View Full Version : jonins inner v2... completely original
nanoko
07-09-2007, 08:45 AM
turn 0
nawaki x3
naruto l4th x3
turn 1
dosu si x3
temari am x3
turn 2
demon bro gouzu
demon bro meizu
turn 3
hayate dap x3
turn 4
kurenai
suien ep
turn 5
kakashi es
baki cu x2
zabuza docv x2
turn 6
itachi thtts
mission
jonins intervention x3
bingo book x2
one morning
jutsu
8-trigrams x3
water prison x3
wind scythe x2
shadow shuriken jutsu
Blackcat13
07-09-2007, 09:12 AM
If this is going to be a Fire/Water Intervention, then take out Baki for Itachi and another ES. If you really want Baki make this a Fire/Wind Intervention. Aside from that:
- 1 Temari
- 1 Dosu
+ 2 Rock Lee (rg)
- 2 Bingo
- 1 One Morning
+ 3 AoUR
- 2 Wind Scythe
- 1 Shadow Shuriken
+ 3 Vortex
- 3 Naruto
+ 3 Sasuke Aoc
- 3 Water Prison
+ 3 Hidden Mist
TheHT
07-09-2007, 09:58 AM
If this is going to be a Fire/Water Intervention, then take out Baki for Itachi and another ES. If you really want Baki make this a Fire/Wind Intervention. Aside from that:
- 1 Temari
- 1 Dosu
+ 2 Rock Lee (rg)
- 2 Bingo
- 1 One Morning
+ 3 AoUR
- 2 Wind Scythe
- 1 Shadow Shuriken
+ 3 Vortex
- 3 Naruto
+ 3 Sasuke Aoc
- 3 Water Prison
+ 3 Hidden Mist
he runs legacy naruto to increase his chances of drawing a jonin.
Heir of Uchiha
07-09-2007, 09:59 AM
pretty good deck
nanoko
07-09-2007, 10:00 AM
pretty good deck
ty any suggestions?
Heir of Uchiha
07-09-2007, 10:03 AM
ty any suggestions?
yes
since you want to use intervention in turn 1 try taking a dosu or temari for rock lee si to draw more cards although i not sure about that
:confused:
nanoko
07-09-2007, 10:05 AM
yes
since you want to use intervention in turn 1 try taking a dosu or temari for rock lee si to draw more cards although i not sure about that
:confused:
i draw 2 with nawaki and he activates j/i
naruto gives me another draw and is half decent
lee draws 1 card and dies, but they can choose to just give the 1 reward...
id run rtg rock lee before that 1... atleast its a sure shot...
but creative nonetheless... but what you have to remember is that i still need a
functional deck even with out the interventions...
i cant bank on it 100% of the time...
Blackcat13
07-09-2007, 10:17 AM
he runs legacy naruto to increase his chances of drawing a jonin.
Oh....okay.
WindRider
07-09-2007, 02:16 PM
turn 0
nawaki x3
naruto l4th x3
turn 1
dosu si x3
temari am x3
turn 2
demon bro gouzu-Mozuko
demon bro meizu-^^
turn 3
hayate dap x3
turn 4
kurenai
suien ep-kurenai/ Kakashi (T4)
turn 5
kakashi es
baki cu x2
zabuza docv x2-ES and Baki
turn 6
itachi thtts -APW
mission
jonins intervention x3
bingo book x2
one morning
jutsu
8-trigrams x3
water prison x3-Great Breakthru x1 and Fire Ball Jutsu x2
wind scythe x2
shadow shuriken jutsu-Wind Scythe Jutsu
Creative deck.
SSJ Panther
07-09-2007, 02:28 PM
I think you should try Rock Lee [RTG] even though your doing Fire/Water he is still another way to get out a joinin
nanoko
07-09-2007, 06:56 PM
I think you should try Rock Lee [RTG] even though your doing Fire/Water he is still another way to get out a joinin
you dont get to draw for his effect and temari/dosu are better...
TheHT
07-09-2007, 07:03 PM
you dont get to draw for his effect and temari/dosu are better...
you're also only able to run 3 nawakis. might as well give yourself 6 ninjas that can activate JI in your deck, eh?
nanoko
07-09-2007, 07:05 PM
you're also only able to run 3 nawakis. might as well give yourself 6 ninjas that can activate JI in your deck, eh?
ehh... but too many ninja that kill themselves are a bit of a liability... i do need some that enjoy staying on the field...
TheHT
07-09-2007, 07:14 PM
ehh... but too many ninja that kill themselves are a bit of a liability... i do need some that enjoy staying on the field...
well, you can intervention more than once per game. do it on turn 1 AND turn 2 for massive lulz.
nanoko
07-09-2007, 07:33 PM
well, you can intervention more than once per game. do it on turn 1 AND turn 2 for massive lulz.
i know... ive seen it done... lees prolly would be sided agains other j/i decks... be like hahaha im faster and have more jonins...on turn 2!!!
SSJ Panther
07-09-2007, 07:52 PM
Rock Lee does not kill himself until you make him there for he is useful and you need all the help getting JI off considering all you have is Nawaki to do so, if you dont like the idea of Lee and find a place for Dan. Since your wonting to draw so much and it makes JI go off
nanoko
07-09-2007, 08:01 PM
Rock Lee does not kill himself until you make him there for he is useful and you need all the help getting JI off considering all you have is Nawaki to do so, if you dont like the idea of Lee and find a place for Dan. Since your wonting to draw so much and it makes JI go off
i know but theres 1 main reason for the lack of lee... he was in the original concept but i found him lacking...in the fact that i need the colors to be sorta balanced... just in case i dont hit the j/i i have to still be able to use the rest of the deck not just the jonins... b/c waiting for that can leave you high and dry... and that wont leave you in a good place...
SSJ Panther
07-09-2007, 08:29 PM
i know but theres 1 main reason for the lack of lee... he was in the original concept but i found him lacking...in the fact that i need the colors to be sorta balanced... just in case i dont hit the j/i i have to still be able to use the rest of the deck not just the jonins... b/c waiting for that can leave you high and dry... and that wont leave you in a good place...
But thats the point of a JI deck if you dont at least try to make a focus around it you end up with 3 dead. Just throwing in Nawaki and hoping you can pull that off on turns 1-3 to make a diffrence in the game is kinda hard to do. If you have Nakwaki x3, Lee x2, and Dan x1 you have a better chance of not ending up with 3 dead cards. Also I know waiting on JI can hurt but thats why you dont just throw it into a deck you build a round it to make sure you can pull it off
nanoko
07-09-2007, 10:54 PM
But thats the point of a JI deck if you dont at least try to make a focus around it you end up with 3 dead. Just throwing in Nawaki and hoping you can pull that off on turns 1-3 to make a diffrence in the game is kinda hard to do. If you have Nakwaki x3, Lee x2, and Dan x1 you have a better chance of not ending up with 3 dead cards. Also I know waiting on JI can hurt but thats why you dont just throw it into a deck you build a round it to make sure you can pull it off
thiat i know... but in the words of a friend of mine, in any card game... you dont look for combos... you look for synergies... not certain cards that work with certain cards... you need a deck that works together at any point you pick it up at... but im done with the philosophies of a card game, do you have any other suggestions other than lee b/c as i stated before i found the deck runs smoother without him... i have tested it as a fire wind and as all 3 and found that lee just dosent fit... but thank you for your persuasive statement, and i will, for you, re-test it in detail as to your specifics... so do you have any more thoughts??
nanoko
07-10-2007, 10:03 AM
does anyone have any thoughts?
Toasty!
07-10-2007, 12:34 PM
I once ran a JI deck, yes you need at least 2 rock lees that can kill themselves, trust me, you'll get off the JI so much more after that.
Itachi_of_Akatsuki
07-10-2007, 12:47 PM
hmm..interesting.
I ran a deck somewhat like this at the Jonin's tournament at a-kon.
Strictly fire though, which turned later into a fire/water.
It's a decent deck build but I don't really like there being a 3rd element.
I would also consider making your side deck switch out into tempo or something to counter chakra bombing.
nanoko
07-10-2007, 01:14 PM
hmm..interesting.
I ran a deck somewhat like this at the Jonin's tournament at a-kon.
Strictly fire though, which turned later into a fire/water.
It's a decent deck build but I don't really like there being a 3rd element.
I would also consider making your side deck switch out into tempo or something to counter chakra bombing.
i understand your point of the side deck, but would you mind giving a push in the right direction? i really cant tempo with only 10 cards to switch...
and as for the third element, its just in case... and i think it runs really well...
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