View Full Version : Quitting dragonball
Broly16
04-03-2009, 02:47 AM
I'm oficially quitting Dragonball. Personally, I was just getting fed up with how much of the game relied on your starting 6 cards. I mean, a bad draw can happen in any cardgame. But in this cardgame, hitting a bad hand is A LOT harder to recover from than any other game I've played. Maybe 40 cards is just too small? I'm not sure. Either way, it's kinda' frustrating. I just don't enjoy sitting down and playing the game anymore. I'm getting rid of my collection. Email me at Cartunist1* aol . com or drop me an IM at Cartunist1 if you're interested. Pretty much anything needed to make most decks now. I have loads of commons/uncommons that I don't even want to bother listing, but this is great for someone just starting out.
Super Rares: 29 total
Cell (The complete form) 1st
Shenron of the Earth 1st
Dende's Wish 1st
Emperor Pilaf's Wish
Vegeta x3
Vegeta (Super Saiyan) 1st
Freiza (Final Form) x2
Freiza (Booster) x2 (One 1st)
Freiza (Starter)
King Piccolo x3
Great Saiyaman 1st
Shien 1st
Goku (Super Saiyan)
The Last Gamble 1st x2
Mecha Freiza x2
Piccolo
Gohan 1st x2
Frieza (Full power form) 1st
Oolong's Wish
Gallic Gun 1st
Foil Rares: 64 total
King Kai x2
Cell Jr
Android 17
Android 19
Android 20 x2
Mercenary Tao
Supreme Commander Red
Fortune Teller Baba x3
Chi-Chi x2
Jackie Chun x2
Ranfan
Mysterious Martial Artist
Piccolo (Destructive Fury)
Frieza (2nd form) x2
Zarbon (Transformed)
Captain Ginyu
Nail
Garlic Jr.
Super Garlic Jr.
Dabura
Mysterious Boy from the future
Ginyu Force Gathered x2
Absolute Fear x2
Prophecy of Fortuneteller Baba
Never ending nightmare
Dodonpa x3
Barrier
Copied Skill
Birth of the complete form
Power Pole x2
Nimbus Cloud
Kaio Ken
Destructo Disc
One LAst Attack x2
Energy Cannon
Death Ball
True Power
Stomping
Roar x2
Pride of the elite
Psylock Smasher x2
A girl's heart
Medicine from the future
Double Knock Out
Expanding Vibrations x3
Special Beam Cannon
Revival of the shenron
Foil Common/Uncommons: 159 Total
South Kai
Zarbon x2
Kyui
Recoome
Saibamen x2
Raspberry
Burter x2
Jeice x2
Bulma x3 (one promo)
Nam x3
Yajirobe
Oolong
Launch x2
Giran x2
King Chappa
Olibu
Spopovich x2
Yamu
Vinegar
Mustard
Dende x3
Piccolo Jr. x2 (4 drop)
Piccolo Jr. x2 (0 drop)
Pui Pui
Yamcha (0 drop)
Bulma (super)
Chiatzu (super)
Krillin (2 drop)
Tien (promo)
Goten
Goku x2 (promo)
Buyon x2
Colonel Violet
General White
Staff Officer Black
Ninja Murasaki
Emperor Pilaf
Master Shien
Shu
General Blue
Monster Carrot x2
Capsule Corporation x3
Apperance of a hero x2
Pafu Pafu x3
Marriage
A comfortable place x2
Journey of adventure
Lone Wolf x2
World Martial Arts Championship x3
Resistance of the majin
Terrifying Plan
Exausted
Reviving Power
Threat of the evil tribe x3
The Ball of seal
The Cell Games x2
Red Ribbon Army
The Only Aim x2
Unleashed Threat x2
Android Project
Powerful Backup x2
No Mercy
Saiyan's Pride x2
The Other World Martial Arts Championship
Crumbled Pride
Invasion of the planet
Rapid Movement
Full Moon
Shallow Idea
Reunion
Accident x2
Microminiaturizer x2
Momentary Battle
Making a deal behind the scenes x2
Beginning of the training x2
Bankoku Bikkuri Sho
Searching for dragon ball x2
Time Machine
Disguise Suit x2
Cross Arm Dive
Senzu Beans x3
Huge Difference in power
Sleepy-Boy Technique x2
Healing Power
Giant Body Jutsu x2 (one bad condition)
Evil Wave Explosion
Peculiar Space
Petrification
Kami's Shrine
Black Water MIst
Evil Containment Wave x2
Unexpected Counter
Irregular Attack
Supernatural Power
Reinforced Body
Awakening of the evil x2
Overwhelming Power
Flying on a pole
Hyper Evolution
Reversal x2
Rapid Sword Drawing
Afterimage
Wolf Fang Fist
Comrade's Assitance x2
Rutheless Blow
Body Change
Appearance of the unknown Enemy x2
Scanner x2
Medical Machine
Rares: 205
Cell x3
Mercenary Tao x3
Android 17 x4
Android 16 x2
Android 20 x4
Cell Jr.
Anroid 19 x3
Supreme Commander Red x3
Bardock x5
Freiza (3rd form) x2
Freiza (2nd form) x4
King Kai x3
Zarbon (Transformed) x4
Captain Ginyu x2
Mysterious Martial Artist x4
Android 18 x2 (earth)
Jackie Chun x3
Ranfan x5
Chi-Chi x3
Pan x2
Fortuneterller Baba x2
Kami x3
Pikkon x2
Super Garlic Jr.
Garlic Jr. x2
Nail
Dabura x4
Gohan
Piccolo
Master Roshi x8
Goku (Gt) x4
Krillin (starter) x3
Captured x3
Ginyu Force Gathered! x4
Absolute Fear x8
Never ending nightmare x2
New Scanner x4
Muscle Tower x2
Selection of the race x2
Prophecy of Baba x3
Mysterious Boy from the future
Energy Cannon x2
Death Ball x4
Psylock Smasher x2
True Power x3
Roar x5
Pride of the elite x2
Stomping x2
Recoome Bomber x3
Frieza's Henchmen x2
Breaking Through the limit
Tri Beam x2
Masenko x2
Kamehameha
Destructo Disc x2
One Last Attack x3
Nimbus Cloud x3
Spirit Bomb x2
Kaio-Ken x11
Special Beam Cannon x3
Thunder Flash x4
Expanding Vibrations x4
Counter Against Evil Containment Wave x3
Revival of Shenron x2
A girl's heart x3
Double Knock Out x2
Medicine from the future x2
Hoipoi Capsule x7
Barrier x2
Dodonpa x3
Copied Skill x2
Birth of the perfect form
swordmaster
04-03-2009, 09:28 AM
after obtaining all of those cards, your quitting cause you can't win 100% of the time? oh well good luck to ya.
the Joker0122
04-03-2009, 11:30 AM
after obtaining all of those cards, your quitting cause you can't win 100% of the time? oh well good luck to ya.
Jeez that was my thoughts exactly lol
MykelS56
04-03-2009, 11:36 AM
If you dont get a good hand you can always get 5 new cards. Just put more lower cards in your deck. It may be unbalanced?
SSS
zbunn24
04-03-2009, 11:43 AM
Hey, I'm sending you an e-mail...
Zach
Trunks the Swordsman
04-03-2009, 12:58 PM
I can see where he's coming from. Opening with a bad hand pretty much cripples you. Yes, you can redraw but then your opponent is automatically ahead of you. I have won games where I had to redraw but it's tough to recover. Not all the elements are balanced properly yet so maybe he couldn't play the deck he wanted right.
Anyway, it's odd to quit over this but I get what he's saying about the game. It's hard to make a call on whether to buy boxes of the next set or not and that says something.
the Joker0122
04-03-2009, 01:12 PM
I can see where he's coming from. Opening with a bad hand pretty much cripples you. Yes, you can redraw but then your opponent is automatically ahead of you. I have won games where I had to redraw but it's tough to recover. Not all the elements are balanced properly yet so maybe he couldn't play the deck he wanted right.
Anyway, it's odd to quit over this but I get what he's saying about the game. It's hard to make a call on whether to buy boxes of the next set or not and that says something.
Im a Super player and Im by far in a worse position than he is.. I think he needs to man up and face the facts that in any card game you will have bad hands. If your consistantly getting bad hands then I blame you. With a card list like that there is NO reason why you cant make a balanced deck. Maybe your deck building skills need work.
Also, you made a statement about the deck size being too small? This helps you out how? You do realize if you go with a bigger deck you risk getting crappier hands in the beginning which is what you are complaining about?
You deff need to find a solution. I dont think quiting is the solution.
Trunks the Swordsman
04-03-2009, 01:35 PM
I'm a Super player too but that doesn't mean we're in a worse position than he is. Any other game I think of if you open with a bad hand, it's not that horrible. Yugioh (Not super competitively of course), Yu Yu Hakusho, Score's Dragonball Z, Fullmetal Alchemist, Bleach and maybe more all can recover from bad hands or at least it wouldn't cripple you that bad and most of those don't have redrawing. The problem isn't the 40 deck size as some of those are 60+.
The Turn cost part of this game and Naruto make it so if you don't open well, you get punished for it because it's so restrictive. It doesn't matter what symbol you're playing, everyone can suffer from it no matter how well your deck is built unless there was a surplus of Turn 0 Warriors with 3/0.
While I don't think that's quite a valid reason to quit, I'm sure we've all run into situations where your opponent gets a 3/0 and you don't. That's not really something we can help at the moment with only Goku and Piccolo Jr. Saibamen might be a good counter though. Generally they'll be ahead for a while and that kind of is a drag for you to be behind early game unless you're playing Villain and possibly Earth rush.
SSJ Puar
04-03-2009, 01:40 PM
Sounds like your deck isnt very balanced =/. I get bad and subpar hands and I usually still win with techs >.>
the Joker0122
04-03-2009, 01:52 PM
I'm a Super player too but that doesn't mean we're in a worse position than he is. Any other game I think of if you open with a bad hand, it's not that horrible. Yugioh (Not super competitively of course), Yu Yu Hakusho, Score's Dragonball Z, Fullmetal Alchemist, Bleach and maybe more all can recover from bad hands or at least it wouldn't cripple you that bad and most of those don't have redrawing. The problem isn't the 40 deck size as some of those are 60+.
The Turn cost part of this game and Naruto make it so if you don't open well, you get punished for it because it's so restrictive. It doesn't matter what symbol you're playing, everyone can suffer from it no matter how well your deck is built unless there was a surplus of Turn 0 Warriors with 3/0.
While I don't think that's quite a valid reason to quit, I'm sure we've all run into situations where your opponent gets a 3/0 and you don't. That's not really something we can help at the moment with only Goku and Piccolo Jr. Saibamen might be a good counter though. Generally they'll be ahead for a while and that kind of is a drag for you to be behind early game unless you're playing Villain and possibly Earth rush.
I played Scores DBZ and because that was max an 85 card deck (90 if you ran Namekian), you had the ability to influence your hand. I think thats a completely different story IMO. Everything in that game you could influence.
Bandais DB card game is too luck dependent. Sure bad opening hands happen, but its not going to happen everytime. With the way the Topic Creator talks hes always getting bad opening hands. Thats poor deck construction if you ask me.
My comment about us playing Super being in a worse position is due to the fact we cant run mono because it cant compete with any other mono cept for Earth.
the Joker0122
04-03-2009, 01:53 PM
Sounds like your deck isnt very balanced =/. I get bad and subpar hands and I usually still win with techs >.>
Haha again, I agree and I think the TC just has poor deck construction..
soviet prince
04-03-2009, 02:00 PM
instead of quitting why not pm me your deck
the Joker0122
04-03-2009, 02:07 PM
instead of quitting why not pm me your deck
That always works too! Post your deck and let people critique it lol
Ninja Pebble
04-03-2009, 02:27 PM
I remember having this problem way back when I started in the second set of Naruto. I was getting bad hands a lot or over rund. But you wanna hear how I solved it? I was searching the Bandai bored for deck help and for some deck ideas that I thought may help. The decks were called Tempo and Rush. Then I tried it and found I loved it. That was around about set 4 ish for Naruto, so why not try Rush when set 4 comes out for DBZ? Set 4 has lots of good rush stuff for Earth and Alien.
If you use Earth or Alien, /X any other style you like, then I bet the game will get better. So come onto the boreds more post your deck, look at other ppls decks and see what you like. You have a good collection, so I'm sure you can make some good decks.
Quitting is the easiest thing you can do in a situation you do not like. Is it the best idea? No not always.
Broly16
04-03-2009, 02:30 PM
I didn't have problems deck building. I understand the game. I was actually one of the better players in my area, and I didn't say that I ALWAYS got bad hands. I was just saying that getting a bad hand is MORE THAN NOT going to mean that you're going to lose the game. Not all the time, but most of the time, and that's an element I do not enjoy. Every other cardgame I've played, even Magi-Nation, which had a 40 card deck size minimum, didn't run that way. Having a game dependant on playing X warrior on X turn, and only being able to play ONE warrior a turn is something that I think makes this happen. I think that having a 40 card deck is a problem BEACUSE you can only have 25 warriors in deck. If they upped the deck size, and the warrior-limit, maybe it wouldn't happen as often? I don't know. To the responses about manning up.. why would I want to ignore something I don't enjoy about the game and keep playing it when I don't enjoy it, when I started playing it for enjoyment in the first place? That's kind of insane, if you ask me.. lol. Personally, I just like a cardgame that I can pick up a starting hand with, and know that I have a game ahead of me.
I mean. Technically you're saying "If my opponent has a better hand, he's going to win." And, since most players after 4 sets have relatively the same amount of skill .... that's probably true?
What's wrong with saying "If my opponents hand is better, he'll win" To think otherwise is an insult to your opponent. In return, I've played newer players and I can win with a terrible, atrocious hand. When they became better players, I'd have to mull when that happened.
There is a game you can win with despite your hand. It's call Uno. They also have championships. See you there?
Demonsoldier1126
04-03-2009, 02:39 PM
There is a game you can win with despite your hand. It's call Uno. They also have championships. See you there?
I'd be careful Snow,
I'm the Uno CHAMP 3 years running. ;)
the Joker0122
04-03-2009, 02:40 PM
Personally, I just like a cardgame that I can pick up a starting hand with, and know that I have a game ahead of me.
Yeah I hate that aspect of the game because it was all new to me too. I was an avid Score DBZ player and there was nothing like this then. It was about technique and mastery of being a good deck.
the Joker0122
04-03-2009, 02:42 PM
I'd be careful Snow,
I'm the Uno CHAMP 3 years running. ;)
Oh snap! I might show up to this shindig just to see you people in action :D
Demonsoldier1126
04-03-2009, 02:45 PM
Oh snap! I might show up to this shindig just to see you people in action :D
Oh it gets INTENSE!
The whole room is filled with people shouting "UNO!"
and smacks across the face. :D
the Joker0122
04-03-2009, 02:48 PM
Oh it gets INTENSE!
The whole room is filled with people shouting "UNO!"
and smacks across the face. :D
Im gonna bring a massive poster that says "GIVE ME AN UNO!" :D
Broly16
04-03-2009, 02:48 PM
[QUOTE=Snow;38534]I mean. Technically you're saying "If my opponent has a better hand, he's going to win." And, since most players after 4 sets have relatively the same amount of skill .... that's probably true?
What's wrong with saying "If my opponents hand is better, he'll win" To think otherwise is an insult to your opponent. In return, I've played newer players and I can win with a terrible, atrocious hand. When they became better players, I'd have to mull when that happened.QUOTE]
To be honest, in the old DBZ game, Magi-Nation, Pokemon.. after dozens of sets, that's not true. I've played each of those cardgames extensively, especially Magi-Nation and Score's DBZ. I even Top 16'd at World's for DBZ. They're games of change. The first hand doesn't determine the entire game, not all the time. The games were meant to last, not to be over in a few minutes, to play the best 2/3.
Don't get me wrong, I enjoyed the DBCCG. I've played it since the day it was released. Broke FF-Freiza on Turn 3 in the first few weeks the game was out.. lol. I've made dozens of different decks throughout the sets, tempo, stall, rush, dragonball, control, you name it. It's not that I'm struggling to play this game, I'm just struggling to enjoy it.
the Joker0122
04-03-2009, 02:52 PM
[QUOTE=Broly16;38540To be honest, in the old DBZ game, Magi-Nation, Pokemon.. after dozens of sets, that's not true. I've played each of those cardgames extensively, especially Magi-Nation and Score's DBZ. I even Top 16'd at World's for DBZ. They're games of change. The first hand doesn't determine the entire game, not all the time. The games were meant to last, not to be over in a few minutes, to play the best 2/3.QUOTE]
It should never determine the outcome of the game. Unless your opponent was running a speed Dragonball deck like my bestfriend does, then that will influence the outcome of the game. Otherwise it will never influence who the winner will be.
Broly16
04-03-2009, 02:57 PM
Im gonna bring a massive poster that says "GIVE ME AN UNO!" :D
Don't get me started on Uno.. I will make you draw 4 until you cry :D
soviet prince
04-03-2009, 02:57 PM
name that movie
"I am a uno guy get the fin uno deck and we will play"
Also there is 2 factors that cause a person to win. One of those being luck and the other one being playskill. Due to the fact hand decideds so much in your area means you all are = now. I believe hand effect ALL games and I know that becuse I played many of them and some dont offer the mulligan system like dragonball ccg does.
Broly16
04-03-2009, 03:00 PM
[QUOTE=Broly16;38540To be honest, in the old DBZ game, Magi-Nation, Pokemon.. after dozens of sets, that's not true. I've played each of those cardgames extensively, especially Magi-Nation and Score's DBZ. I even Top 16'd at World's for DBZ. They're games of change. The first hand doesn't determine the entire game, not all the time. The games were meant to last, not to be over in a few minutes, to play the best 2/3.QUOTE]
It should never determine the outcome of the game. Unless your opponent was running a speed Dragonball deck like my bestfriend does, then that will influence the outcome of the game. Otherwise it will never influence who the winner will be.
Yes, I agree.. it should NEVER.. unforunately it does though, more than not. I ran speed dragonball in set one. My friend runs it now. Everyone overlooks Serach For Dragonball, one of the best techniques in the game!
the Joker0122
04-03-2009, 03:00 PM
Don't get me started on Uno.. I will make you draw 4 until you cry :D
FOR NARNIA!!!!!!!!!!!!!! :D:D
the Joker0122
04-03-2009, 03:02 PM
Yes, I agree.. it should NEVER.. unforunately it does though, more than not. I ran speed dragonball in set one. My friend runs it now. Everyone overlooks Serach For Dragonball, one of the best techniques in the game!
Speed Dragonball decks are some of the best decks out there. Require alot of cards though.. I, personally run a Freestyle Goku deck and boy is that thing a pain in the *** for people to play. Combined with me and my friend, most people dont like to play us a second time lol
soviet prince
04-03-2009, 03:05 PM
starting hand does not determin the victory it may add some percent to the equation but playstlyle. choices, and playskill takes up the larger end of the equation.
Ok, my wang is bigger than all ya'll so let's stop comparing those.
Regardless of what your opinion is, it's not 'bad' for an opening hand to be a deciding factor in a game. If you get cards that can't be dropped until turns 4, 5, or 6, then yes, you're going to have a problem if that's all your hand consists of. If I have a 0, 1, 2, 3, and 4 in your hand, your battle is going to instantly become much more difficult.
Why talk about Score's game, which started with a character who had an ability at the very beginning of the game? That's about the same as trying to compare this game to magic, poker, or Duel Monsters. Why?
And don't get me wrong, idc really when people quit, because it's one less person who I need to worry about at WMAT and what not.
I just think your reason for quitting is silly.
SSJ Puar
04-03-2009, 03:13 PM
Broly16, i they up the deck size and warrior limit, you would have the same percentage o drawing the warriors, so that wouldnt help you.
Demonsoldier1126
04-03-2009, 03:34 PM
Ok, my wang is bigger than all ya'll so let's stop comparing those.
Regardless of what your opinion is, it's not 'bad' for an opening hand to be a deciding factor in a game. If you get cards that can't be dropped until turns 4, 5, or 6, then yes, you're going to have a problem if that's all your hand consists of. If I have a 0, 1, 2, 3, and 4 in your hand, your battle is going to instantly become much more difficult.
Why talk about Score's game, which started with a character who had an ability at the very beginning of the game? That's about the same as trying to compare this game to magic, poker, or Duel Monsters. Why?
And don't get me wrong, idc really when people quit, because it's one less person who I need to worry about at WMAT and what not.
I just think your reason for quitting is silly.
Quote For The Truth.
But it's also more the fact that we don't need players who are just
willing to just drop the ball because of one or two issues that either aren't
issues, or are going to work themselves out in time.
the Joker0122
04-03-2009, 03:37 PM
Ok, my wang is bigger than all ya'll so let's stop comparing those.
Regardless of what your opinion is, it's not 'bad' for an opening hand to be a deciding factor in a game. If you get cards that can't be dropped until turns 4, 5, or 6, then yes, you're going to have a problem if that's all your hand consists of. If I have a 0, 1, 2, 3, and 4 in your hand, your battle is going to instantly become much more difficult.
Why talk about Score's game, which started with a character who had an ability at the very beginning of the game? That's about the same as trying to compare this game to magic, poker, or Duel Monsters. Why?
And don't get me wrong, idc really when people quit, because it's one less person who I need to worry about at WMAT and what not.
I just think your reason for quitting is silly.
Scores DBZ was just an example because I played it and he said that if you had a bad starting hand it doesnt necessarily mean you'll lose. But I dont understand what you said (in bold). Bandai's DB card game is very similar to that of magic, poker, and duel monsters. Your hand isnt set, and you have nothing to go off of like Scores DBZ. Wanna clarify?
Demonsoldier1126
04-03-2009, 03:46 PM
Scores DBZ was just an example because I played it and he said that if you had a bad starting hand it doesnt necessarily mean you'll lose. But I dont understand what you said (in bold). Bandai's DB card game is very similar to that of magic, poker, and duel monsters. Your hand isnt set, and you have nothing to go off of like Scores DBZ. Wanna clarify?
I think he means that the game play is WAY different.
Take MTG for example.
You play with lands, creatures, and a health of 20.
Combo's are a HUGE part of the game, and for those who play Type 2 or older set's, know you could play someone and lose the game by the first or second turn depending on what your opponent drew.
This DB isn't really about "combo's" or anything fancy, and that being the case it's of course going to come down to who gets their warriors out first.
Broly16
04-03-2009, 09:38 PM
I think he means that the game play is WAY different.
Take MTG for example.
You play with lands, creatures, and a health of 20.
Combo's are a HUGE part of the game, and for those who play Type 2 or older set's, know you could play someone and lose the game by the first or second turn depending on what your opponent drew.
This DB isn't really about "combo's" or anything fancy, and that being the case it's of course going to come down to who gets their warriors out first.
Yeah. It's a completely different game. I agree. I CAN compare whatever game to any other game that I want. I can like something for any reason. But this game was actually more fun to me with just one or two sets. There actually were more combos involved, and a lot more creative thinking. Now, the cards really speak for themselves, and if you don't play to get the warrior advantage, you will get mowed down by Evil Tribe and Red Ribbon or a double four witches technique. This game actually was more balanced before. Right now, it definitely is not. Mono Villian and Mono Unique dominate, by far, and between those two matched up, it really depends on the player and techniques drawn. The other decks are okay, they can still win against those two, but definitely nothing comparitively. There's not much to compare to a -5/-5 Action, non-opposed targeting technique, or a 1 chi cost 4 drop technique that allows you to play turn 6 warriors with trash and plunder. ANYWAYS, that's another arguement. I'll miss you guys, I think. lol
gamerpaul
04-03-2009, 09:54 PM
I know what you mean though and it is imo the biggest flaw in the game. Decks are dependant on certain card but you have little search or draw power not to mention you charge from deck and lose cards the planet damage to make things worse. The game is really fun and challenging when both you and your opponent open with fairly good hands and it's a close games, but it's just not enjoyable when one of you has to scoop after mulliganing to 4 and still getting crap. Also don't start criticizing his deck building right off the bat just because you are lucky enough and always seem to hit your curve it can happen to anyone even playing a standard curve.
SSJ Puar
04-03-2009, 10:00 PM
I know what you mean though and it is imo the biggest flaw in the game. Decks are dependant on certain card but you have little search or draw power not to mention you charge from deck and lose cards the planet damage to make things worse. The game is really fun and challenging when both you and your opponent open with fairly good hands and it's a close games, but it's just not enjoyable when one of you has to scoop after mulliganing to 4 and still getting crap. Also don't start criticizing his deck building right off the bat just because you are lucky enough and always seem to hit your curve it can happen to anyone even playing a standard curve.
I you look back, at least myslef, we said "SEEMS like your curve is off." Seems is like the word maybe in this situation. And if your curve is right, you should hardly have any trouble drawing the correct warrrior drops for that turn.
Lord Broly 8
04-04-2009, 07:07 PM
I to have noticed this. My Unique deck always ends up
with the worst possible hands. You pretty much either
draw a hand that forces you to miss drops or your forced
to Re-Draw. Bad Hands are more frequent in this game
than any other game that i've played. Also even losing
a single Showdown can cost you the game. That's why IMO
Villain is so good cause you rarely miss a drop and i've
never had to Re-Draw. Also the fact that the techniques it
has are so low costed.
Broly16
04-04-2009, 11:38 PM
I to have noticed this. My Unique deck always ends up
with the worst possible hands. You pretty much either
draw a hand that forces you to miss drops or your forced
to Re-Draw. Bad Hands are more frequent in this game
than any other game that i've played. Also even losing
a single Showdown can cost you the game. That's why IMO
Villain is so good cause you rarely miss a drop and i've
never had to Re-Draw. Also the fact that the techniques it
has are so low costed.
Exactly. Every cardgame has its ups and downs, but these downs are what are making me quit. It's just annoying to me is all.
CaMeRoN
04-05-2009, 01:26 PM
Umm well.. Any deck has the option to run a lot of low drops.. If you feel like you need to run more 1 drops to make sure you continually hit your drops on turns 1,2, and 3 then do it.. It has nothing to do with villain having more warriors.. Every deck has the option to run more warrior in any turn slot..
It's a trade-off.. You sacrifice your early game in order to allow for a stronger late game.. If you are playing a late game oriented deck then you should focus your early drops on blocking.. Your going to be taking a lot of planet damage because you have a weak early game.. You can't expect to have a strong early mid and late game.. You have to make some trade-offs..
Also, Villain doesn't have cheap techniques.. Hell Flash and Powered Gun both cost 3 chi.. Absorption of Energy costs 1 chi but its usefulness has diminished against decks now that Resistance Of The Majin is running rampant..
I really don't see what your talking about where villain never has to re-draw.. I've had to re-draw many times.. It also really hurts when villain doesn't hit supreme commander red.. Maybe your just really lucky but you have to learn to play through when you don't hit your drops properly.. That's part of the skill of the game.. If you don't have that or the will to learn that then quit..
swordmaster
04-05-2009, 02:08 PM
I mean if you are talking about bad hands Have you played Magic, basically not getting lands or getting a hand of lands can ruin your game. In the current format with 3 color decks being the norm a hand without certain lands means you can't do anything. Magic invented the mulligan cause it was so hard to get a good hand in just one pull. Yugioh has no mulligan but that can be bad too cause a bad hand means you have no other recourse but to lose. The only game that I have ever seen that bad hands were uncommon was zach bell since your deck was stacked in a certain order based on your book.
soviet prince
04-06-2009, 05:39 PM
I mean if you are talking about bad hands Have you played Magic, basically not getting lands or getting a hand of lands can ruin your game. In the current format with 3 color decks being the norm a hand without certain lands means you can't do anything. Magic invented the mulligan cause it was so hard to get a good hand in just one pull. Yugioh has no mulligan but that can be bad too cause a bad hand means you have no other recourse but to lose. The only game that I have ever seen that bad hands were uncommon was zach bell since your deck was stacked in a certain order based on your book.
yeah I one of those ppl that don't like magic that much I played but it was not as fun as other card games I played.
the Joker0122
04-06-2009, 06:15 PM
yeah I one of those ppl that don't like magic that much I played but it was not as fun as other card games I played.
Honestly, Ive played it several times and its just soo boring..
Lord Broly 8
04-06-2009, 09:40 PM
Umm well.. Any deck has the option to run a lot of low drops.. If you feel like you need to run more 1 drops to make sure you continually hit your drops on turns 1,2, and 3 then do it.. It has nothing to do with villain having more warriors.. Every deck has the option to run more warrior in any turn slot..
It's a trade-off.. You sacrifice your early game in order to allow for a stronger late game.. If you are playing a late game oriented deck then you should focus your early drops on blocking.. Your going to be taking a lot of planet damage because you have a weak early game.. You can't expect to have a strong early mid and late game.. You have to make some trade-offs..
Also, Villain doesn't have cheap techniques.. Hell Flash and Powered Gun both cost 3 chi.. Absorption of Energy costs 1 chi but its usefulness has diminished against decks now that Resistance Of The Majin is running rampant..
I really don't see what your talking about where villain never has to re-draw.. I've had to re-draw many times.. It also really hurts when villain doesn't hit supreme commander red.. Maybe your just really lucky but you have to learn to play through when you don't hit your drops properly.. That's part of the skill of the game.. If you don't have that or the will to learn that then quit..
I didn't say anything about Villain having more Warriors now did I. I
just said that I rarely miss a drop with it. Your 2nd Paragraph I totally
agree with. Lol your also forgetting about 4 Witches Technique and
Reversal, not to mention Super Holy Water although it's probably not
the best to use that cause of the Earth Symbol. They and Absorbtion
of Energy are low costing techniques so if you look at it from my POV
then you have 3 Low Costing techniques to 2 Higher Costed ones. I've
never had to Re-Draw with Villain. The starting hands are just so
decent since you play more Low Turn Drops then Higher ones. That's
why you have the techniques which are low costed to Back up your
early game. Also if you miss a drop it pretty much gives your opponent
an advantage by being a turn ahead which is Brutal cause they'll have
more Warriors in play. I also understand that, that's the skill in the game
learning how to play missing drops. I'm just sayin it's alot harder to win.
CaMeRoN
04-07-2009, 04:03 AM
I didn't say anything about Villain having more Warriors now did I. I
just said that I rarely miss a drop with it. Your 2nd Paragraph I totally
agree with. Lol your also forgetting about 4 Witches Technique and
Reversal, not to mention Super Holy Water although it's probably not
the best to use that cause of the Earth Symbol. They and Absorbtion
of Energy are low costing techniques so if you look at it from my POV
then you have 3 Low Costing techniques to 2 Higher Costed ones. I've
never had to Re-Draw with Villain. The starting hands are just so
decent since you play more Low Turn Drops then Higher ones. That's
why you have the techniques which are low costed to Back up your
early game. Also if you miss a drop it pretty much gives your opponent
an advantage by being a turn ahead which is Brutal cause they'll have
more Warriors in play. I also understand that, that's the skill in the game
learning how to play missing drops. I'm just sayin it's alot harder to win.
You didn't say villain had more low costing warriors. I was trying to divulge why you would think that villain would get better hands more often than any other deck. Then you went ahead and said it in your reply. "The starting hands are just so decent since you play more Low Turn Drops then Higher ones." My point is that any deck has the option to run as many low drops as Villain. Players had the option in set 3 and set 4. The way your deck is played depends on how you build it. If you look at throwing in 10 zero drops then you will most likely be playing a lot of 0 drops and you have to run your deck as such. It's up to you how you want to build your deck but if you don't know how to run it then you should check yourself. Whenever I create a deck, I know exactly how the deck plans on winning at every stage of the game. Personally, if I wasn't able to figure that out with a deck then I wouldn't be playing it ever.
Well man.. Every symbol has a Reversal.. Janken-Goo (Super), Evil Wave Explosion (Unique), Super Holy Water (Earth), and Appearance Of An Unknown Enemy / Recoome Bomber (Alien).. Arguing that Super Holy Water goes into a Villain deck is really weird. I never even considered running it because of how situational it is. Not to mention there are better cards to be running.
I think I talked about Absorption of Energy in my first post. The cards usefulness has diminished greatly.. It's not an early game card either.. It's a mid game card as it can only be played on turn 4.. Most of the time its only going to subtract 3 form your opponents team power on turn 4 and that's only if you hit your turn 4 android warrior.. Which doesn't happen all the time.. so if you miss your android on turn 4 then you won't be able to play absorption until turn 5+ which is your late game.. At this point the usefulness diminishes even more since your opponent will play cards like Resistance Of The Majin.
Unlike more symbols, Villain sports two higher drops that cost 2 villain chi to put into play.. Most high drops in other symbol only cost 1 specific chi cost to play.. This really hurts when you look at how expensive Powered Gun, Hell Flash, and Four Witches Technique actually are.. Your chi depletes very quickly with a villain deck once you play some techniques.. The reason I call four witches technique expensive is because its usefulness comes when u play it in pairs so it'll cost you 3 chi (or 4 if u need to play them in the same chain)..
Its definitely harder to win if you miss drops.. But its not impossible.. You just gotta use your brain and skills to pull out a victory :) Liek really.. If you block properly then you should be able to setup a nice team by turn 6. If you are screwed witha lot of pd then play Pilafs Wish.. I've done that countless times when I've missed a drop.. It may work better for a deck with plunder since you are able to grab dbs once you get some advantage to make sure your opponent doesn't play their wish..
Broly16
04-13-2009, 01:20 PM
Last call. I have a 250 dollar offer on everything. Anybody else want to get a last minute offer in on the whole collection?
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