View Full Version : Battle Reward/Win Conditions Speculation
OtakuDan
03-24-2008, 10:10 PM
If the Dragonball CCG is going to be similliar and compatible to the Naruto CCG I've been wondering how battle rewards will fit in. In the Naruto CCG the BRs signify Ninjas looting/damaging the opposing village, thus gaining more of an upperhand until 10 BRs means the village has been totally plundered/destroyed winning the game.
In Dragonball wins do not occur in that fashion, with only individual battles against enemies or the collection of the Drangon balls that signify advantages in battle, IMO leaving the BR win condition lacking a correct translation in the CCG. Sure you have collection of the Dragon balls being one option for BRs, but that is only 7 to Naruto's 10. Also, it has already been stated that collecting all the dragon balls leads to a wish fulfillment which implies it will not neccessarily end the game as the Battle Rewards in Naruto do.
How do you think the Battle Reward system will work in this game if at all?
What other win conditions do you think there will be(besides deck out)?
What other win conditions would you hope to see in the game?
I for one haven't a clue as to how Battle Rewards will translate over to Dragonball, but I do hope that the deck out win condition plays a bigger role in DB CCG than it does in Naruto CCG(where it only really showed up in the form of 1 uncommon and 2 starter exclusive cards that really didn't do much game wise)
What do you think?
Have any ideas?
Speak up!
soviet prince
03-24-2008, 10:12 PM
good question maybe it has something to do with getting wish cards, it's hard to tell at this point.
Master Jetz
03-24-2008, 10:25 PM
good question maybe it has something to do with getting wish cards, it's hard to tell at this point.
There is only 1 Wish card in the Starter, I doubt it but who know..
soviet prince
03-24-2008, 10:30 PM
I think they should have done the same thing inyuhasha did with shards except be with dragonballs
There is only 1 Wish card in the Starter, I doubt it but who know..
No read the articles on the first page, there are 4 different ones, each starter comes with 1
WANDERINGJD
03-24-2008, 11:39 PM
they'll probably have battle rewards or something similar makes sense, as for the dragon ball's and the wish card since there's more then one card most likely they don't say instant win, and if it does then all the other ones are probably never going to see play.
soviet prince
03-25-2008, 06:51 AM
No read the articles on the first page, there are 4 different ones, each starter comes with 1
QFT.......
CaMeRoN
03-25-2008, 09:19 AM
they'll probably have battle rewards or something similar makes sense, as for the dragon ball's and the wish card since there's more then one card most likely they don't say instant win, and if it does then all the other ones are probably never going to see play.
Yup, it will probably be Battle Rewards. I know they have said that when you make a wish then it will change the game in your favor. With that kind of wording, I'd say that it won't win the game but instead will help you out towards winning.
soviet prince
03-25-2008, 11:53 AM
Yup, it will probably be Battle Rewards. I know they have said that when you make a wish then it will change the game in your favor. With that kind of wording, I'd say that it won't win the game but instead will help you out towards winning.
I hope there going to be more creative then that.
Goldenwill
03-25-2008, 03:04 PM
If they do end up using the already exsisting BR system i fell they should bump it up to maybe 12 or even 15. Makes the game last longer, gives bigger characters a chance to hit the field. Thats my opinion.. anyway.
SS2 Gohan
03-25-2008, 03:10 PM
If they do end up using the already exsisting BR system i fell they should bump it up to maybe 12 or even 15. Makes the game last longer, gives bigger characters a chance to hit the field. Thats my opinion.. anyway.
If it is the 10 BR i think they should keep it at 10.
Goldenwill
03-25-2008, 03:23 PM
Is there any actual reason you feel it should stay at 10 and be even more similar to naruto?
SS2 Gohan
03-25-2008, 04:47 PM
Is there any actual reason you feel it should stay at 10 and be even more similar to naruto?
I just think 10 is nice and even. They cuold got with 12 maybe?
toushin1101
03-25-2008, 05:17 PM
well either way this game is gonna be mad fun and i hope it really is compatable wit naruto
just imagine naruto beating in cells face
just sick,lol
SSJ2 Gohan
03-25-2008, 06:02 PM
i really think it should be bumped to 15 brs or maybe an alternate win condition would be getting the 7 dragonball cards to use the wish card
Eternal Dragon
03-25-2008, 07:53 PM
I Believe That Every One Is Thinking Too Hard About This Topic. Honestly I Think That There Will Still Be Battle Rewards Yet The Dragon Balls You Collect Are To Strictly Activat Your Wish Cards. And That Feature Is Added To Make The Game Feel More Like Dragonball. Also Wish Cards Are Very Powerful In The Game So Getting It Activated Could Just Win You The Game.
Goldenwill
03-25-2008, 08:48 PM
I like the idea that 7 dragonballs does not win you the game. It is what makes this game different then previous DBZ games. Plus when in the anime did we ever see Goku use the dragonballs and wish to win a fight. If anything they help him win, but they don;t do it for him. That i what i hope the dragonballs do in this game just help not auto-win.
OtakuDan
03-25-2008, 10:37 PM
So it seems most people are in agreement that BRs will have a presence in this game too, which is alright except boosting the number of BRs to win the game from 10 would kill any combatibility it would have with Naruto. Unless there is a rule that says if you interplay with the CCGs they must have the same BR count.
That raises a problem with interplay though. If a higher BR count is enacted for DB with Naruto staying at ten, then they were to mix and be played against each other Naruto's BR count would need to become higher as well thus changing how Naruto is currenty played(which actually might be a good idea).
Same goes for if DB CCG is at 15 BRs to win and in order to play it against Naruto CCG, it'd need to lower its win count to 10. If DB is based around winning at 15 BRs, changing that to win at 10 BRs would be a cake walk comparitively.
Imagine a dual game tourny though, where you could play with either a Dragonball or Naruto deck...pretty awesome:cool:.
I also agree with Dragon balls not winning games. I feel the wishes granted will be more along the line of the anime where most of the time Shenron was used to bring back fallen comrades after a big fight or to reverse/restore something back to it's pre-event place. Some appropriate wishes could be to bring a discarded warrior back into play, shuffle your discard into your deck or allow you to search your deck for a card to play right on the spot.
Something I just realized...DB CCG having Battle Rewards really throws off the whole collecting 7 Dragon balls and making a wish stategy, because once one or more DBs is taken as a BR no more wish granting unless you get that BR back which doesn't happen all that much in Naruto and when it does it's random picking. This worries me, lol. I hope there's a way around it if indeed DB CCG has BRs since it seems from what we've been told that Dragon ball wish granting will be more than just a small part of the game.
P.S. No Alt. Win ideas? awh man...
soviet prince
03-26-2008, 08:01 PM
So it seems most people are in agreement that BRs will have a presence in this game too, which is alright except boosting the number of BRs to win the game from 10 would kill any combatibility it would have with Naruto. Unless there is a rule that says if you interplay with the CCGs they must have the same BR count.
That raises a problem with interplay though. If a higher BR count is enacted for DB with Naruto staying at ten, then they were to mix and be played against each other Naruto's BR count would need to become higher as well thus changing how Naruto is currenty played(which actually might be a good idea).
Same goes for if DB CCG is at 15 BRs to win and in order to play it against Naruto CCG, it'd need to lower its win count to 10. If DB is based around winning at 15 BRs, changing that to win at 10 BRs would be a cake walk comparitively.
Imagine a dual game tourny though, where you could play with either a Dragonball or Naruto deck...pretty awesome:cool:.
I also agree with Dragon balls not winning games. I feel the wishes granted will be more along the line of the anime where most of the time Shenron was used to bring back fallen comrades after a big fight or to reverse/restore something back to it's pre-event place. Some appropriate wishes could be to bring a discarded warrior back into play, shuffle your discard into your deck or allow you to search your deck for a card to play right on the spot.
Something I just realized...DB CCG having Battle Rewards really throws off the whole collecting 7 Dragon balls and making a wish stategy, because once one or more DBs is taken as a BR no more wish granting unless you get that BR back which doesn't happen all that much in Naruto and when it does it's random picking. This worries me, lol. I hope there's a way around it if indeed DB CCG has BRs since it seems from what we've been told that Dragon ball wish granting will be more than just a small part of the game.
P.S. No Alt. Win ideas? awh man...
I think db are not part of the deck based on Goku's effect.
OtakuDan
03-26-2008, 08:27 PM
I think db are not part of the deck based on Goku's effect.
My friend thought the same thing as well, but that Goku card does not mention whether the Dragon ball is a token, a card, or something different altogether. Closest I can think is that the cards previewed in SJ might not be the final product or it might be a typo.
soviet prince
03-26-2008, 08:32 PM
My friend thought the same thing as well, but that Goku card does not mention whether the Dragon ball is a token, a card, or something different altogether. Closest I can think is that the cards previewed in SJ might not be the final product or it might be a typo.
it will be close to the final product if changed at all, but if you had to get it out of your deck woud it say search your deck for a db card and attach to Goku. Since it does not say that it must mean it's outside of the deck.
OtakuDan
03-26-2008, 08:46 PM
Interesting, I never thought of it like that. It would definatly add another element to the game that the Naruto CCG currently doesn't have. DB CCG may be it's own game after all not just a clone of Naruto.
soviet prince
03-26-2008, 08:48 PM
Interesting, I never thought of it like that. It would definatly add another element to the game that the Naruto CCG currently doesn't have. DB CCG may be it's own game after all not just a clone of Naruto.
yeah it will give the game it's own unique feel
OtakuDan
03-26-2008, 09:19 PM
I hope Mill makes it's presence known more in the DB CCG that it does in Naruto. It is one of the win conditions after all, give it some play.
play = more than just 3 or 4 cards supporting it in 8+ card sets...:rolleyes:
soviet prince
03-26-2008, 09:20 PM
mill would be intresting but I think they need to upgarde z to 60 card decks then
OtakuDan
03-26-2008, 09:36 PM
mill would be intresting but I think they need to upgarde z to 60 card decks then
I think 50 cards would be sufficent, but who knows what it'll be with the starters only being 30-cards decks. Unless they mean 2-player starter deck with 60 cards...
soviet prince
03-26-2008, 10:31 PM
I think 50 cards would be sufficent, but who knows what it'll be with the starters only being 30-cards decks. Unless they mean 2-player starter deck with 60 cards...
yeah I remember that, so that confirms 40 card decks becuse you get 30 cards starter plus a 10 card booster pack.
OtakuDan
03-26-2008, 11:23 PM
yeah I remember that, so that confirms 40 card decks becuse you get 30 cards starter plus a 10 card booster pack.
Regardless, I still hope mill make it into this game more than it did in Naruto...I would like more of a variety in win conditions than just winning Battle Rewards.
CaMeRoN
03-26-2008, 11:42 PM
Regardless, I still hope mill make it into this game more than it did in Naruto...I would like more of a variety in win conditions than just winning Battle Rewards.
Yeah, I agree with you. I'm fairly certain that Battle Rewards won't be used in this game. Instead, they will think of an all new win condition which is completely different. Then, the rules that Bandai creates to make the two games compatible might convert the Naruto CCG to the DragonBall CCG's win condition or they might create an all new win condition that will appease both games. What I'm Essentially trying to get at is that Bandai doesn't have to take the win condition from either game, instead they can create an all new win condition that both will follow when playing eachother.
soviet prince
03-27-2008, 01:44 PM
Yeah, I agree with you. I'm fairly certain that Battle Rewards won't be used in this game. Instead, they will think of an all new win condition which is completely different. Then, the rules that Bandai creates to make the two games compatible might convert the Naruto CCG to the DragonBall CCG's win condition or they might create an all new win condition that will appease both games. What I'm Essentially trying to get at is that Bandai doesn't have to take the win condition from either game, instead they can create an all new win condition that both will follow when playing eachother.
I hope your right on that, BR don't really fit this game as much either.
OtakuDan
03-27-2008, 10:28 PM
I thought up an alt. win condition for a majin buu themed deck. Turn 5 of your opponent's warriors into cookies and you win the game.
Another one could be for a Mystic Gohan themed deck.
Play the Z Sword card(which is a permanent mission)with Teen Gohan in play and after each turn that Gohan goes out to battle and succeeds, place 1 stress coin on the Z Sword. After 5 stress coins, you break the sword and win the game.
soviet prince
03-27-2008, 10:31 PM
lol gives new meaning to the cookie cutter deck.
CaMeRoN
03-28-2008, 01:55 AM
How about this;
Name:Frieza's Done It Again!
Text: At the end of each of your turn, place an explosion token on this card. When there are five explosion tokens on this card, the planet explodes, clearing the field of all warriors that are not of the Alien element.
soviet prince
03-28-2008, 06:23 PM
broken if I say so myself lol
CaMeRoN
03-29-2008, 12:35 AM
broken if I say so myself lol
Broken but it's a fun card.
soviet prince
03-29-2008, 11:47 AM
Broken but it's a fun card.
it's intresting I will give you that
DragonFist
04-02-2008, 01:21 PM
I kind of wish they did it the way naruto does it, but a little different. instead of taking a battle reward, there should be a set of plastic dragon balls that comes with the starter deck and you should take one/two of those instead of your battle reward. Whoever can get 7 wins...but then again it may be too short lived since it is 7 instead of 10
SuperSnowman
04-02-2008, 02:46 PM
The new Gohan Card (I think) pretty much tells us that the dragon balls are going to be tokens not cards. which in my opinion is a good thing, that leaves 7 slots open for deck construction. Another thing, The New Goku(Super Sayain) card. His printed ability has a dragon ball symbol in front of it. Could that mean that he has to have a DB token to use it??? As far as Battle rewards go, I honestly hope this is where the originalty of this game comes in.
CaMeRoN
04-02-2008, 03:35 PM
The new Gohan Card (I think) pretty much tells us that the dragon balls are going to be tokens not cards. which in my opinion is a good thing, that leaves 7 slots open for deck construction. Another thing, The New Goku(Super Sayain) card. His printed ability has a dragon ball symbol in front of it. Could that mean that he has to have a DB token to use it??? As far as Battle rewards go, I honestly hope this is where the originalty of this game comes in.
It's quite possible that in order for his effect to be used he needs to have a dragonball. I hope it doesn't mean that you have to remove a dragonball token from your side of the field :(
I'm also very happy that DragonBall are not actual cards. I wasn't looking forward to putting dragonballs into my deck as we really don't have much room with a 40 card deck.
dbz20013
04-02-2008, 11:49 PM
If they do end up using the already exsisting BR system i fell they should bump it up to maybe 12 or even 15. Makes the game last longer, gives bigger characters a chance to hit the field. Thats my opinion.. anyway.
i have to disagree in naruto most games go to turn 10 or 12 if you increase the prizes you need then all matches will go into time
(unless your playing fps tempo or ji)
that and for some odd reason their seems to be nothing but naruto players here
i mean i could start ranting about the greatness of c.o.p. and nobody would ask me what a c.o.p. is lol
also to add to my rant i have a feeling the prize support is going to be AMAZING
youve seen what they have done with naruto deck boxes (the chosen set) and the new mat styles just add some dbz art
same prize support but id rather see a goku or vegita than a tenten or a kankuro on my mat lol
dbz20013
04-02-2008, 11:51 PM
How about this;
Name:Frieza's Done It Again!
Text: At the end of each of your turn, place an explosion token on this card. When there are five explosion tokens on this card, the planet explodes, clearing the field of all warriors that are not of the Alien element.
hmmm that sounds ALOT like the sasuke orochimaru plattoon lol
it says when it hits turn nine on the turn counter discard all ninjas on the field with a 5 or less entrance cost
CaMeRoN
04-03-2008, 12:04 AM
hmmm that sounds ALOT like the sasuke orochimaru plattoon lol
it says when it hits turn nine on the turn counter discard all ninjas on the field with a 5 or less entrance cost
Well it was completely thought up by me.
soviet prince
04-03-2008, 06:14 PM
yeah if the win condition is diffrent in this game I will be happy BR don't seem to fit db
Teysa4Life
04-06-2008, 03:28 PM
Could possibly be:
- player loses X battle Rewards.
- Player loses X Warriors
- Player draws X cards.
- Player wins X battle rewards.
The X are variables, so it can be almost anything they want including 1. so lets say anywhere between 1-4.
so itll probably be something were you collect the wishes in order to have options. and if there is one that wins battle rewards itll probably be the one that sees the most play.
soviet prince
04-06-2008, 03:32 PM
it was conf. by james that it will be 10 BR
Teysa4Life
04-06-2008, 04:01 PM
it was conf. by james that it will be 10 BR
so then what I'm speculating for the wishes might be correct.
if that is along the lines of "turn the tide of the game"
soviet prince
04-06-2008, 04:02 PM
yeah what your saying is still possable
CaMeRoN
04-07-2008, 12:11 AM
Well even if the win condition is 10 BR, it stills gives us the hope that they wil not come off the top of our deck. We might have shields like in Duel Masters =)
soviet prince
04-07-2008, 06:44 AM
yeah there still a chance but I am going to expect it to be from for top of the deck so I wont be dissapointed.
Teysa4Life
04-07-2008, 09:24 PM
Naruto system is just good as is... They shouldnt change it just plug it in. :)
soviet prince
04-08-2008, 06:17 AM
Naruto system is just good as is... They shouldnt change it just plug it in. :)
no they need to change some things to make this game unique.
Teysa4Life
04-08-2008, 05:44 PM
then how would Naruto and Dragon ball be compatible?
if they said it was compatible that would imply that it uses the same game engine.
CaMeRoN
04-08-2008, 05:54 PM
then how would Naruto and Dragon ball be compatible?
if they said it was compatible that would imply that it uses the same game engine.
It would be similar. Think of it this way. There may be a symbol on a DragonBall card that isn't used in the DragonBall CCG but it is used when you play against a Naruto CCG deck. It's also possible that some of the symbols on the cards will be treated differently in the DragonBall CCG than when you are playing against a Naruto CCG deck.
Example;
Combat / Support values are on both DragonBall CCG and Naruto CCG cards. However, it is possible that the when playing a DragonBall CCG deck VS DragonBall CCG deck those two values will work differently and have a different purpose. Now, the rules for playing DragonBall CCG and Naruto CCG will use those same Combat / Support values in the same way that the Naruto CCG uses them.
JP98 S
04-09-2008, 09:30 PM
I really think that we should wait for at least a preview of the rules before this dicussion gets to deep. We really only have a few cards to even go by at this point. They could pull a fast one on us and prove us all wrong. I just hope we at least get a rules preview soon so we have an idea of how this will work.
soviet prince
04-10-2008, 06:14 AM
I really think that we should wait for at least a preview of the rules before this dicussion gets to deep. We really only have a few cards to even go by at this point. They could pull a fast one on us and prove us all wrong. I just hope we at least get a rules preview soon so we have an idea of how this will work.
James said maybe this month, previews and rules will go up.
CaMeRoN
04-10-2008, 02:01 PM
James said maybe this month, previews and rules will go up.
I hope they go up sometime this month. It's been what, 2-3 weeks that the forum has been open? I think we really need something to dig our teeth into for the forum to stay active.
soviet prince
04-10-2008, 02:30 PM
yeah even a preview a week will help
CaMeRoN
04-10-2008, 05:42 PM
yeah even a preview a week will help
I could live with a preview every week.
soviet prince
04-10-2008, 09:07 PM
I could live with a preview every week.
would they need to post the rules first though
CaMeRoN
04-11-2008, 04:27 PM
would they need to post the rules first though
No. Part of the fun of a new card game is that we don't know the mechanics. We have been speculating for the past two weeks over three previewed cards and a couple cards in a shounen jump. If bandai introduces a preview cards with a new mechanic on it then we will have to examine the card and speculate as to what the mechanic actually means. This is part of the fun. We can't play with the cards and we can always talk later about whether the card is good enough to be played. The rules imply that we are already playing the game and have decks built to match those rules. However, we don't have product in our grasps. Therefor we don't know how certain cards will effect gameplay since we havn't played. By that reasoning, I believe that we do not need a rulebook at this point.
Curse Marke Sasuke
04-13-2008, 04:00 PM
Maybe the deck will represent the fighting spirit/vitality of your characters and the
Battle Rewards would be successful blows to confidence and the will of your characters to fight.:eek:
soviet prince
04-15-2008, 06:25 AM
Maybe the deck will represent the fighting spirit/vitality of your characters and the
Battle Rewards would be successful blows to confidence and the will of your characters to fight.:eek:
lol good idea
CaMeRoN
04-15-2008, 11:26 AM
lol good idea
Quite the good idea :p Isn't that how it was done in old z?
soviet prince
04-15-2008, 12:04 PM
Quite the good idea :p Isn't that how it was done in old z?
yeah in a way, I actually did not mind that win condition.
CaMeRoN
04-15-2008, 12:26 PM
yeah in a way, I actually did not mind that win condition.
I thought it was strange at first but It was actually a really good idea. However, the deck sizes in old Z were 60 and in BanZ they will probaly be 40 to alleviate the compatibility issue of a 60 card deck vs a 40 card deck.
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