View Full Version : Stats Past 10 discussion
I do not think they should pass ten, although we know SSJ4 Goku is a thousand times stronger than the original goku, it obviously shouldn't have that much power.....
I think that cell should not have a stat past seven or 8 combat, as I want all turn 6s to be close rather than how it is in the anime... thus making SSJ2 a 7 with an good effect, SSJ3 with 8 and a amazing game breaking effect, and SSJ4 with an amazingly broken effect and 9 for stats..
does anyone agree it would feel stupid having Cell's stats be double freiza's, therefore, I think rather than having amazing stat boosts I would prefer a system where the higher up they get, the more game breaking the effect is...
Also, they should have a better technique pool
(lets say Kamehameha requires Goku, Gohan, Goten, Cell, and some other people.... its effect should be somewhere around give one damage to an enemy, with 2 or less toughness assuming toughness works the way Zero says it should...) In this case SSJ4 Goku's 10x Kamehameha should be exclusive to him and give 2 damage if they have 5 or less toughness, and 1 if they have more...
The meaning of that is they the higher form you are the better techniques you can use and the more "toughness" you should have, also this is somewhat true to the anime if we count their stat as their physical strenght stat...
agree, disagree?
SS2 Gohan
03-26-2008, 12:28 AM
Im a little confused r u saying a all most ever Warroir would have "toughness" like Toughness: 2 almost like how Mental Power is in naruto?:confused:
Help point me to the right direction if i'm wrong.
toushin1101
03-26-2008, 11:08 AM
I do not think they should pass ten, although we know SSJ4 Goku is a thousand times stronger than the original goku, it obviously shouldn't have that much power.....
I think that cell should not have a stat past seven or 8 combat, as I want all turn 6s to be close rather than how it is in the anime... thus making SSJ2 a 7 with an good effect, SSJ3 with 8 and a amazing game breaking effect, and SSJ4 with an amazingly broken effect and 9 for stats..
does anyone agree it would feel stupid having Cell's stats be double freiza's, therefore, I think rather than having amazing stat boosts I would prefer a system where the higher up they get, the more game breaking the effect is...
Also, they should have a better technique pool
(lets say Kamehameha requires Goku, Gohan, Goten, Cell, and some other people.... its effect should be somewhere around give one damage to an enemy, with 2 or less toughness assuming toughness works the way Zero says it should...) In this case SSJ4 Goku's 10x Kamehameha should be exclusive to him and give 2 damage if they have 5 or less toughness, and 1 if they have more...
The meaning of that is they the higher form you are the better techniques you can use and the more "toughness" you should have, also this is somewhat true to the anime if we count their stat as their physical strenght stat...
agree, disagree?
im gonna agree wit u on this cause i know for a fact that ss4 goku and ss4 vegeta would be really crazy in this game thats just like givng gamabunta a 12/12 stat,lmao
FFXITBest
03-26-2008, 02:22 PM
I very highly doubt that there will be a "Toughness" mechanism to the game. If you look at Piccolo's text it doesn't appear to be "Toughness 2" as in a 2nd level of toughness like some other card game. "Toughness 2" appears to be the name of the ability... Not the level of toughness. If that were the case you'd see all of the cards with "Toughness X" which isn't the case.
Also in reference to the main topic of the post... There won't be stats beyond 9/9. Because this game uses the Naruto template it will be similar to Naruto and possibly cross-compatible. They will keep the game very similar in gameplay mechanics as well. We can already see from the few character cards that they've teased us with that what I say is true.
As for the different levels and "Growth" from Naruto... That's anyone's guess at this point especially since the Frieza card we've seen is his Final Form. This may very well work like the Gaara/Gaara(Possessed)/Shukaku from Naruto where they'll add in "Name: Frieza" which will let you only have 1 of each form out on the field at a given time.
Im a little confused r u saying a all most ever Warroir would have "toughness" like Toughness: 2 almost like how Mental Power is in naruto?:confused:
Help point me to the right direction if i'm wrong.
I think at higher levels, If toughness does end up being what zero thinks it should be, then they should have it for most SSJ
I don't think that was the name of the effect because
1. Nameks heal thats their thing
2. Cell didn't have an effect name
soviet prince
03-26-2008, 07:50 PM
I am hopeful that toughness is a keyword effect not an effect name but who can tell unless they realease the rule book
I am hopeful that toughness is a keyword effect not an effect name but who can tell unless they realease the rule book
yeah thats true...........
OtakuDan
03-26-2008, 08:06 PM
I don't think combat stats will go past ten. Naruto is moving onto it's 9th set and has yet to break that barrier, yet there are plenty power ninjas in the game. Heck, even the most arguably powerful being in the Naruto universe; the Nine-tailed Fox, couldn't break the 10 barrier and is at 9/9 9/9...
soviet prince
03-26-2008, 08:11 PM
I don't think combat stats will go past ten. Naruto is moving onto it's 9th set and has yet to break that barrier, yet there are plenty power ninjas in the game. Heck, even the most arguably powerful being in the Naruto universe; the Nine-tailed Fox, couldn't break the 10 barrier and is at 9/9 9/9...
yeah I doubt it will ever go past 10 or 9 in that matter.
OtakuDan
03-26-2008, 08:18 PM
yeah I doubt it will ever go past 10 or 9 in that matter.
As long as effect text can keep things balanced, I doubt it'll break the 10 barrie too.
This is supposed to be about should it pass ten or use my logic
soviet prince
03-26-2008, 10:15 PM
:DThis is supposed to be about should it pass ten or use my logic
what do you mean we are on topic lol
:D
what do you mean we are on topic lol
lol people diverted to probabiltiy
soviet prince
03-26-2008, 10:34 PM
lol people diverted to probabiltiy
oh I get yea.
OtakuDan
03-26-2008, 10:43 PM
The warriors don't nedd to pass 10 in power to show their power. They could have lower turn count with hand costs like the SJ Cell preview T 3, HC 1(never seen in Naruto) or they could potentally have the same stats and costs(or more of a cost) as a t 5 or t 6 in Naruto, but have an effect that doesn't allow warriors below a certain turn to effect them.
One hypothetical example being:
A team of one turn 6 warrior with a 6/4 combat and an effect that negates t3 and below warriors' combat faces and team of one turn 5 warrior at 5/3 and two turn 3 warriors with combats of 4/3 and 5/1.
Normally the team of 3 warriors total combat would be 9, but facing the turn 6 warrior with that effect drops the team's total combat down to 5. Thus, showing the power of the turn 6 without actually being over kill.
I also don't think there should be too many warriors in the game that are over 7 combat and those that have 7 or more combat have effects or costs that limit their playablity, lest the game becomes whoever has the strongest/prob. rarest warriors wins the game type of game.
CaMeRoN
03-26-2008, 11:31 PM
The warriors don't nedd to pass 10 in power to show their power. They could have lower turn count with hand costs like the SJ Cell preview T 3, HC 1(never seen in Naruto) or they could potentally have the same stats and costs(or more of a cost) as a t 5 or t 6 in Naruto, but have an effect that doesn't allow warriors below a certain turn to effect them.
One hypothetical example being:
A team of one turn 6 warrior with a 6/4 combat and an effect that negates t3 and below warriors' combat faces and team of one turn 5 warrior at 5/3 and two turn 3 warriors with combats of 4/3 and 5/1.
Normally the team of 3 warriors total combat would be 9, but facing the turn 6 warrior with that effect drops the team's total combat down to 5. Thus, showing the power of the turn 6 without actually being over kill.
I also don't think there should be too many warriors in the game that are over 7 combat and those that have 7 or more combat have effects or costs that limit their playablity, lest the game becomes whoever has the strongest/prob. rarest warriors wins the game type of game.
You mentioned some very good points OtakuDan. They can definately do characters in the way you mentioned above. I believe that this would be the best way to do it as it would add a lot of different dimension that the Naruto CCG doesn't have. Kudos, OtakuDan.
soviet prince
03-27-2008, 11:14 AM
I am not sure if it will work or not becuse it will make low turns almost useless in late game becuse everyone will use those characters in there deck. Then again without playtesting it's hard to tell what effects it will have.
CaMeRoN
03-27-2008, 12:47 PM
I am not sure if it will work or not becuse it will make low turns almost useless in late game becuse everyone will use those characters in there deck. Then again without playtesting it's hard to tell what effects it will have.
Actually, OtakuDan mentioned that you could have powerful characters as low drops. If the powerful characters are low drops then how would that make low drops useless in the late-game? If we look at the Cell card that has been previewed. That card should definately be stronger than turn three by strength in the anime series. However, he is being released as a turn 3 with a hand cost 1 to make-up for his power. The hand cost one allows Bandai to make up for the power gap, telling us that although he is strong your going to have to give up a card in order to play him.
soviet prince
03-27-2008, 02:18 PM
Actually, OtakuDan mentioned that you could have powerful characters as low drops. If the powerful characters are low drops then how would that make low drops useless in the late-game? If we look at the Cell card that has been previewed. That card should definately be stronger than turn three by strength in the anime series. However, he is being released as a turn 3 with a hand cost 1 to make-up for his power. The hand cost one allows Bandai to make up for the power gap, telling us that although he is strong your going to have to give up a card in order to play him.
I see, I wonder if the card discarded has to be the same element just like Naruto.
A Player Named SlickBack
03-27-2008, 05:28 PM
I see, I wonder if the card discarded has to be the same element just like Naruto.
I don't see any elements on the cards. Do you mean that they would have to be hero or villian? I would assume so.
CaMeRoN
03-27-2008, 06:22 PM
I don't see any elements on the cards. Do you mean that they would have to be hero or villian? I would assume so.
Yeah, that is definately what he meant. Your right, it's definately a good idea to assume that's how it will work.
You mentioned some very good points OtakuDan. They can definately do characters in the way you mentioned above. I believe that this would be the best way to do it as it would add a lot of different dimension that the Naruto CCG doesn't have. Kudos, OtakuDan.
WTF!?!?
Thats what I said in the original post just reworded!
lol
OtakuDan
03-27-2008, 07:06 PM
CaMeRoN- thanks!
Wolf- no need to swear...beside it's not your post reworded. It's my post.
You said more powerful warriors need to have combat stats above 7 and increasingly better effects with an increasingly better move pool.
In my post I stated that powerful warriors(e.i. T6 and above) should have combat stats similiar to Naruto's powerful ninjas at T6 and above, not stats above that. Then I said what would balance the warriors out is an increased hand cost as in the SJ preview Cell and an effect that stopped warriors below a certain turn cost from effcting/damaging them.
I said nothing about move pools or increasingly better effect text for stronger warriors.
Chill out and I don't have to follow your logic to post in this thread, it is a discussion. I can use my own logic.
soviet prince
03-27-2008, 08:45 PM
I don't see any elements on the cards. Do you mean that they would have to be hero or villian? I would assume so.
no I mean like the elements that are present on the top right of the card.
CaMeRoN
03-28-2008, 08:20 AM
no I mean like the elements that are present on the top right of the card.
Those are the elements.
Your welcome, OtakuDan.
CaMeRoN- thanks!
Wolf- no need to swear...beside it's not your post reworded. It's my post.
You said more powerful warriors need to have combat stats above 7 and increasingly better effects with an increasingly better move pool.
In my post I stated that powerful warriors(e.i. T6 and above) should have combat stats similiar to Naruto's powerful ninjas at T6 and above, not stats above that. Then I said what would balance the warriors out is an increased hand cost as in the SJ preview Cell and an effect that stopped warriors below a certain turn cost from effcting/damaging them.
I said nothing about move pools or increasingly better effect text for stronger warriors.
Chill out and I don't have to follow your logic to post in this thread, it is a discussion. I can use my own logic.
No, I said what I said before you for one thing, next I didn't say T6s should have increasingly better stats, what I said was assuming that you have to have the previous form to play a card as early as T6 it should still gain a stat as it does in the anime...
your logic was basically mine reworded, as i said it will not have to get past 10, they should just get amazing effects, don't blame me for your lack of reading comprehension and do not try to start an arguement
soviet prince
03-28-2008, 05:30 PM
Those are the elements.
Your welcome, OtakuDan.
I know showing him where they were located.
CaMeRoN
03-29-2008, 12:27 AM
I know showing him where they were located.
Oh, I'm crazy. I read it wrong, sorry :(
soviet prince
03-29-2008, 10:48 AM
Oh, I'm crazy. I read it wrong, sorry :(
no problem happens to the best of us.
DragonFist
04-02-2008, 01:18 PM
interesting idea to keep it below 10
interesting idea to keep it below 10
I doubt it will pass ten either way
maybe all SSJ goku will have the effect of the one we have seen but more boost, like SSJ4 +7 lol
CaMeRoN
04-03-2008, 01:14 PM
I doubt it will pass ten either way
maybe all SSJ goku will have the effect of the one we have seen but more boost, like SSJ4 +7 lol
Yeah, definately. We won't see a stat past 10 but we instead we will see amazing effects combined with amazing keywords.
Yeah, definately. We won't see a stat past 10 but we instead we will see amazing effects combined with amazing keywords.
Yeah thats pretty much it, but I wonder what high level technique effects could be like..
toushin1101
04-03-2008, 01:39 PM
I do not think they should pass ten, although we know SSJ4 Goku is a thousand times stronger than the original goku, it obviously shouldn't have that much power.....
I think that cell should not have a stat past seven or 8 combat, as I want all turn 6s to be close rather than how it is in the anime... thus making SSJ2 a 7 with an good effect, SSJ3 with 8 and a amazing game breaking effect, and SSJ4 with an amazingly broken effect and 9 for stats..
does anyone agree it would feel stupid having Cell's stats be double freiza's, therefore, I think rather than having amazing stat boosts I would prefer a system where the higher up they get, the more game breaking the effect is...
Also, they should have a better technique pool
(lets say Kamehameha requires Goku, Gohan, Goten, Cell, and some other people.... its effect should be somewhere around give one damage to an enemy, with 2 or less toughness assuming toughness works the way Zero says it should...) In this case SSJ4 Goku's 10x Kamehameha should be exclusive to him and give 2 damage if they have 5 or less toughness, and 1 if they have more...
The meaning of that is they the higher form you are the better techniques you can use and the more "toughness" you should have, also this is somewhat true to the anime if we count their stat as their physical strenght stat...
agree, disagree?
im sure they wont the most that might be done is the stats could be 9/9 9/9 all around and have a semi-good effect with a kinda high cost for play
shikamaru_of_hebi
04-03-2008, 01:51 PM
haha imagine this goku with apw effect
him vs. cell?
remember when he tryed to instant transmition cell to the world of the kai and he blew up..
idk what this has to do with this post i just thought it would be an intresting concept
haha imagine this goku with apw effect
him vs. cell?
remember when he tryed to instant transmition cell to the world of the kai and he blew up..
idk what this has to do with this post i just thought it would be an intresting concept
lol that would be cool but the post errata effect
SSJ2 Gohan
04-03-2008, 03:11 PM
i think that they should have a stat past 10 but one character and only one character should have it
SSJ4 Gogeta
soviet prince
04-03-2008, 05:21 PM
it's hard to tell what there going with this game I am starting to wonder if this game is really that similar to naruto
CaMeRoN
04-04-2008, 08:41 AM
it's hard to tell what there going with this game I am starting to wonder if this game is really that similar to naruto
I dont' think the game itself will be similar. I believe the rules for this game will be quite different from the Naruto CCG. The difference is the cards in the DragonBall CCG are designed in such a way to allow interplay between the DragonBall CCG and the Naruto CCG. This means that although the games are played completely differently, Bandai is able to create a set of rules that will allow both games to play against eachother due to the card design similarities.
soviet prince
04-04-2008, 10:41 AM
thats what I am hoping.
vBulletin® v3.6.8, Copyright ©2000-2009, Jelsoft Enterprises Ltd.