View Full Version : A look at the set breakdown
Seiryu
07-15-2008, 07:12 AM
After scouring the forums here and at a couple other sites, I've found that there are only 13 cards that have not been revealed yet (4 Events, 3 Techniques, 5 Warriors & 1 Wish). That being true, lets take a look at the current set breakdown for the 100 cards that have been shown.
The first thing that jumps out at me is the fact that Super and Alien have a larger card pool to pull from when building decks. The number of cards in each type is equal excluding cards that are starter exclusives. As such, it goes like this:
Warriors: 9 each in Villain, Earth, and Unique. 11 each in Super and Alien.
Techniques: 7 each in Villain, Earth, and Unique. 8 each in Super and Alien.
Events: 4 each in Villain, Earth, and Unique. 5 each in Super and Alien.
OK, so those two have larger pools, but what about the breakdown of turn costs? Which type has the best curve and where do the low turn staples lie?
Turn 0: There are 10. 1 Alien, 3 Earth, 2 Super, 1 Unique & 3 Villain.
Turn 1: There are 8. 1 Alien, 1 Earth, 2 Super, 3 Unique & 1 Villain.
Turn 2: There are 5. 2 Alien, 1 Super, 1 Unique & 1 Villain.
Turn 3: There are 10. 1 Alien, 2 Earth, 3 Super, 2 Unique & 2 Villain.
Turn 4: There are 4. 2 Alien, 1 Super & 1 Unique.
Turn 5: There are 5. 1 Alien, 1 Super, 1 Unique & 2 Villain.
Turn 6: There is only 1. It's Super, Goku (Super Saiyan) to be precise.
Turn 7: Also only 1. It's Alien, Frieza (Final Form)
Currently Earth is the most lacking type, only having drops on 0, 1 & 3, but seeing as only 5 of the 9 Warriors in that type have been revealed hopefully the remaining 4 help to fill out the curve a bit. The only other Warrior that has not been revealed outside of Earth is a First Form Frieza, obviously an Alien.
If you want to be able to survive in late game it looks like everyone is going to be running Super or Alien, and given the difficulty it would be to get Frieza (Final Form) out, since he can only be played by Evolution or by using Upa's Wish, and looking at the fact that 5 of the 11 Alien Warriors are Frieza, it looks like Super may be the way to go, with Goku (Super Saiyan) surprisingly not being an Evolution of a normal Goku. I suppose it is possible that Unique or Villain decks may stand a chance if they build around Piccolo or Androids 17 & 18, respectively, but Super just seems to have some of the best Warriors currently, as well as some great Techniques and Events.
That's just a few things to keep in mind when you are thinking about deck ideas.
Now, here is the rarity breakdown for the collectors out there:
Common: 33
Uncommon: 26
Rare: 23
Super Rare: 6
Starter Deck Exclusive Uncommon: 6
Starter Deck Exclusive Super Rare: 6
Of the 13 cards not yet revealed, I'm pretty sure it is safe to assume Dende's Wish will be a Super Rare, but what about the other 12? Does anyone have any idea how many Super Rares there are supposed to be total? Also note the fact that all 6 Super Rares currently known from packs are Warriors, so of the 4 Events and 3 Techniques not known it is safe to assume that at least one of each will be a Super Rare, raising the total number in the set to 9, potentially.
The number of cards in a pack has been said to be 10, 6 Commons, 2 Uncommons, 1 Fare & 1 foil, with a 1:8 ratio of Super Rares replacing the foil. So in a factory sealed box you would receive 144 Commons, 48 Uncommons, 24 Rares, 3 Super Rares & 21 random foils that could be any rarity other than Super Rare.
That means that in a single box you would most likely get a full set of Commons and have a fairly good chance of getting a full set of Uncommons, but a full set of Rares is very unlikely and a full set of Super Rares is impossible. You would most likely have a full set of Rares after getting 2 boxes, but it would require a minimum of 3 boxes to get a full set of Super Rares, assuming that you get no duplicates and there are not more than 9 Super Rares total once the last 13 cards are shown.
I suppose as a collector 3 boxes to get a full set is not too bad, but if you want play sets of cards then that makes it to where you might not have everything you want even if you get a case (6 boxes), though in a case it is nearly guaranteed that you would have a complete set, then you could just trade duplicates you don't need to get cards needed for deck building.
That's enough speculation, for now...
soviet prince
07-15-2008, 09:45 AM
someone did there homework
JaniGreen
07-15-2008, 09:56 AM
Awesome, I preordered 2 boxes, so if I can get a set of rares out of those that would be great. Preferable doubles or trips of the good ones though. :D
soviet prince
07-15-2008, 10:01 AM
I preordered 4 and a set of starters, I am hoping I get a full playset of most of the cards.
Getalinks
07-15-2008, 10:09 AM
Wow, that's some definate thinking. I'm rather impressed. :)
Bibbidi-Bobbidi-Buu
07-15-2008, 10:26 AM
After scouring the forums here and at a couple other sites, I've found that there are only 13 cards that have not been revealed yet (4 Events, 3 Techniques, 5 Warriors & 1 Wish). That being true, lets take a look at the current set breakdown for the 100 cards that have been shown.
The first thing that jumps out at me is the fact that Super and Alien have a larger card pool to pull from when building decks. The number of cards in each type is equal excluding cards that are starter exclusives. As such, it goes like this:
Warriors: 9 each in Villain, Earth, and Unique. 11 each in Super and Alien.
Techniques: 7 each in Villain, Earth, and Unique. 8 each in Super and Alien.
Events: 4 each in Villain, Earth, and Unique. 5 each in Super and Alien.
OK, so those two have larger pools, but what about the breakdown of turn costs? Which type has the best curve and where do the low turn staples lie?
Turn 0: There are 10. 1 Alien, 3 Earth, 2 Super, 1 Unique & 3 Villain.
Turn 1: There are 8. 1 Alien, 1 Earth, 2 Super, 3 Unique & 1 Villain.
Turn 2: There are 5. 2 Alien, 1 Super, 1 Unique & 1 Villain.
Turn 3: There are 10. 1 Alien, 2 Earth, 3 Super, 2 Unique & 2 Villain.
Turn 4: There are 4. 2 Alien, 1 Super & 1 Unique.
Turn 5: There are 5. 1 Alien, 1 Super, 1 Unique & 2 Villain.
Turn 6: There is only 1. It's Super, Goku (Super Saiyan) to be precise.
Turn 7: Also only 1. It's Alien, Frieza (Final Form)
Currently Earth is the most lacking type, only having drops on 0, 1 & 3, but seeing as only 5 of the 9 Warriors in that type have been revealed hopefully the remaining 4 help to fill out the curve a bit. The only other Warrior that has not been revealed outside of Earth is a First Form Frieza, obviously an Alien.
If you want to be able to survive in late game it looks like everyone is going to be running Super or Alien, and given the difficulty it would be to get Frieza (Final Form) out, since he can only be played by Evolution or by using Upa's Wish, and looking at the fact that 5 of the 11 Alien Warriors are Frieza, it looks like Super may be the way to go, with Goku (Super Saiyan) surprisingly not being an Evolution of a normal Goku. I suppose it is possible that Unique or Villain decks may stand a chance if they build around Piccolo or Androids 17 & 18, respectively, but Super just seems to have some of the best Warriors currently, as well as some great Techniques and Events.
That's just a few things to keep in mind when you are thinking about deck ideas.
Now, here is the rarity breakdown for the collectors out there:
Common: 33
Uncommon: 26
Rare: 23
Super Rare: 6
Starter Deck Exclusive Uncommon: 6
Starter Deck Exclusive Super Rare: 6
Of the 13 cards not yet revealed, I'm pretty sure it is safe to assume Dende's Wish will be a Super Rare, but what about the other 12? Does anyone have any idea how many Super Rares there are supposed to be total? Also note the fact that all 6 Super Rares currently known from packs are Warriors, so of the 4 Events and 3 Techniques not known it is safe to assume that at least one of each will be a Super Rare, raising the total number in the set to 9, potentially.
The number of cards in a pack has been said to be 10, 6 Commons, 2 Uncommons, 1 Fare & 1 foil, with a 1:8 ratio of Super Rares replacing the foil. So in a factory sealed box you would receive 144 Commons, 48 Uncommons, 24 Rares, 3 Super Rares & 21 random foils that could be any rarity other than Super Rare.
That means that in a single box you would most likely get a full set of Commons and have a fairly good chance of getting a full set of Uncommons, but a full set of Rares is very unlikely and a full set of Super Rares is impossible. You would most likely have a full set of Rares after getting 2 boxes, but it would require a minimum of 3 boxes to get a full set of Super Rares, assuming that you get no duplicates and there are not more than 9 Super Rares total once the last 13 cards are shown.
I suppose as a collector 3 boxes to get a full set is not too bad, but if you want play sets of cards then that makes it to where you might not have everything you want even if you get a case (6 boxes), though in a case it is nearly guaranteed that you would have a complete set, then you could just trade duplicates you don't need to get cards needed for deck building.
That's enough speculation, for now...
Cell is a 4 drop, not a 3 drop.
DBZFan
07-15-2008, 10:49 AM
Awesome, I preordered 2 boxes, so if I can get a set of rares out of those that would be great. Preferable doubles or trips of the good ones though. :D
how much do boxes cost? is it cheaper than buying individual packs?
FFXITBest
07-15-2008, 10:54 AM
Most of the time, yes it is cheaper. You can generally get boxes for $60-$70 plus shipping and/or tax. Buying 24 packs would cost $96 plus shipping and/or tax.
JaniGreen
07-15-2008, 10:59 AM
how much do boxes cost? is it cheaper than buying individual packs?
I paid $70 each for my boxes. My store has a great preorder deal. :D
After scouring the forums here and at a couple other sites, I've found that there are only 13 cards that have not been revealed yet (4 Events, 3 Techniques, 5 Warriors & 1 Wish). That being true, lets take a look at the current set breakdown for the 100 cards that have been shown.
The first thing that jumps out at me is the fact that Super and Alien have a larger card pool to pull from when building decks. The number of cards in each type is equal excluding cards that are starter exclusives. As such, it goes like this:
Warriors: 9 each in Villain, Earth, and Unique. 11 each in Super and Alien.
Techniques: 7 each in Villain, Earth, and Unique. 8 each in Super and Alien.
Events: 4 each in Villain, Earth, and Unique. 5 each in Super and Alien.
OK, so those two have larger pools, but what about the breakdown of turn costs? Which type has the best curve and where do the low turn staples lie?
Turn 0: There are 10. 1 Alien, 3 Earth, 2 Super, 1 Unique & 3 Villain.
Turn 1: There are 8. 1 Alien, 1 Earth, 2 Super, 3 Unique & 1 Villain.
Turn 2: There are 5. 2 Alien, 1 Super, 1 Unique & 1 Villain.
Turn 3: There are 10. 1 Alien, 2 Earth, 3 Super, 2 Unique & 2 Villain.
Turn 4: There are 4. 2 Alien, 1 Super & 1 Unique.
Turn 5: There are 5. 1 Alien, 1 Super, 1 Unique & 2 Villain.
Turn 6: There is only 1. It's Super, Goku (Super Saiyan) to be precise.
Turn 7: Also only 1. It's Alien, Frieza (Final Form)
Currently Earth is the most lacking type, only having drops on 0, 1 & 3, but seeing as only 5 of the 9 Warriors in that type have been revealed hopefully the remaining 4 help to fill out the curve a bit. The only other Warrior that has not been revealed outside of Earth is a First Form Frieza, obviously an Alien.
If you want to be able to survive in late game it looks like everyone is going to be running Super or Alien, and given the difficulty it would be to get Frieza (Final Form) out, since he can only be played by Evolution or by using Upa's Wish, and looking at the fact that 5 of the 11 Alien Warriors are Frieza, it looks like Super may be the way to go, with Goku (Super Saiyan) surprisingly not being an Evolution of a normal Goku. I suppose it is possible that Unique or Villain decks may stand a chance if they build around Piccolo or Androids 17 & 18, respectively, but Super just seems to have some of the best Warriors currently, as well as some great Techniques and Events.
That's just a few things to keep in mind when you are thinking about deck ideas.
Now, here is the rarity breakdown for the collectors out there:
Common: 33
Uncommon: 26
Rare: 23
Super Rare: 6
Starter Deck Exclusive Uncommon: 6
Starter Deck Exclusive Super Rare: 6
Of the 13 cards not yet revealed, I'm pretty sure it is safe to assume Dende's Wish will be a Super Rare, but what about the other 12? Does anyone have any idea how many Super Rares there are supposed to be total? Also note the fact that all 6 Super Rares currently known from packs are Warriors, so of the 4 Events and 3 Techniques not known it is safe to assume that at least one of each will be a Super Rare, raising the total number in the set to 9, potentially.
The number of cards in a pack has been said to be 10, 6 Commons, 2 Uncommons, 1 Fare & 1 foil, with a 1:8 ratio of Super Rares replacing the foil. So in a factory sealed box you would receive 144 Commons, 48 Uncommons, 24 Rares, 3 Super Rares & 21 random foils that could be any rarity other than Super Rare.
That means that in a single box you would most likely get a full set of Commons and have a fairly good chance of getting a full set of Uncommons, but a full set of Rares is very unlikely and a full set of Super Rares is impossible. You would most likely have a full set of Rares after getting 2 boxes, but it would require a minimum of 3 boxes to get a full set of Super Rares, assuming that you get no duplicates and there are not more than 9 Super Rares total once the last 13 cards are shown.
I suppose as a collector 3 boxes to get a full set is not too bad, but if you want play sets of cards then that makes it to where you might not have everything you want even if you get a case (6 boxes), though in a case it is nearly guaranteed that you would have a complete set, then you could just trade duplicates you don't need to get cards needed for deck building.
That's enough speculation, for now...
Good breakdown. I'm buying 3 Starters (than get 1 free), than next week I'm buying 3 Frieza's for $35 and a few packs. Than since everybody at my store's going to play DBCCG but don't know what staples there are yet, I'll be able to pick off the good commons, uncommons, and rares I need with trades or a little cash, than see what supers I can get. =)
Team Covenant
07-15-2008, 11:50 AM
Buying boxes is much cheaper than packs.
Also, there are *certain* sites that will be selling singles, which is usually even more cost effective than buying boxes.
And you can find boxes for less than $70 fairly easily from good online retailers :)
Thank you for the breakdown. Alien has been seen as the strongest type for a while now, and I'll be interested to see if that's the case. I love Villain, but very much doubt that I'll be able to justify focusing on it.
cooler
07-15-2008, 12:01 PM
After scouring the forums here and at a couple other sites, I've found that there are only 13 cards that have not been revealed yet (4 Events, 3 Techniques, 5 Warriors & 1 Wish). That being true, lets take a look at the current set breakdown for the 100 cards that have been shown.
The first thing that jumps out at me is the fact that Super and Alien have a larger card pool to pull from when building decks. The number of cards in each type is equal excluding cards that are starter exclusives. As such, it goes like this:
Warriors: 9 each in Villain, Earth, and Unique. 11 each in Super and Alien.
Techniques: 7 each in Villain, Earth, and Unique. 8 each in Super and Alien.
Events: 4 each in Villain, Earth, and Unique. 5 each in Super and Alien.
OK, so those two have larger pools, but what about the breakdown of turn costs? Which type has the best curve and where do the low turn staples lie?
Turn 0: There are 10. 1 Alien, 3 Earth, 2 Super, 1 Unique & 3 Villain.
Turn 1: There are 8. 1 Alien, 1 Earth, 2 Super, 3 Unique & 1 Villain.
Turn 2: There are 5. 2 Alien, 1 Super, 1 Unique & 1 Villain.
Turn 3: There are 10. 1 Alien, 2 Earth, 3 Super, 2 Unique & 2 Villain.
Turn 4: There are 4. 2 Alien, 1 Super & 1 Unique.
Turn 5: There are 5. 1 Alien, 1 Super, 1 Unique & 2 Villain.
Turn 6: There is only 1. It's Super, Goku (Super Saiyan) to be precise.
Turn 7: Also only 1. It's Alien, Frieza (Final Form)
Currently Earth is the most lacking type, only having drops on 0, 1 & 3, but seeing as only 5 of the 9 Warriors in that type have been revealed hopefully the remaining 4 help to fill out the curve a bit. The only other Warrior that has not been revealed outside of Earth is a First Form Frieza, obviously an Alien.
If you want to be able to survive in late game it looks like everyone is going to be running Super or Alien, and given the difficulty it would be to get Frieza (Final Form) out, since he can only be played by Evolution or by using Upa's Wish, and looking at the fact that 5 of the 11 Alien Warriors are Frieza, it looks like Super may be the way to go, with Goku (Super Saiyan) surprisingly not being an Evolution of a normal Goku. I suppose it is possible that Unique or Villain decks may stand a chance if they build around Piccolo or Androids 17 & 18, respectively, but Super just seems to have some of the best Warriors currently, as well as some great Techniques and Events.
That's just a few things to keep in mind when you are thinking about deck ideas.
Now, here is the rarity breakdown for the collectors out there:
Common: 33
Uncommon: 26
Rare: 23
Super Rare: 6
Starter Deck Exclusive Uncommon: 6
Starter Deck Exclusive Super Rare: 6
Of the 13 cards not yet revealed, I'm pretty sure it is safe to assume Dende's Wish will be a Super Rare, but what about the other 12? Does anyone have any idea how many Super Rares there are supposed to be total? Also note the fact that all 6 Super Rares currently known from packs are Warriors, so of the 4 Events and 3 Techniques not known it is safe to assume that at least one of each will be a Super Rare, raising the total number in the set to 9, potentially.
The number of cards in a pack has been said to be 10, 6 Commons, 2 Uncommons, 1 Fare & 1 foil, with a 1:8 ratio of Super Rares replacing the foil. So in a factory sealed box you would receive 144 Commons, 48 Uncommons, 24 Rares, 3 Super Rares & 21 random foils that could be any rarity other than Super Rare.
That means that in a single box you would most likely get a full set of Commons and have a fairly good chance of getting a full set of Uncommons, but a full set of Rares is very unlikely and a full set of Super Rares is impossible. You would most likely have a full set of Rares after getting 2 boxes, but it would require a minimum of 3 boxes to get a full set of Super Rares, assuming that you get no duplicates and there are not more than 9 Super Rares total once the last 13 cards are shown.
I suppose as a collector 3 boxes to get a full set is not too bad, but if you want play sets of cards then that makes it to where you might not have everything you want even if you get a case (6 boxes), though in a case it is nearly guaranteed that you would have a complete set, then you could just trade duplicates you don't need to get cards needed for deck building.
That's enough speculation, for now...some one took alot of time and work to do that but yea so far that is what we know the other cards idk nor dose any one else as far as what they do and raity
vBulletin® v3.6.8, Copyright ©2000-2009, Jelsoft Enterprises Ltd.