
Release February 2009
Card #
Card Title
Card Type
Rarity
J-387
Sexy Jutsu
Requirements: "Male"
Target:
1 Jutsu card being used by a "Male" Ninja
Effect: The user becomes "Female" during this turn. Additionally, negate the target and discard it.
Requirements: "Male"
Target:
1 Jutsu card being used by a "Male" Ninja
Effect: The user becomes "Female" during this turn. Additionally, negate the target and discard it.
Jutsu
R
J-388
New PervyNinjutsu
Requirements: "Male"
Target: Every other "Male" Ninja in the user's Team and every "Male" Ninja in the Team Battling against the user's Team
Effect: The user becomes "Female" during this turn. Additionally, give 1 Damage to the target.
Requirements: "Male"
Target: Every other "Male" Ninja in the user's Team and every "Male" Ninja in the Team Battling against the user's Team
Effect: The user becomes "Female" during this turn. Additionally, give 1 Damage to the target.
Jutsu
R
J-389
Revealing the Ending
Requirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Your opponent chose 1 of the following and apply it:
1) Change the target to injured status.
2) The target becomes a Stand-By Ninja.
Requirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Your opponent chose 1 of the following and apply it:
1) Change the target to injured status.
2) The target becomes a Stand-By Ninja.
Jutsu
C
J-390
Make-Out Tactics
Requirements: "Kakashi Hatake"
Target: User
Effect: If you have both "Make-Out Paradise" and "Make-Out Violence" Mission cards in your Chakra area and the target's Team is Battling, regardless of its Team Power or Team Mental Power, the target's Team wins an Outstanding Victory during the Showdown of this turn instead.
Requirements: "Kakashi Hatake"
Target: User
Effect: If you have both "Make-Out Paradise" and "Make-Out Violence" Mission cards in your Chakra area and the target's Team is Battling, regardless of its Team Power or Team Mental Power, the target's Team wins an Outstanding Victory during the Showdown of this turn instead.
Jutsu
C
J-391
Brain Wash Jutsu
Requirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user with a printed Entrance cost of 2 or less
Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, return the target to its original Team in the original position.
Requirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user with a printed Entrance cost of 2 or less
Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, return the target to its original Team in the original position.
Jutsu
U
J-392
Forbidden Word
Target: Every Ninja in the user's Team and the Team Battling against it.
Effect: The target gets -2/-2 during the turn.
Target: Every Ninja in the user's Team and the Team Battling against it.
Effect: The target gets -2/-2 during the turn.
Jutsu
C
J-393
Jutsu
U
J-394
Wind Scythe Jutsu
Requirements: "Jonin" or higher Rank
Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less
Effect: Move the target to its original owner's hand.
Requirements: "Jonin" or higher Rank
Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less
Effect: Move the target to its original owner's hand.
Jutsu
R
J-395
Sand Shield
Requirements: "Sand" Combat Attribute
Target: Every Ninja in the user's Team and the Team Battling against it
Effect: The target becomes a Stand-By Ninja.
Requirements: "Sand" Combat Attribute
Target: Every Ninja in the user's Team and the Team Battling against it
Effect: The target becomes a Stand-By Ninja.
Jutsu
C
J-396
Leaf Rising Wind
Requirements: "Chunin" or higher Rank + "Taijutsu"
Target: 1 Jutsu card being used by a Ninja with a printed Entrance cost qual to or lower than the printed Entrance cost of the user
Effect: Negate the target and discard it.
Requirements: "Chunin" or higher Rank + "Taijutsu"
Target: 1 Jutsu card being used by a Ninja with a printed Entrance cost qual to or lower than the printed Entrance cost of the user
Effect: Negate the target and discard it.
Jutsu
U
J-397
Nunchaku
Requirements: "Chunin" or higher Rank + "Taijutsu" or "Weapon" Combat Attribute
Target: User
Effect: The user gets +4/+4 during this turn.
Requirements: "Chunin" or higher Rank + "Taijutsu" or "Weapon" Combat Attribute
Target: User
Effect: The user gets +4/+4 during this turn.
Jutsu
C
J-398
Opening the Eight Inner Gates
Requirements: "Mighty Guy" or "Rock Lee" + "Chunin" or higher Rank or higher Rank
Target: User
Effect: The user gets +Y/+0 during this turn. Y = the value of X times 3.
Requirements: "Mighty Guy" or "Rock Lee" + "Chunin" or higher Rank or higher Rank
Target: User
Effect: The user gets +Y/+0 during this turn. Y = the value of X times 3.
Jutsu
R
J-399
Asakujaku
Requirements: "Might Guy"
Target: 1 Ninja Battling against the user
Effect: Move the target to the bottom of its owner's Deck. If this Ninja's Team wins a Victory or an Outstanding Victory during this turn, you win 1 Battle Reward.
Requirements: "Might Guy"
Target: 1 Ninja Battling against the user
Effect: Move the target to the bottom of its owner's Deck. If this Ninja's Team wins a Victory or an Outstanding Victory during this turn, you win 1 Battle Reward.
Jutsu
SR
J-400
Giant Rasengan
Requirements: "Naruto Uzumaki" + "Clone Status" + "An Entrance cost of 3 or more"
Effect: Give 2 Damage to every Ninja with an Entrance cost of X or less Battling against the user. You can only discard Chakras with a "Lightning" Symbol for X.
Requirements: "Naruto Uzumaki" + "Clone Status" + "An Entrance cost of 3 or more"
Effect: Give 2 Damage to every Ninja with an Entrance cost of X or less Battling against the user. You can only discard Chakras with a "Lightning" Symbol for X.
Jutsu
SR
J-401
Genjutsu
Requirements: "Genjutsu" Combat Attribute + "Jonin" or higher Rank
Effect: The Power of every Ninja Battling against the user with a Turn cost of 4 or less becomes 0/0 during this turn.
Requirements: "Genjutsu" Combat Attribute + "Jonin" or higher Rank
Effect: The Power of every Ninja Battling against the user with a Turn cost of 4 or less becomes 0/0 during this turn.
Jutsu
C
J-403
Detonating Clay "Eagle"
Requirements: "Deidara"
Target: 1 Ninja Battling against the user
Effect: Effect texts of the target are negated during this turn. Additionally, you can discard 1 of your Chakras after this effect is applied. In that case, move this Jutsu card to your hand instead of your Chakra area.
Requirements: "Deidara"
Target: 1 Ninja Battling against the user
Effect: Effect texts of the target are negated during this turn. Additionally, you can discard 1 of your Chakras after this effect is applied. In that case, move this Jutsu card to your hand instead of your Chakra area.
Jutsu
U
J-404
Detonating Clay "Bird"
Requirements: "Deidara"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. This Jutsu card cannot be negated.
Requirements: "Deidara"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. This Jutsu card cannot be negated.
Jutsu
U
J-405
Detonating Clay "Spider"
Requirements: "Deidara"
Target: 1 Ninja Battling against the user
Effect: The name of the target is changed to "Spider" during this turn. Additionally, all the target's Characteristics are negated during this turn.
Requirements: "Deidara"
Target: 1 Ninja Battling against the user
Effect: The name of the target is changed to "Spider" during this turn. Additionally, all the target's Characteristics are negated during this turn.
Jutsu
U
J-406
Detonating Clay "Signature Technique"
Requirements: "Deidara"
Target: Every Ninja with 1 or more Bomb coins
Effect: Give 1 Damage to the target for each "Bomb" coin on them.
Requirements: "Deidara"
Target: Every Ninja with 1 or more Bomb coins
Effect: Give 1 Damage to the target for each "Bomb" coin on them.
Jutsu
R
J-407
Cleanup
Requirements: "Zetsu"
Target: User
Effect: Remove X number of Ninja cards in your opponent's Discard Pile from game. In that case, the target gets +X/+X during this turn.
Requirements: "Zetsu"
Target: User
Effect: Remove X number of Ninja cards in your opponent's Discard Pile from game. In that case, the target gets +X/+X during this turn.
Jutsu
U
J-408
Water Style: Exploding Water Shock Wave
Requirements: "Jonin" or higher Rank
Effect: Move any number of cards with a "Water" Symbol from your Discard Pile to your Chakra area. At the end of this turn, discard all the cards in your Chakra area.
Requirements: "Jonin" or higher Rank
Effect: Move any number of cards with a "Water" Symbol from your Discard Pile to your Chakra area. At the end of this turn, discard all the cards in your Chakra area.
Jutsu
U
J-409
Water Prison Jutsu
Requirements: "Jonin" or higher Rank
Target: Every Ninja Battling the user with an Entrance cost of 4 or less
Effect: The Power of the target becomes 0/0.
Requirements: "Jonin" or higher Rank
Target: Every Ninja Battling the user with an Entrance cost of 4 or less
Effect: The Power of the target becomes 0/0.
Jutsu
R
J-410
Shark Skin
Requirements: "Kisame Hoshigaki"
Target: (1) 1 Jutsu card being used
(2) The user of target (1)
Effect: Negate target (1) and discard it. Additionally, give 1 Damage to target (2).
Requirements: "Kisame Hoshigaki"
Target: (1) 1 Jutsu card being used
(2) The user of target (1)
Effect: Negate target (1) and discard it. Additionally, give 1 Damage to target (2).
Jutsu
R
J-411
Impersonation Jutsu
Requirements: "Akatsuki"
Effect: Place this card in any of your Battling Teams in any position. This card becomes a copy of the user but has no effect texts. It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved to your Chakra area.
Requirements: "Akatsuki"
Effect: Place this card in any of your Battling Teams in any position. This card becomes a copy of the user but has no effect texts. It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved to your Chakra area.
Jutsu
U
J-412
Explosive Blade
Requirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Change the target to injured status.
Requirements: "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Change the target to injured status.
Jutsu
C
J-413
Puppet Master Jutsu
Requirements: "Manipulation" Combat Attribute + "An Entrance cost of 3 or more"
Effect: Reveal the top 7 cards of your Deck and place any number of "Puppet" Ninja cards among them in the user's Team in any position. Then, shuffle your Deck.
Requirements: "Manipulation" Combat Attribute + "An Entrance cost of 3 or more"
Effect: Reveal the top 7 cards of your Deck and place any number of "Puppet" Ninja cards among them in the user's Team in any position. Then, shuffle your Deck.
Jutsu
U
J-414
Absolute Defense
Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"
Target: Each of your Ninjas
Effect: The target cannot be affected by your opponent's Jutsu cards during this turn.
Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"
Target: Each of your Ninjas
Effect: The target cannot be affected by your opponent's Jutsu cards during this turn.
Jutsu
U
J-415
Sand Prison
Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"
Target: Every Ninja Battling against the user
Effect: The target becomes a Stand-By Ninja.
Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"
Target: Every Ninja Battling against the user
Effect: The target becomes a Stand-By Ninja.
Jutsu
U
J-416
Sand Coffin
Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"
Target: 1 Ninja Battling against the user
Effect: Move the target to your Battle Reward area face down.
Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"
Target: 1 Ninja Battling against the user
Effect: Move the target to your Battle Reward area face down.
Jutsu
SR
J-417
Detoxification
Target: 1 of your Ninjas
Effect: Remove any number of Ninja Blade coins of any kind from the target, if there is any. Additionally, you can heal the target.
Target: 1 of your Ninjas
Effect: Remove any number of Ninja Blade coins of any kind from the target, if there is any. Additionally, you can heal the target.
Jutsu
C
J-418
Deadly Poison
Requirements: "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Place a Ninja Blade coin (symbolizing a "Poison" coin) on the target. At the end of this turn, give 1 Damage to each Ninja for each "Poison" coin on it. A Ninja with a Poison coin cannot be sent out to Battle.
Requirements: "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Place a Ninja Blade coin (symbolizing a "Poison" coin) on the target. At the end of this turn, give 1 Damage to each Ninja for each "Poison" coin on it. A Ninja with a Poison coin cannot be sent out to Battle.
Jutsu
R
J-419
Emission of Chakra
Requirements: "Byakugan" + "Printed Entrance cost of 3 or more
"Target: 1 Jutsu card being used
Effect: Negate the target and discard it. X = the Jutsu cost of the target. You can only discard cards with an "Earth" Symbol for X. (If the target's Jutsu cost is "Lightning 1", you must discard a total of 2 cards with an "Earth" Symbol for X.)
Requirements: "Byakugan" + "Printed Entrance cost of 3 or more
"Target: 1 Jutsu card being used
Effect: Negate the target and discard it. X = the Jutsu cost of the target. You can only discard cards with an "Earth" Symbol for X. (If the target's Jutsu cost is "Lightning 1", you must discard a total of 2 cards with an "Earth" Symbol for X.)
Jutsu
R
J-420
Compound Jutsu
Requirements: "Medicine" Combat Attribute
Effect: Draw 3 cards. In that case, move 3 cards from your hand to the bottom of your Deck.
Requirements: "Medicine" Combat Attribute
Effect: Draw 3 cards. In that case, move 3 cards from your hand to the bottom of your Deck.
Jutsu
C
J-421
8 Trigrams Air Palm
Requirements: "Byakugan" + "Printed Entrance cost of 3 or more"
Target: 1 Ninja Battling against the user
Effect: Move the target to its owner's hand.
Requirements: "Byakugan" + "Printed Entrance cost of 3 or more"
Target: 1 Ninja Battling against the user
Effect: Move the target to its owner's hand.
Jutsu
R
J-422
Arhat Fist
Requirements: "Jirobo" + "State 2"
Target: 1 Ninja Battling against the user with lower Combat than the user
Effect: Move the target to its owner's Chakra area.
Requirements: "Jirobo" + "State 2"
Target: 1 Ninja Battling against the user with lower Combat than the user
Effect: Move the target to its owner's Chakra area.
Jutsu
R
J-423
Spider Bow: Fierce Rip
Requirements: "Kidomaru" + "State 2"
Target: 1 Ninja
Effect: Apply the following effect X times: Flip a Ninja Blade coin twice. If you get a heads at least once, give 1 Damage to the target.
Requirements: "Kidomaru" + "State 2"
Target: 1 Ninja
Effect: Apply the following effect X times: Flip a Ninja Blade coin twice. If you get a heads at least once, give 1 Damage to the target.
Jutsu
R
J-424
Deadly Combination Attack
Requirements: "Sakon" + "State 2"
Target: 1 Ninja Battling against the user
Effect: Flip a Ninja Blade coin 3 times; If you get heads at least once, move the target to your Battle Reward area face down.
Requirements: "Sakon" + "State 2"
Target: 1 Ninja Battling against the user
Effect: Flip a Ninja Blade coin 3 times; If you get heads at least once, move the target to your Battle Reward area face down.
Jutsu
R
J-425
Demon Flute: Chains of Fantasia
Requirements: "Tayuya" + "State 2"
Target: Every Ninja Battling against the user with non-"Genjutsu" Combat Attribute
Effect: The Power of the target becomes 0/0 during this turn. Additionally, its Mental Power becomes 0 during this turn.
Requirements: "Tayuya" + "State 2"
Target: Every Ninja Battling against the user with non-"Genjutsu" Combat Attribute
Effect: The Power of the target becomes 0/0 during this turn. Additionally, its Mental Power becomes 0 during this turn.
Jutsu
U
J-426
Threat of the Puppets
Requirements: "Manipulation" Combat Attribute + "An Entrance cost of 3 or more"
Effect: Place any number of "Puppet" Ninja cards in the user's Team in any position from your hand, Chakra area and/or your Discard Pile. At the end of this turn, if those "Puppet" Ninjas still remain in play, discard them.
Requirements: "Manipulation" Combat Attribute + "An Entrance cost of 3 or more"
Effect: Place any number of "Puppet" Ninja cards in the user's Team in any position from your hand, Chakra area and/or your Discard Pile. At the end of this turn, if those "Puppet" Ninjas still remain in play, discard them.
Jutsu
C
J-427
Substitution by Insects
Requirements: ?Insect" Combat Attribute
Target: Every Ninja in the user's Team
Effect: Place 1 Ninja Blade coins (symbolizing a Insect Substitution coin) on the target. When the target would receive any Damage during this turn, you can remove 1 Insect Substitution coin from the target. In that case, negate that Damage. At the end of thisturn, remove all Insect Substitution coins from the target.
Requirements: ?Insect" Combat Attribute
Target: Every Ninja in the user's Team
Effect: Place 1 Ninja Blade coins (symbolizing a Insect Substitution coin) on the target. When the target would receive any Damage during this turn, you can remove 1 Insect Substitution coin from the target. In that case, negate that Damage. At the end of thisturn, remove all Insect Substitution coins from the target.
Jutsu
C
J-428
Concealed Weapon
Requirements: "Puppet"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. If the target's printed Entrance cost is 4 or less, give 1 additional Damage to the target.
Requirements: "Puppet"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. If the target's printed Entrance cost is 4 or less, give 1 additional Damage to the target.
Jutsu
U
J-429
Gentle Fist Style: 8 Trigrams 64 Palms
Requirements: "Neji Hyuga" or "Byakugan" + "Printed Entrance cost of 4 or more"
Target: 1 Ninja Battling against the user
Effect: Flip a Ninja Blade coin X times. Give 2 Damage to the target for each heads.
Requirements: "Neji Hyuga" or "Byakugan" + "Printed Entrance cost of 4 or more"
Target: 1 Ninja Battling against the user
Effect: Flip a Ninja Blade coin X times. Give 2 Damage to the target for each heads.
Jutsu
R
J-430
Shadow Strangle Jutsu
Requirements: "Shadow" Combat Attribute + "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Select one of the following and apply it.
1) The target's Power becomes 0/0 during this turn.
2) The target's Mental Power becomes 0 during this turn.
3) The Target becomes a Stand-By Ninja.
Requirements: "Shadow" Combat Attribute + "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Select one of the following and apply it.
1) The target's Power becomes 0/0 during this turn.
2) The target's Mental Power becomes 0 during this turn.
3) The Target becomes a Stand-By Ninja.
Jutsu
U
J-431
Poison Needles
Requirements: "Chunin" or higher Rank
Target: 1 injured Ninja
Effect: Discard the target.
Requirements: "Chunin" or higher Rank
Target: 1 injured Ninja
Effect: Discard the target.
Jutsu
U
J-432
Dispatch of Anbu
Requirements: "Anbu"
Effect: Place any number of "Anbu" Ninja cards in the user's Team in any position from your Chakra area and/or Discard Pile even if you already have 1 or more Ninjas with the same name in play.
Requirements: "Anbu"
Effect: Place any number of "Anbu" Ninja cards in the user's Team in any position from your Chakra area and/or Discard Pile even if you already have 1 or more Ninjas with the same name in play.
Jutsu
U
J-433
Angry Fist
Requirements: "Chunin" or higher Rank + "Taijutsu" Combat Attribute
Effect: If your opponent has 7 or more Battle rewards, discard 2 of them. If your opponent has 6 or less Battle rewards, discard 1 of them.
Requirements: "Chunin" or higher Rank + "Taijutsu" Combat Attribute
Effect: If your opponent has 7 or more Battle rewards, discard 2 of them. If your opponent has 6 or less Battle rewards, discard 1 of them.
Jutsu
U
J-434
Striking Shadow Snake
Requirements: "Special Jonin" or higher Rank
Target: 1 of your opponent's Stand-By Ninjas
Effect: Move the target to the user's Team in any position. At the end of this turn, If the target still remains in play, move it to your opponent's Village.
Requirements: "Special Jonin" or higher Rank
Target: 1 of your opponent's Stand-By Ninjas
Effect: Move the target to the user's Team in any position. At the end of this turn, If the target still remains in play, move it to your opponent's Village.
Jutsu
U
J-435
Reaper Death Seal
Requirements: "The Third Hokage" or "The Fourth Hokage"
Effect: Look through your opponent's Deck, remove from game as many cards as you like among them, and your opponent wins the same amount of Battle Rewards. Then, your opponent shuffles their Deck.
Requirements: "The Third Hokage" or "The Fourth Hokage"
Effect: Look through your opponent's Deck, remove from game as many cards as you like among them, and your opponent wins the same amount of Battle Rewards. Then, your opponent shuffles their Deck.
Jutsu
R
J-436
Shadow Clone Jutsu
Requirements: "Naruto Uzumaki" + "Clone Status"
Effect: Multiply the user's printed Power value (both healthy and Injured status) by X during this turn.
Requirements: "Naruto Uzumaki" + "Clone Status"
Effect: Multiply the user's printed Power value (both healthy and Injured status) by X during this turn.
Jutsu
R
J-437
Summoning Jutsu
Requirements: "Oil" Combat Attribute
Effect: Search for 1 "Ninja Toad" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that "Ninja Toad" Ninja card, you can place it in the user's Team in any position ignoring the Entrance requirements.
Requirements: "Oil" Combat Attribute
Effect: Search for 1 "Ninja Toad" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that "Ninja Toad" Ninja card, you can place it in the user's Team in any position ignoring the Entrance requirements.
Jutsu
C
J-438
Playing Possum Jutsu
Requirements: "Sand" Combat Attribute
Effect: Search for 1 "Shukaku" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that "Shukaku" Ninja card, you can move the user to your Chakra. In that case, place that "Shukaku" Ninja card in the same Team as user was in any position ignoring the Entrance requirements.
Requirements: "Sand" Combat Attribute
Effect: Search for 1 "Shukaku" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that "Shukaku" Ninja card, you can move the user to your Chakra. In that case, place that "Shukaku" Ninja card in the same Team as user was in any position ignoring the Entrance requirements.
Jutsu
C
J-439
Liquid Bullets
Requirements: "Gamabunta" Target: 1 Ninja
Effect: Negate the effect texts of the target during this turn. Additionally, move to the target to the bottom of its original owner's Deck.
Requirements: "Gamabunta" Target: 1 Ninja
Effect: Negate the effect texts of the target during this turn. Additionally, move to the target to the bottom of its original owner's Deck.
Jutsu
R
J-440
Air Bullets
Requirements: "Shukaku"
Target: 1 Ninja
Effect: Negate the effect texts of the target during this turn. Additionally, move to the target to the bottom of its original owner's Deck.
Requirements: "Shukaku"
Target: 1 Ninja
Effect: Negate the effect texts of the target during this turn. Additionally, move to the target to the bottom of its original owner's Deck.
Jutsu
R
J-441
Sealing Jutsu: Fire Seal
Target: Every Ninja with a "Fire" symbol Battling against the user
Effect: The target becomes a Stand-by Ninja.
Target: Every Ninja with a "Fire" symbol Battling against the user
Effect: The target becomes a Stand-by Ninja.
Jutsu
C
J-442
Anbu Mask
Target: 1 Ninja Battling against user
Effect: The name of the target is changed to "Anbu" during this turn. Additionally, all of the target's Characteristics are negated during this turn.
Target: 1 Ninja Battling against user
Effect: The name of the target is changed to "Anbu" during this turn. Additionally, all of the target's Characteristics are negated during this turn.
Jutsu
U
J-443
Knockout Blow
Requirements: "Jonin" or higher Rank
Effect: Change the target to injured status. Additionally, the target becomes a Stand-By Ninja.
Requirements: "Jonin" or higher Rank
Effect: Change the target to injured status. Additionally, the target becomes a Stand-By Ninja.
Jutsu
U
J-444
Opening the Byakugan
Requirements: "Byakugan"
Target: Every Ninja Battling against the user
Effect: The effect texts of the target are negated during this turn.
Requirements: "Byakugan"
Target: Every Ninja Battling against the user
Effect: The effect texts of the target are negated during this turn.
Jutsu
C
J-445
Wolf Fang Over Fang
Requirements: "Double-Headed Wolf"
Target: Every Ninja Battling against the user
Effect: Give 1 Damage to the target.
Requirements: "Double-Headed Wolf"
Target: Every Ninja Battling against the user
Effect: Give 1 Damage to the target.
Jutsu
C
J-446
Larch Dance
Requirements: "korimako"
Effect: Flip a Ninja Blade coin 3 times. Give 1 Damage to 1 of your opponent's Ninjas for each heads.
Requirements: "korimako"
Effect: Flip a Ninja Blade coin 3 times. Give 1 Damage to 1 of your opponent's Ninjas for each heads.
Jutsu
U
J-447
Substitution by Puppet
Requirements: "Manipulation" Combat Attribute
Effect: Search for 1 "Puppet" Ninja card in your Deck and discard it. Then, shuffle your Deck. In that case, every Ninja in the user's Team, including the user, cannot be removed from play or receive Damage due to your opponent's effects during this turn.
Requirements: "Manipulation" Combat Attribute
Effect: Search for 1 "Puppet" Ninja card in your Deck and discard it. Then, shuffle your Deck. In that case, every Ninja in the user's Team, including the user, cannot be removed from play or receive Damage due to your opponent's effects during this turn.
Jutsu
R
J-448
Capture
Requirements: "Puppet"
Target: 1 Ninja with a printed Entrance cost of 4 or less
Effect: Move the user and the target to the bottom of their owner's Deck.
Requirements: "Puppet"
Target: 1 Ninja with a printed Entrance cost of 4 or less
Effect: Move the user and the target to the bottom of their owner's Deck.
Jutsu
C
M-364
Mission
U
M-365
New leader of the Village
Permanent(2)
Effect: Each Ninjas with an Entrance cost of 5 or more cannot be Blocked by your opponent's Ninja(s) with an Entrance cost of 1 or less.
Permanent(2)
Effect: Each Ninjas with an Entrance cost of 5 or more cannot be Blocked by your opponent's Ninja(s) with an Entrance cost of 1 or less.
Mission
U
M-367
Sending Off
Permanent (3)
Effect: During your Mission Phase, you can discard 2 of your Chakras. In that case, you can move 1 of your in-play Ninja cards to its original owner's hand.
Permanent (3)
Effect: During your Mission Phase, you can discard 2 of your Chakras. In that case, you can move 1 of your in-play Ninja cards to its original owner's hand.
Mission
C
M-368
Mission
R
M-369
Existence of Tailed Beast
Effect: You can reveal 1 "Nine-Tailed Fox Spirit" Ninja card in your hand. In that case, randomly select and move 1 of your opponent's Battle Rewards to your hand.
Effect: You can reveal 1 "Nine-Tailed Fox Spirit" Ninja card in your hand. In that case, randomly select and move 1 of your opponent's Battle Rewards to your hand.
Mission
U
M-370
Powerful Help
Permanent (2)
Effect: When this Mission card is played, put in play 1 Ninja card from your Chakra area. That Ninja can only be sent out to Block and is discarded when this Mission card is removed from play.
Permanent (2)
Effect: When this Mission card is played, put in play 1 Ninja card from your Chakra area. That Ninja can only be sent out to Block and is discarded when this Mission card is removed from play.
Mission
C
M-371
Art is an explosion!
Target: Each of your opponent's Ninjas with 1 or more "Bomb" coins
Effect: If you have "Deidara" in play, give 1 Damage to the target.
Target: Each of your opponent's Ninjas with 1 or more "Bomb" coins
Effect: If you have "Deidara" in play, give 1 Damage to the target.
Mission
R
M-372
Akatsuki Gathered
Effect: Search for 1 "Akatsuki" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Effect: Search for 1 "Akatsuki" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Mission
C
M-373
The ones who interrupts
Permanent (4)
Effect: At the beginning of the Battle Phase of your opponent's turn, you can organize your Teams.
Permanent (4)
Effect: At the beginning of the Battle Phase of your opponent's turn, you can organize your Teams.
Mission
C
M-374
Revenge for My Son
Permanent (4)
Effect: Each time your Team with 3 or more Ninjas is Defeated or Completely Defeated, draw 1 card.
Permanent (4)
Effect: Each time your Team with 3 or more Ninjas is Defeated or Completely Defeated, draw 1 card.
Mission
C
M-375
Sasori of the Red Sand
Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Mission
R
M-376
Playing Dead
Permanent (3)
Target: 1 Ninja
Effect: Attach this card to the target. The target cannot be affected by Jutsu cards. If you attach this card to your opponent's Ninja, they control this card.
Permanent (3)
Target: 1 Ninja
Effect: Attach this card to the target. The target cannot be affected by Jutsu cards. If you attach this card to your opponent's Ninja, they control this card.
Mission
U
M-377
Heroic Whirl Wind
Permanent
Effect: Each time your "Leaf" Ninja becomes a user of a Jutsu card, that Ninja gets +2/+2 during that turn.
Permanent
Effect: Each time your "Leaf" Ninja becomes a user of a Jutsu card, that Ninja gets +2/+2 during that turn.
Mission
R
M-378
Tyrannical Storm
Permanent
Effect: Each time your non-"Leaf" Ninja becomes a user of a Jutsu card, that Ninja gets +2/+2 during that turn.
Permanent
Effect: Each time your non-"Leaf" Ninja becomes a user of a Jutsu card, that Ninja gets +2/+2 during that turn.
Mission
R
M-379
West Gate, North Gate
Permanent
Effect: "Tayuya" and "Sakon" are considered to be in your Village. However, you still can put in play "Tayuya" and "Sakon". While you have 4 "The Four Sound Ninja" Ninjas in play, each of them gets +1/+1.
Permanent
Effect: "Tayuya" and "Sakon" are considered to be in your Village. However, you still can put in play "Tayuya" and "Sakon". While you have 4 "The Four Sound Ninja" Ninjas in play, each of them gets +1/+1.
Mission
C
M-380
South Gate, East Gate
Permanent
Effect: "Jirobo" and "Kidomaru" are considered to be in your Village. However, you still can put in play "Jirobo" and "Kidomaru". While you have 4 "The Four Sound Ninja" Ninjas in play, each of them gets +1/+1.
Permanent
Effect: "Jirobo" and "Kidomaru" are considered to be in your Village. However, you still can put in play "Jirobo" and "Kidomaru". While you have 4 "The Four Sound Ninja" Ninjas in play, each of them gets +1/+1.
Mission
C
M-381
The one who lives within
Permanent
Effect: During your Mission Phase, you can discard the top 3 cards of your Deck. In that case, draw 1 card.
Permanent
Effect: During your Mission Phase, you can discard the top 3 cards of your Deck. In that case, draw 1 card.
Mission
SR
M-382
Raid By Anbu
Effect: Put in play any number of "Anbu" Ninja cards from your Chakra area and/or Discard Pile even if you already have 1 or more Ninjas with the same name in play.
Effect: Put in play any number of "Anbu" Ninja cards from your Chakra area and/or Discard Pile even if you already have 1 or more Ninjas with the same name in play.
Mission
U
M-383
Teacher and pupils
Permanent
Effect: Each Time you put in play "Jiraiya" or "The 4th Hokage", you can search for the other Ninja card in your Deck, show it to your opponent,and place it in your hand. Then, shuffle your Deck.
Permanent
Effect: Each Time you put in play "Jiraiya" or "The 4th Hokage", you can search for the other Ninja card in your Deck, show it to your opponent,and place it in your hand. Then, shuffle your Deck.
Mission
C
M-384
Great Memory
Permanent
Effect: At the beginning of the Battle Phase of your opponent's turn, you can look at the top 2 cards of your Deck and return them in any order you like.
Permanent
Effect: At the beginning of the Battle Phase of your opponent's turn, you can look at the top 2 cards of your Deck and return them in any order you like.
Mission
C
M-385
A Mark
Permanent(2)
Effect: You can discard 1 Jutsu card with "Requirements: "Insect" Combat Attribute" and/or "Requirements: "Shino Aburame" from your hand. In that case, search for 1 card in your Deck, show it to your opponent,and place it in your hand. Then, shuffle your Deck.
Permanent(2)
Effect: You can discard 1 Jutsu card with "Requirements: "Insect" Combat Attribute" and/or "Requirements: "Shino Aburame" from your hand. In that case, search for 1 card in your Deck, show it to your opponent,and place it in your hand. Then, shuffle your Deck.
Mission
U
M-386
Arbitration
Counter
Target: (1) 1 of your opponent's Ninjas
(2) 1 of your in-play Ninjas with an Entrance cost equal to or higher than target (1)'s
Effect: Move both target (1) and (2) to their owner's Chakra area.
Counter
Target: (1) 1 of your opponent's Ninjas
(2) 1 of your in-play Ninjas with an Entrance cost equal to or higher than target (1)'s
Effect: Move both target (1) and (2) to their owner's Chakra area.
Mission
R
M-387
Oath of Vengeance
Effect:
Each player counts the number of Ninja cards in their Discard Pile. If the number of Ninja cards in your Discard Pile exceeds your opponent's by 2 or more, move your Turn Marker up by 2.
Effect:
Each player counts the number of Ninja cards in their Discard Pile. If the number of Ninja cards in your Discard Pile exceeds your opponent's by 2 or more, move your Turn Marker up by 2.
Mission
U
M-388
Welling Up Red Chakra
Permanent
At the beginning of your Mission Phase, you can move the top of your Deck to your Chakra area.
Permanent
At the beginning of your Mission Phase, you can move the top of your Deck to your Chakra area.
Mission
C
M-389
Secret of Uchiha Clan
Permanent
Effect: Each time a Ninja or Client which includes "Uchiha" in its name is put in play, discard the top 3 cards of your opponent's Deck.
Permanent
Effect: Each time a Ninja or Client which includes "Uchiha" in its name is put in play, discard the top 3 cards of your opponent's Deck.
Mission
U
M-390
On the Stump
Permanent (2)
Effect: Each player selects 1 of their opponent's Ninjas. While this Mission card is in play, the selected Ninjas cannot be sent out to Battle.
Permanent (2)
Effect: Each player selects 1 of their opponent's Ninjas. While this Mission card is in play, the selected Ninjas cannot be sent out to Battle.
Mission
C
M-392
A Preach
Permanent
Effect: Teams of only 1 "Genin" or lower Rank Ninjas cannot be sent out to Battle by itself.
Permanent
Effect: Teams of only 1 "Genin" or lower Rank Ninjas cannot be sent out to Battle by itself.
Mission
C
M-393
Found you!
Effect: Each player reveals their hand. Then, each player moves 1 Ninja card with the highest Entrance cost among them, if there is any, to their Chakra area.
Effect: Each player reveals their hand. Then, each player moves 1 Ninja card with the highest Entrance cost among them, if there is any, to their Chakra area.
Mission
C
M-394
Wonderful Days
Permanent
Effect: When this Mission card's effect is applied, your opponent can organize their Teams. Only Teams that include both "Male" and "Female" can be sent out to Attack.
Permanent
Effect: When this Mission card's effect is applied, your opponent can organize their Teams. Only Teams that include both "Male" and "Female" can be sent out to Attack.
Mission
U
M-395
Wager
Permanent (2)
Effect: Players cannot put in play any Ninjas with an odd number Entrance cost. (0 is considered to be an even number.)
Permanent (2)
Effect: Players cannot put in play any Ninjas with an odd number Entrance cost. (0 is considered to be an even number.)
Mission
C
M-396
A Gift
Permanent (4)
Effect: Each time your "Male" Ninja is discarded due to Showdown, you can place 1 Growth coin on 1 of your "Female" Ninjas at the end of that turn.
Permanent (4)
Effect: Each time your "Male" Ninja is discarded due to Showdown, you can place 1 Growth coin on 1 of your "Female" Ninjas at the end of that turn.
Mission
U
M-397
BBQ
Permanent (2)
Effect: When this Mission card?s effect is applied, draw 2 cards. While this card is in play, you cannot draw any cards during your Start Phase.
Permanent (2)
Effect: When this Mission card?s effect is applied, draw 2 cards. While this card is in play, you cannot draw any cards during your Start Phase.
Mission
R
M-398
Preparation
Permanent (2)
Effect At the beginning of your Mission Phase, you can move the top 2 cards of your Deck to your Chakra area.
Permanent (2)
Effect At the beginning of your Mission Phase, you can move the top 2 cards of your Deck to your Chakra area.
Mission
C
M-399
Ino-Shika-Cho Trio
Permanent (2)
Effect: Each Time you put in play either "Inoichi Yamanaka", "Shikaku Nara" or "Choza Akimichi", you can search for 1 of those Ninja cards except the one you juts put in play. Then, show it to your opponent, place it in your hand and shuffle your Deck."
Permanent (2)
Effect: Each Time you put in play either "Inoichi Yamanaka", "Shikaku Nara" or "Choza Akimichi", you can search for 1 of those Ninja cards except the one you juts put in play. Then, show it to your opponent, place it in your hand and shuffle your Deck."
Mission
U
M-401
Mission
R
M-402
Chase
Permanent
Effect: When a Ninja becomes a Stand-By Ninja during the Exchange of Jutsu, give 1 Damage to that Ninja.
Permanent
Effect: When a Ninja becomes a Stand-By Ninja during the Exchange of Jutsu, give 1 Damage to that Ninja.
Mission
U
M-403
Creeping Up Dark Clouds
Permanent
Effect: When an "Akatsuki" Ninja is put in play, place 1 Growth coin it.
Permanent
Effect: When an "Akatsuki" Ninja is put in play, place 1 Growth coin it.
Mission
U
M-405
Numbness
Permanent (3)
Target: 1 Ninja
Effect: Attach this card to the target and change it to injured status. While this card is attached, the target cannot be healed or changed to healthy status. (If you attach this card to your opponent's Ninja, they control this card.)
Permanent (3)
Target: 1 Ninja
Effect: Attach this card to the target and change it to injured status. While this card is attached, the target cannot be healed or changed to healthy status. (If you attach this card to your opponent's Ninja, they control this card.)
Mission
U
M-406
Archrival
Counter
Target: 1 of your opponent's Ninjas
Effect: You can put in play 1 Ninja card from your hand with the same Entrance cost as the target.
Counter
Target: 1 of your opponent's Ninjas
Effect: You can put in play 1 Ninja card from your hand with the same Entrance cost as the target.
Mission
U
M-407
Ultimate Two-Step Program
Effect: At the end of this turn, place 1 Growth coin on every Ninja in a Team that is Defeated or Completely Defeated this turn.
Effect: At the end of this turn, place 1 Growth coin on every Ninja in a Team that is Defeated or Completely Defeated this turn.
Mission
C
M-408
Invitation to the Evil
Counter Permanent
Effect: While this Mission card is in play, your in-play "The Four Sound Ninja" Ninjas and "Kimimaro" get "Jonin".
Counter Permanent
Effect: While this Mission card is in play, your in-play "The Four Sound Ninja" Ninjas and "Kimimaro" get "Jonin".
Mission
U
M-410
Apology
Permanent
Effect: The Head Ninja of a Team that is Defeated in the Showdown receives 1 additional Damage.
Permanent
Effect: The Head Ninja of a Team that is Defeated in the Showdown receives 1 additional Damage.
Mission
C
M-411
Long Awaited Reinforcements
Effect: Search for 1 Ninja card in your deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. At the end of the turn, if you didn't put in play a Ninja card with the same name as the Ninja card that you searched this turn, discard all the cards in your hand.
Effect: Search for 1 Ninja card in your deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. At the end of the turn, if you didn't put in play a Ninja card with the same name as the Ninja card that you searched this turn, discard all the cards in your hand.
Mission
R
N-461
Kankuro
[TACTICIAN]
When this Ninja is deployed you can search for 1 Puppet Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. In that case, shuffle your Deck.
Valid: During the Exchange of Jutsu, you can place 1 "Puppet" Ninja card with an Entrance cost of 3 or less form your hand in this Ninja's Team in any position.
[TACTICIAN]
When this Ninja is deployed you can search for 1 Puppet Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. In that case, shuffle your Deck.
Valid: During the Exchange of Jutsu, you can place 1 "Puppet" Ninja card with an Entrance cost of 3 or less form your hand in this Ninja's Team in any position.
Ninja
SR
N-462
Temari
[BOLDNESS AND SPLENDOR]
When this Ninja is sent out to Attack, you can discard 1 of your Chakras. In that case, this Ninja gets +1/+0 during the turn.
When this Ninja is sent out to Block, you can discard 1 of your Chakras. In that case, this Ninja gets +0/+1 during the turn.
[BOLDNESS AND SPLENDOR]
When this Ninja is sent out to Attack, you can discard 1 of your Chakras. In that case, this Ninja gets +1/+0 during the turn.
When this Ninja is sent out to Block, you can discard 1 of your Chakras. In that case, this Ninja gets +0/+1 during the turn.
Ninja
R
N-464
Baki
[QUICK REACTION]
At the beginning of the Battle Phase of your opponent's turn, you can organize your Teams.
[QUICK REACTION]
At the beginning of the Battle Phase of your opponent's turn, you can organize your Teams.
Ninja
U
N-465
The Fifth Kazekage
[GUARD WITH THE SAND]
Valid: During the Exchange of Jutsu, if this Ninja is Battling as a Blocker, you can discard 1 of your Chakras with a "Wind" Symbol. In that case, every Ninja in this Ninja's Team, including this Ninja, cannot be affected by your opponent's effects during the turn.
[GUARD WITH THE SAND]
Valid: During the Exchange of Jutsu, if this Ninja is Battling as a Blocker, you can discard 1 of your Chakras with a "Wind" Symbol. In that case, every Ninja in this Ninja's Team, including this Ninja, cannot be affected by your opponent's effects during the turn.
Ninja
SR
N-466
Naruto Uzumaki
[WILL POWER]
At the end of your turn, if this Nina is in healthy status, you can change it to injured status.
[WILL POWER]
At the end of your turn, if this Nina is in healthy status, you can change it to injured status.
Ninja
U
N-467
Sakura Haruno
[CURE]Valid:
During the Mission Phase, you can discard 1 of your Chakras. In that case, remove 1 Ninja Blade coin of any kind from 1 of your in-play Ninjas.
[CURE]Valid:
During the Mission Phase, you can discard 1 of your Chakras. In that case, remove 1 Ninja Blade coin of any kind from 1 of your in-play Ninjas.
Ninja
R
N-468
Iruka Umino
[TEACHER]
When this Ninja is put in play, all of your other in-play "Leaf" Ninjas gets +1/+1 during the turn.
[TEACHER]
When this Ninja is put in play, all of your other in-play "Leaf" Ninjas gets +1/+1 during the turn.
Ninja
U
N-469
Konohamaru
[ROOKIE OF THE LEAF]Valid:
While you have "Udon" and/or "Moegi" in play, this Ninja gets +2/+0.
[ROOKIE OF THE LEAF]Valid:
While you have "Udon" and/or "Moegi" in play, this Ninja gets +2/+0.
Ninja
C
N-470
Moegi
[ROOKIE OF THE LEAF]Valid:
While you have "Udon" and/or "Konohamaru" in play, this Ninja gets +1/+1.
[ROOKIE OF THE LEAF]Valid:
While you have "Udon" and/or "Konohamaru" in play, this Ninja gets +1/+1.
Ninja
C
N-471
Udon
[ROOKIE OF THE LEAF]Valid: While you have "Konohamaru" and/or "Moegi" in play, this Ninja gets +0/+2.
[ROOKIE OF THE LEAF]Valid: While you have "Konohamaru" and/or "Moegi" in play, this Ninja gets +0/+2.
Ninja
C
N-472
Ninja
C
N-473
Kakashi Hatake
[DETECTION OF THE MOVEMENT]
During the Exchange of Jutsu, when any Ninja in this Ninja's Team, including this Ninja, becomes the target of your opponent's Jutsu card, you can discard 2 of your Chakras with a "Fire" Symbol. In that case, negate and discard that Jutsu card.
[DETECTION OF THE MOVEMENT]
During the Exchange of Jutsu, when any Ninja in this Ninja's Team, including this Ninja, becomes the target of your opponent's Jutsu card, you can discard 2 of your Chakras with a "Fire" Symbol. In that case, negate and discard that Jutsu card.
Ninja
SR
N-474
Might Guy
[EIGHT INNER GATES]Valid:
If this Ninja becomes the user of 1 or more Jutsu cards that include "Requirements: 'Taijutsu'" and/or "Requirements: 'Might Guy'" and this Ninja's Team wins a Victory or an Outstanding Victory during that turn, you win 1 Battle Reward.
[EIGHT INNER GATES]Valid:
If this Ninja becomes the user of 1 or more Jutsu cards that include "Requirements: 'Taijutsu'" and/or "Requirements: 'Might Guy'" and this Ninja's Team wins a Victory or an Outstanding Victory during that turn, you win 1 Battle Reward.
Ninja
R
N-475
Rock Lee
[EXPERT OF TAIJUTSU]Valid:
Each time this Ninja becomes the user of a Jutsu card with Requirements: "Taijutsu" and/or "Requirements: 'Rock Lee'", this Ninja gets +1/+1 during the turn.
[EXPERT OF TAIJUTSU]Valid:
Each time this Ninja becomes the user of a Jutsu card with Requirements: "Taijutsu" and/or "Requirements: 'Rock Lee'", this Ninja gets +1/+1 during the turn.
Ninja
R
N-476
Neji Hyuga
[KEKKEIGENKAI]
Each time this Ninja becomes the user of a Jutsu card that includes "Byakugan" and/or "Neji Hyuga" in its "Requirements", your opponent must select and discard 1 of the cards in their hand.
[KEKKEIGENKAI]
Each time this Ninja becomes the user of a Jutsu card that includes "Byakugan" and/or "Neji Hyuga" in its "Requirements", your opponent must select and discard 1 of the cards in their hand.
Ninja
U
N-477
Tenten
[MASTER OF WEAPONS]
Other Ninjas with a "Weapon" Combat Attribute in this Ninja's Team get +1/+1.
[MASTER OF WEAPONS]
Other Ninjas with a "Weapon" Combat Attribute in this Ninja's Team get +1/+1.
Ninja
U
N-478
Itachi Uchiha
[ABSOLUTE GENJUTSU WORLD]Valid:
Jutsu cards used by this Ninja cannot be negated by the effects of Jutsu cards used by Ninjas that do not have a "Genjutsu" Combat Attribute or by the effects of Ninjas that do not have a "Genjutsu" Combat Attribute.
[ABSOLUTE GENJUTSU WORLD]Valid:
Jutsu cards used by this Ninja cannot be negated by the effects of Jutsu cards used by Ninjas that do not have a "Genjutsu" Combat Attribute or by the effects of Ninjas that do not have a "Genjutsu" Combat Attribute.
Ninja
SR
N-479
Kisame Hoshigaki
[INEXHAUSTIBLE POWER]
When this Ninja is sent out to Battle and opposed, the Head Ninja Battling against this Ninja's Team gets -X/+0. X = the value of that Ninja's current status Support value.
[INEXHAUSTIBLE POWER]
When this Ninja is sent out to Battle and opposed, the Head Ninja Battling against this Ninja's Team gets -X/+0. X = the value of that Ninja's current status Support value.
Ninja
R
N-480
Deidara
[PLASTIC ARTS]
During your Mission Phase, you can place a Ninja Blade coin (symbolizing a Bomb coin) on 1 of your opponent's in-play Ninjas.Valid: During the Exchange of Jutsu, you can discard 2 of your Chakras with an "Earth" Symbol. In that case, give 1 Damage to 1 of your opponent's Ninjas with 1 or more Bomb coins on it.
[PLASTIC ARTS]
During your Mission Phase, you can place a Ninja Blade coin (symbolizing a Bomb coin) on 1 of your opponent's in-play Ninjas.Valid: During the Exchange of Jutsu, you can discard 2 of your Chakras with an "Earth" Symbol. In that case, give 1 Damage to 1 of your opponent's Ninjas with 1 or more Bomb coins on it.
Ninja
SR
N-481
Sasori
[LEGENDARY PUPPET CREATOR]
During your Mission Phase, you can discard 2 of your Chakras with a "Wind" Symbol and place a Ninja Blade coin (symbolizing a Puppet coin) on 1 of your Ninjas.
Valid: At the beginning of your Battle Phase, you can place as many number of Ninjas with a Puppet coin in this Ninja's Team in any position.
[LEGENDARY PUPPET CREATOR]
During your Mission Phase, you can discard 2 of your Chakras with a "Wind" Symbol and place a Ninja Blade coin (symbolizing a Puppet coin) on 1 of your Ninjas.
Valid: At the beginning of your Battle Phase, you can place as many number of Ninjas with a Puppet coin in this Ninja's Team in any position.
Ninja
SR
N-482
Zetsu
[MYSTERIOUS EXISTENCE]
During your Mission Phase, you can select 3 Ninja cards from your Discard Pile or your opponent's Discard Pile, and remove them from game. In that case, place a Growth coin on this Ninja. The maximum number of Growth coins due to this effect is 2.
[MYSTERIOUS EXISTENCE]
During your Mission Phase, you can select 3 Ninja cards from your Discard Pile or your opponent's Discard Pile, and remove them from game. In that case, place a Growth coin on this Ninja. The maximum number of Growth coins due to this effect is 2.
Ninja
SR
N-483
Gaara of the Desert
[Dignity]
This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 1 or less.
[Dignity]
This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 1 or less.
Ninja
U
N-484
Crow
[LIFELESS WARRIOR]Valid:
This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
[LIFELESS WARRIOR]Valid:
This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
Ninja
U
N-485
Blank Ant
[LIFELESS WARRIOR]Valid:
This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
[LIFELESS WARRIOR]Valid:
This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
Ninja
U
N-486
Salamander
[LIFELESS WARRIOR]Valid:
This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
[LIFELESS WARRIOR]Valid:
This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
Ninja
U
N-487
Ebizo
[FISHING]
When this Ninja is put in play, you can select up to 1 of the "Puppet" Ninja cards from your Chakra area and/or Discard Pile and put it in play.
[FISHING]
When this Ninja is put in play, you can select up to 1 of the "Puppet" Ninja cards from your Chakra area and/or Discard Pile and put it in play.
Ninja
U
N-488
Chiyo
[RETIRED MASTER]
When this Ninja is put in play, you can search for 1 "Puppet" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
[RETIRED MASTER]
When this Ninja is put in play, you can search for 1 "Puppet" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Ninja
R
N-489
Cipher Corps
[RETIRED MASTER] During your Mission Phase, reveal the top card of your Deck. If that card has an "Earth" Symbol, you can place it in your hand. In that case, discard 1 card from your hand. If not return it to the top of your Deck.
[RETIRED MASTER] During your Mission Phase, reveal the top card of your Deck. If that card has an "Earth" Symbol, you can place it in your hand. In that case, discard 1 card from your hand. If not return it to the top of your Deck.
Ninja
U
N-492
Rock Lee
[HOT-BLOODED MIND]Valid:
While you have 1 or more Ninjas in injured status in this Ninja's Team except this Ninja, this Ninja gets +1/+1.
[HOT-BLOODED MIND]Valid:
While you have 1 or more Ninjas in injured status in this Ninja's Team except this Ninja, this Ninja gets +1/+1.
Ninja
U
N-494
Naruto Uzumaki & Gaara of the Desert
[UNTIL THE DAY THE DREAM COME TRUE]Valid:
When this Ninja would be removed from play during the Battle Phase, you can discard 1 of your Chakras with a "Lightning" Symbol and another one with a "Wind" Symbol. In that case, move this Ninja to your Village in injured status instead.
[UNTIL THE DAY THE DREAM COME TRUE]Valid:
When this Ninja would be removed from play during the Battle Phase, you can discard 1 of your Chakras with a "Lightning" Symbol and another one with a "Wind" Symbol. In that case, move this Ninja to your Village in injured status instead.
Ninja
SR
N-495
Temari & Kankuro
[MENACE OF THE SAND]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 card and discard it. However, your opponent can negate this effect by discarding 2 cards from their hand.
[MENACE OF THE SAND]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 card and discard it. However, your opponent can negate this effect by discarding 2 cards from their hand.
Ninja
SR
N-496
Sasuke Uchiha
[COMPETITIVENESS]
When this Ninja is sent out to Battle and opposed, if the Team Power of this Ninja's Team is equal to or lower than that of your opponent's Team Battling against it, this Ninja gets +1/+0 during the turn.
[COMPETITIVENESS]
When this Ninja is sent out to Battle and opposed, if the Team Power of this Ninja's Team is equal to or lower than that of your opponent's Team Battling against it, this Ninja gets +1/+0 during the turn.
Ninja
U
N-497
Naruto Uzumaki
[FOR THE FELLOWS]Valid:
When this Ninja is deployed, you can place a Growth coin on 1 of your other Ninjas.
[FOR THE FELLOWS]Valid:
When this Ninja is deployed, you can place a Growth coin on 1 of your other Ninjas.
Ninja
U
N-499
Ninja Dog Squad
[SUMMON] During your Mission Phase, you can move this in-play Ninja to your Chakra area. In that case, put 1 "Ninja Dog Squad (All Gathered)" Ninja card in play from your hand.
[SUMMON] During your Mission Phase, you can move this in-play Ninja to your Chakra area. In that case, put 1 "Ninja Dog Squad (All Gathered)" Ninja card in play from your hand.
Ninja
C
N-500
Hinata Hyuga & Hiashi Hyuga
[SUCCESSORS OF THE CLAN]Valid:
During your Mission Phase, if you have 1 or more other Ninjas with a "Byakugan" in play, you can move 1 Jutsu card that includes "Byakugan" and/or "Hinata Hyuga" in its "Requirements" in your Chakra area and/or Discard Pile to your hand.
[SUCCESSORS OF THE CLAN]Valid:
During your Mission Phase, if you have 1 or more other Ninjas with a "Byakugan" in play, you can move 1 Jutsu card that includes "Byakugan" and/or "Hinata Hyuga" in its "Requirements" in your Chakra area and/or Discard Pile to your hand.
Ninja
U
N-501
Sasori & Kisame Hoshigaki
[SWIRLING AMBITION]
This Ninja's Team cannot be Blocked by a Team with only 1 Ninja.
Valid: At the end of your turn, give 1 Damage to 1 of your opponent's Ninjas with the lowest Entrance cost.
[SWIRLING AMBITION]
This Ninja's Team cannot be Blocked by a Team with only 1 Ninja.
Valid: At the end of your turn, give 1 Damage to 1 of your opponent's Ninjas with the lowest Entrance cost.
Ninja
SR
N-502
Itachi Uchiha & Deidara
[EXPERTS OF DANGEROUS JUTSU]
This Ninja's Team cannot be Blocked by a Team with only 1 Ninja.At the end of your turn, change 1 of your opponent's Ninjas to injured status.
[EXPERTS OF DANGEROUS JUTSU]
This Ninja's Team cannot be Blocked by a Team with only 1 Ninja.At the end of your turn, change 1 of your opponent's Ninjas to injured status.
Ninja
SR
N-503
Double Headed Wolf
[OVERFLOWING WILDNESS]
This Ninja can only be put in play by discarding both an in-play "Kiba Inuzuka" and in-play "Akamaru" during your Mission Phase. (The Entrance cost needs to be met.)
Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you can discard the top 2 cards of your opponent's Deck.
[OVERFLOWING WILDNESS]
This Ninja can only be put in play by discarding both an in-play "Kiba Inuzuka" and in-play "Akamaru" during your Mission Phase. (The Entrance cost needs to be met.)
Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you can discard the top 2 cards of your opponent's Deck.
Ninja
R
N-504
Kiba Inuzuka & Akamaru
[THE FANG OF THE LEAF]
While this Ninjas is in the same Team as 1 or more "Animal" Ninjas, this Ninja gets +2/+2.
[THE FANG OF THE LEAF]
While this Ninjas is in the same Team as 1 or more "Animal" Ninjas, this Ninja gets +2/+2.
Ninja
R
N-505
Kotestu Hagane
[ILLUSION]Valid:
While this Ninja is in the same Team as 1 or more other Ninjas with a "Genjutsu" Combat Attribute, this Ninja gets +1/+1.
[ILLUSION]Valid:
While this Ninja is in the same Team as 1 or more other Ninjas with a "Genjutsu" Combat Attribute, this Ninja gets +1/+1.
Ninja
C
N-506
Kurenai Yuhi
[BIG SISTER]
While you only have "Female" Ninjas in play, your other "Female" Ninjas get +1/+1.
[BIG SISTER]
While you only have "Female" Ninjas in play, your other "Female" Ninjas get +1/+1.
Ninja
U
N-507
Genma Shiranui
[HIDDEN PASSION]Valid:
When this Ninja is discarded due to Showdown, you can discard 1 in-play Mission card or Client.
[HIDDEN PASSION]Valid:
When this Ninja is discarded due to Showdown, you can discard 1 in-play Mission card or Client.
Ninja
C
N-509
Hanabi Hyuga
[BOND OF FAMILY]
When this Ninja is deployed, you can search for 1 "Hinata Hyuga" Ninja card in your Deck and place it in your hand. Then, shuffle your Deck.
[BOND OF FAMILY]
When this Ninja is deployed, you can search for 1 "Hinata Hyuga" Ninja card in your Deck and place it in your hand. Then, shuffle your Deck.
Ninja
C
N-510
Kankuro
[SKILLFUL MANIPULATION OF PUPPETS]
During your Mission Phase, you can search for 1 "Puppet" Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
[SKILLFUL MANIPULATION OF PUPPETS]
During your Mission Phase, you can search for 1 "Puppet" Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
Ninja
U
N-511
Shino Aburame
[INSECT WARRIORS]
When this Ninja is put in play, put 1 Ninja Blade coin (symbolizing an Insect coin) in play with the following: [Power: 0/0 (Healthy and Injured status)] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negated.]"
[INSECT WARRIORS]
When this Ninja is put in play, put 1 Ninja Blade coin (symbolizing an Insect coin) in play with the following: [Power: 0/0 (Healthy and Injured status)] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negated.]"
Ninja
R
N-513
Neji Hyuga
[SEALING THE ANILITIES]
When this Ninja is sent out to Battle and opposed, you can place 1 Ninja Blade coin (symbolizing a Negation coin) on 1 Ninja Battling against this Ninja.
Valid: Effect texts of Ninjas with 1 or more Negation coins are negated.
[SEALING THE ANILITIES]
When this Ninja is sent out to Battle and opposed, you can place 1 Ninja Blade coin (symbolizing a Negation coin) on 1 Ninja Battling against this Ninja.
Valid: Effect texts of Ninjas with 1 or more Negation coins are negated.
Ninja
C
N-514
Inoichi Yamanaka
[AS A FATHER]Valid:
During your opponent's Mission Phase, if you have "Ino Yamanaka" in play, you can discard 2 of your Chakras with an "Earth" Symbol. In that case, your opponent skips their Organization Phase of that turn.
[AS A FATHER]Valid:
During your opponent's Mission Phase, if you have "Ino Yamanaka" in play, you can discard 2 of your Chakras with an "Earth" Symbol. In that case, your opponent skips their Organization Phase of that turn.
Ninja
R
N-515
Shikaku Nara
[AS A FATHER]
While you have "Shikamaru Nara" in play, this Ninja gets "Mental Power: 4".
While this Ninja is Battling in the same Team as "Shikamaru Nara", this Ninja's Team and the Team Battling against it perform a Mental Power Battle.
[AS A FATHER]
While you have "Shikamaru Nara" in play, this Ninja gets "Mental Power: 4".
While this Ninja is Battling in the same Team as "Shikamaru Nara", this Ninja's Team and the Team Battling against it perform a Mental Power Battle.
Ninja
R
N-516
Choza Akimichi
[AS A FATHER]
When this Ninja is sent out to Attack, this Ninja gets +1/+0 during the turn.
Valid: When this Ninja is send out to Battle in injured status while you have "Choji Akimichi" in play, change this Ninja to healthy status.
[AS A FATHER]
When this Ninja is sent out to Attack, this Ninja gets +1/+0 during the turn.
Valid: When this Ninja is send out to Battle in injured status while you have "Choji Akimichi" in play, change this Ninja to healthy status.
Ninja
R
N-517
Gen Aburame
[AS A FATHER]Valid:
While you have "Shino Aburame" in play, your opponent cannot draw or excahnge or excahnge cards due to their effects.
[AS A FATHER]Valid:
While you have "Shino Aburame" in play, your opponent cannot draw or excahnge or excahnge cards due to their effects.
Ninja
R
N-518
Hiashi Hyuga
[THE HEAD OF THE CLAN]Valid:
When this Ninja is sent out to Battle while you have another Ninja with "Byakugan" in play, you can select 1 of the cards in your opponent's hand at random and remove it from game keeping it face down. In that case, return that card to your opponent's hand at the end of the turn.
[THE HEAD OF THE CLAN]Valid:
When this Ninja is sent out to Battle while you have another Ninja with "Byakugan" in play, you can select 1 of the cards in your opponent's hand at random and remove it from game keeping it face down. In that case, return that card to your opponent's hand at the end of the turn.
Ninja
R
N-519
Choji Akimichi
[QUEST FOR THE FOOD]
Valid: When this Ninja is put in play, you can move 1 card in your Discard Pile to your Chakra area.
[QUEST FOR THE FOOD]
Valid: When this Ninja is put in play, you can move 1 card in your Discard Pile to your Chakra area.
Ninja
C