View Full Version : Card Ideas assuming its close enough to Naruto
lol Im bored, but I put thought into these...
Majin Buu
T5 H2 ??? on element thing I need an idea
[Regeneration]
Valid: When this Warrioir is discarded while it is in injured status, you may flip a coin, if its heads place it back into its team in injured status instead of being discarded.
Valid: While this warrior is in injured status during the end of your turn, you may flip 2 coins, if they are both heads heal this ninja.
6/3 5/1
Not broken IMO seeing as how Freiza's effect >>> this pretty much, he is just hard to kill..
Evil Buu
T5 H0 ????(whatever Buu's is)
[Menacing Personality]
during your mission phase you may put both this card and a Majin Buu into your chakra area in order to play a "Super Buu" from your hand or deck.
Super Buu
T8 H2
[Absorbtion]
When this warrioir wins a victory you may select the head warrior of the team you defeated and place it in your (what they would call village) and put a "absorbed" token on it, while a warrioir with a "absorbed token" is in your (what would be called village) this warrior gets +X/X X=the hand cost of that warrior, in addition this warrior gets the warriors effect text as well as its own. You can only have one absorbed warrir at a time but at any time return the absorbed warrior in place of another when winning a victory.
Nappa
T3 H0
[Sayain Pride]
When this warrioir is in the same team as another sayain it gets +1/0.
5/0 2/0
Raditz
T3 H0
[Sayain Warrior]
This warrior can only be teamed with warriors who have the "Sayain" characteristic.
4/4 1/3
Kid Gohan
T0 H0
[Enraged]
When this warrior is injured you may search the top 5 cards of your deck for a technique this warrior can use and add it to your hand.
1/0 3/0
Kid Goku (DB)
T0 H0
[Outstanding Abilities]
While this warrior is in your hand you may add +1 H cost and +1 T cost to it, if you do when you play this warrior you may place a coin on it representing +1/0.
2/0 3/0
soviet prince
03-26-2008, 10:27 PM
cool Buu is now a ninja :D
cool Buu is now a ninja :D
I didn't put ninja lol
soviet prince
03-26-2008, 10:36 PM
lol Im bored, but I put thought into these...
Majin Buu
T5 H2 ??? on element thing I need an idea
[Regeneration]
Valid: When this Warrioir is discarded while it is in injured status, you may flip a coin, if its heads place it back into its team in injured status instead of being discarded.
Valid: While this warrior is in injured status during the end of your turn, you may flip 2 coins, if they are both heads heal this ninja.
6/3 5/1
Not broken IMO seeing as how Freiza's effect >>> this pretty much, he is just hard to kill..
Evil Buu
T5 H0 ????(whatever Buu's is)
[Menacing Personality]
during your mission phase you may put both this card and a Majin Buu into your chakra area in order to play a "Super Buu" from your hand or deck.
I will put more after dinner, rate and tell me which elements to use
yeah you did:D
SS2 Gohan
03-26-2008, 10:58 PM
All powerful DBZ characters r Ninjas! U cant be powerful if u r not a Ninja. Its the Ninja in The Z charaters that make them the way they r.;):p:D
OtakuDan
03-26-2008, 11:10 PM
SS3 Gotenks
T 6, HC 2
Element: Super
Char.: Saiyan/Human, Child, Requirement: Fusion Dance
7/3 5/2
[Auto] Valid: Put 3 coins on this warrior, at the beginning of your turn remove a coin. Once all the coins are removed discard this warrior.
[Auto]: This warrior cannot be damaged or effected by warriors with a Turn count of 3 or lower.
[Kamikaze Ghost Attack]
[Mission]Look at the top 3 cards of your deck, if there are any warriors you may put them on this warrior's team as the new head warrior with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and then give 1 damage to an opponent's ninja of choice. This effect can only be used once.
SS2 Gohan
03-26-2008, 11:21 PM
lol Im bored, but I put thought into these...
Majin Buu
T5 H2 ??? on element thing I need an idea
[Regeneration]
Valid: When this Warrioir is discarded while it is in injured status, you may flip a coin, if its heads place it back into its team in injured status instead of being discarded.
Valid: While this warrior is in injured status during the end of your turn, you may flip 2 coins, if they are both heads heal this ninja.
6/3 5/1
I dont think that Buu would see much play with 2H but who knows.
SS3 Gotenks
T 6, HC 2
Element: Super
Char.: Saiyan/Human, Child, Requirement: Fusion Dance
7/3 5/2
[Auto] Valid: Put 3 coins on this warrior, at the beginning of your turn remove a coin. Once all the coins are removed discard this warrior.
[Auto]: This warrior cannot be damaged or effected by warriors with a Turn count of 3 or lower.
I think that card is weeker then it should be. Hows the Fusion work is it like Platooning?
SS3 Gotenks
T 6, HC 2
Element: Super
Char.: Saiyan/Human, Child, Requirement: Fusion Dance
7/3 5/2
[Auto] Valid: Put 3 coins on this warrior, at the beginning of your turn remove a coin. Once all the coins are removed discard this warrior.
[Auto]: This warrior cannot be damaged or effected by warriors with a Turn count of 3 or lower.
[Kamikaze Ghost Attack]
[Mission]Look at the top 3 cards of your deck, if there are any warriors you may put them on this warrior's team as the new head warrior with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and then give 1 damage to an opponent's ninja of choice. This effect can only be used once.
too weak, besides, that should be a technique
OtakuDan
03-26-2008, 11:41 PM
too weak, besides, that should be a technique
Mission Card
Kamikaze Ghost Attack
Element: Super
T5 H1
Requirement: SS3 Gotenks
Look at the top 3 cards of your deck, if there are any warrior(s) you may put them on the same team as SS3 Gotenks as the new head warrior(s) with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and an opponent's ninja of choice. 2 per deck.
how's this, lol
CaMeRoN
03-26-2008, 11:47 PM
Mission Card
Kamikaze Ghost Attack
Element: Super
T5 H1
Requirement: SS3 Gotenks
Look at the top 3 cards of your deck, if there are any warrior(s) you may put them on the same team as SS3 Gotenks as the new head warrior(s) with a combat of 3/0 0/0(3 warrior/team does not apply). If they take any damage, discard them and an opponent's ninja of choice. 2 per deck.
how's this, lol
:p That's broke
soviet prince
03-27-2008, 01:49 PM
:p That's broke
your telling me, I see a gotanks rush right now with that card.
:p That's broke
no because for it to work he has to lose the battle, also it requires gotenks,
OtakuDan
03-27-2008, 06:47 PM
:p That's broke
yea I know, but it's fiction so...lol
Suhio
03-27-2008, 07:35 PM
I would love to see some cards like these. Then I could make a Giant Ape Deck ^_^
Vegeta [The Giant Ape]
Attribute: Saiyan
Charac: Male, Tail, ...
T6 H1
7/4 3/2
First Effect: This Warrior can only be put in play by sending another Warrior with the Name "Vegeta" and the Characteristic "Tail" from your field to your Ki Area. The Entrance and Hand Cost must be met.
Second Effect: Once per Turn, you may Change One of your Opponent's Warriors to Injured Status.
Oozaru [Giant Ape]
Attribute: Saiyan
Charac: Tail, ...
T5 H1
6/5 2/2
First Effect: This Warrior can only be put in play by sending another Warrior with the "Tail" Characteristic from your field to your Ki Area. The Entrance and Hand Cost must be met.
Second Effect: Discard One Warrior from each player's side of the Field every Turn.
Gohan
Attribute: Saiyan
Charac: Male, Child, Tail
T2 H0
1/1 3/0
Effect: When this Warrior is put in play, Search for One Warrior with "Oozaru" or "[Giant Ape]" in it's Name and add it to your hand.
OtakuDan
03-27-2008, 07:43 PM
suhio- nice, I really like Oozaru's second effect.
Suhio
03-27-2008, 07:53 PM
suhio- nice, I really like Oozaru's second effect.
Thanks, I really hope Bandai makes Giant Ape cards, it would make the game so much more interesting.
OtakuDan
03-27-2008, 08:08 PM
Thanks, I really hope Bandai makes Giant Ape cards, it would make the game so much more interesting.
Yea, and maybe a Full Moon mission card with Permanent (X) as anther other way to help get them out.
soviet prince
03-27-2008, 08:35 PM
There will be ape cards, i Imagine it will work like the 9 tails in naruto
SSJ4Gogeta
03-27-2008, 08:40 PM
here are some ideas.
Goku
T4 H0 Super
Characteristics: Saiyan | Mail | Tail
Valid: If a Warrior on your side of the field is discard this turn, you can put in play "Goku [Super Saiyan]" from you hand or deck (The turn cost and ahnd cost of "Goku [Super Saiyan]" must be met).
4/2 5/1
Goku [Super Saiyan]
T5 H1 Super
Characteristics: Saiyan | Male | Tail
[Super Saiyan!]
This Warrior can only be put in play by the effect of "Goku" or you can add +1 Turn cost and +1 Hand cost to this Warrior to deploy this Warrior.
Valid: If your opponent has a Warrior with "Frieza" in its name, then this Warrior gets +3/+0.
5/2 6/3
soviet prince
03-27-2008, 08:43 PM
boo for the frieza hate on your second card :D
SSJ4Gogeta
03-27-2008, 08:44 PM
yeah i know, but Goku is way better than frieza.
soviet prince
03-27-2008, 08:47 PM
here are some ideas.
Goku
T4 H0 Super
Characteristics: Saiyan | Mail | Tail
Valid: If a Warrior on your side of the field is discard this turn, you can put in play "Goku [Super Saiyan]" from you hand or deck (The turn cost and ahnd cost of "Goku [Super Saiyan]" must be met).
4/2 5/1
Goku [Super Saiyan]
T5 H1 Super
Characteristics: Saiyan | Male | Tail
[Super Saiyan!]
This Warrior can only be put in play by the effect of "Goku" or you can add +1 Turn cost and +1 Hand cost to this Warrior to deploy this Warrior.
Valid: If your opponent has a Warrior with "Frieza" in its name, then this Warrior gets +3/+0.
5/2 6/3
yeah i know, but Goku is way better than frieza.
you want to foight over that:p
frieza>>>>>>>Goku
SSJ4Gogeta
03-27-2008, 08:49 PM
hey, in my opinion Goku is better, that is why Frieza is dead, and Goku always gets wished back when he dies. And that is why Goku killed Frieza. Goku has also been awsome becuase his power level is over 9000!!!!!!!!!!
so is frieza lol, Goku's is stronger I give you that but frieza wins the cool factor.
lol sadly no IMO
Buu>>>>>>>>> any other villain
soviet prince
03-27-2008, 08:57 PM
hey, in my opinion Goku is better, that is why Frieza is dead, and Goku always gets wished back when he dies. And that is why Goku killed Frieza. Goku has also been awsome becuase his power level is over 9000!!!!!!!!!!
so is frieza lol, Goku's is stronger I give you that but frieza wins the cool factor.
OtakuDan
03-27-2008, 09:00 PM
And that is why Goku killed Frieza.
Sorry it's off topic, but technically Future Trunks killed off Frieza.
Back on topic:
Item?? Card
Element: Earth
Dragon Radar
Ki Cost: Earth|Earth
Search for one Item or Attack card in your deck and put it in your hand. Shuffle your deck afterwards.
Basic search card, just Dragonball themed.
edit: What will Bandai end up naming DB CCG's Jutsu equivalent cards?
soviet prince
03-27-2008, 09:10 PM
Sorry it's off topic, but technically Future Trunks killed off Frieza.
Back on topic:
Item?? Card
Element: Earth
Dragon Radar
Ki Cost: Earth|Earth
Search for one Item or Attack card in your deck and put it in your hand. Shuffle your deck afterwards.
Basic search card, just Dragonball themed.
edit: What will Bandai end up naming DB CCG's Jutsu equivalent cards?
Tech. is my geuss
SSJ4Gogeta
03-27-2008, 09:26 PM
lol sadly no IMO
Buu>>>>>>>>> any other villain
that is more like it, but i would have to say:
Super Janemba>>>>>>>>>>>>>>>>>>>>>>>>>>>Buu
soviet prince
03-27-2008, 09:33 PM
soviet prince>>>>>>x100000 then all characters :P
that is more like it, but i would have to say:
Super Janemba>>>>>>>>>>>>>>>>>>>>>>>>>>>Buu
No.................
I will post more card Ideas
soviet prince
03-27-2008, 09:41 PM
this is far from topic lol, heck what was the topic
soviet prince
03-27-2008, 09:47 PM
Ginyu Dance pose
requirement: make a creative dance pose
opponet is stunned for 2 turns, they cannot be brought out to attack this turn or the next :P
SSJ4Gogeta
03-27-2008, 10:00 PM
Janemba
T5 H1 Alien
Characteristics: ?????????
[Dimension Manipulator]
Valid: Once per turn, if this Warrior is sent out to battle, you can give 1 Damage to 1 Warrior not battling this Warrior, if you do, this Warrior can't be sent out to attack the next turn.
Valid: If this Warrior is Destroyed as a result of (whatever is equivalent to a Showdown). you can put Super Janemba in play from you Deck. (The Hand cost and Turn cost be met).
6/0 4/0
Super Janemba
T6 H1 Alien
Characteristics: ?????????
[True Evil]
If you play this Warrior from you Hand you must add +1 Turn Cost and +1 Hand Cost.
Valid: If this Warrior is in Injured Status and recieves Damage, you can flip 2 coins, if both of the flips are Heads, then negate the Damage done to this Warrior and give the same amount of Damage to the Head Warriori that battle against this Warrior.
7/0 6/0
Demon Sword
Alien | Alien
Requirements: Super Janemba
Target: (1) User ; (2) 1 Warrior battling agianst the User.
Effect: Give Target (1) +5/+0, or give Target (2) 2 Damages.
I know they are broken, but the reflect what Janemba does. If you can come up with a better one post it plz.
soviet prince
03-27-2008, 10:00 PM
really like Kid gohans effect.
yippie my 400th post lest breakdance :D
OtakuDan
03-27-2008, 10:13 PM
soviet prince- ginyu dance pose = hilarious!
how about this:
Technique card
Dabura Cookie
Element: Evil
Cost: |Evil|Any|
Give +5/+0 to your warrior until the end of the turn. Then, on your next turn your warrior gets -3/-0 due to indegestion.
soviet prince
03-27-2008, 10:18 PM
soviet prince- ginyu dance pose = hilarious!
how about this:
Technique card
Dabura Cookie
Element: Evil
Cost: |Evil|Any|
Give +5/+0 to your warrior until the end of the turn. Then, on your next turn your warrior gets -3/-0 due to indegestion.
thanks it just recieved an errata:D
Janemba
T5 H1 Alien
Characteristics: ?????????
[Dimension Manipulator]
Valid: Once per turn, if this Warrior is sent out to battle, you can give 1 Damage to 1 Warrior not battling this Warrior, if you do, this Warrior can't be sent out to attack the next turn.
Valid: If this Warrior is Destroyed as a result of (whatever is equivalent to a Showdown). you can put Super Janemba in play from you Deck. (The Hand cost and Turn cost be met).
6/0 4/0
Super Janemba
T6 H1 Alien
Characteristics: ?????????
[True Evil]
If you play this Warrior from you Hand you must add +1 Turn Cost and +1 Hand Cost.
Valid: If this Warrior is in Injured Status and recieves Damage, you can flip 2 coins, if both of the flips are Heads, then negate the Damage done to this Warrior and give the same amount of Damage to the Head Warriori that battle against this Warrior.
7/0 6/0
Demon Sword
Alien | Alien
Requirements: Super Janemba
Target: (1) User ; (2) 1 Warrior battling agianst the User.
Effect: Give Target (1) +5/+0, or give Target (2) 2 Damages.
I know they are broken, but the reflect what Janemba does. If you can come up with a better one post it plz.
Super Janenba's effect should be a bit different, how about it doesn't have to be injured, also make normal Janenba a turn 4...
SSJ4Gogeta
03-27-2008, 11:23 PM
Janemba
T4 H0 Alien
Characteristics: ?????????
[Dimension Manipulator]
Valid: Once per turn, if this Warrior is sent out to battle, you can give 1 Damage to 1 Warrior not battling this Warrior, if you do, this Warrior can't be sent out to attack the next turn.
Valid: If this Warrior is Destroyed as a result of (whatever is equivalent to a Showdown). you can put Super Janemba in play from you Deck. (The Hand cost and Turn cost be met).
5/0 4/0
Super Janemba
T6 H1 Alien
Characteristics: ?????????
[True Evil]
If you play this Warrior from you Hand you must add +1 Turn Cost and +1 Hand Cost.
Valid: If this Warrior recieves Damage, you can flip 2 coins, if both of the flips are Heads, then negate the Damage done to this Warrior and give the same amount of Damage to the Head Warriori that battle against this Warrior.
7/0 6/0
Demon Sword
Alien | Alien
Requirements: Super Janemba
Target: (1) User ; (2) 1 Warrior battling agianst the User.
Effect: Give Target (1) +5/+0, or give Target (2) 2 Damages.
here are the revisions wolf.
Suhio
03-29-2008, 05:01 PM
There will be ape cards, i Imagine it will work like the 9 tails in naruto
I would Cry if that were to happen :(
Giant Apes have to be playable!
Golden Oozaru [Giant Super Ape]
Attribute: Saiyan
Charac: Tail, ...
T6 H1
7/2 5/0
First Effect: This Warrior can only be put in play by sending One Warrior with "Super Saiyan" in its name and the "Tail" Characteristic from play to your Ki area. The Turn and Hand Cost must be met.
Second Effect: When this Warrior is put in play, Give 1 Damage to every in play Warrior.
DragonFist
03-30-2008, 07:55 PM
interesting ideas...cant wait to see how designers plan this
vBulletin® v3.6.8, Copyright ©2000-2009, Jelsoft Enterprises Ltd.