Go Back   Dragon Ball - Collectible Card Game > Dragonball Collectible Card Game > General Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 03-26-2008, 10:15 PM
Wolf Wolf is offline
Senior Member
 
Join Date: Mar 2008
Posts: 378
Default Card Ideas assuming its close enough to Naruto

lol Im bored, but I put thought into these...


Majin Buu
T5 H2 ??? on element thing I need an idea
[Regeneration]
Valid: When this Warrioir is discarded while it is in injured status, you may flip a coin, if its heads place it back into its team in injured status instead of being discarded.
Valid: While this warrior is in injured status during the end of your turn, you may flip 2 coins, if they are both heads heal this ninja.
6/3 5/1

Not broken IMO seeing as how Freiza's effect >>> this pretty much, he is just hard to kill..

Evil Buu
T5 H0 ????(whatever Buu's is)
[Menacing Personality]
during your mission phase you may put both this card and a Majin Buu into your chakra area in order to play a "Super Buu" from your hand or deck.

Super Buu
T8 H2
[Absorbtion]
When this warrioir wins a victory you may select the head warrior of the team you defeated and place it in your (what they would call village) and put a "absorbed" token on it, while a warrioir with a "absorbed token" is in your (what would be called village) this warrior gets +X/X X=the hand cost of that warrior, in addition this warrior gets the warriors effect text as well as its own. You can only have one absorbed warrir at a time but at any time return the absorbed warrior in place of another when winning a victory.

Nappa
T3 H0
[Sayain Pride]
When this warrioir is in the same team as another sayain it gets +1/0.
5/0 2/0

Raditz
T3 H0
[Sayain Warrior]
This warrior can only be teamed with warriors who have the "Sayain" characteristic.
4/4 1/3

Kid Gohan
T0 H0
[Enraged]
When this warrior is injured you may search the top 5 cards of your deck for a technique this warrior can use and add it to your hand.
1/0 3/0

Kid Goku (DB)
T0 H0
[Outstanding Abilities]
While this warrior is in your hand you may add +1 H cost and +1 T cost to it, if you do when you play this warrior you may place a coin on it representing +1/0.
2/0 3/0

Last edited by Wolf : 03-27-2008 at 09:50 PM.
Reply With Quote
  #2  
Old 03-26-2008, 10:27 PM
soviet prince soviet prince is offline
Senior Member
 
Join Date: Mar 2008
Posts: 4,761
Default

cool Buu is now a ninja
Reply With Quote
  #3  
Old 03-26-2008, 10:27 PM
Wolf Wolf is offline
Senior Member
 
Join Date: Mar 2008
Posts: 378
Default

Quote:
Originally Posted by soviet prince View Post
cool Buu is now a ninja
I didn't put ninja lol
Reply With Quote
  #4  
Old 03-26-2008, 10:36 PM
soviet prince soviet prince is offline
Senior Member
 
Join Date: Mar 2008
Posts: 4,761
Default

Quote:
Originally Posted by Wolf View Post
lol Im bored, but I put thought into these...


Majin Buu
T5 H2 ??? on element thing I need an idea
[Regeneration]
Valid: When this Warrioir is discarded while it is in injured status, you may flip a coin, if its heads place it back into its team in injured status instead of being discarded.
Valid: While this warrior is in injured status during the end of your turn, you may flip 2 coins, if they are both heads heal this ninja.
6/3 5/1

Not broken IMO seeing as how Freiza's effect >>> this pretty much, he is just hard to kill..

Evil Buu
T5 H0 ????(whatever Buu's is)
[Menacing Personality]
during your mission phase you may put both this card and a Majin Buu into your chakra area in order to play a "Super Buu" from your hand or deck.

I will put more after dinner, rate and tell me which elements to use
yeah you did
Reply With Quote
  #5  
Old 03-26-2008, 10:58 PM
SS2 Gohan SS2 Gohan is offline
Senior Member
 
Join Date: Mar 2008
Posts: 175
Default

All powerful DBZ characters r Ninjas! U cant be powerful if u r not a Ninja. Its the Ninja in The Z charaters that make them the way they r.
Reply With Quote
  #6  
Old 03-26-2008, 11:10 PM
OtakuDan OtakuDan is offline
Member
 
Join Date: Mar 2008
Posts: 38
Default

SS3 Gotenks
T 6, HC 2
Element: Super
Char.: Saiyan/Human, Child, Requirement: Fusion Dance

7/3 5/2

[Auto] Valid: Put 3 coins on this warrior, at the beginning of your turn remove a coin. Once all the coins are removed discard this warrior.

[Auto]: This warrior cannot be damaged or effected by warriors with a Turn count of 3 or lower.

[Kamikaze Ghost Attack]

[Mission]Look at the top 3 cards of your deck, if there are any warriors you may put them on this warrior's team as the new head warrior with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and then give 1 damage to an opponent's ninja of choice. This effect can only be used once.

Last edited by OtakuDan : 03-26-2008 at 11:18 PM.
Reply With Quote
  #7  
Old 03-26-2008, 11:21 PM
SS2 Gohan SS2 Gohan is offline
Senior Member
 
Join Date: Mar 2008
Posts: 175
Default

Quote:
Originally Posted by Wolf View Post
lol Im bored, but I put thought into these...


Majin Buu
T5 H2 ??? on element thing I need an idea
[Regeneration]
Valid: When this Warrioir is discarded while it is in injured status, you may flip a coin, if its heads place it back into its team in injured status instead of being discarded.
Valid: While this warrior is in injured status during the end of your turn, you may flip 2 coins, if they are both heads heal this ninja.
6/3 5/1
I dont think that Buu would see much play with 2H but who knows.
Quote:
Originally Posted by OtakuDan View Post
SS3 Gotenks
T 6, HC 2
Element: Super
Char.: Saiyan/Human, Child, Requirement: Fusion Dance

7/3 5/2

[Auto] Valid: Put 3 coins on this warrior, at the beginning of your turn remove a coin. Once all the coins are removed discard this warrior.

[Auto]: This warrior cannot be damaged or effected by warriors with a Turn count of 3 or lower.
I think that card is weeker then it should be. Hows the Fusion work is it like Platooning?
Reply With Quote
  #8  
Old 03-26-2008, 11:28 PM
Wolf Wolf is offline
Senior Member
 
Join Date: Mar 2008
Posts: 378
Default

Quote:
Originally Posted by OtakuDan View Post
SS3 Gotenks
T 6, HC 2
Element: Super
Char.: Saiyan/Human, Child, Requirement: Fusion Dance

7/3 5/2

[Auto] Valid: Put 3 coins on this warrior, at the beginning of your turn remove a coin. Once all the coins are removed discard this warrior.

[Auto]: This warrior cannot be damaged or effected by warriors with a Turn count of 3 or lower.

[Kamikaze Ghost Attack]

[Mission]Look at the top 3 cards of your deck, if there are any warriors you may put them on this warrior's team as the new head warrior with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and then give 1 damage to an opponent's ninja of choice. This effect can only be used once.
too weak, besides, that should be a technique
Reply With Quote
  #9  
Old 03-26-2008, 11:41 PM
OtakuDan OtakuDan is offline
Member
 
Join Date: Mar 2008
Posts: 38
Default

Quote:
Originally Posted by Wolf View Post
too weak, besides, that should be a technique
Mission Card

Kamikaze Ghost Attack
Element: Super
T5 H1
Requirement: SS3 Gotenks

Look at the top 3 cards of your deck, if there are any warrior(s) you may put them on the same team as SS3 Gotenks as the new head warrior(s) with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and an opponent's ninja of choice. 2 per deck.

how's this, lol
Reply With Quote
  #10  
Old 03-26-2008, 11:47 PM
CaMeRoN CaMeRoN is offline
Senior Member
 
Join Date: Mar 2008
Posts: 2,003
Default

Quote:
Originally Posted by OtakuDan View Post
Mission Card

Kamikaze Ghost Attack
Element: Super
T5 H1
Requirement: SS3 Gotenks

Look at the top 3 cards of your deck, if there are any warrior(s) you may put them on the same team as SS3 Gotenks as the new head warrior(s) with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and an opponent's ninja of choice. 2 per deck.

how's this, lol
That's broke
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 10:58 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.