|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
Bandai has stated that the games will be similiar.
Lets assume that they'll keep the Battle Rewards and Turn Drops. Battle Rewards obviously become Dragonball instead of 10 you need 7. Simple. You have turn drops, but lets look at this a little more in depth.. Early drops.. Dragonball Characters, especially Goku and Krillin. Kids like Kid Trunks, Goten, Pan, etc. Kais with ongoing effects Dende Minions. Mid drops.. Teens like SSJ2 Gohan, Future Trunks, Videl Dragonball characters that are teens, Yamcha, Bulma Minions, once again, but ones with bigger roles like Jeice, Guldo, Burter, Vinegar, Spice, Turles. Lesser Z Warriors like Krillin, Tien, etc. Kame Late drops.. This is obvious, the big boys. Goku, Vegeta, Piccolo. Also though villians. Frieza, Cell, Recoome, Cpt. Ginyu, Buu Really late drops.. Oozarus, very similiar to summons in Naruto SSJ4s This game and Naruto are so similiar its incredible, now lets go onto Jutsus/Techniques Techniques would be very similiar to Jutsus, heres an example Masenko Ha Saiyan|Saiyan Requirements: Kid Gohan Effect: Select two opponents battling the user. Those opponents receive 1 damage. Now, Missions can go a few ways. 1) They can stay similiar to missions, have different events from the show. 2) Kais and teachers could be missions and cause different things to happen over the course of the battling, all while giving you Ki 3) Some unique thing Bandai thinks of. Obviously 1 would be most likely. Chakra would become Ki. Discard would become Other World or HFIL. Last edited by missingo : 03-19-2008 at 02:42 PM. |
|
#2
|
|||
|
|||
|
The problem with the Dragonball thing is that there are Dragonball cards, and Wish events that only work when you have all 7 Dragonballs.
Thus, the game couldn't end from that manner. |
|
#3
|
|||
|
|||
|
I hope it's not structured that way. I'm goign to play regardless but I really hope it isn't structured that way.
|
|
#4
|
|||
|
|||
|
Yeah, when i first heard of this game i was hoping it would be character based like the DBZ games of the past. But hearing it is similar to naruto also peaks my interest. I cannot wait for more INFO!!!
BILL |
|
#5
|
|||
|
|||
|
Quote:
Quote:
Yes we need more INFO!!! |
|
#6
|
|||
|
|||
|
From what I'm reading about the European version of the game. You search out a dragonball from your deck at the end of every turn. I assume that means that after seven turns you will have all the dragonballs where you will be able to make a wish.
|
|
#7
|
|||
|
|||
|
Can you give me more info on wishes and how the game is ended?
|
|
#8
|
|||
|
|||
|
It's probably better just to let BoA release the rulebook since speculating is probably just going to get confusing.
|
|
#9
|
|||
|
|||
|
hopefully there will be "shuffle target dragonball back into it's owner's deck" effects. Otherwise,whichever "wish" card is best will be un-needly expensive
|
|
#10
|
|||
|
|||
|
Please wait for the rulebook to be released before speculating on how the game mechanics will work. Thank you.
Mr Flare |
![]() |
| Thread Tools | |
| Display Modes | |
|
|