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#1
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So I was chatting with EvilJim over the weekend and we got to thinking about Fusion cards. After a little speculation, we determined that they would likely be similar to Platoons in Naruto with the only difference being you would have to have both characters on the field instead of just one.
An example being I have a Goku on the field and a Vegeta and Gogeta in my hand. By Naruto' rules as far as platoons go I should be able to "charge" Goku and play Gogeta, but by Dragonball logic it wouldn't make much sense. So first you would play the Vegeta from your hand, then you could theoretically "charge" them both to play Gogeta. As far as Vegitto goes we didn't really bother to think of, but it would obviously require some use of the Potara Earrings. |
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#2
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that will be interesting how it works but it would be alright if it's the same concept as platooning because, like in naurto, the platoon would technically have to have both ninjas. but, since it's a game, you don't. lol |
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#3
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Well as I see it, in Naruto a ninja can show up out of the blue and help out, while in Dragonball, the Fusion Dance takes preparation and both members already on the scene.
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#4
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For fusions like Gogeta or Vegeto, I have a feeling that Bandai is either going to make them run off the platooning effect they had going for Naruto... or, the fusion based characters are going to require special conditions to be meet via the means of a 'mission' or a 'technique' (since we don't know what cards are going to technically be called in this game) card that will allow the character to enter play, so long as the requirements are met (ie: Vegeta and Goku being on the field at the same time and of the same entrance cost)
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#5
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That'll be interesting, i think it'd be a little hard to have two specific people of the exact same entrance cost out and get the card you need, unless you can get a fusion out of your deck or simply get it from somewhere else. in the end even if you do unless the fusions have godly effects you've lost 2 characters for one. so like in naruto they wouldn't see much play till good ones come out.
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#6
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Think of it this way... In Naruto, every ninja card is considered a character. Recruiting a character, and introducing them to the game is signified by playing them from your hand. In the case of platoons, (lets say, Rock Lee and Might Guy) the platoon card counts as playing the ninja you don't already have in play. So, if you have Rock Lee out and Rock Lee and Might Guy platoon in your hand, playing that card represents Might Guy joining the fight, and teaming with Rock Lee. How does this relate to Dragon Ball? Well, in the same sense, a fusion could represent the character you don't have in play joining the fight and fusing. So if you have Goku in play and Gogeta in your hand, playing that Gogeta represents Vegeta joining the fight, then fusing with Goku. In any case, like I said, either way would make sense. I just wanted to il****rate how having only one character in play to perform a fusion, in my mind, would still make sense. |
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#7
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I agree with DN, but in addition, they should make fusions have amazing effects/&/or great effects, but also for Gogeta, Gotenks, and the other Potaraless fusions, I think they should have 3 coins that are removed at the end of the turn, then when they are all gone the Fusion seperates, making it just like DBZ
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#8
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I wouldn't have a problem with fusions being their own unique cards. Similar to the idea of having SS Goku and Goku on the field at the same time. You could have Gogeta and Vegeta on the field at the same time. However, this definately throws uniqueness out the window.
Keeping with the idea that the mechanics of this game will be compatible with the Naruto CCG. Platoons representing fusions is definately the most likely idea. If we look at what a platoon actually is then we will notice that it is essentially the characteristics of two characters melded into one card. Fusion takes two characters and melds them into one person. Both characters now take their characteristics to create the new person. That is virtually the same as a platoon. As for the ideas related to how credible this is to the anime. My take on this is that we must make some exceptions as this is a card game based on the anime. It's impossible to keep every mechanic similar to the anime. I can't see a method, other than what has already been mentioned, in regards to the platoon mechanics keeping with the anime. |
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#9
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My question is will they even include fusions in the first set? or do you think they'll wait to see how the game does before attempting something for it?
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#10
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If Bandai chooses to use the platoon system, then we will need to have a couple sets out before platoons / fusions will be introduced. The reason I say that, lies within the fact that you require a couple versions of a character in order to create a playable platoon.
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