case, you can discard X number of your opponent's in-play Ninjas with an Entrance cost of 1 or less. Ninja
R
N-573
Kakashi Hatake & PakkunEXCELLENT COMBINATION
When this Ninja is put in play, discard the top 6 cards of your opponent's Deck. Ninja
R
N-574
Kiba Inuzuka & AkamaruTHE WHITE GUARDIAN AND THE MASTER
While this Ninja is Battling as a Back Ninja, the Head Ninja of this Ninja's Team cannot be affected by your opponent's effects. Ninja
R
N-575
Naruto UzumakiAMAZING GROWTH
Valid: During the turn 1 or more other Ninjas are put in play, this Ninja gets +1/+0. Ninja
C
N-576
Neji HyugaALERT
If this Ninja is sent out to Battle, during the Exchange of Jutsu of that turn, you can move other Ninjas in this Ninjas Team to your other Battling Teams in any position. Ninja
R
N-577
TentenATTACK IN WAVES
During the Exchange of Jutsu, you can move 1 Jutsu card which includes "Weapon Combat Attribute" in their "Requirements" from your hand to your Chakra area. In that case, you can give 1 Damage to 1 Ninja Battling against this Ninja with an Entrance of 3 or less. Ninja
U
N-578
Shikamaru NaraPROCTOR
While this Ninja is in the same Team with 1 or more other "Proctor" Ninjas, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.
Valid: Your other in-play "Proctor" Ninjas get +2 Mental Power. Ninja
SR
N-579
Sakura HarunoFIRST AID TREATMENT
When any Ninja in this Ninja's Team, including this Ninja would receive X Damage, you can discard X number of your Chakra times 2. In that case, negate that Damage. Ninja
ST
N-580
Kakashi HatakeSET UP
During your opponent's Mission Phase, you can discard 1 of your Chakras with a "Fire" Symbol. In that case, the maximum number of Jutsu cards your opponent's Ninjas can use that turn is 1. Ninja
ST
N-582
Rock LeeSPEED OF LIGHTNING
When this Ninja is put in play, move your Turn Marker up by 1. At the end of that turn, flip a Ninja Blade coin; if it's tails, move your Turn Marker down by 1. Ninja
ST
N-583
Ninja Dog Squad (All Gathered)HOWL
When this Ninja is sent out to Attack, you can search for 1 "Ninja Dog" Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it. Ninja
ST
N-584
The 5th KazekageHERO OF THE VILLAGE
This Ninja card can be deployed from your Discard Pile by discarding your in-play "Chiyo".
Valid: While this Ninja is Battling in the same Team with 2 or more "Leaf" Ninjas, this Ninja gets +0/+2. Ninja
ST
N-585
JiraiyaFOR THE NEXT GENERATION
At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have "Naruto Uzumaki" in play, you can draw 2 cards. Ninja
ST
N-586
The 5th HokageFOR THE NEXT GENERATION
At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have "Sakura Haruno" in play, you can draw 2 cards. Ninja
ST
N-587
OrochimaruFOR MY DESIRE
At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have "Sasuke Uchiha" in play, draw 2 cards. Ninja
ST
N-588
Naruto UzumakiFOR THE COMRADE
Valid: When this Ninja is sent out to Attack and opposed, this Ninja gets +X/+0 during the turn. X = the number of Ninjas in the Team that opposed this Ninja's Team that turn.
Valid: This effect cannot be negated. Ninja
STSR
N-589
Sasuke UchihaFOR THE AIM
When this Ninja is sent out to Attack, you can discard 1 of your in-play Ninjas. In that case, this Ninja gets +2/+2 during the turn.
Valid: This Ninja is considered to have "Jonin". Ninja
STSR





