View Full Version : Simoon
Keniko
05-29-2006, 05:32 AM
SimoonKeniko
Ninja's: 23
0 Drops - 6
3 Sasuke Uchiha [No. 1 Rookie] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n047)
2 Sakura Haruno (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n048)
1 Shikamaru Nara [Formation!] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n071)
1 Drops - 3
3 Temari [Violent Temper] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n060)
2 Drops - 3
1 Mozuku [Discovery] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n074)
1 Kotetsu Hagane (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n050)
1 The Demon Brothers Gouzu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n014)
3 Drops - 3
1 Anbu [Faceless Expert] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n082)
1 Ebisu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n010)
1 Haku [Kekkei Genkai: Bloodline Trait] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n043)
4 Drops - 3
3 Kurenai Yuhi (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n038)
5 Drops - 3
2 Kakashi Hakate [Sharingan Eye Kakashi] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=p&c=pr009)
1 Kakashi Hatake [Early Settlement] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n064)
6 Drops - 2
2 The Third Hokage [Village Governor] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n013)
Mission's: 6
3 Mission of Capturing the Missing Pet "Tora" (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m006)
3 One Morning (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m018)
Jutsu: 11
3 Sharingan Eye (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j007)
3 8 Trigram Divination Seal Spell Formula (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j006)
2 Fire Style: Phoenix Flower Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j071)
2 Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)
1 Wind Style: Great Breakthrough (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j079)
Sideboard: 10
3 Lone Avenger (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m009)
1 Exhastion of Stamina (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m010)
1 Lightning Blade (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j030)
1 Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)
1 Substitution Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j017)
3 Escape Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j020)
Elemental Breakdown:
Fire: 22
Wind: 15
Water: 2
Earth: 1
Notes:
I just want to welcome you all back to my thread. Its been awhile but I hope that this continues to get hits and comments.
This is what I will be using for testing at the moment. Now I will do a card breakdown for you all. This is to show you why I selected the cards I did.
Main:
Sasuke Uchiha [No. 1 Rookie] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n047)- Great stats for a 0 drop also has Sharingan Eye and his ability forces opponents to block your team and when you have him and Temari out it can get ugly really fast for your opponents.
Sakura Haruno (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n048)- I really wanted to use Sakura Haruno [Determination] but it is a 1 drop sadly. She is there for support chump blocking and at this moment most of my ninja's have mental power because I believe that everyone will be trying it for the next few weeks.
Shikamaru Nara [Formation!] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n071)- Normally Shino, Kaede, or Moegi would be at this slot but I fear that mental power will force me to play him for now.
Temari [Violent Temper] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n060)- Great stats and great ability... Teamed up with Sasuke [No. 1 Rookie] is a excellent combonation. This card in itself will discourage blockers and either your ninja gets injured and you lose a card or free battle rewards... its a win-win situation.
Mozuku [Discovery] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n074)
& Kotetsu Hagane (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n050)- They have mediocre stats but they have mental power and Mozuku's ability could be useful at times.
The Demon Brothers Gouzu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n014)- Great stats and a cool cloak give him the nod over his brother. :D
Anbu [Faceless Expert] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n082)- Allows me to play him no matter what. He is fire as well. Average stats and versitaile.
Ebisu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n010)- Average stats, versitaile, good injured stats, and is a wind card.
Haku [Kekkei Genkai: Bloodline Trait] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n043)- Great (Healthy) stats and a great ability to boot.
Kurenai Yuhi (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n038)- Great stats healthy and injured. Wind card.
Kakashi Hakate [Sharingan Eye Kakashi] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=p&c=pr009)- Great stats and an amazing ability allows me to use him and Kakashi Hatake at the same time... Haha j/k. They (Bandai) messed up on the spelling. Check the links of the cards and you'll see what I'm talking about.
Kakashi Hatake [Early Settlement] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n064)- I got him in a booster and I feel like playing with him even though the above mentioned Kakashi is superior IMO. If you have a stronger team then the opponent. They cant do the old chump block routine anymore.
The Third Hokage [Village Governor] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n013)- I packed the SR Third but I am planning to sell him as he doesnt seem that great IMO. 2 SR's aint bad for 8 packs... Hehe. Hes one of the strongest ninja in the game and has a great ability.
Mission of Capturing the Missing Pet "Tora" (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m006)
and One Morning (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m018)- Draw cards and build up chakra.
Sharingan Eye (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j007)- Relitively cheap to use great card and it sends it to the discard pile so that Kakashi [Sharingan Eye] gets a chance to use the jutsu.
8 Trigram Divination Seal Spell Formula (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j006)- Do I really have to explain how good this card is?!?!
Fire Style: Phoenix Flower Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j071)- Testing it out as opposed to the usual Fire Style: Fireball Jutsu. Also I'm pretty sure I'm addicted to gambling and card games. I think that fire ball is a better and more reliable card.
Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)- Incredible card but I think I might have one too many counter jutsu's in here. I just wanted to test it.
Wind Style: Great Breakthrough (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j079)- Incredible card. If your losing you can "reset" or if you have 8 or 9 rewards you can use it then play a ninja and go in for the kill. Always and only use this on your opponents turn.
Side:
Lone Avenger (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m009)- Stops (non-permanent) missions which I think are going to be alot more important to the game. If I had access to earth Failure or Broken Hearts would take its place.
Exhastion of Stamina (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m010)- Comes in against chakra heavy decks and bad players that charge the chakra unwisely.
Lightning Blade (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j030)- Its a SR and I like it.
Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)- More control against decks that load up for 1 game changing jutsu.
Substitution Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j017)- Can get to those hard to reach ninja's they want to protect.
Escape Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j020)- Mainly used against taijutsu/rush decks.
The wind count might be a little low at the moment but that can easily be fixed.
My sideboard is in bad shape right now but I will fix that sometime later.
I will do some major testing sometime soon. Currently working on other decks at the moment (Lightning/Water, Lightning/Wind and Earth/Wind Mental) so dont expect it to be until some time next week.
Thanks again for taking the time to read through this thread. Any comments would be much appreciated.
nara-shikamaru
05-29-2006, 08:41 PM
bumping isnt much allowd, but ho well, sakura doesnt stack, sorry bout the non-existant replies, most of the deck help flks are not here, and im busy!, ill get back toyou i promise
Damedus
05-29-2006, 08:48 PM
sakura dosent stack? that just makes the card worthless...
Keniko
05-29-2006, 08:52 PM
For a super rare I expected more but hey, she still has two support at least and no one is really saying Shikamaru is worthless. I wish they would have made her a zero drop though, seeing as her ability doesnt stack.
All Seeing Eyes
05-29-2006, 10:28 PM
First off, I love your Avatar. <3 Tifa
I'm surprised that you actually typed such detailed notes. I compliment you on that. I thought about this deck a lot so my response will be a bit long(That and I've been too busy writting papers to critique decks, so I've had a lot of time to think).
Now for the deck. For your 0 Turn Drops, I would add another Sakura Haruno: Ability for Adjustment as a replacement for Love Conquers Ninjutsu. You get her out faster and I just, personally, think AfA is better.
I would take out 2x Shikamaru Nara: Lazy Bum and replace him with 2x Shino Aburame. His 2/1 stats are pretty well rounded for a 0 Turn drop and it helps that he's Wind.
I'm not a big fan of Sasuke Uchiha: Individual Play in this type of deck. I would replace him with another Sasuke Uchiha: Open Your Eyes.
As for Kiba and Akamaru, I would keep Kiba Inuzuka: Combination at 2x and increase the number of Akamaru to 2x. At best, he gives you 1 more ninja that your opponent. At worst, the dog is Fire chakra.
Iruka Umino: Devoted to Pupil is nice, but I would suggest Iruka Umino: Scapegoat as his ability is always useful and he can save your heavy hitters later on in the game.
Ebisu and Kurenai are great as is. Kakashi Hatake: Copy Ninja should stay at 2x and cut Kakashi Hatake: CiS. You don't need to have 3x Kakashi and 3x Sasuke. 5 Sharingan users are enough, trust me. :)
I would also add 1x more The Third Hokage: Village Governor.
For Jutsu, most of it looks solid. However, might I suggest removing 1x 8 Trigram Divination Seal Spell Formula. Yes, the card is great, but you normally don't need to use it 3 times and 2x is more than enough.
Might I also suggest taking out Disguise and Substitution Jutsu. They're too Wind Chakra reliant and they're not the best effects in themselves. I would replace them both with 2x Evil Illusion: Death Mirage Jutsu. It allows Kakashi and Kurenai to make something -3/-3 and can be paid for with just 2 of any chakra.
For Missions, I would just take out the lone One Morning and add another Mission of Capturing the Missing Pet "Tora." It's still a card draw(though smaller), but it's Fire and you need that more than Wind.
Well, I'm done now. These are just my suggestions but overall, solid deck.
Jeffthebear
05-29-2006, 10:40 PM
Ok Well the thing is Your Deck looks pretty good my only complaint is a few of the jutsu I dont like disguise or replacement they suck something severe definately make make all sasukes open your eyes and keep the two copy kakashi then i would say take out one sakura I cant beleive it doesnt stack what a punk*ss super rare and finally play a second hokage.
8/10
Keniko
05-29-2006, 11:06 PM
Yeah when I realized that Sakura SR doesnt stack I decided to go back to the 0 drop version.
I was thinking about replacing Shikamaru with Shino seeing how the he is wind and he has good stats and is versitaile. I guess I was just pumped up about Shikamaru seeing how he has aesome support stats and I think I have more than enough head ninja's and it also doesnt hurt that he's one of my favorite characters in the Naruto series. I'll test it out and see which I like better.
I agree witht he Scapegoat version of Iruka. Saving your big drops is really key. I saw his power in full action the other day when he was constantly taking the damage for Zabuza and Kakashi allowing them to stay healthy and huge.
As for the replacing the Kakashi and adding another Third Hokage, I'll have to test it out but it looks like a perfect fit.
I'll think about taking out one of the One Morning.
I really like the idea of taking out the Substitution Jutsu and Disguise Jutsu for the Evil Illusion: Death Mirage Jutsu.
Very solid comments on the deck. Greatly appreciate the input.
Props to you All Seing Eyes for an exceptional critique on the deck. Oh yeah love Tifa as well.
Simoon Version 1.1
Ninja's: 22
0 Drops - 7
3 Sakura Haruno - Ability for Adjustment
2 Kiba Inuzuka - Combination
2 Shino Aburame
1 Drops - 5
3 Sasuke Uchiha - Open your Eyes
2 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 2
2 Ebisu
4 Drops - 2
2 Kurenai Yuhi
5 Drops - 2
2 Kakashi Hatake - Copy Ninja
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 4
2 Inner Sakura
2 Mission of Capturing the Missing Pet "Tora"
Jutsu: 14
3 8 Trigram Divination Seal Spell Formula
3 Sharingan Eye
2 Transform Jutsu
2 Evil Illusion: Death Mirage Jutsu
2 Escape Jutsu
2 Kunai
Sideboard: 10
Sideboard is currently under construction but the most likely it will consist of "Exhaustion of Stamina" and "Fire Style: Fire Ball Jutsu" along with some other cards. Would be much appreciated if you advise me on what you think the best sideboard cards are for the more popular decks. "Failure" seems like a good sideboard card as well.
So how is version 1.1 please leave any comments. Thanks ahead of time!
Keniko
05-30-2006, 05:32 PM
I've updated the deck and threw it against the gauntlet of decks we use.
Tested it against 3 decks, 10 games against each of them.
Vs Fire Hydrant:
Its about dead even with my deck getting the slight edge of 6-4. Even though our version is a little different and I'm a little lazy to post it I add the link to All Seeing Eyes version of the deck that can be found here: http://www.bandaicg.com/naruto/showthread.php?t=1591
Vs SUPER SECRET shino-ino-cho!(http://www.bandaicg.com/naruto/showthread.php?t=1900) (Great deck by Waiya):
5-5 sometimes its just too hard to break thru once their setup and then I lose by decking myself out.
Vs. Stormy Skies (Lightning-Wind):
Unfortunately I cannot reveal the decklist for this because my brother doesnt want anyone to know until he plays it at the tournament (some of the poeple on this forum also play at our local hobby store.) but, its pretty good IMO. The matchup shifts slightly in my favor with a record of 7-3
Will add details on the first two match-ups at a later time. Please feel free to leave any comments. Thanks!
All Seeing Eyes
05-30-2006, 06:02 PM
I've been testing this deck, as well. From my take, it's pretty solid and should do well against nearly any deck, currently.
The deck get's consistant drops and has a good early and late game. Great deck! :)
nara-shikamaru
05-30-2006, 06:50 PM
eh, my opinion wont mean much as you know your deck is functioning well enough. But just a thought about SR sakura...
Your deck concerns some support, Kurenai(im beginning to like her alot{in card perspective you sick children})is an awesome support as shes 3 either way, which is phenominal.
Sr sakura fits your deck, and can be a plus 2 support, matching that of Shikamaru, but can still be used to defend with. I guess it lies in my problem with play the jutsu drop version as 1. i never usually have that little chakra, and 2. i just see myself everytime dumping something important..
But as the man who sees all pointed out, this deck is one to watch for, id prolly lose to it if i didnt play full thought forward.
Kudos to you, and your picture of gravities greatest defyment
All Seeing Eyes
05-30-2006, 08:54 PM
(Must have misread)
As for the SR Sakura, I'm not a big fan of her, personally, as I prefer AfA since her ability is optional. Keyword being optional. I love cards that give me a choice.
I agree with nara-shikamaru. This deck is very strong right now. One of the better decks out right now.
nara-shikamaru
05-30-2006, 08:58 PM
well, that was my point was that it had support....did i come off as saying the opposite? I must be tired. hmm and i guess it was stating that because it wouldnt require jutsu to add the support. Like i said, i was just stating a bit to think about on her...
nara-shikamaru
05-30-2006, 11:19 PM
hey, we appreciate decks with knowledge, and a base of info of where its coming from and going. Your name for this deck is from grandia correct? or was it....
Keniko
05-30-2006, 11:21 PM
Grandia and Breath of Fire III (I believe thats the one).
All Seeing Eyes
05-30-2006, 11:44 PM
How has Shino Aburame worked for you?
About the SR Sakura, I just don't see the real benefit of her ability. And she's not a 0 Turn drop, which hurts.
I thought I recognized that name somewhere, I used to play Grandia and BoF a lot.
Keniko
05-30-2006, 11:59 PM
Shino Vs Shikamaru is my biggest debate on the deck right now. It always seem to me like when I have Shino I want Shikamaru and vice-versa. Maybe I'll just put one of each of em... lol.
Grandia is awesome but my game had a scratch at a certain point and I never did beat it. As for as BoF i've played and beat all except Dragon Quarter which I've yet to play.
All Seeing Eyes
05-31-2006, 01:02 AM
I was just about to suggest some cards for your sideboard. I would run with something like this:
Sideboard: 10
2x Three Man Squads
2x Lone Avenger
2x Shadow Shuriken Jutsu
2x Fire Style: Fire Ball Jutsu
2x An Accident
I haven't tested, though.
proxytriple
05-31-2006, 08:05 PM
nice
personally i never use more than one of the third hokages, because i think of him more as a late in the game trump effect.
nice work on transform jutsu combo.
Paizuri
05-31-2006, 09:58 PM
nice
personally i never use more than one of the third hokages, because i think of him more as a late in the game trump effect.
nice work on transform jutsu combo.
Laee game or not having only one doesn't ensure you will have it on turn 6. He could also end up as a battle reward.
Keniko
06-01-2006, 02:03 AM
Thanks for the replies.
I think its (Third Hokage) just so vital to the deck that I have to run 2 to increase my chances of dropping it or as Paizuri pointed it one might go into the your oppenents battle rewards. If you end up drawing both at least you could always use it for chakra.
Keniko
06-01-2006, 01:53 PM
Sideboard: 10
2 Lone Avenger
1 An Accident
2 Three Man Squads
2 Fire Style: Fireball Jutsu
2 Sprinting in the Mist Jutsu
1 Escape Jutsu
Should the Three Man Squads be replaced by Coward? Your thoughts...
While I still think Exhaustion of Stamina is a good sideboard card it can easily be negated by a good player that builds their chakra in a smart way.
I wish I could add A Kind Teacher (but cant do so due to its hand cost) seeing as how I beleive "SUPER SECRET shino-ino-cho!" by waiya and decks like it will become a force to be reckoned with.
As I said here is the report of the two macth-ups.
Vs. "Fire Hydrant" by All Seeing Eyes (http://www.bandaicg.com/naruto/showthread.php?t=1591):
In this match the timing of everything is so important (not saying that timing isnt important in other match ups but definitely not as important.) I find that it becomes to the battle of my Sharingun Eye and there Sharingun Eye and Hidden Mist Jutsu. This much up is so difficult is because it has all my strengths as well as the strengths of water. One weakness I do find in my favor is the early game. It can be very devastating if they miss a drop.
Sideboarding
-2 Escape Jutsu
-2 Kunai
+ 2 Fire Style: Fireball Jutsu
+2 Sprinting in the Mist Jutsu
I bring in the Fire Style: Fireball Jutsu to help combat their Zabuza, Kakashi, or Hokage and the Sprinting out of the Mist is a tech card for all those nasting jutsu's they have. Anyone else think that An Accident should be boarded here?
With the changes made it makes the macth-up alot more manageable (though its still a pain!).
The next serious of matches is all based upon timing and with one wrong move sealing your fate.
I noticed that a good start against this deck is huge. So maybe a redraw is in order if you dont have a good early game. If you can get 5 or more battle rewards before they start dropping their really big drops in can lead the way to victory.
Record: 6-4
Vs. "SUPER SECRET shino-ino-cho!" by waiya (http://www.bandaicg.com/naruto/showthread.php?t=1900):
Game 1 is usually not good for my deck barring some amazing draws for me and poor draws for my opponent. Needless to say save the Sharingun Eye for the Parasitic Insect Jutsu. DO NOT use Mission of Capturing the Missing Pet "Tora." If they get a good defence going there is little you can do about it other than sending high powered teams to attack every round.
Sideboarding
-2 Mission of Capturing the Missing Pet "Tora"
-1 Transform Jutsu
-2 Kunai
+2 Three Man Squads
+2 Fire Style: Fireball Jutsu
+1 Escape Jutsu
Same game plan as game one but now you have the Three Man Squads, Fire Style: Fireball Jutsu, and Escape Jutsu to help combat them. Counter all Parasitic Insect Jutsu's. Fireball Jutsu any injured 1 man team blockers. 8 Trigram Divination Seal Spell Formula any big guys they have and try and get at least 1 battle reward no matter what to send it into your battle rewards.
Escape Jutsu is to negate that nasty Shadow Possesion Jutsu. With the changes made the match up shifts slightly in my favor.
Record: 5-5 (though it shouldve been something like 6/7 - 3/4 but my brother had some crazy top decking skills that day.)
Will do some more testing in the near future. Please feel free to leave any comments, suggestions, etc. Thanks!
All Seeing Eyes
06-01-2006, 02:10 PM
Test out Coward instead of Three Man Squads.
I'm not too surprised with the match up results. Vs. Fire Hydrant it really does come down to whoever get's their draws.
I'm also not surprised you have troulbe with "SUPER SECRET shino-ino-cho!" Without access to Failure, Revival, Byakugan and the abundance of Earth cards that really mess up the deck, you'll have a hard time breaking through its defences.
If you can, try and test against a Taijutsu or just beatdown rush deck. They will be around.
Keniko
06-04-2006, 04:43 PM
Simoon Version 1.2
Ninja's: 22
0 Drops - 7
3 Sakura Haruno - Ability for Adjustment
2 Kiba Inuzuka - Combination
2 Shino Aburame
1 Drops - 5
3 Sasuke Uchiha - Open your Eyes
2 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 2
2 Ebisu
4 Drops - 2
2 Kurenai Yuhi
5 Drops - 2
2 Kakashi Hatake - Copy Ninja
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 4
2 Inner Sakura
2 One Morning
Jutsu: 14
3 8 Trigram Divination Seal Spell Formula
3 Sharingan Eye
2 Transform Jutsu
2 Evil Illusion: Death Mirage Jutsu
2 Escape Jutsu
2 Kunai
Sideboard: 10
1 Lone Avenger
1 An Accident
2 Coward
2 Fire Style: Fireball Jutsu
3 A Kind Teacher
1 Escape Jutsu
Elemental Breakdown:
Fire - 17
Wind - 17
Lightning - 4
Earth - 2
Notes:
Still debating on Shino vs Shikamaru also thinking about adding my lone SR Sakura in there but her being a 1 drop turns me off.
Cut Mission of Capturing the Missing Pet "Tora" in favor of One Morning.
Opted for Coward as opposed to Three Man Squads for the side.
A Kind Teacher was added to combat "SUPER SECRET shino-ino-cho!" The only thing that bothers me is that I only have 5 lightning sources. Then again with all the drawing you will be doing I'm sure you will eventually get it.
Will playtest against the taijitsu beats deck I just threw together that can be found here... http://www.bandaicg.com/naruto/showthread.php?t=2596
Uzumaki Naruko
06-04-2006, 04:50 PM
Wow thats a great deck. :)
How does having only seven 0 drops work for you?
Keniko
06-04-2006, 04:55 PM
It actually works out really well. It never seems like I miss the drop. I think its the magic number because before I would run 8-9 zero drops and would never miss the 0 drop but, in the later turns I would under drop.
Uzumaki Naruko
06-04-2006, 05:01 PM
Thats true. If you have too many early drops then you wont have room for bigger ninja.
Ive never ran Kiba and Akamaru before myself, but how does that work out? I think it would work fine since you can always use either of them for chakra. I'm just wondering.
Quick question. How come you only have 1 Lone Avenger in the sideboard? Isnt that a little risky considering it could end up as a Battle Reward?
Youre a pretty good deck builder. I would have never thought of Wind/Fire. If its not any trouble, would you help me with my deck in the Deck Garage?
Keniko
06-04-2006, 05:10 PM
Hehe. Kiba and Akamaru usually end up being chakra unless I'm missing my prefered drop.
Yeah my sideboard is kinda stacked at the moment. Most likely I will cut An Accident for Lone Avenger.
Yeah I'll be sure to come by and critique your deck.
All Seeing Eyes
06-04-2006, 11:04 PM
It actually works out really well. It never seems like I miss the drop. I think its the magic number because before I would run 8-9 zero drops and would never miss the 0 drop but, in the later turns I would under drop.
Seven is the magic number...as long as you have 3 or so 1 Drops.
For your sideboard, drop the 1x An Accident for another Lone Avenger. Also, do you really need 3x A Kind Teacher just to combat one type of deck? ;)
RjtheSennin
06-05-2006, 07:20 PM
Wow, this deck runs extremely well. I turned my wind/fire deck into a simoon deck and tested with it today. I was amazed at how consistent it is.
Very good deck keniko, and I hope you don't mind me running it. Mine has a few changes but its very similar.
Have you tested exhaustion of stamina? I haven't yet, but I would assume it would work well in the build. what do you think?
All Seeing Eyes
06-05-2006, 08:38 PM
The deck does run rather well. It should be able to handle most decks in the current metagame.
Although, I would like to see another Kunai in there.
Keniko
06-05-2006, 10:20 PM
RjtheSennin: I dont mind you running the deck as long as we dont meet and you beat me with it... lol just kidding. I'm curious to know the changes you made.
Exhaustion of Stamina is a good card but alot of the better opponents in my area know how to build up chakra wisely thus minimizing the affect of the card.
All Seeing Eyes: Theres only so much I can do with 40 cards... hehe. I would also like to add the third Kunai in there. I'll do some further playtesting to see which card can go but its pretty set at the moment.
RjtheSennin
06-05-2006, 11:46 PM
Alright, here is the deck with my changes and the reason I made them
Fan the Flames v.1
Ninja's: 22
0 Drops - 7
3 Sakura Haruno - Ability for Adjustment
2 Kiba Inuzuka - Combination
2 Shino Aburame
1 Drops - 5
3 Sasuke Uchiha - Open your Eyes
2 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 2
2 Ebisu
4 Drops - 2
2 Kurenai Yuhi
5 Drops - 2
2 Kakashi Hatake - Confidence in Subordinates
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 6
2 Inner Sakura
2 One Morning
2 An Accident
Jutsu: 12
2 8 Trigram Divination Seal Spell Formula
2 Sharingan Eye
2 Transform Jutsu
2 Evil Illusion: Death Mirage Jutsu
2 Escape Jutsu
2 Kunai
Sideboard: 10
3 Lone Avenger
2 Fire Style: Fireball Jutsu
2 A Kind Teacher
1 Escape Jutsu
1 Sharingan Eye
1 8 Trigram Divination Seal Spell Formula
*changes in bold
Reason for Changes:
I guess the biggest change was the switch of copy ninja with confidence in subordinates. That one change kinda molds and puts into place all the other changes. One of the main reasons for the switch was to accomidate an accident. It has to be my favorite mission. An accident is mainly there for the sharingan matchups. Most of the decks that use sharignan, focus more on control and powerful jutsus. (i.e. Bya/Shar deck, Water/Fire deck) So to prevent those annoying sharingan vs sharingan chains, I play an accident beofre attacking. With the power of Kakashi-CIS and the Hokage it's really difficlut for any deck to succesfuly block or give damage to my teams without the use of their jutsus. The only deck that can withstand/match this level of power is the taijutsu deck.( thank god for escape jutsu) So o fcourse against that matchup I'll most likely refrain from using an accident since I want to use my sharingans and seals and I won't have to worry about them being negated.
Keniko
06-06-2006, 12:59 AM
That is rather interesting. I will go and test out both of the choices that you've made. Great job btw.
I love those two cards you replaced but I will give it a shot.
RjtheSennin
06-06-2006, 01:35 AM
That is rather interesting. I will go and test out both of the choices that you've made. Great job btw.
I love those two cards you replaced but I will give it a shot.
Well I didnt really replace them, they are in the sidedeck. Unless you were talking about copy ninja
Gamabunta
06-06-2006, 02:06 AM
Hi Rjthesennin,
I recently started playing Naruto with my son (we are both fans of the show) and just signed up today.
My son wanted to build a Sasuke/Kakashi deck at first so we did but it tended to lose against the Might Guy decks i started using.
Over the last few days our version has grown similar to your design.
Some differences are this,
0 Drops
We had been having a problem with 0 drops and tried many combinations. So far, we are using 2 Sakura, 3 Konohamaru: Hokage's Granson, and 2 Kiba, mostly to get Kakashi, Kurenai or Third Hokage out earlier. otherwise the drops are practically identical, except my son runs 3 Kakashi.
The Jutsus are a bit different too. My son really likes the Fire Ball Jutsu, and that has been more effective generally than kunai (but maybe that is just because of the decks we've playtested against). AgainstRock Lee: Genius of Efforts/Might Guy combo, and water/Zabuza, Fireball has been more effective. (of course that was just in our limited playtesting).
Also, we were lucky to pull a Chidori/Raikiri (Lighting Blade) so my son has that in there, and it has come in useful even with the only one copy in there (the low cost makes it really useful).
The only other thing that has happened was the deck got decked a few times so we added 1 A Kind Teacher.
So in short, my son's main deck consists of many of your sideboard cards with almost exact same Ninja, which is interesting.
So good luck with this deck :D
RjtheSennin
06-06-2006, 02:12 AM
Hi Rjthesennin,
I recently started playing Naruto with my son (we are both fans of the show) and just signed up today.
My son wanted to build a Sasuke/Kakashi deck at first so we did but it tended to lose against the Might Guy decks i started using.
Over the last few days our version has grown similar to your design.
Some differences are this,
0 Drops
We had been having a problem with 0 drops and tried many combinations. So far, we are using 2 Sakura, 3 Konohamaru: Hokage's Granson, and 2 Kiba, mostly to get Kakashi, Kurenai or Third Hokage out earlier. otherwise the drops are practically identical, except my son runs 3 Kakashi.
The Jutsus are a bit different too. My son really likes the Fire Ball Jutsu, and that has been more effective generally than kunai (but maybe that is just because of the decks we've playtested against). AgainstRock Lee: Genius of Efforts/Might Guy combo, and water/Zabuza, Fireball has been more effective. (of course that was just in our limited playtesting).
Also, we were lucky to pull a Chidori/Raikiri (Lighting Blade) so my son has that in there, and it has come in useful even with the only one copy in there (the low cost makes it really useful).
The only other thing that has happened was the deck got decked a few times so we added 1 A Kind Teacher.
So in short, my son's main deck consists of many of your sideboard cards with almost exact same Ninja, which is interesting.
So good luck with this deck :D
Heh, it's great to see similar builds doing good. My build is basically just a remix of Keniko's great build, so he gets all the credit, but thanks all the same
Good luck in the future as well. I wish I was lucky enough to pull a chidori. I'd use it just to see my opponents expression when I play it :D
Teepa
06-06-2006, 02:31 AM
I just tested the deck, (Keniko's most recent version [Bar I used the no effect sakura since I don't have any afa]) against my Taijutsu deck, and at first I was thinking this isn't going to work because I got practually the worst possible draw ever, and my Taijutsu deck got like the best draw aside from a few cards.
The Taijutsu deck quickly gained the lead, managing to get 3 Battle Rewards, however, as soon as the Simoon got out Kakashi copy ninja the tables totally turned arround, and my Taijutsu deck was not even able to keep up, even with a Rock Lee Genius of Efforts with +6! And Might Guy out as a back up ninja, the final back up in that team was Iruka Devoted to Pupil Which totaled 12, that was the highest my Taijutsu deck got to, however the Simoon had a Escape Jutsu in hand when this happened. It was quite a long match, but with the worst possible draw (didn't even have a 0-turn drop) the Simoon deck beat the most awesome draw I've ever gotten with my Taijutsu deck.
I must say Keniko, very good deck, I look forward to altering it and abusing it for my own purposes. For the deck to have won when having been behind against my taijutsu deck for a solid 4-5 turns and still come back winning either says I made a bad taijutsu deck (quite possible, but still the hand friggen rocked) or that this deck is awesome. For the sake of both of us, I'm going to say the 2nd, lol.
All Seeing Eyes
06-06-2006, 03:01 AM
Adding Konohamaru: Hokage's Grandson doesn't sound that bad, but for 0 Drops, the deck needs some combat besides Kiba. Shino's stats are enough to hold his own in the early game and give support later on.
I'm not surprised the deck did well against Taijutsu, since there's enough cards in the main deck to hinder.
Keniko
06-06-2006, 03:09 AM
Sideboard: 10
2 Lone Avenger
2 Coward
3 Fire Style: Fireball Jutsu
2 A Kind Teacher
1 Escape Jutsu
Ok so minor adjustment to the side. Cut the An Accident for another Lone Avenger.
Also decided to lower the count of A Kind Teacher so that I could add another Fire Style: Fireball Jutsu.
So withour further ado I present you with the much anticipated and overdue match up.
Vs. Rolling Thunder (Lighting / Earth Taijitsu beats.) http://www.bandaicg.com/naruto/showthread.php?t=2596
Well lets see here... Byakugan is a pain to deal with and using Sharingan Eye to stop it seems like a waste but Its better than them seeing your hand and eventually taking out Sharingan Eye, 8 Triagram, and Escape Jutsu.
First goal in game 1 should be to neutrilize Rock Lee seeing as how he is a load to deal with once he gets going. Luckily Escape Jutsu handles that job very nicely.
Dont think thats the only ace in the hole they have though. Hinata, Scapegoat and the Noodle Shop ensures that he wont go down without a fight.
Neji is a monster... healthy or injured he is a very strong ninja and he can use Byakugan as well.
Our deck has its own monster to deal with in Kakashi Hatake - Copy Ninja. Dropping him usually turns the tides of battle.
Save The Transform Jutsu so that you can "fizzle" their Leaf Hurricane / Whirlwind and can be the key to dealing with Rock Lee and Might Guy as well as winning the match. Too bad I only have two of em.
8 Trigram Divination Seal Spell Formula completly wrecks their Rock Lee and Might Guy formation.
Expect to get hit hard and fast in the early portion of the game but as the game goes along you can eventually stabilize and take it home for the W.
Game one is in my favor but it can still can go either way. These next few results are somewhat incomplete seeing as how the version I'm playtesting against has no sideboard.
Sideboard
-2 Evil Illusion: Death Mirage Jutsu
-2 Kunai
+3 Fire Style: Fireball Jutsu
+1 Escape Jutsu
Dropped the Evil Illusion and Kunai to add the great (but expensive) Fire Style: Fireball Jutsu and the extra Escape Jutsu that just works wonders against the opposing deck.
In the next series of matches the odds of winning are greatly increased.
It helps that my ninja's are more powerful than theirs barring some pumps.
Record: 9-1
That is a very good thing seeing as how there is an excess of Taijitsu Beats in my area.
Any comments and/or suggestions would be much appreciated.
All Seeing Eyes
06-06-2006, 03:14 AM
I'm not surprised. Taijutsu doesn't have the steam(yet) to tople over current age controlish decks. That will change in the future, trust me.
Yes, Neji is a monster.
Did Kakashi Hatake ever get Sexy Jutsu'ed during your playtesting?
I'll playtest my deck against Rolling Thunder, but I expect about the same results.
All Seeing Eyes
06-06-2006, 03:25 AM
Kakashi did get Sexy Jutsu'ed once but Scapegoat took the hit (what a guy).
Best Ninja in the game, I think. Even though he is a Chunin.
Fire/Lightning Taijutsu might fair a lot better since they have acces to The Third. Earth needs some heavy late game hiters.
(Can't wait for Hiashi, myself)
Teepa
06-06-2006, 03:26 AM
Actually, off the top of my head, a wind/lightning or fire/lightning clone deck might be able to beat it with some ease. The reason I say clone deck is so they can use harem jutsu. I want to test this against my Sasuke's Harem deck, but I don't have enough Kurenai, Copy ninja, or open your eyes for both decks meaning I'd have to proxy one or the other.
Basically I believe the key in defeating this deck would be harem jutsu while having a sharingan to counter your sharingan, or a shadow shuriken to stop you from coutering harem in the first place. Sexy Jutsu would also probually be good enough to get by with a win, assuming they are prepared for sharingan.
All Seeing Eyes
06-06-2006, 03:32 AM
Clone decks aren't usually played a lot, but I can see how it could cause problems for this deck.
However, the Sideboard helps somewhat.
Keniko
06-06-2006, 03:36 AM
Someone at our store this past weekend ran a Clone deck that actually took tied for first. I wasnt there though but from what I've see its a solid deck.
The match-up would be tough on both of the decks.
All Seeing Eyes
06-06-2006, 03:38 AM
Any chance at a list? I'd like to see.
Did you play in the tourny at all? How did the deck run?
BrockLee
06-06-2006, 06:24 AM
I would put one of each Iruka. You run allot of genins, so one will power up, and the other will save some of those genin's lives! I think it would even it out.
Keniko
06-06-2006, 01:41 PM
I prefer the Scapegoat... He is just that good. Lol that never gets old (with me anyways). As for the Third Hokage and Scapegoat "combo" what do you think about calling it the "Three Headed Goat"?
Teepa
06-06-2006, 01:53 PM
I prefer the Scapegoat... He is just that good. Lol that never gets old (with me anyways). As for the Third Hokage and Scapegoat "combo" what do you think about calling it the "Three Headed Goat"?
Do combos really need names? Especually combos that can't really have a deck based arround them (I'm sure if you tried hard enough you could base a deck arround scapegoat and the third hokage, but why would you?) Anyway, maybe something like "The Goat Brothers"
Keniko
06-06-2006, 03:11 PM
I really like the card and its a wonder that its not already included in the deck. Your thoughts on the card and in this type of deck?
Evil Illusion or Kunai would be the cards most likely to go, probably Kunai. That bring another problem to the table with A Kind Teacher and maybe not having enough lightning sources for the hand discard to activate it.
Teepa
06-06-2006, 03:22 PM
I really like the card and its a wonder that its not already included in the deck. Your thoughts on the card and in this type of deck?
Evil Illusion or Kunai would be the cards most likely to go, probably Kunai. That bring another problem to the table with A Kind Teacher and maybe not having enough lightning sources for the hand discard to activate it.
The card is really great, too bad it won't work on itself. Basically, the only real use of the card is against control decks or decks with counters however. In this deck paticularally you would probually have a little less use for it however. The best use would probually end up being saving your 8 trigram from being negated or saving your sharingan if it was countered by sharingan or hidden mist. Over all the card would probually be better in your side deck, because your deck doesn't so much revolve arround jutsu as much as oh say a taijutsu or clone deck. If it does go in your main deck I suggest only 2, as it only will help about 5 cards in your deck (I think).
All Seeing Eyes
06-06-2006, 03:25 PM
I'd just place Shadow Shuriken Jutsu in the sideboard, personally. Unless your area is filled with decks running Hidden Mist Jutsu/Sharingan Eye.
I'd take out Kunai for 2x of them, but that does lead to a problem with A Kind Teacher.
Its hard having only 40 spots to make a deck with. I'm used to 60 heh.
Jeffthebear
06-07-2006, 12:35 PM
myi ask u a question why are u running transform jutsu what does that do for u i ran a similar deck awhile ago and personally id rather run disguise jutsu. or even the frieballs instead just get back to me thanks.
Sauske_Sarutobi
06-07-2006, 12:42 PM
i dont meant to redirect. i know it was asked of keniko, but to get your question answered sooner, transform jutsu switches the combat of the ninja its used on and the attribute. so if you were battling someone higher than you and they had a lower support (ninjas generally do atm) it could give you the win. plus add on evil illusion mirage jutsu and you could -3 -3 them for a potential outstanding victory.
Keniko
06-07-2006, 12:57 PM
What he said and it gets around Escape Jutsu which I'm sure is running in every deck... main or in the side. It only cost 1 to boot! :D
Sauske_Sarutobi
06-07-2006, 01:02 PM
What he said and it gets around Escape Jutsu which I'm sure is running in every deck... main or in the side. It only cost 1 to boot! :D
what do you mean it gets around escape jutsu?
Keniko
06-07-2006, 01:06 PM
Escape Justu doesnt affect the Transform Jutsu... :D
There are no additions or subtractions.
Sauske_Sarutobi
06-07-2006, 01:20 PM
ohhhhh right. i read your post as though transform could counter escape. :confused:
yah i ran a deck similar to yours last night and when i pulled off transform my buddy was scratching his head. mwahahha!!
Keniko
06-08-2006, 02:28 AM
minor change... will post the update tommorow
-1 Kunai
+1 Transform Jutsu
Tirus
06-08-2006, 03:03 AM
I really want to make a wind deck, but I never seem to have enough extra cards to do it, and I'd hate to take apart my main deck. Plus I need more kurenai and ebisu anyways.
All Seeing Eyes
06-08-2006, 03:37 AM
I was actually going to suggest adding in another Transform Jutsu.
Have you worked Shadow Shuriken Jutsu into the main deck?
Keniko
06-08-2006, 03:42 AM
Nope no SS yet... I dont think I will run it this week either. Theres always next week though.
All Seeing Eyes
06-08-2006, 03:49 AM
Be sure to write up a tourny report. I'm curious to how well the deck will fair.
Keniko
06-08-2006, 04:09 AM
I'll definitely have that tourny report in by/on Monday.
I am currently debating on SR Haku vs Ebisu... I was thinking this awhile ago and then Paizuri mentioned it to me again (Thanks btw). Only thing is they are incredibly hard to find in my area... I've only noticed about 1 running around and thats in my bros fire/water deck. I do see an abundance of SR Naruto and Sasuke with a few Sakura.
All Seeing Eyes
06-08-2006, 04:15 AM
Haku could work, if you can get ahold of a few, that is.
So, with the little changes, you're only running 1x Kunai, right?
If you're just running 1x Kunai, then wouldn't it be best to just drop it and add another Illusion or something?
Keniko
06-08-2006, 04:18 AM
Read my taughts exactly... The only thing is I wont have any Lightning sources so therefore A Kind Teacher will be that much harder to activate... Luckily no one is running "SUPER SECRET shino-ino-cho!". Or any variants of that deck... Though that was last week and I'll be heading to two new stores this weekend and wont know what any of them run.
All Seeing Eyes
06-08-2006, 04:25 AM
You can always add in 3x Cross-Shaped Shuriken to the Sideboard to help with A Kind Teacher. Just take out the Illusion for them when you sideboard and it should work ok.
I kind of forget that you don't have access to Failure/Byakugan to shut down that archtype.
All Seeing Eyes
06-08-2006, 04:35 AM
On gut instinct, I'd say don't worry so much about Mill decks this weekend. With Sprinting in the Mist Jutsu being kaput, it should be harder for it to stall, unless it runs 3x Disguise Jutsu. Even then, they'll be using up their Wind chakra.
Kisame
06-08-2006, 04:42 AM
nice deck so can you post a record on how its done so far?
Keniko
06-08-2006, 05:06 AM
As for my record Kisame... I've played soo many games with this deck that I've lost track... quite awhile ago actually.
Its about 5-1 against random decks...
With it rolling over taijitsu beats most of the time though the one I'm currently about to start playtesting against "Blaze of Glory" (http://www.bandaicg.com/naruto/showthread.php?t=2736&page=5) is turning into a beast.
"Eye for an Eye" (http://www.bandaicg.com/naruto/showthread.php?t=1452) (Byakugan/Sharingan) Its pretty much a toss up right now with it being about 50% though I have yet to test with the recent changes to both of the decks.
SUPER SECRET shino-ino-cho! (http://www.bandaicg.com/naruto/showthread.php?t=1591"Fire Hydrant"[/URL] is a pain to deal with and is pretty much a toss up to see who gets the better draws...
The most painful match up would have to be "[URL="http://www.bandaicg.com/naruto/showthread.php?t=1900)" with that match up being 3 for 10. Though some new rulings have made it look somewhat better.
Also variations of those decks along with some other decks that I havent playtested against still give me plenty of problems.
Its a fairly balanced deck to say the least and poses problems for every deck it faces.
In the end though I'd say the win percentage would be in the low 60's.
RjtheSennin
06-08-2006, 12:58 PM
Keniko you should really update the first page with the current version. It took me forever to find the latest to test against. You can check how the matches went against my Neji deck. I'll post the results from the "Fan the Flames" mirror(sorta) later. I gaurentee u'll be interested in seeing what happened.
Keniko
06-08-2006, 03:31 PM
Simoon Version 1.3
Ninja's: 22
0 Drops - 7
3 Sakura Haruno - Ability for Adjustment
2 Kiba Inuzuka - Combination
2 Shikamaru Nara - Lazy Bum
1 Drops - 4
3 Sasuke Uchiha - Open your Eyes
1 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 2
2 Haku - Blood Trait
4 Drops - 2
2 Kurenai Yuhi
5 Drops - 3
3 Kakashi Hatake - Copy Ninja
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 4
2 Inner Sakura
2 One Morning
Jutsu: 14
3 8 Trigram Divination Seal Spell Formula
3 Sharingan Eye
3 Transform Jutsu
3 Evil Illusion: Death Mirage Jutsu
2 Escape Jutsu
Sideboard: 10
2 Lone Avenger
2 An Accident
2 Coward
3 Fire Style: Fireball Jutsu
1 Escape Jutsu
Elemental Breakdown:
Fire - 17
Wind - 15
Lightning - 2
Earth - 4
Water - 2
Notes:
Dropped Shino for Shikamaru because he has better stats healthy and injured. Also it seems like I have more than enough wind cards to run Inner Sakura, One Morning, and Transform Jutsu.
Cut Akamaru down to 1 to make room for another Kakashi Hatake. I was thinking about cutting it for another Inner Sakura or One Morning... I'll have to see how the chakra situation is.
Biggest change I think goes to Ebisu getting dropped for Haku. Supperior stats (healthy anyway) and a decent ability make it a solid addition to this team. Only thing is... I dont actually have any of them yet...
Cut the one Kunai and opted for another Transform Jutsu which is pretty much supperior in every way (except that it cost wind instead of "1"). Really though you can use it to counter Leaf Hurricane/Whirlwind and Fire Style: Fireball Jutsu. In addition if you needed that +2 really badly you can use it on your own ninja because pretty much every ninja has supperior combat stats as opposed to support stats therefore resulting in +2 or greater. One last thing on Transform Jutsu... It says NO! To Escape Jutsu which seems like everyone is running whether it be in the main or the side.
Cut the other Kunai for another Death Mirage Jutsu because it goes very well with Transform Jutsu and often results in outstanding victory for my ninja party. I also dont like running 1 copy of a card.
Cons to this update are that I have fewer lightning sources and I took out A Kind Teacher all together. I have yet to play a mill deck of some form in my area so I guess I'll cross that bridge when I get there.
Still wasnt able to fit the Art of the Shadow Shuriken in there... I could easily just take out one of each Transform Jutsu and Death Mirage. I'll leave it as it is right now. If I continue to have problems with decks that run Sharingan Eye and Hidden Mist Jutsu I'll make the change.
Any input on this deck would be greatly appreciated. Thank you ahead of time.
RjtheSennin
06-08-2006, 04:15 PM
Meh, looks seriously teched out. I think you maky have some chakra issues though.
Keniko
06-08-2006, 04:17 PM
I agree... with the chakra consistency in this deck (fire seems low... wind is solid from what ive seen) ... I'll have to test it out some more... If worst comes to worst I'll replace One Morning with Mission capturing...
Maybe even get some fireballs in the main...
Also I'll post taht taijitsu beats sometime soon... lol I'm seriously laggin on that.
All Seeing Eyes
06-08-2006, 04:25 PM
So you decided to go with Shikamaru instead of Shino? How does that work now that you run 3x Transform Jutsu?
Haku is a good choice, as I mentioned. Only problem is getting him.
Another Kakashi makes sense since this deck is more focused to the mid-late game than the early game, really.
Keniko
06-08-2006, 04:29 PM
I've found that Shikamaru vs Shino is about even... It really doesnt seem bad im ok on wind... for now anyways... if there are any problems (chakra) Shikamaru would be the first to go and back goes Shino.
Only testing will tell if Shino is needed...
Begin testing against Blaze of Glory shortly.
Keniko
06-08-2006, 07:03 PM
Vs "Blaze of Glory (http://www.bandaicg.com/naruto/showthread.php?t=2736&page=5)":
First of all this deck (BoG) is one tough deck... The change from earth to fire are absolutely perfect. It helps provide that late game presence that it sorely needed.
Secondly this is quite a long update so brace yourself.
Key cards in "Simoon" in this match-up are;
Transform Jutsu - It is a monster to deal with seeing as how all of the ninja's (cept for one) combat is so much higher than its support. So it usually becomes an outstanding victory. If you are ahead in the power battle with the opposing ninja wait till they use a Leaf Hurricane so that you can negate it with a Transform Jutsu.
Escape Jutsu - I'm sure everyone knows what this card does... So I dont need to tell you that is a very good card. Just dont forget while you can negate their pumps you can use it to counter Sexy Jutsu as well.
Key cards to watch out for in "BoG";
Sexy Jutsu - This card is very dangerous in the hands of a capable opponent. Might want to save a Sharingan Eye or/and Escape Jutsu for this. I know it doesnt seems like I have enough Sharingan Eye's and Escape Jutsu's to deal with all their threats. :p It will most likely target Kakashi Hatake - Copy Ninja or the Third Hokage.
Fire Style: Fire Ball Justu - This card is tough to deal with... Though its cost is expensive Sasuke - Battle Sense helps alot so just be wary of that when your opponent has at least 1 fire chakra out there.
Notes:
Always watch the chakra and be aware of what could happen.
BoG is lacking support in the early game so beware of them flooding you or Leaf Whirlwind if they have a Taijitsu Ninja in the support row.
Match-Up;
Turn 0 - This is usually in their favor as they have bigger drops than I do (I should think about putting Shino back in there). If Sasuke comes down it usually means a battle reward for them or an injured ninja for me.
Turn 1 - If you got a good support character out on the board in the first turn and pair it with Sasuke OYE you have a decent team to battle their forces. Rock Lee will come down giving them two forces meaning they will get 1 battle reward. Also be careful of a Leaf Hurricane because if you get injured they will pounce and take complete control of the early game.
Turn 2 - Hopefully I drop Scapegoat and they will most likely retaliate with their on Scapegoat or even worse... a Neji. They could either team up and make one big force or make numerous amounts of teams and try to flood you to keep the pressure on.
Turn 3 - Haku is a beast to deal with seeing as he has 4 drop stats. Unfortunately both of the decks run that so if you miss your drop it could be the beginning of the end.
Turn 4 - Kurenai vs Kakashi this is in what I beleive the key turn in this match-up. If you get ahead of them in team power it can really help... If you managed to avoid using all your jutsu's in the previous turns be aware because this turn is where the fireworks really go off.
Turn 5 - Kakashi Hatake - Copy Ninja is the one card they will fear the most expect a Fire Style: Fireball Jutsu and/or Sexy Jutsu aimed for its head. Might Guy is potentialy very dangerous seeing as how he has +0/+4 when teamed up with Rock Lee... Once again beware of Leaf Hurricane/Whirlwind. I would normally save my 8 Trigram Divination Seal Spell Formula for Might Guy and Hokage. Just make sure you try and break through so that you can put Might Guy away in the battle rewards after he has been sent to the top of the deck ...
Turn 6 - Third Hokage pretty much if one deck drops this and the opponent cannot respond in kind it will be at a severe disadvantage and will be looking to stall until it gets it.
Sideboard for Simoon;
-3 Evil Illusion: Death Mirage Jutsu
+2 An Accident
+1 Escape Jutsu
Usually my team has the superior support stats therefore making it the higher team power and barring pumps you will be ahead. So An Accident comes in as does another Escape Jutsu to help combat Sexy Jutsu and all their pumps.
Sideboard for BoG;
-2 Escape Jutsu
+2 Art of the Shadow Shuriken
SS comes in to battle those pesky Sharingan Eye's.
With both sideboards completed the game moves much like the last one except for when those cards see action and then you will defintely notice how much it helps in this match-up.
In the end though it comes down to who gets the better draws as this match up is pretty much even. Slightly in my favor with any number of those matches going the either way.
Simoon's chances of winning;
First match - 50%
With the side - 60%
Record 6-4
Any input would be much appreciated. Thank you ahead of time.
RjtheSennin
06-08-2006, 07:17 PM
Hmm. Interesting. The matchup seems a bit wierd too since your previous version of Simoon just completely dominated The Neji deck (check the thread for more info).
If I were you, I would have sided in the fireball jutsus. Since rick lee/guy heavy hitters arent fire they would have been useful.
I took out all my evil winds in Fan the Flames. Since you know run Haku instead of Kurenai, maybe you should too.
Keniko
06-08-2006, 07:22 PM
Huh... I cut ebisu for Haku...
I won because its late game faded in the other match up... plus they have some new cards to play with that made it that much better for them..
Plus I could have easily lost some of those games against the other deck... its just the luck of the draw. To get better results I would have to playtest another 10 times and at this moment I think I'm done playtesting for now.
Also I think I'm going to change Shikamaru to Shino... again...
I also notice that sometimes I wouldnt have the right chakra (maybe take out One Morning (which I love) for Pet tora... not enough fire) out there... so I might also have to address that issue soon.
RjtheSennin
06-08-2006, 07:33 PM
Huh... I cut ebisu for Haku...
I won because its late game faded in the other match up... plus they have some new cards to play with that made it that much better for them..
Plus I could have easily lost some of those games against the other deck... its just the luck of the draw. To get better results I would have to playtest another 10 times and at this moment I think I'm done playtesting for now.
Also I think I'm going to change Shikamaru to Shino... again...
I also notice that sometimes I wouldnt have the right chakra (maybe take out One Morning (which I love) for Pet tora... not enough fire) out there... so I might also have to address that issue soon.
Yea. Fan the Flames has that issue sometimes. But I just did:
-1x sakura
+1x Kiba
I like the direction you're taking with you're decks. You're basically setting up a template for all the decks you use. Maybe that's the right thing to do. ( Use the good cards regardelss of element) I'm noticing Scapegoat/Haku is most of you're decks now. This really wouldn't pose a problem if you're base was only 1 element, but it's two (Fire/Wind). Maybe when the next set comes out, and the elements get more support, that would be possible but foor now, splashing like so causes chakra problems.
Keniko
06-08-2006, 09:56 PM
I dont find splashing all that bad at all... Its just that you have to have a good balance or you wont be able to use your jutsu's. In this deck however the only thing that is even remotely hard to cast is 8 Triagram.
Tirus
06-09-2006, 01:05 AM
I dont find splashing all that bad at all... Its just that you have to have a good balance or you wont be able to use your jutsu's. In this deck however the only thing that is even remotely hard to cast is 8 Triagram.
I find splashing doesn't hurt at all long as you try to keep focus on your main elements. It only hurts alot if you have ALOT of specific costs, like in water decks and some fire and wind decks.
Teepa
06-09-2006, 01:48 PM
Vs "Blaze of Glory (http://www.bandaicg.com/naruto/showthread.php?t=2736&page=5)":
[shortened to save space]
Sideboard for Simoon;
-3 Evil Illusion: Death Mirage Jutsu
+2 An Accident
+1 Escape Jutsu
Usually my team has the superior support stats therefore making it the higher team power and barring pumps you will be ahead. So An Accident comes in as does another Escape Jutsu to help combat Sexy Jutsu and all their pumps.
Sideboard for BoG;
-2 Escape Jutsu
+2 Art of the Shadow Shuriken
SS comes in to battle those pesky Sharingan Eye's.
With both sideboards completed the game moves much like the last one except for when those cards see action and then you will defintely notice how much it helps in this match-up.
In the end though it comes down to who gets the better draws as this match up is pretty much even. Slightly in my favor with any number of those matches going the either way.
Simoon's chances of winning;
First match - 50%
With the side - 60%
Record 6-4
Any input would be much appreciated. Thank you ahead of time.
Well, when two decks are this closely matched up it means they are pretty evenly powered, and what it will come down to is who gets better draws, and who uses their draws better. However, just because you can't stand up to one certain archtype doesn't mean your deck should be rebuilt to combat that archtype specifically, keep this in mind. Some types of decks are just good aganst other types especually. I mean you may end up facing against one deck and losing, then later facing against a deck that beat that deck and winning. Just because A is better then B, and B is better then C doesn't mean A is better then C, and sometimes you just have to hope someone else will beat said deck to get it out of your way. Take starter decks for example, some decks can actually lose to starter decks, atleast in this game, (I think the easiest example to this would be a mill deck, because starters don't have alot of draw power that most decks do now) But then decks that lose to starter decks might be better against say a water/fire control deck.
If you're afraid of the archtype, you should modify your sidedeck to fight against it, but don't change the main deck, unless you have a different reason for doing so.
Rakath
06-09-2006, 01:50 PM
Hi all,
Any constructive criticism is welcome. Now for those of you who don't know Simoon is a spell from various games that result from the mixing of fire and wind spells. Well enough of my ranting, without further ado the deck:
Simoon
Version 1.3
Ninja's: 22
0 Drops - 7
3 Sakura Haruno - Ability for Adjustment
2 Kiba Inuzuka - Combination
2 Shikamaru Nara - Lazy Bum
1 Drops - 4
3 Sasuke Uchiha - Open your Eyes
1 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 2
2 Haku - Blood Trait
4 Drops - 2
2 Kurenai Yuhi
5 Drops - 3
3 Kakashi Hatake - Copy Ninja
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 4
2 Inner Sakura
2 One Morning
Jutsu: 14
3 8 Trigram Divination Seal Spell Formula
3 Sharingan Eye
3 Transform Jutsu
3 Evil Illusion: Death Mirage Jutsu
2 Escape Jutsu
Sideboard: 10
2 Lone Avenger
2 An Accident
2 Coward
3 Fire Style: Fireball Jutsu
1 Escape Jutsu
Elemental Breakdown:
Fire - 17
Wind - 15
Lightning - 2
Earth - 4
Water - 2
Notes:
Cut the one Kunai and opted for another Transform Jutsu which is pretty much supperior in every way (except that it cost wind instead of "1"). Really though you can use it to counter Leaf Hurricane/Whirlwind and Fire Style: Fireball Jutsu. In addition if you needed that +2 really badly you can use it on your own ninja because pretty much every ninja has supperior combat stats as opposed to support stats therefore resulting in +2 or greater. One last thing on Transform Jutsu... It says no to Escape Jutsu which seems like everyone is running whether it be in the main or the side.
Cons to this update are that I have fewer lightning sources and I took out A Kind Teacher all together. I have yet to play a mill deck of some form in my area so I guess I'll cross that bridge when I get there.
Any input on this deck would be greatly appreciated. Thank you ahead of time.
Bold is what I'm toying with:
Drop 1 Copy Ninja for a Confidence, the +0/+1 does help since most ninjas do have pathetic support and you don't want all your stand in the front line, Generally a single Shadow Possession/Sexy Jutsu can end a showdown and putting a bit more in the backup rows is good. Also switching up your line of a single ninja does leave them with more variables to take into account.
Transform is a USER ability, you cannot counter Hurri/Whirl with it.
Replace 1 Accident, 1 Fireball, and both Cowards with a supply of Lightning (including A Kind Teacher) this will allow you to sideboard against mill decks which are very nasty.
Sauske_Sarutobi
06-09-2006, 01:51 PM
i like the changes. i want to make the transform/evil illusion combo infamous around here. :D i will adjust mine to fit your changes. not sure about the shika for shino. i just never have any luck with shika. i LOVE the haku addition. i dont have any, but i can proxy for now. out of all of the decks on here keniko, i have playtested with yours the most. barring royalties id have to pay to you for copyright ;) , i want you to consider me your official arizona simoon player.
Keniko
06-09-2006, 02:11 PM
Ok here we go
Teepa:
I know about all the match-ups and I have also done testing and written a report on them. You will find it on page 4 of this thread I believe.
I just feel that my deck is balanced and poses alot of problems for every deck it faces...
The only match-up that I have a real hard time with is SIC deck but with the new ruling on Sprinting it makes it less fearsome as it will lose to alot of decks out there and beat mine.
I would change the side to accomadate those card choices you suggested (A Kind Teacher) but that would take away from my other match-ups...
Also aside from testing no one in my area is playing SIC so I guess I'll cross that bridge when I come to it.
Rakath:
Same as above.
As for Transform Jutsu if they use it (Leaf Hurricane/Whirlwind) and you chain Transform Jutus and switch their stats as well as making it a ninjitsu type for example they will not be able to use it because they are no longer taijitsu type. Therefore it "fizzles" or so I thought. If not then at least it will be able to negate Leaf Hurricane by letting it resolve and then changing all the combat into support. I'll make sure to ask Mr.Wheat later today at the store about the official ruling on that.
I also saw your question in the Q and A section and just thought I would let you know that Escape Jutsu cannot do anything about Transform Jutsu. There is no addition to the ninja's "power" it is simply switching the combat and support. Therefore it results in the same "power"
Sauske_Sarutobi: Welcome to Simoon Nation... :D
Teepa
06-09-2006, 02:16 PM
As for Transform Jutsu if they use it (Leaf Hurricane/Whirlwind) and you chain Transform Jutus and switch their stats as well as making it a ninjitsu type for example they will not be able to use it because they are no longer taijitsu type. Therefore it "fizzles" or so I thought. If not then at least it will be able to negate Leaf Hurricane by letting it resolve and then changing all the combat into support. I'll make sure to ask Mr.Wheat later today at the store about the official ruling on that.
Transform Jutsu's target is the user, and currently you cannot make your opponent's ninja use your jutsus.
All Seeing Eyes
06-09-2006, 02:20 PM
Teepa is correct. Transform Jutsu only works on the Ninja using it.
Rakath
06-09-2006, 02:20 PM
As for Transform Jutsu if they use it (Leaf Hurricane/Whirlwind) and you chain Transform Jutus and switch their stats as well as making it a ninjitsu type for example they will not be able to use it because they are no longer taijitsu type. Therefore it "fizzles" or so I thought. If not then at least it will be able to negate Leaf Hurricane by letting it resolve and then changing all the combat into support. I'll make sure to ask Mr.Wheat later today at the store about the official ruling on that.
Transform Jutsu
Target: User
Effect: Switch the numbers of the target's Combat and Support during this Turn. In addition, the Combat Attribute of the target becomes "Taijutsu, "Ninjutsu", Genjutsu" or "Flame" (your choice).
Can I select my opponent’s Ninja as the User of my Jutsu?
No, you cannot. Ninjas you control must be the users of your Jutsu cards.
Your Ninjas use YOUR Jutsu, you cannot make the user of YOUR Transform Jutsu my Lee/Neji/Hinata/Guy.
Keniko
06-09-2006, 02:22 PM
Thanks for that clarification.
I'll make sure to ask Mr. Wheat about that Escape Jutsu and Transform Jutsu question. I would think not, because it still results in the same "power".
I should really know the rules better seeing as how I'm helping/want to be a judge.
Teepa
06-09-2006, 02:27 PM
Transform Jutsu can however negate Fire ball jutsu, since it deals no damage to characters with the flame attb. Which would be a nice way to save your copy ninja from FB. Even though Copy ninja would be decreased by using Transform Jutsu and no one in their right mind would play copy ninja as a support nin.
Keniko
06-09-2006, 02:28 PM
Yep... Well unless you had Zabuza as a head ninja... yeah... lol.
I should just cut all three of the Death Mirage for three Lightning Blade's lol.
Teepa
06-09-2006, 02:30 PM
Yep... Well unless you had Zabuza as a head ninja... yeah... lol.
still, even then kakashi copy ninja's ability doesn't work as a support ninja (unless you let all their jutsu resolve then when they are all done use transform jutsu XD)
Transform jutsu can also save you from sexy jutsu and water prison (not harem or shadow possession though.) but you have to use it after sexy/water prison resolves.
Sauske_Sarutobi
06-09-2006, 03:20 PM
NOOOO my dreams of transform/evil illusion combos running rampant are OVER!:( :( :(
well on second thought i guess i could just transform one of my support ninjas combat/support...assuming in whatever situation i was in i had support ninja.
Keniko
06-11-2006, 05:53 PM
Made some changes to the deck.
Also Im working on the tourny report from this weekend.
Good stuff. :D
RjtheSennin
06-11-2006, 06:04 PM
Changes? I don't see any..
Keniko
06-11-2006, 06:05 PM
My bad... What I meant was that I will post the new version of the deck along with the tourny report. One massive entry.
RjtheSennin
06-11-2006, 10:54 PM
Heh, must be REALLLY long eh?
Keniko
06-12-2006, 12:45 AM
Simoon Stage 5
Ninja's: 22
0 Drops - 7
2 Kiba Inuzuka - Combination
3 Sakura Haruno - Ability for Adjustment
1 Shino Aburame
1 Ino Yamanaka - Love's Rival
1 Drops - 4
3 Sasuke Uchiha - Open your Eyes
1 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 2
1 Ebisu
1 Haku- Kekkei Genkai: Bloodline Trait
4 Drops - 2
2 Kurenai Yuhi
5 Drops - 3
3 Kakashi Hatake - Copy Ninja
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 4
2 Inner Sakura
2 One Morning
Jutsu: 14
3 8 Trigram Divination Seal Spell Formula
3 Sharingan Eye
1 Lightning Blade
2 Transform Jutsu
2 Evil Illusion: Death Mirage Jutsu
3 Escape Jutsu
Sideboard: 10
2 Lone Avenger
2 An Accident
2 Coward
3 Fire Style: Fireball Jutsu
1 Transform Jutsu
Elemental Breakdown:
Fire - 18
Wind - 15
Lightning - 2
Earth - 4
Water - 1
Notes:
After all the debate over Shino vs Shikamaru in the end I went with one Shino and one Ino... Yep thats right not Shikamaru. There are quite a few people that run Kurenai now. Also Sakura, Hinata, and Ino are played regularly (Ten Ten is the only one that rarely sees play). Plus she (Ino) doesnt have Shikamaru's draw back.
I pulled a SR Haku at the tourny this Sat at Wildfire. Tourny report can be found in the next post.
Three Copy Ninja because I noticed that I was a little low on the fire count and it increase the chances of me playing him on turn 5. Also note I use three Sharingan Eye's in the deck. It would suck if I had Sharingan Eye in my hand but no users. One last thing. It also lets me use... see next change.
Lightning Blade. I had one and I actually think it will really help in this deck. It provides me with another fire card as well as a much needed pump card.
Dropped the count of the Transform Jutsu and Evil Illusion to add the Lightning Blade and...
Escape Jutsu is just a solid card and I decided to run three of them because the card is just so useful.
Thats all the changes that I've made.
On another note all the missions (lol all 4 of em) I use end up making alot of chakra on the board... Which is bad because Exhaustion could wreck me... There was a definite need for more fire cards so that explains some of the changes that I've made.
No changes to the side yet... I actually forgot to bring them to the tourny this weekend. Sadly that aspect of the deck is still in the works and untested in actual games.
Any input on this deck would be greatly appreciated. Thank you ahead of time.
Keniko
06-12-2006, 12:45 AM
So I went to one tourny on friday at Comic Colt in Norwalk. I only played one match because I had a previous engagement later at the day.
Round 1
Vs Stephen playing some deck with Naruto (Lightning and earth?) in it.
First game goes a little along the lines of me destoying him with my perfect curve. He didnt get to do much in that game.
Second game I keep a mediocre opening hand that had Sasuke as my only low drop with Ebisu as my mid game. I think I also had Kurenai, Kakashi, and some random jutsu.
He gets ahead in the early game with his Naruto, Hinata, Iruka, and Rock Lee.
I start to stablize though because I'm hitting all my drops and he isnt. So turn 3 up I hit all my drops and get all the jutsu's I needed. But...
After 6 turns he wins because he had 5 br's to my 3 br's.
So yes it took 45 minutes to take a grand total of 13 turns or something like that!
Dude was slow playing me to death. I was going to call the judge (Mr. Wheat) but that was his dad and I didnt plan on staying for long so it was ok. Still though :mad: :( ...
So after 1 round I take my promo and leave.
----------------------------------------------------------------------------------------------------------------------------------------------------------
On Saturday I went to Wildfire in Long Beach and participated in the tourny there.
Round 1
Vs Tirus playing something with Neji in it *Taijitsu Beats most likely.
I still dont know exactly what it is he was playing (Earth and Lightning I think... All I remember him dropping was the Neji.) but the bottom line was he didnt get much of anything and I wreck him two strait games in a row to take the match... Turns out he had a pretty good deck.
Record 2-0
Round 2
Vs Richard playing Eyes (Sharingan/Byakugan)
Lol he sponsered me for the tourny and we both sweep the first round and get paired together even though there was another undefeated player at that time. Oh well!
First game we go heads up and somewhere in the middle turns maybe turn 4 he misses a key move that would have saved him a ninja. I play Evil Illusion and he has an Escape Jutsu and completely misses it. Next turn he realizes it and we both have a laugh over that. We get into a Hokage Stalemate and he has 2 teams out there. Something like Hokage, Kakashi Copy, and Kurenai in one team and some other random team. I had the same team as him but I also had a Sakura, Ebisu, Sasuke, and Shino. I top deck that needed fire element I needed to use my 8 Triagram. I make 3 teams swing with all three and 8 Triagram his Hokage to the top of the deck. He doesnt have enough teams to block em all so his Hokage is now my battle reward. Its all downhill from there and I take game 1.
Second game goes much like the first but instead of him forgetting to use his Escape Jutsu. It was my turn and it was plain hilarious when I realized right after the turn. I would have taken complete control with my up coming draws. On to the next game...
Third game the judge tells us we only have 2 minutes till the end of the round. We're already into turn 4 at the time with us having the same amout of rewards. His guys I think he had Kurenai on the board but I have a number of low drop ninja's on my side and I begin to use the ninja flood techninque on him.
Record 2-1
Vs Xander playing Dream
Xander is a cool dude. He is playing a "Dream" deck variation.
Round 1 He gets all his low drops and I get out some low drops myself and he takes a slight lead but in the end he didnt get anything over a 3 drop. I go on to roll him under the power of Kakashi, Hokage, Kurenai, etc... We go check out his battle rewards and bam its all his missing ninja's lol.
Round 2 I keep one of those hands that looks so good. It has that status of "If I can only draw some key cards I can really do some damage." Against my better judgement I keep it anyway. I never see the cards I need and he over powers me before turn 5. I was really about to start going off too... Lol.
Round 3 Alot like round 1 but he got all the big drops as well. I over power him all the same.
Record 2-1
----------------------------------------------------------------------------------------------------------------------------------------------------------
So congrats on me winning the tourny and getting some boosters... Richard sponsered me and I get to call 1 card. I say SR Haku and that is the only card I can get. You know it! So freaking awesome!
Sad that I didnt get to face fire & water deck. I pride myself in how my deck matches up really well against it.
So I instantly insert him (Haku) into my deck because he was doing really really good in testing.
Props: To Richard for being my sponser. To meeting everyone. To Comic Cult and Wildfire for running two awesome tourny's. To me for winning the whole thing on Sat and pulling the one card I called. SR Haku!
Slops: To Stephen for stalling me out to win (its ok... im j/k). Richard and I for our bad play mistakes... Escape Jutsu ROFL.
Thank you! I know that these have been incredibly long.
Sincerly,
"K"
RjtheSennin
06-12-2006, 12:54 AM
Congrats on winning, couple of questions..
1) What's a "Dream" Deck?
2) Why run the death mirages? I've found them just a waste. They are only good if the user is kuernai or kakashi, and even then, its still too much.
BUt heh, I also notice no Kunai. Whend you take them out?
3) Is this the version you ran or changes to the version you ran?
-Comments
Don't know if the lone lightning blade will help ( I really hate 1 of something)
Also think you should find room for more missions.
Keniko
06-12-2006, 01:06 AM
1. Dream deck is the Naruto deck that utilizes Outcast Dream to make him huge by using missions to call out teams so that Naruto can damage them. Uses all the usual lightning cards like Sexy Jutsu and Harem. Its pretty much a variation of a Disaster deck.
2. Evil Illusion is wind card and it has the same effect of Cross Shaped when used with Kakashi and Kurenai. I just use Transform Jutsu as my Kunai same thing and at times even better. Can be a Cross Shaped as well depends on who you transform. Also it can counter Fire Style: Fireball Jutsu and its the Escape Jutsu killer.
3. The deck is almost exactly like what I used yesterday. The only exception is... -1 Ebisu +1 Haku.
I pretty much added Lightning Blade just because its so awesome. Also its another fire card which I needed.
I am also thinking of adding another Inner Sakura. What other missions were you thinking about?
Sauske_Sarutobi
06-12-2006, 10:32 AM
Hooray for SIMOON "the day is mine", as SNL Sean Connery would have put i. :D
Keniko
06-12-2006, 12:47 PM
So how about -1 Kakashi Copy for +1 Inner Sakura?
P.S. This weekend has been very good to me because as well as winning the tourny for the weekend. My buddies and I had a house game of limit hold em. Buy in was $20 and there was 8 of us all at one table. 4 of My buddies drop sometime earlier. So it came down to the four of us with me having the 2nd highest total and it was getting late at the time so all of us decide to go all in. I didnt even bother looking at my cards until after the river. Turns out I had pocket jacks. My friend had pocket A's. One of them had 2/7 off suit... Lol! My other friend had King/Queen suited. So it turns out we all had really really premium hands... except for Chris... 2/7... Haha. The flop comes down and I get the nuts... Jack/6of something (irrelevant)/Jack... So pretty much everyone else was drawing dead at that point. I take $140 and I'm sure that will be put to good use... ;)
Gamabunta
06-12-2006, 01:21 PM
I agree with the changes of 3 Copy Ninja and 1 Lightning blade.
In the Fire/Wind my son plays, when we only used 2 Copy Ninja, he did not always get Kakashi out on Turn 5 (sometimes not even on turn 6, 7 or 8) and would usually lose to my faster decks.
But when he put in the third Copy Ninja, He almost always hits his curve.
We are still very new to the game, but it seems to me that you want 3 copies of a Ninja that is essential to your strategy whether he is a Turn 1 drop or a Turn 5 (Turn 4 with Hokage's Grandson :)
Also if you play a handful of games, you might be surprised how often you will get a Lightning Blade in hand at the right time.
Teepa
06-12-2006, 04:07 PM
After all the debate over Shino vs Shikamaru in the end I went with one Shino and one Ino... Yep thats right not Shikamaru. There are quite a few people that run Kurenai now. Also Sakura, Hinata, and Ino are played regularly (Ten Ten is the only one that rarely sees play). Plus she (Ino) doesnt have Shikamaru's draw back. Tenten rarely sees play because she is currently the only offensive Kunochi (Female Nin), and not even a fairly decent one at that, only a 2/1 (1/1 injured) and she's turn 1 (if she was a turn 0 she'd see alot more play). I don't consider Kurenai an offensive ninja because her support is so high.
I pulled a SR Haku at the tourny this Sat at Wildfire. Tourny report can be found in the next post. Your so lucky, I wish I could pull a SR Haku.
Three Copy Ninja because I noticed that I was a little low on the fire count and it increase the chances of me playing him on turn 5. Also note I use three Sharingan Eye's in the deck. It would suck if I had Sharingan Eye in my hand but no users. One last thing. It also lets me use... see next change.
Lightning Blade. I had one and I actually think it will really help in this deck. It provides me with another fire card as well as a much needed pump card. Three kakashi's can have it's ups and downs, I'm pretty neutral on using 3 copys of a ninja. But Copy Ninja is a good ninja to use 3 of.
Dropped the count of the Transform Jutsu and Evil Illusion to add the Lightning Blade and...
Escape Jutsu is just a solid card and I decided to run three of them because the card is just so useful.
Thats all the changes that I've made.
On another note all the missions (lol all 4 of em) I use end up making alot of chakra on the board... Which is bad because Exhaustion could wreck me... There was a definite need for more fire cards so that explains some of the changes that I've made.
No changes to the side yet... I actually forgot to bring them to the tourny this weekend. Sadly that aspect of the deck is still in the works and untested in actual games.
Any input on this deck would be greatly appreciated. Thank you ahead of time.
Deck's looking really good, I'm not sure if anything else really needs changing, but congrats on winning.
All Seeing Eyes
06-12-2006, 09:54 PM
Nice to hear that the deck did well at the tourny. Though, I do have some questions.
When you played against the Sharingan/Byakugan deck (my personal fav) did you have any trouble with early game Byakugan? In testing, early game Byakugan's would basically decide the match. If you can, messege me with specifics on the deck you faced. ;)
I'd keep Kakashi up at 3x. You have 4 cards that basically require him.
All I have time for now, will comment more later.
Paizuri
06-12-2006, 10:20 PM
I will say this again, there is a trend that 2 of a given drop is enough. Its all over the board as the norm. 2 of a 3 drop and 2 of a 4 drop isn't optimal. Hitting your ninja drops is so much more important than anything else even jutsu. Board advantage is so key. Also 2 kiba and 1 of his dog is so random (IMHO), I think you are better off running something else. I think people are underestimating missions also. They are a good way to generate chakra. Charging works also but Missions like Pet Tora, Bingo Book provide you a charge plus there effects.
Jutsus at 14 is a lot. You have to agressively charge to play multiples and with the game lacking card draw thats not a good idea. Even worse when you limit missions.
"K" try this: Play your deck against a "Gambit" (what we call it). You play your deck the Gambit player automatically hits all of his drops (exchange cards in the deck while playing) 0-5/6. This will show you how bad it is to miss your drops or even underdrop. Especially when going 2nd.
I can't argue with the results though, Good job.
Keniko
06-12-2006, 11:51 PM
The thing with my deck is that it has draw in One Morning and manipulation/draw in Inner Sakura... Which I am highly thinking of adding another. So that it has more of a chance to draw my drops. I think another Ebisu would benefit this deck but I believe that Kurenai is solid with only 2 copies of it.
2 Kiba and 1 Akamaru are in there because even though they suck... Fire ninja's... especially low drops are at a premium. Without them I would have a hard time generating that much needed chakra and/or hand cost. Also if I miss my drop which doesnt happen that often I can at least use them as fodder. Kiba isnt as bad as people make him out to be... Akamaru on the other hand is useless unless Kiba is on the board.
I would run "Tora" but it sucks... you actually lose a card by doing that. 2 for 1 is not a good deal IMO especially because its nothing like Inner Sakura.
I usually dont charge as much as you think. Usually the hand cost of Kakashi Copy and Third is plenty. As well as the 4 missions that I'm running.
I will try "Gambit" but let me get this straight they hit all their drops but dont have any jutsu's?
I will try this... I will insert some proxy squares in my card sleeves that read
Evil Illusion/Inner Sakura/Ebisu
Evil Illusion/Inner Sakura/Kurenai
That way when in testing I can see how it effects the deck and I can see what I would usually prefer to have. Majority wins so expect me to heavily test this. I will record the results on paper.
Luckily I have a very high percentage of dropping Kurenai on 4. Either I use Inner Sakura or One Morning but I usually never miss that drop.
Maybe its me but I like how the deck is and my curve is usually on point a majority of the time. Maybe I've had an amazing amount of luck in 100+ games so far.
Thanks for the comments. I'll have the results on testing sometime later tommorow.
Also any input on this deck would be greatly appreciated.
Sincerely
"K"
RjtheSennin
06-13-2006, 12:56 AM
I would run "Tora" but it sucks... you actually lose a card by doing that. 2 for 1 is not a good deal IMO especially because its nothing like Inner Sakura.
Meh, you sound like a yugioh player with that phrase.
Discardiing a dead card in your hand to play Tora and Draw a card nets you 1 card and 1 chakra.
I agree inner sakura is better at times, but that's only if you have sakura.
Paizuri
06-13-2006, 07:10 AM
OK I play Fire/Wind deck myself. So I understand the deck also. The thing about one morning is it doesn't help until turn 4 and by that time you could already miss a few drops. Your comment about Tora and minus 2 baffles me. First It's only -1 since you draw a card. 2nd inner Sakura is an minus 2 unless Sakura is out then it also is a -1. Charging is also -1, thats where mission like tora a nd sukura (with her out) are good. You still charge plus there effect. My deck runs 6 mission (2 tora, 2 sakura, 2 morning).
As far as the gambit goes they draw just like any other deck, 6 cards +1 per turn. They can play whatever jutsus the have drawn.
Every turn they play a drop for the turn if they dont have it in their hand they can switch a card in there hand for that drop. Same thing with Ninja that have a discard requirement, they can get a discard of that element as well.
Anyway I am only trying to help. I may be wrong but the things is is people see what the norm on the board is and go with it. Having only 2 turn 4 ninjas isn't optimal (IMHO). Ken honestly in your 100 games how many times have you hit Yuhi on turn 4? How many times have you hit Haku or Esibu turn 3, how many times have you hit both of them consistantly? In 100 games you have to see that when you curved out you pretty much win unless your opponent does also. But if you are hitting all your drops consistantly I guess I am wrong.
Again I am trying to help, I am not trying to lash out at you. I only choose your post to do this on because you PM'ed me. Anyway the deck is good I think it could be better. Try the gambit and see how it does. I think you will start to see what I am saying.
ALso try Substitution Jutsu.
Gamabunta
06-13-2006, 07:48 AM
After playing in my first tournament last night with almost 20 people, I tend to agree with Paizuri.
Ive only played Naruto a little over a week, but it seems to me that hitting your curve on Ninja drops is the most important thing.
I lost a game against what was basically a starter deck with almost all genin because he could drop Ninja every turn 1-5 and was sending out three teams of ninja on turn 2.
Against a good player with an optimized deck, there was no way I would have stood a chance without hitting my ninja drops turns 0-5.
Also, Keniko, this
I will try this... I will insert some proxy squares in my card sleeves that read
Evil Illusion/Inner Sakura/Ebisu
Evil Illusion/Inner Sakura/Kurenai
That way when in testing I can see how it effects the deck and I can see what I would usually prefer to have. Majority wins so expect me to heavily test this. I will record the results on paper.
...is an awesome idea.
Great way to playtest and see how potential changes could affect the flow of your deck.
I think Ill try that out.
cheers.
Sauske_Sarutobi
06-13-2006, 09:44 AM
yah its kind of sad getting smacked around by a weenie deck because they are swarming with a ninja per turn. I feel your pain gamabunta.:mad:
Keniko
06-14-2006, 04:36 PM
Simoon Stage 5
Ninja's: 24
0 Drops - 7
2 Kiba Inuzuka - Combination
3 Sakura Haruno - Ability for Adjustment
1 Shino Aburame
1 Ino Yamanaka - Love's Rival
1 Drops - 4
3 Sasuke Uchiha - Open your Eyes
1 Akamaru - Partner
2 Drops - 2
2 Iruka Umino - Scapegoat
3 Drops - 3
2 Ebisu
1 Haku- Kekkei Genkai: Bloodline Trait
4 Drops - 3
2 Kurenai Yuhi
1 Zabuza Momochi
5 Drops - 3
3 Kakashi Hatake - Copy Ninja
6 Drops - 2
2 Third Hokage - Village Governor
Mission's: 6
2 Mission of Capturing the Missing Pet "Tora"
2 Inner Sakura
2 One Morning
Jutsu: 9
3 8 Trigram Divination Seal Spell Formula
3 Sharingan Eye
1 Substitution Jutsu
3 Escape Jutsu
Sideboard: 10
2 Lone Avenger
2 An Accident
2 Coward
3 Fire Style: Fireball Jutsu
1 Transform Jutsu
Elemental Breakdown:
Fire - 19
Wind - 13
Lightning - 2
Earth - 4
Water - 2
Notes:
Ok so heres my take on the "Gambit". It is actually quite effective but so far its about 50/50 of me hitting my drops even before the changes.
Also I've found that if you run 3 copies of any given card you will most likely get multiples of that card. Which is bad if its the same ninja (Of course you could always dump it for a mission or just charge it... but still.).
So I decided instead of running 3 Kurenai Yuhi I choose to splash another water card (get it splash and water... I crack myself up... Lol. :D ) in there for Zabuza Momochi
Im still not sold on "Tora" but I am testing it out.
I still want to try and fit in the Lightning Blade but my deck is pressed for card slots at the moment.
Now that I replaced the Transform Jutsu and Evil Illusion the only thing that requires wind is the missions. So I opted for Substitution Jutsu which is working out quite well I might add.
Props to Paizuri for pointing out some things to me.
Any input on this deck would be greatly appreciated. Thank you ahead of time.
P.S. My laptop and my tower are both acting up on me at the moment so I wont be on frequently.
RjtheSennin
06-14-2006, 04:50 PM
Nice.:cool:
It's funny how different our two decks are now.
I'd just cut the akamaru since you only have 1.
and whats up with the lone subsitution jutsu?
Keniko
06-14-2006, 05:06 PM
Nice.:cool:
It's funny how different our two decks are now.
I'd just cut the akamaru since you only have 1.
and whats up with the lone subsitution jutsu?
Its true and funny that both of our decks started at roughly the same place but have both take opposite directions. I think thats actually really good for the game though... Shows people that even though we both play fire and wind they play quite differently.
You know what Ive been debating on Akamaru for the longest time... I still say he is an emergency drop granted I dont have any other 0 drops or Sasuke. He is still fire in the end which is quite helpful with the hand cost of Kakashi and Third as well as the mission "Tora" and if anything I could just charge it to use a Jutsu.
I would try and get another Substituition Jutsu in there (most likely cutting Akamaru) but I'm pressed for cards right now and I really like the set up as it is right now.
Substituition Jutsu is actually quite effective... almost as good as a head hunter jutsu... Basically you can acheive an outstanding Team victory if used on the right characters.. I had it in my first build but I opted to take it out and now its found its way back home. I cant tell you how man times Ive used it to acheive OTV. Example of this is a lot of people in my are use Shikamaru because of his awesome support stats and lets say him, Kurenai, and Zab are there. Substitution Jutsu switch their team around and what was a team of 11 is now a 5. Should try it out Rj... its actually really good.
I do have to work on the sideboard again....
RjtheSennin
06-14-2006, 05:25 PM
well my question was really why you run substitution jutsu
RjtheSennin
06-14-2006, 05:36 PM
From my understading on Rulings from Vermillion I read, you can't use Substitution Jutsu on an opponents team.
Keniko
06-14-2006, 05:46 PM
wow maybe ive been using it wrong in the past... I guess it would be used to save your head ninja if they bust out some kinda pump... I think it sucks if you cant use it on your opponents team (sucks compared to the way ive been using it anyway.)
Im not 100% sure on that ruling though but if its like that then I will most likely switch it to that Lightning Blade that ive been wanting so much.
Ill ask Wheat about it though... but if V1 said that then its most likely the way it is...
for everyone reading my update is on the previous page... holy cow this thread has a lot of hits...
Keniko
06-14-2006, 07:58 PM
Ok so from what Gary "Mr. Wheat" says is that unless otherwise specified 1 team means 1 team in play.
So it seems like you can target your opponent.
RjtheSennin
06-14-2006, 08:06 PM
Meh, I guess I got a bad ruling earlier, oh well.
Then if it works that way, then it's a sweet card. It's going in my deck!!
brainof7
06-15-2006, 12:35 AM
dont pull the kiba out, they just made a ruling reversal!
you can play the dog on turn 0 if you have Kiba in play!
that makes them just that much better at swarming:D :D
Paizuri
06-15-2006, 03:54 PM
wow maybe ive been using it wrong in the past...
I am right there with you bro. :rolleyes:
Keniko
06-19-2006, 12:32 PM
dont pull the kiba out, they just made a ruling reversal!
you can play the dog on turn 0 if you have Kiba in play!
that makes them just that much better at swarming:D :D
Sweet! I didnt know that. I guess I will keep him in... At worst he is fire chakra.
Paizuri: I didnt know you wrote for tcgplayer thats awesome. I just wish their forum had alot more active users... I've been debating on writing to them. I wrote some awhile back for Vs. but sadly i didnt win.
I think Ill start writing my deck and report and submit it.
Sorry all I know ive been gone for like a week now my computer is still on the fritz. Ill have an update soon and Ill try and clean up the decks to beat thread.
RjtheSennin
06-19-2006, 12:41 PM
we've missed you man!!!
Keniko
06-19-2006, 12:45 PM
Haha Thanks! So Im going to be playing avidly for the next two weeks because I am gearing up this deck for the anime expo! I want to win the first big tourny. So everyones comments will be much appreciated (even more so) as I want to fine tune this deck.
Also I should have my computer up and running fairly soon so if you want to do some playtesting or what not just drop me a pm and I will get back to you as soon as possible.
I hope to meet (and crush...lol j/k well not really) you all at anime expo.
Green Beast
06-19-2006, 01:56 PM
Hey great deck. Ill test against this one first.
Ill be at Anime Expo too and I hope to see you there.
Ignatious
06-19-2006, 02:17 PM
so i am guessing that having many different elements in ur deck is good?
Keniko
06-19-2006, 02:31 PM
so i am guessing that having many different elements in ur deck is good?
Well other than fire which I have been adding more of lately I dont require specific elements in my deck. I do have a majority of wind in there with Inner Sakura and One Morning. Other than that though Substitution goes off with "2" and 1 wind. I only have one at the moment as well so therefore it wouldnt be terribly hard to use.
As for the other splashes I went with the best ninja IMO. Iruka is much more useful than Mizuki especially since I dont require wind heavy jutsu's. Haku is there because when I had 3 Ebisu I noticed I tend to draw into one too many Ebisu which I keep in my hand. (3 support on turn 3 is not to shabby either.)
Same goes for Kurenai/Zabuza. Plus Zabuza 4 drop is still a beast and catches many people off guard because they expect that if anyone uses Zabuza they use the DoCV version.
All in All splashing doesnt hurt this deck as much as you might first think. Only if you have alot of specifics is splashing bad.
Thanks for all the comments btw.
Sincerely,
"K"
P.S. Made a minor adjustment to the deck... it can be found on page 1.
Keniko
06-20-2006, 02:34 AM
Practice your Jutsu???
Check.
Balance your Chakra???
Check.
Grab some Ramen???
Check.
Anyways its looks like I'll be taking this pile with me to Anime Expo. I might not release any further information on changes I make to this deck though... Feel free to continue commenting on this deck as your input is much appreciated...
Master Shinobi here I come!
brainof7
06-20-2006, 04:00 PM
i looked on animeexpo.com but it didnt show the tournament anywhere on thier schedule?
can anyone tell me exactly what days/times its gonna be so i can see if i can go?
Keniko
06-20-2006, 04:11 PM
i looked on animeexpo.com but it didnt show the tournament anywhere on thier schedule?
can anyone tell me exactly what days/times its gonna be so i can see if i can go?
At Anime Expo: the first day event begins at 1pm on Sunday July 2nd with the top cut of players advancing to the single elimination round on Monday, July 3rd at 1pm.
There will be a fee to actually get into Anime Expo $45 for 2 day pass I believe... As for the entree fee for the tourny I asked Mr Wheat but have yet to hear back from him on the actual price... I expect anywhere from $10-20... though...
Keniko
06-26-2006, 04:28 AM
Some changes made to the main and the side... I will release the final stage of Simoon (Until Coils anyway) shortly after AX as well as some very interesting relevations.
So this past Friday I headed out to Comic Cult for the Naruto tourny and it was awesome to see soo many people once again. 20 some people or so... great turnout...
Well I dont remember every single detail but heres a quick tourny report anyway...
Round 1
Bye round
I was looking forward to playing but didnt mind the bye so much as there was a brand new player at my table and my friend Richard was playing against him and I asked him if I could show him the ropes while they played and he obliged.
It was quite a learning experience and ended in dramatic fashion.
Matt? (Newb) vs Richard
Only 1 game was played but it was a barn burner none-the-less. Time was called with Matt leading 5-4 but seeing as how he went first Richard had 1 last turn to win. Well Matt had 3 teams out at the time so it looked bad for Richard seeing as how he needed 2 rewards for the W... Matt, who I stopped coaching after he got the hang of it made the mistake of blocking Richards big team with a lone Rock Lee. Who then got bounced via 8 Triagram. Richard takes the lead and the win on the last turn.
3 points awarded for the bye round.
Round 2
Vs. Eric? (Sigh, Im so bad with names!) playing with ???
Game 1: Eric keeps a bad hand and opts to go first. He drops a 0 drop something but doesnt see another drop till turn 3? or 4? I hit my curve 0-4?/5? and take the W on the 4th?/5th? turn.
Game 2: Eric keeps a much better hand but the result is the same. No exciting details come to mind.
The round was finished pretty fast and I dont really remember seeing much of his deck.
2-0 and another 3 points for a total of 6 through 2 rounds. Its looking pretty good.
Round 3
Vs ??? (I told you I was bad with names) playing Earth & Fire but not Byakugan.
Game 1: I win the die roll, coin flip, or rock paper scissors and go first... I decided to keep a hand of Sakura, Inner Sakura, Ebisu, Kurenai, Hokage, and some other card which wasnt wind. So yeah, I decide to keep it and just use the power of Inner Sakura and draw out of the funk just like in the testing I've done 100 times in the past. Of course I see garbage and I also dropped Kurenai for the Inner Sakura. Needless to say I miss my 1,2, and 4 drop. I get Kakashi out but he is immediately fireballed and killed in combat. I fall behind by too much before I stabilize and get flooded in the end.
Sideboarding:
-2 Escape Jutsu
+2 Transform Jutsu
I guess correctly that he isnt using any pumps or minuses in his deck... I thought about siding in my own fireballs instead of Transform Jutsu but I predict he is running 3 firestyle which he was and I think I was bitter about having my Kakashi die on turn 5.
Game 2: Game 2 was fairly close until the 5th turn. He only had 2 Teams out and I had 3 fire and 2 wind chakra. Im sure you all know thats a very bad sign (Bonus points for whoever can guess what happens next).
Highlight the next few lines to see if you were right...
I send Sasuke, Scapegoat, and Haku on 1 team, Kakashi and Kurenai on another team and Sakura goes solo. He decides to block my team of Sasuke, Scapegoat, and Haku with his team of Kakashi Copy and Shikamaru... He kills of my damaged Sakura and lets Kakashi and Kurenai through...
I 8 Triagram his Kakashi and he tries to respond with an 8 Triagram on my Kurenai (user of my 8 Triagram) to make it fizzle but "THE EYE" sees through it all. He doesnt have a Sharingan of his own or enough chakra to use it and his Kakashi is now my battle reward. It was all downhill from there.
Game 3: After two pretty tough battles it was sad to see him have to redraw to 5 and even sadder when he had to redraw to 4... At least he got 0-3 with those 4 cards... He just doesnt draw into his big drops and I proceed to roll him under my perfect curve 0-6.
2-1 another 3 points for me and with 9 points in a 3 way tie for first. Kudos to all of you who knew what I was going to do in game 2...
Round 4
Vs ??? (I think I have Alzhemiers (http://dictionary.reference.com/search?r=2&q=Alzheimers) j/k :p ) playing an exact same version of the Fire Hydrant that I use in testing (Alot like your version ASE).
So my opponent... cant believe I forgot his name! Cool dude and really good player by the way. I expected to have a great match seeing as how I love to play against Fire Hydrants (cuz of the challenge and that it usually requires more skill and timing).
Game 1 AND 2: He has to redraw to 5 and 4 respectively and he just doesnt see the cards in both games.
2-0 and currently in 1st place with 12 points awaiting the results of the other dude who was tied for first... Richard! Haha if youve read my last tourny report you know all about the ESCAPE JUTSU duel we had.
It took about 5 minutes for the match and I looked at his deck afterwards and its really really solid. Exact same thing I use in testing which is actually 50/50 coin flip. Absolutely sucks to have been playing/drawing so well only to falter at the end.
We were going to have 1 more round but it was getting late and Richard lost!!! He was playing against Stephen and once again if youve read my previous tourny report you would know that he beats people by slow playing them and winning due to him having more rewards when time is called.
Overall record 6-1 with 1 bye round.
So I take first but it feels more like an "empty" win seeing as how I got a bye in the first round and my last 2 opponents drew (is that right?) garbage against me. I know round 4 was just plain bad luck because the deck was solid... Round 3 might have been deck design but still... Also I was looking forward to rematch with Richard...
I felt better when I got my five packs though :rolleyes: and even better when I cracked a SR Naruto (Anyone wanna trade a Lightning Blade for my Naruto? Haha)
Props: Comic Cult, Nancy, and Gary aka "Mr Wheat" for holding another great tourny. To all 20+ people for showing up and providing another great turn out. To the two brand new players that came this friday. Last but not least, me for winning and cracking SR Naruto. Off topic but also for me finally finding Grandma's Boy (DVD) at Fry's Electronics I took the last 1! Great movie btw... Rated R btw so dont watch it if your not allowed and then tell you parents that it was my fault for brining it up... lol.
Slops: Me for not remembering names... sorry. Bad draws for my opponents, a bye round, an "empty" win, and Stephen for beating Richard via slow play.
Thanks for taking the time to read this.
Sincerely
"K"
P.S. Hope to see all you fine people at AX. Also good luck to everyone attending AX and Origins.
All Seeing Eyes
06-26-2006, 12:52 PM
Good report, I like reading how decks do. I know what you mean by an "empty" win. When I get a bye, I even try and let someone else take it, just so I can play.
Your deck has come a long way sine its origional list, good luck with it and show em what you can do at Anime Expo.
twitch0115
06-26-2006, 06:13 PM
well i just got pounded by it on aim. i like it a lot. it is very good and it seems to never go to topdeck mode. it is very good imo.well maybe i can beat it next time:D
twitch0115
06-27-2006, 04:50 AM
Now a proud member of Team Akatsuki. I will make sure to represent us at AX.
what is team akatsuki
Teepa
06-27-2006, 11:11 AM
what is team akatsuki
some sort of a group several members are claiming to be in. However they should pay attention to some of the rules before doing so.
9. No alliances or teams: There is no alliance or team discussions on this board, most of these types of posts and groups end up causing various problems and huge amounts of spam.
brainof7
06-28-2006, 11:45 PM
I just tried this deck out against my bro, and heres what i see...
1) the curve is hard to roll with, but it is usually there
2) there is a lot of wind chakra sitting in the chakra zone
3) this deck can support fire costs extremely easily...
Shinsetsu_Yagami
06-29-2006, 10:31 PM
So this past Friday I headed out to Comic Cult for the Naruto tourny and it was awesome to see soo many people once again. 20 some people or so... great turnout...
I'm glad to see a new deck type FINALLY hit Comic Cult, I got tired of Fire Hydrant or Taijutsu the whole time. Maybe i'll come back before Coils after all...
Gamabunta
07-01-2006, 08:48 AM
I'm glad to see a new deck type FINALLY hit Comic Cult, I got tired of Fire Hydrant or Taijutsu the whole time. Maybe i'll come back before Coils after all...
You should have come down yesterday.
I went 3-1 with my Harem Control Deck :)
Keniko
07-05-2006, 02:08 PM
This will be a quick recap of the weekend. I dont remember any details unfortunately
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Comic Cult on Friday still playing Simoon and tweaking it for AX.
I won my first match easily.
2nd Match I played Joshua... I think he won the whole thing at AX... I beat him first game, 2nd game he won, 3rd game I lost... due to being bored... and extremely hungry. I was winning and had 9 BR's before I got tired. So I started playing like a neophyte and loss. Even he told me I should have won.
3rd Game Win
4th Game Win... Hehe I was actually telling my opponent how to make the best teams possible and the best plays possible... Trying to beat myself. Still won.
So 3-1 not too shabby.
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Ill post my updated deck at a later time.
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Anime Expo as I expected was littered with fire/water (aka fire hydrant/steam decks)
Day 1... need 3 wins to secure spot on day 2.
Game 1 against fire/water = win
2-0
Game 2 against (guess) fire/water - lose... forgot his name but he went 4-1. No bad luck here... I just lost.
1-2
Game 3 against fire/water/with splash of wind (see a trend here) loss. Vit Ratipat who procedded to make top 8. Redraw all 3 games... one of em to 4. I still put up a good fight but it was just too much.
1-2
Game 4 fire/water - Win
2-1
Game 5 Fire/water - win
2-0
3w-2l (8-4)
On a sidenote... finally met waiya extremely cool dude and Gamabunta, Saigo, and im sure there were others.
Gamabunta decided to run fire/water at the last second instead of Harem Control. He then proceded to get cursed by the Naruto Gods for switching to such a vile deck and went 2-3. Talk about Karma.
I myself got cursed for adding the demon brothers.
Friend of mine Tom played fire/wind too and he went 4-1. I believe that Simoon has 50-55% match up against fire/water.
After going 1-2 I came through in the clutch to secure a spot at day 2. .Since the only loses I had were to top 8 people... I didnt feel bad. I still had a shot at top 8 with some amazing tie breakers in my favor.
Another friend of mine Sevon went 0-2 and rallied back against 3 fire/water decks to make day 2.
Richard another friend of mine who was playing Sharingan/Byakugan lost his last match dropping him to 2-3 tough.
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Day 2
played earth/lightning Taijutsu? One of the Yu gi oh game designers... Dan something
Didnt expect that did ya? Neither did I but seeing as how I have a excellent match-up against it im not too worried. After I lost 1-2 I started worrying. How did I lose possibly my best match up. One of the Escape Jutsu's I sided was dropped by Sakura AFA. That hurt... but not as much as not seeing Kakashi [Copy] in any of the games.
1-2
played earth/lightning taijutsu... another yugioh game designer dang forget his name....
I win 2-0... OMG like why didnt I get any of the cards when these 2 were pretty much playing the same deck... This one had disasters though... Good card.
2-0 It turns out that the person I faced in the 5th round yesterday was one of their friends so it was awkward playing there whole team.
3rd match something... I dont remember... vs Ken something.
I lost end of story....
It turns out that it wouldnt have mattered because I had 15 points (you get 3 points for every win, 2 for a draw, and 1 for a lose).
All the people on the bubble for top 16 were at 17 points and a majority of them agreed to a draw putting them at 19 points.
4-4... (3-2 vs fire/water). If I won that one and they had played it out instead of taking the draw. I would have had a really good chance at cracking top 16 and getting a headband and 4packs as opposed to 1.
My SR count was 4... 2 Haku's,1 Sasuke, 1 Lightning Blade. It turns out you need 3 Haku's, 3 Sasuke's, to compete. Cant tell you how many times I dropped Sasuke OYE and my opponent drops Sasuke Individual Play and proceeds to trounce me. Same goes as we both end up dropping brothers and Haku's but my opponents has that 1 extra power on his sasuke and it made all the difference.
I collect my pack and decide to leave and hit up AX with waiya, saigo and gamabunta. Seeing as how 4-4 would get me nowhere. I ended up placing 22... I think.
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Out of all the people that made it to day 2. I think me and tom were the only fire/wind. I dont even think anyone else played fire/wind besides us... even on day 1. It shows you though that Simoon is a very strong deck as both of us had winning records vs the "best" deck out there... fire/water.
Waiya played Tsunami (water/wind) it was actually a great deck that had some bad beats... Props to him.
The 2 Yugioh testers for playing earth/lightning beats and making day 2. I think that the 5 of us were the only ones in the room of 32 that didnt play fire/water.
Mad props to my friend Tom. Piloting Simoon to an outstanding record of 6-2 (5-2 vs fire/water). He was in 9th. All the people ahead of him took an intentional draw. Putting them just a bit higher than Tom in tiebreakers... Talk about getting the short end of the stick.
Konohamaru [KCF] as seen in the lightning/earth taijutsu decks was really good and I had overlooked the card.
Escape Jutsu wasnt that relevent at all seeing as how 90% of the field played fire water which doesnt run pumps.
I should have had Exhaustion of Stamina in my side instead of three man squads.
My main deck Shadow Shuriken proved to be key in my fire/water match-ups.
Having a opposing team with Zabuza [DoCV] tied with your highest team is a bad, bad thing. 13 for example... my Kakashi, Kurenai, and 3rd vs his Zab, Haku, and 3rd is a bad thing seeing as how you have to make the first move and lets say I play 8 triagram and they chain and play 8triagram on my user usually means... game over.
I will post an updated deck list sometime in the near future... Also look forward to my 2 new fun decks that I will post sometime today or tommorow. I pretty much done playing Simoon till coils comes out. So I will be playing fun decks at our weekly tourny's... I hope this doesnt mess up my record too much.
Well thank you all very much for taking the time to read this...
Sincerely,
"K"
P.S. As always any comments are much appreciated.
Saigo
07-05-2006, 03:58 PM
Goddamed fire/water. Props for not going with the crowd.
I myself, will never play fire/water again (at least untill its no longer brokish). I'm debating weather to try an aggro rush, or a fire/wind.
Simoon just looks like oh so much fun ^_^.
see you at cc this weekend? gama and waiya should be their.
Gamabunta
07-05-2006, 05:11 PM
Excellent tournament report there Keniko.
Yes I was cursed for running that evil deck but never again.
Back to Harem Control for me.
Props to you and Tom for doing so well with Simoon.
Personally I think Tom should have made Final 8 since he didnt an intentional draw and actually played out his bubble match but oh well.
Getting geared up for Friday.
Id like to finally test my Lightning/Fire Harem against Simoon.
Keniko
07-08-2006, 02:45 AM
Went to Comic Cult and participated in the weekly tournament. Learned that Josuha actually placed 3rd and not 1st like I had expected. Congrats to Vit Ratipat on winning 1st place. If you dont remember I played him on round 3 of my AX report. Anyhow on to the list.
I have made changes to the deck and they can be found on the first page of this thread.
I had planned on playing Lee-Grow or Doggy Style but it just wasnt good enough to compete so I stuck with what I know.
Round 1: Unknown.
I forfiet round 1 because I had some business to take care off.
Round 2: against Dale playing... Fire/Water. Sigh here we go again.
Game 1 - I smash him pretty fast.
Game 2 - It seems like he wanted to give the game away by playing crazy and sending his teams on kamikaze missions.
Round 3: Glenn playing Fire/Earth with splash of water.
Game 1 - I win even though I played horribly. It took forever and a day to finish this match.
Game 2 - He gets some early beats and I decide to scoop as I was done 7 - 3. I probably could have stabilized but time was running short.
Game 3 - I asked him if he wanted to draw as time was being called already but he says just play it out. I drop a drop every turn but unfortunately he gets ahead in the early game. He cant compete with my drops as they are bigger and stronger. Time is called though and he chump blocks everything. So even though he won he had 1 ninja on the board to my 5.
Round 4: Forget his name but Cory's protege, padawan, apprentice, etc... playing lightning/fire/wind. He wins the die roll and chooses to go... SECOND!?!?
Game 1 - I win by hitting him with a perfect curve and all the right jutsu's.
Game 2 - He keeps a marginal hand. He goes second again. I take an early lead by dropping all my drops in order while he is left with Naruto and Konohamaru [HG]. He drops his Kakashi [Copy] but by then its pretty much over. Seeing as how all hope is lost he just wants to do something crazy. He attacks with Kakashi and Akamaru and I block with my Kakashi, Ebisu, Kurenai. He triagrams my Kakashi, I triagram his Kakashi, he Sharingans, as do I. But he has Shadow Shuriken to stop it. Next turn I get Ebisu but use him to One Morning and I drop Hokage. I attack with 3 teams of 5+ and he scoops.
2-1 (Or 2 if you want to get all technichal.) for the night. Not too bad but definitely not where I wanted to be. I cant believe I lost my 3rd match. As for the forfiet in the 1st round it was whatevers.
So Nancy (The owner, and one of the nicest people you will ever meet.) told me that they will be getting more cards for the prize support. She also told me to leave the 28th of July open because she is having a pre-release at the store and she wants me to participate/help with the event. I look forward to it.
Props: Nancy and Comic Cult for another fun night. Waiya, Gamabunta, and A Bum for coming all the way down to Comic Cult for this tourny. Waiya went 3-1 by the way. Props to Joshua for winning the tourny today. To Vit for winning the whole thing at AX, now I dont feel so bad for placing 20th and losing to you. Seeing Sevon again he is a good player and continues to get even better.
Slops: Joshua for still playing fire/water... lol. Me for still making some common mistakes... I guess I just wasnt as focused because its not a big time tourny but still. Me for opting to playing Simoon instead of one of my fun decks... Lee-Grow or Doggy Style. My reasoning was I have fun when I win... :D :p .
Well yeah feel free to comment on my updated deck.
Thanks ahead of time.
narashikamaru62193
07-08-2006, 12:12 PM
keniko, im building a fire/wind deck and i was just wondering how useful sakura and inner sakura are to you??
waiya
07-08-2006, 10:51 PM
thanks for the props Ken I had so much fun at Comic Cult i desided to wake up and take a 1 &1/2 hour bus ride to Njoy for the tourney there with Alex (2nd place finisher at AX)
I'm looking forward to see how Simoon will develope after COTS.
Later Days
Keniko
07-10-2006, 10:18 AM
keniko, im building a fire/wind deck and i was just wondering how useful sakura and inner sakura are to you??
Sakura:
I think she is a solid drop on her on and much better with the addition of Inner Sakura. I was debating for the longest time of making the switch to the 1/1 Sakura just because Sakura [AFA] and I had a bad run at AX usually dumping a much needed 8 Triagram into the chakra in the early game. I think both are solid as early blockers as they will still have that 1 support. Also I noticed alot of Steam decks would drop Konohamaru on 0 and using the no text would allow me to go through un-injured with the 1/1. Another reason why I used it was because I would be able to block a power of 5 and still be alive.
Inner Sakura:
Prior to me running [Battle Sense], Evil Illusion and Fireball it wasnt all that useful. As I would have an excess of wind chakra which I would hardly use. It does however help you to hit your curve more consistently and set up the cards the way you want it which is very good. IMO if your not running BS, Evil Illusion and/or Fireball... you could still go with some other generic jutsu's. Substituition Jutsu's also work quite nicely.
All Seeing Eyes
07-10-2006, 10:54 AM
Sakura:
I think she is a solid drop on her on and much better with the addition of Inner Sakura. I was debating for the longest time of making the switch to the 1/1 Sakura...
I actually agree with that switch. Now that I've had a little run playing my own Fire/Wind, I can say that the no ability trash Sakura may actually be better than AfA.
Substitution Jutsu is such a great card, also. I've been playing with 3x of since you usually have so much leftover wind chakra.
I'm also waiting for Coils to come out. So many great cards that will help a lot of decks and bring some new ones to the table.
Slimgonewild
07-11-2006, 07:24 PM
love the deck idea :D
does anyone know if the new set is gonna have good addition to wind?
i play with wind is reason im so curious
All Seeing Eyes
07-12-2006, 05:12 PM
After playing my own version of Fire/Wind, which I'll post later on in this post, I took a look at your final version and it does look really janky. I havent tested it, though.
I ran with a near perfect chakra balance and was never short on chakra or draw. Seriously consider using the no ability Sakura. She is good.
Heres my version of 'Simoon' Its worked really well.
3x Sakura Haruno
2x Kiba Inuzuka {Combination}
2x Shino Aburame
1x Kaede Ureshino {Relocation}
3x Sasuke Uchiha {Open Your Eyes}
2x Iruka Umino {Scapegoat}
2x Mizuki
3x Ebisu
2x Kurenai Yuhi
3x Kakashi Hatake {Copy Ninja}
2x The Third Hokage {Village Governor}
3x Substitution Jutsu
3x 8 Tirgram Divination Seal Spell Formula
3x Sharingan Eye
3x Inner Sakura
3x Mission of Capturing the Missing Pet “Tora”
Wind: 19
Fire: 19
Lightning: 2
Sideboard:
3x Escape Jutsu
2x Transform Jutsu
3x Shadow Shuriken Jutsu
2x Fire Style: Fire Ball Jutsu
Call me crazy but I really liked Inner Sakura compared to One Morning.
brainof7
07-12-2006, 05:24 PM
ASE, that looks suprisingly close to my version.... except the low drops.
i use
3x Kiba
2x Shino
3x Sasuke (oye)
2x Akamaru
plus i have an extra ebisu
And i use 3x 1 morning.
The only other dif. is that i run 1 lightning blade and 2x evil illusion death mirage jutsu over 3x sharingan eye, but that looks like a good fit...
I figured i would run more for consistency than lots of different drops.
All Seeing Eyes
07-12-2006, 05:32 PM
I just went for near perfect Chakra balance more than anything. There's so much untapped potential for Fire/Wind, I've just been trying different things.
Shouldn't have ran The Demon Bros. Keniko. They're cursed in anything but water/* decks :D :D
Jeffthebear
07-19-2006, 10:55 AM
All seeing eyes ou said that you should run no ability sakura why?!?!?!
first off she is 1/1 which is horrible
the other sakura is 0/1 but she gives you a chakra just for being there.
i mean if u want a sakura you can attack with why not just run three shino whos actually decent.
Keniko
07-19-2006, 11:13 AM
Dont hate on the no ability Sakura... haha I actually liked it too. First was the fact that she can beat up Hinata, tie with Naruto, beat up kono, and no afa sakura... the reason we run her over shino is because of inner sakura and the fact that she still has 0/1 while injured. Alot of people hate on her but shes better than you think. After a bad run of luck with Sakura (she would always drop what I needed in the chakra pile) I made the switch but have now switch back. Since so many people play fire/water or utilize konohamaru you pretty much get free rewards... early on. Also the special fact that she can block a team of 5 and prevent you from losing two battle rewards and still live to fight another day.
It might sound a little bit crazy but she is actually pretty decent.
ANIMEniac
07-31-2006, 01:02 PM
yeah, fire/wind is really nice. I ran a slight mod of your simoon deck and really liked how it played. Can't wait to see what you have in store for Simoon. Mine will be very close to being complete once I can get my hands on Shikamarus. Almost bought a box worth of boosters and pulled none (same with Sakura, i had friends that gave me theirs...)
Keniko
07-31-2006, 03:19 PM
SimoonKeniko
Ninja's: 23
0 Drops - 6
3 Sasuke Uchiha [No. 1 Rookie] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n047)
2 Sakura Haruno (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n048)
1 Shikamaru Nara [Formation!] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n071)
1 Drops - 3
3 Temari [Violent Temper] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n060)
2 Drops - 3
1 Mozuku [Discovery] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n074)
1 Kotetsu Hagane (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n050)
1 The Demon Brothers Gouzu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n014)
3 Drops - 3
1 Anbu [Faceless Expert] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n082)
1 Ebisu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n010)
1 Haku [Kekkei Genkai: Bloodline Trait] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n043)
4 Drops - 3
3 Kurenai Yuhi (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n038)
5 Drops - 3
2 Kakashi Hakate [Sharingan Eye Kakashi] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=p&c=pr009)
1 Kakashi Hatake [Early Settlement] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n064)
6 Drops - 2
2 The Third Hokage [Village Governor] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n013)
Mission's: 6
3 Mission of Capturing the Missing Pet "Tora" (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m006)
3 One Morning (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m018)
Jutsu: 11
3 Sharingan Eye (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j007)
3 8 Trigram Divination Seal Spell Formula (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j006)
2 Fire Style: Phoenix Flower Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j071)
2 Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)
1 Wind Style: Great Breakthrough (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j079)
Sideboard: 10
3 Lone Avenger (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m009)
1 Exhastion of Stamina (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m010)
1 Lightning Blade (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j030)
1 Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)
1 Substitution Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j017)
3 Escape Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j020)
Elemental Breakdown:
Fire: 22
Wind: 15
Water: 2
Earth: 1
Notes:
I just want to welcome you all back to my thread. Its been awhile but I hope that this continues to get hits and comments.
This is what I will be using for testing at the moment. Now I will do a card breakdown for you all. This is to show you why I selected the cards I did.
Main:
Sasuke Uchiha [No. 1 Rookie] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n047)- Great stats for a 0 drop also has Sharingan Eye and his ability forces opponents to block your team and when you have him and Temari out it can get ugly really fast for your opponents.
Sakura Haruno (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n048)- I really wanted to use Sakura Haruno [Determination] but it is a 1 drop sadly. She is there for support chump blocking and at this moment most of my ninja's have mental power because I believe that everyone will be trying it for the next few weeks.
Shikamaru Nara [Formation!] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n071)- Normally Shino, Kaede, or Moegi would be at this slot but I fear that mental power will force me to play him for now.
Temari [Violent Temper] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n060)- Great stats and great ability... Teamed up with Sasuke [No. 1 Rookie] is a excellent combonation. This card in itself will discourage blockers and either your ninja gets injured and you lose a card or free battle rewards... its a win-win situation.
Mozuku [Discovery] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n074) & Kotetsu Hagane (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n050)- They have mediocre stats but they have mental power and Mozuku's ability could be useful at times.
The Demon Brothers Gouzu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n014)- Great stats and a cool cloak give him the nod over his brother. :D
Anbu [Faceless Expert] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n082)- Allows me to play him no matter what. He is fire as well. Average stats and versitaile.
Ebisu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n010)- Average stats, versitaile, good injured stats, and is a wind card.
Haku [Kekkei Genkai: Bloodline Trait] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n043)- Great (Healthy) stats and a great ability to boot.
Kurenai Yuhi (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n038)- Great stats healthy and injured. Wind card.
Kakashi Hakate [Sharingan Eye Kakashi] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=p&c=pr009)- Great stats and an amazing ability allows me to use him and Kakashi Hatake at the same time... Haha j/k. They (Bandai) messed up on the spelling. Check the links of the cards and you'll see what I'm talking about.
Kakashi Hatake [Early Settlement] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=n064)- I got him in a booster and I feel like playing with him. If you have a stronger team then the opponent. They cant do the old chump block routine anymore.
The Third Hokage [Village Governor] (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=n013)- I packed the SR Third but I am planning to sell him as he doesnt seem that great IMO. 2 SR's aint bad for 8 packs... Hehe. Hes one of the strongest ninja in the game and has a great ability.
Mission of Capturing the Missing Pet "Tora" (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m006) & One Morning (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m018)- Draw cards and build up chakra.
Sharingan Eye (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j007)- Relitively cheap to use great card and it sends it to the discard pile so that Kakashi [Sharingan Eye] gets a chance to use the jutsu.
8 Trigram Divination Seal Spell Formula (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j006)- Do I really have to explain how good this card is?!?!
Fire Style: Phoenix Flower Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j071)- Testing it out as opposed to the usual Fire Style: Fireball Jutsu. Also I'm pretty sure I'm addicted to gambling and card games. I think that fire ball is a better and more reliable card.
Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)- Incredible card but I think I might have one too many counter jutsu's in here. I just wanted to test it.
Wind Style: Great Breakthrough (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j079)- Incredible card. If your losing you can "reset" or if you have 8 or 9 rewards you can use it then play a ninja and go in for the kill. Always and only use this on your opponents turn.
Side:
Lone Avenger (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m009)- Stops (non-permanent) missions which I think are going to be alot more important to the game. If I had access to earth or lightning Failure or Broken Hearts would take its place. It will be interesting to see if permenant (x) missions become more dangerous than regular missions.
Exhastion of Stamina (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=m010)- Comes in against chakra heavy decks and bad players that charge the chakra unwisely.
Lightning Blade (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j030)- Its a SR and I like it.
Wind Scythe Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=2&c=j054)- More control against decks that load up for 1 game changing jutsu.
Substitution Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j017)- Can get to those hard to reach ninja's they want to protect.
Escape Jutsu (http://www.bandaicg.com/naruto/cardlists_detail.php?s=1&c=j020)- Mainly used against taijutsu/rush decks.
The wind count might be a little low at the moment but that can easily be fixed.
My sideboard is in bad shape right now but I will fix that sometime later.
I will do some major testing sometime soon. Currently working on other decks at the moment (Lightning/Water, Lightning/Wind and Earth/Wind Mental) so dont expect it to be until some time next week.
Thanks again for taking the time to read through this thread. Any comments would be much appreciated.
ANIMEniac
07-31-2006, 04:04 PM
Really enjoy seeing your decks Ken.
I like how you thought about adding a little bit of MP support, seeing as how many players will try MP. MP decks will be a pain in everyone's side. I was thinking about using Failure as well, since we will probably see many different kinds of permanent missions with coils. Just sucks that the only cards to deal with them are an earth and a lightning.
I think using Kakashi [early Settlement] would be more versatile than the Sharigan. The sharigan version would only work against all fire decks (because we all know any fire deck runs 3x Trigrams and Shaigans). IMO i would run the Settlement. When i send Kakashi's team out, almost all the time i will get 1-2 BRs.
Great Breakthrough sounds so nice...but man...the cost is a killer. Tell me how the playtesting goes with this card =)
Have you thought about using Survival in the Forest? With Hokage on your team, it won't hurt you as much, but your opponent will be crying. I might say -1 Tora and One morning to put +2 Survival in.
Shinsetsu_Yagami
07-31-2006, 04:37 PM
I'm surprised you're not playing "Stay Out of This"
It's a really good bounce mission that ruins their whole turn.
tarman727
07-31-2006, 04:41 PM
i would say its great. 8/10.
to get it to 9 i would say take out 2 tora and add 2 dosu's. they also make a great combo with temari and it would take down the idea of mental power + dreadful scars
edit: it would also kill power houses(dropping the 3rd hokage. and it would lower the chances for genin rush)
Keniko
07-31-2006, 07:30 PM
Yeah this is the first version of the deck I thought about using. I had planned on toying with Survival and Stay out of this...
Great Breakthrough shouldnt be that difficult to get off (Its protecting it that will be the hard part). Wind has a knack of generating alot of chakra without depleting its hand.
Dosu for the moment has a place in decks but I just didnt think it would mesh well in this deck. If anything he could be my 2 drop and I might drop the proctors.
As I said this is the first version of the deck and I'm sure it will evolve once I do more play testing and when the meta game begins to take more shape.
After thinking about it. I think Kakashi [Early Settlement] is superior to the [Sharingan Eye] and it would really work well with Great Breakthrough and Stay out of this.
Shinsetsu_Yagami
07-31-2006, 09:22 PM
Yeah this is the first version of the deck I thought about using. I had planned on toying with Survival and Stay out of this...
Great Breakthrough shouldnt be that difficult to get off (Its protecting it that will be the hard part). Wind has a knack of generating alot of chakra without depleting its hand.
Dosu for the moment has a place in decks but I just didnt think it would mesh well in this deck. If anything he could be my 2 drop and I might drop the proctors.
As I said this is the first version of the deck and I'm sure it will evolve once I do more play testing and when the meta game begins to take more shape.
After thinking about it. I think Kakashi [Early Settlement] is superior to the [Sharingan Eye] and it would really work well with Great Breakthrough and Stay out of this.
Great Breakthrough Is a great card for when they play Vortex... such a nice eat this card... not only to mention they have to discard cards on their turn if you play it right.
Garaa_Gone_Wild
07-31-2006, 09:30 PM
After thinking about it. I think Kakashi [Early Settlement] is superior to the [Sharingan Eye] and it would really work well with Great Breakthrough and Stay out of this.
Was that before or after viewing my deck. Great deck :D Dosu seems to be decent and the two drops here are a bit lacking. Lose the Sharigans max out Wind Scythe
At least take out the examiners for Dosu(s)
DeitysPirate
07-31-2006, 09:34 PM
After thinking about it. I think Kakashi [Early Settlement] is superior to the [Sharingan Eye] and it would really work well with Great Breakthrough and Stay out of this.
I agree. It's less situational.
ANIMEniac
07-31-2006, 09:57 PM
Wind Scythe is a nice negation card. I'm kind of relunctant to lose the Sharigans . Some Decks will be able to get lots of chakra. I like Sharigan to ensure the jutsu will be negated *aside form Sharigan/Shadow Shiruken*. Meh...I think Wind Scythe might be replacing Shadow Shiruken as well.
Keniko
08-02-2006, 12:33 AM
Was that before or after viewing my deck. Great deck :D Dosu seems to be decent and the two drops here are a bit lacking. Lose the Sharigans max out Wind Scythe
At least take out the examiners for Dosu(s)
That was before I even saw your deck... Haha.
I am just testing out the examiners for now. I know everyone and their mom is going to run Dosu. Sharingan Eye is still a solid card... dont be so quick to disregard it. I will more than likely be using 2 of each... but as I said I am currently testing everything and will make changes accordingly.
Kirigakure no Kijin
08-02-2006, 12:38 AM
I see your using my deck concept to show your deck. Really good deck, it might need some tweaks, I'll come by later to see if I can help
-Dattebayo!
Perverted Hermit
08-02-2006, 03:20 AM
the sharingan eye kakashi is the preview for the 3rd set right? like the neji?
Kirigakure no Kijin
08-02-2006, 03:28 AM
the sharingan eye kakashi is the preview for the 3rd set right? like the neji?
Negative. He's just a promo
-Dattebayo!
Perverted Hermit
08-02-2006, 03:36 AM
Awesome, I figured he wouldn't be able to be used like the Neji promo/preview or whatever it is.
Gamabunta
08-02-2006, 11:43 AM
Stops (non-permanent) missions which I think are going to be alot more important to the game. If I had access to earth or lightning Failure or Broken Hearts would take its place.
Really enjoy seeing your decks Ken.
I like how you thought about adding a little bit of MP support, seeing as how many players will try MP. MP decks will be a pain in everyone's side. I was thinking about using Failure as well, since we will probably see many different kinds of permanent missions with coils. Just sucks that the only cards to deal with them are an earth and a lightning.
Niko and ANIMEniac,
The only cards are Earth, not Lightning.
Lightning does not have any access to Permanent Mission Discard cards.
BOTH Failure and Broken Hearts are Earth missions. Trust, as a Lightning player I wish they had a permanent mission discard but as of now, the only way to counter Earth's permanent First Chunin (or other permanent missions) is to use other Earth missions, Failure and Broken Hearts.
ANIMEniac
08-02-2006, 11:48 AM
Ah my bad, I kind of found out after my post. I guess I thought it was Lightning b/c Naruto and Rock Lee were on it. Poor guys =p
Gamabunta
08-02-2006, 11:49 AM
Ah my bad, I kind of found out after my post. I guess I thought it was Lightning b/c Naruto and Rock Lee were on it. Poor guys =p
Yeah I know what I mean, I wish it was Lightning myself :)
Keniko
08-02-2006, 11:52 AM
Doh! I think I confused it for lightning because Rock Lee and Naruto were in he pictures... Dang.
I think permenant missions and mental power will change the game drastically. I guess, I'll have to tinker with the deck a little bit more to find a tech against mental power if it gets as big as I think it will be.
P.S. Gama I found End of the Demon but its going for $25 at Franks... I'll be heading over there tonight. I could pick it up for you... Sounds a little pricey to me though.
Gamabunta
08-02-2006, 12:01 PM
P.S. Gama I found End of the Demon but its going for $25 at Franks... I'll be heading over there tonight. I could pick it up for you... Sounds a little pricey to me though.
Cheers!
its cheaper than me buying 4 more boxes looking to pull 2 more End of the Demon :)
hoshigaki_kisame
08-02-2006, 12:57 PM
Doh! I think I confused it for lightning because Rock Lee and Naruto were in he pictures... Dang.
I think permenant missions and mental power will change the game drastically. I guess, I'll have to tinker with the deck a little bit more to find a tech against mental power if it gets as big as I think it will be.
P.S. Gama I found End of the Demon but its going for $25 at Franks... I'll be heading over there tonight. I could pick it up for you... Sounds a little pricey to me though.
I'd just put some mental Power in your side board...I had a tourney at my house, and the side board came in handy...
Keniko
08-06-2006, 01:19 AM
I'd just put some mental Power in your side board...I had a tourney at my house, and the side board came in handy...
The problem with that is that you cant have over 25 ninja's (If that was what you were suggesting.) in your main deck and sideboard included. Also I couldnt use over 3 copies of anything. (i.e. 3 Sakura [AFA] 2 Sakura [Determination].) So I would either have to reduce my ninja count for me to be able to have the proper sideboard. Or have them maindecked.
All this is still being tested, so more than likely changes will be made.
Takun
08-07-2006, 11:46 AM
I a card to reccomend. I am running a simlar build to yours, though I do have some changes and it's worked well for me. I would have to reccomend that you use Survival in the Forsest of Death. It's ability to cause injuries to your opponent is very useful. Also since most sakuras maintain 1 support when injured, she and kurenai are ideal cantidates for injury(since you are running many of each you could probably kill them off and replace them easily too). Now number 1 rookie can force them to block which is nice, or you can leave it up to them and still go to for the BRs. Also you can just use it to slow down the tempo of the game and keep your opponent off you back for two turns for what ever reason you may want. Then in the late game there is always Hokage. Now I just love this card and can't get over it's usefulness, I hope you try it out, it will cost you the draw of Tora though it should be well worth it a good amount of the time.
Keniko
08-07-2006, 08:58 PM
Thanks for the recomendation. I will be sure to test it out.
I had already planned to use that (Survival) as well as Stay Out of This!. There is still alot of things that need testing.
The meta-game will also need to develop more so that proper card selection will be made.
I think that this deck will do well but IMO it still needs alot of work. I'll be using this for the weekly tournies that I attend. You can expect a full report then.
narashikamaru62193
08-09-2006, 06:12 PM
Thanks for the recomendation. I will be sure to test it out.
I had already planned to use that (Survival) as well as Stay Out of This!. There is still alot of things that need testing.
The meta-game will also need to develop more so that proper card selection will be made.
I think that this deck will do well but IMO it still needs alot of work. I'll be using this for the weekly tournies that I attend. You can expect a full report then.
Stay out of this is way useful, i use in my fire/water and my friend uses it in his version of simoon, it works GREAT.:D
Especially against f/wa, it stops zab for a turn and they still pay the hand cost, and you get 2 fire chakra, for whatever, 8 trigrams, pheonix flower, sharingan, etc. so ya its great:D
RjtheSennin
08-10-2006, 12:38 PM
yo Keniko.
Loving the new simoon.
Of course I still have my fire wind going.
Mine is a bit more cheesy though.
(Great Breakthrough + Kakashi [Early Settlement] )
3 rewards, a turn, :cool:
How has that other kakashi been working for you though?
I really don't see him being more useful than early settlement or Copy Ninja.
But i guess its opinnion. For the deck though, lemme suggest this.
-1x Sharingan (situational)
+1x Wind Scythe (not situational)
Looks good though, hows the fire/water matchup?
ANIMEniac
08-10-2006, 03:32 PM
yo Keniko.
Loving the new simoon.
Of course I still have my fire wind going.
Mine is a bit more cheesy though.
(Great Breakthrough + Kakashi [Early Settlement] )
3 rewards, a turn, :cool:
How has that other kakashi been working for you though?
I really don't see him being more useful than early settlement or Copy Ninja.
But i guess its opinnion. For the deck though, lemme suggest this.
-1x Sharingan (situational)
+1x Wind Scythe (not situational)
Looks good though, hows the fire/water matchup?
Umm...lots of people have this misconception of Kakashi [Early Settlement]. He gains a BR for a Victory/Outstanding Victory, meaning he has to fight a team. His effect does not work on uncontested fights.
RjtheSennin
08-10-2006, 04:41 PM
Umm...lots of people have this misconception of Kakashi [Early Settlement]. He gains a BR for a Victory/Outstanding Victory, meaning he has to fight a team. His effect does not work on uncontested fights.
My bad for not elaborating, but I didnt get his effect messed up.
I'll post the deck eventually, but it's still 3 rewards a turn, sometimes more.
ANIMEniac
08-10-2006, 04:56 PM
ah I see. i gotcha. If you are planning to use Make-out...that is just too nice to go with Kakashi [Early Settlement]. =p
Keniko
08-14-2006, 12:07 AM
This thread will be shut down and moved to a less spam filled thread.
Keniko's Simoon (http://www.bandaicg.com/naruto/showthread.php?t=7821)
If you could lock this thread it would be much appreciated.
Also I accidently double posted. If you could delete/lock THIS (http://www.bandaicg.com/naruto/showthread.php?t=7816) thread it would be much appreciated.
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