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  #1  
Old 03-21-2008, 02:16 PM
CaMeRoN CaMeRoN is offline
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Default Chaining (Speculation)

Let's assume that DragonBall CCG uses the same game mechanics as the Jutsu's in the Naruto CCG. I see huge problems with chaining in respects to keeping the game similar to the anime. In the anime, there is no negation of KI attacks. You can either deflect or meet it with another Kii attack. If we go with the same chaining rules are Naruto, then we will support the idea that you can stop a Ki attack by negating or hitting the person with your Ki attack. I'm not cool with that idea.

On the other hand, if Bandai mods the Jutsus in the Naruto CCG a bit to fit the anime style of DragonBall CCG then I will be pleased. Bandai could modify them to add Deflecting Cards for Kii attacks and Blocking Cards for Physical Attacks.
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  #2  
Old 03-21-2008, 02:22 PM
soviet prince soviet prince is online now
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I am hoping that it does not use mech. like jutsu,
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  #3  
Old 03-21-2008, 03:05 PM
Shinfitz Shinfitz is offline
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Quote:
Originally Posted by CaMeRoN View Post
Let's assume that DragonBall CCG uses the same game mechanics as the Jutsu's in the Naruto CCG. I see huge problems with chaining in respects to keeping the game similar to the anime. In the anime, there is no negation of KI attacks. You can either deflect or meet it with another Kii attack. If we go with the same chaining rules are Naruto, then we will support the idea that you can stop a Ki attack by negating or hitting the person with your Ki attack. I'm not cool with that idea.

On the other hand, if Bandai mods the Jutsus in the Naruto CCG a bit to fit the anime style of DragonBall CCG then I will be pleased. Bandai could modify them to add Deflecting Cards for Kii attacks and Blocking Cards for Physical Attacks.
What's the big deal if techniques or 'attacks' can be negated?

Think of it this way...

The cards that negate techniques can be signified by dodging of deflecting the attack.

It's just like in Naruto. The Sharingan can't negate a ninja's justu, but it can read the opponent's movements, which gives the user knowledge of their attack, and can set up a defense respectively.

Last edited by Shinfitz : 03-21-2008 at 03:07 PM.
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  #4  
Old 03-21-2008, 03:05 PM
Goldenwill Goldenwill is offline
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Yeah.. I really hope that this game has its own unique combat step, that is what will take this game to the next level.
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  #5  
Old 03-21-2008, 03:06 PM
soviet prince soviet prince is online now
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Yeah.. I really hope that this game has its own unique combat step, that is what will take this game to the next level.
I double that there needs to be some diffrences.
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  #6  
Old 03-21-2008, 03:10 PM
Shinfitz Shinfitz is offline
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Originally Posted by soviet prince View Post
I double that there needs to be some diffrences.
All of that is easier said than done.

What would some of you guys do differently for example?
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  #7  
Old 03-21-2008, 03:18 PM
soviet prince soviet prince is online now
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Originally Posted by Shinfitz View Post
All of that is easier said than done.

What would some of you guys do differently for example?
making tech. not requir specific cards like jutsu does.
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  #8  
Old 03-21-2008, 03:30 PM
CaMeRoN CaMeRoN is offline
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Quote:
Originally Posted by Shinfitz View Post
All of that is easier said than done.

What would some of you guys do differently for example?
I gave an example in my first post where they could have deflection and blocking cards to stop Ki and physical attacks.

In response to your earlier post;

I believe we need another system other than the Jutsu system used in Naruto due to the unique fighting done in DragonBall. It focus' on highly developed martial arts. This forces us into the idea that there will be a lot of hand-to-hand combat. In the Naruto, jutsu are the special type of fighting developed in that world, allowing jutsu's to be a fundamental part of the card game. Based on those two ideas, I believe I have established that both fighting styles are different and therefor need a different system to compensate for that.
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  #9  
Old 03-21-2008, 03:31 PM
soviet prince soviet prince is online now
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Quote:
Originally Posted by CaMeRoN View Post
I gave an example in my first post where they could have deflection and blocking cards to stop Ki and physical attacks.

In response to your earlier post;

I believe we need another system other than the Jutsu system used in Naruto due to the unique fighting done in DragonBall. It focus' on highly developed martial arts. This forces us into the idea that there will be a lot of hand-to-hand combat. In the Naruto, jutsu are the special type of fighting developed in that world, allowing jutsu's to be a fundamental part of the card game. Based on those two ideas, I believe I have established that both fighting styles are different and therefor need a different system to compensate for that.
completly agree with this.
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  #10  
Old 03-21-2008, 03:57 PM
Shinfitz Shinfitz is offline
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Quote:
Originally Posted by CaMeRoN View Post
I gave an example in my first post where they could have deflection and blocking cards to stop Ki and physical attacks.

In response to your earlier post;

I believe we need another system other than the Jutsu system used in Naruto due to the unique fighting done in DragonBall. It focus' on highly developed martial arts. This forces us into the idea that there will be a lot of hand-to-hand combat. In the Naruto, jutsu are the special type of fighting developed in that world, allowing jutsu's to be a fundamental part of the card game. Based on those two ideas, I believe I have established that both fighting styles are different and therefor need a different system to compensate for that.
Well, honestly, I don't see how the fundamentals of the fighting in both series are really all that different.

In Naruto, they use hand to hand fighting (and have justu to represent that) as well as special energy-like techniques (also having justu to represent them).

How is that any different than Dragon Ball? I'm sure they'll have technique cards to represent hand to hand attacks as well as technique cards for ki attacks.

Both universes use martial arts to do combat. I don't see why you would say the fighting styles are different.

Dragon Ball is a more over the top series, power-wise. And Naruto focuses on more instant kill, assassination type techniques. But none of these facts would make Dragon Ball having the same battle system as Naruto unrealistic.
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