PDA

View Full Version : Breakdown of fusion supers a ttg exclusive


soviet prince
03-29-2009, 01:58 AM
I wrote a short article breaking down the sets super rares, please post feedback on my first dragonball article, hope this article help.

http://tabletopgaming.ipbfree.com/index.php?act=ST&f=41&t=377&st=0#entry1696

Ninja Pebble
03-29-2009, 05:29 AM
I thought Wipe out was not a SR?

swordmaster
03-29-2009, 05:54 AM
I thought Wipe out was not a SR?

no it is...... and a bad one.

I would basically agree with everything in this article except Ultimate gohan. I can totally see you running this over ssj goku.

A) Cause he is the same cost Cheaper if you count the fact that you have to put a dragonball on ssj goku to make him an 8/3.

B) Cause he is not goku so you can still run ssj3 goku

C) He has thrash

D) HE HAS THRASH!!!!!!!!!!

E) he has toughness so if you dual with a little sezu he can be a 9/4 after your opponent waists his techs.

F) Save for turn 1 gohan in rush all of the other gohans suck. If you run turn 6 ssj gohan over this gohan then you are giving up thrash and toughness for 1 extra point of support. Sounds not smart to me.

E) there are other turn 6 warriors to run like trunks, piccolo (if you are dualing with unique) Running a ssj3 goku and an Ultimate gohan would not be bad play to me. Yeah its 2 turn 7s but with a card like unstoppable evolution you can play either on turn 6, then the other on turn 7. Seems Solid to me.

Ninja Pebble
03-29-2009, 06:05 AM
no it is...... and a bad one.

I would basically agree with everything in this article except Ultimate gohan. I can totally see you running this over ssj goku.

A) Cause he is the same cost Cheaper if you count the fact that you have to put a dragonball on ssj goku to make him an 8/3.

B) Cause he is not goku so you can still run ssj3 goku

C) He has thrash

D) HE HAS THRASH!!!!!!!!!!

E) he has toughness so if you dual with a little sezu he can be a 9/4 after your opponent waists his techs.

F) Save for turn 1 gohan in rush all of the other gohans suck. If you run turn 6 ssj gohan over this gohan then you are giving up thrash and toughness for 1 extra point of support. Sounds not smart to me.

E) there are other turn 6 warriors to run like trunks, piccolo (if you are dualing with unique) Running a ssj3 goku and an Ultimate gohan would not be bad play to me. Yeah its 2 turn 7s but with a card like unstoppable evolution you can play either on turn 6, then the other on turn 7. Seems Solid to me.

O wow that's bad. I see Wipe out being a R but not SR. All get like 1 box since there so much bad SR. I do think U Gohan has it's uses 2.

BalanceBJJ
03-29-2009, 08:04 AM
Is Regaining the Power a SR, I remember them saying something about the former starter wishes being store giveaways?

Also, if it is a SR, that would mean Bandai's Earth Previews this week contain no SR, which would be a break from what they've done with every other color.

I'm not so sure we've seen the last SR.

Snow
03-29-2009, 09:07 AM
no it is...... and a bad one.

I would basically agree with everything in this article except Ultimate gohan. I can totally see you running this over ssj goku.

A) Cause he is the same cost Cheaper if you count the fact that you have to put a dragonball on ssj goku to make him an 8/3.

B) Cause he is not goku so you can still run ssj3 goku

C) He has thrash

D) HE HAS THRASH!!!!!!!!!!

E) he has toughness so if you dual with a little sezu he can be a 9/4 after your opponent waists his techs.

F) Save for turn 1 gohan in rush all of the other gohans suck. If you run turn 6 ssj gohan over this gohan then you are giving up thrash and toughness for 1 extra point of support. Sounds not smart to me.

E) there are other turn 6 warriors to run like trunks, piccolo (if you are dualing with unique) Running a ssj3 goku and an Ultimate gohan would not be bad play to me. Yeah its 2 turn 7s but with a card like unstoppable evolution you can play either on turn 6, then the other on turn 7. Seems Solid to me.

. . . Why would you run 2 SR's that are T7? I am assuming that means you're running at most (total) 3 T5 and T6. Also, the fact remains that SSJ3 Goku + SSGohan is a better combo for the attack power.

I really think the only real problem with Super is that SO MANY people want to run 6, 7, 8 T5+, so the deck has little to NO early game and get stomped by even the lightest rush deck.

I don't see Ultimate Gohan being played unless you run one of him and 1 SS3 Goku, in the cases where you were unable to obtain a second SS3 Goku. He's just the 'poor man's' T7, which is sad because he is ALSO a SR...

CaMeRoN
03-29-2009, 10:27 AM
I kind of like T7 Gohan in a deck that uses Goku as a fusion material for Vegito.. Liek I would probably play the new GT SS Goku instead of SS3 Goku.. Doesn't make much sense to fuse a warrior who cost you 3 chi to get out lol..

swordmaster
03-29-2009, 10:54 AM
. . . Why would you run 2 SR's that are T7? I am assuming that means you're running at most (total) 3 T5 and T6. Also, the fact remains that SSJ3 Goku + SSGohan is a better combo for the attack power.

I really think the only real problem with Super is that SO MANY people want to run 6, 7, 8 T5+, so the deck has little to NO early game and get stomped by even the lightest rush deck.

I don't see Ultimate Gohan being played unless you run one of him and 1 SS3 Goku, in the cases where you were unable to obtain a second SS3 Goku. He's just the 'poor man's' T7, which is sad because he is ALSO a SR...

idk

a spead like this would not be so bad. (This is all hypothetical so all decks will vary)

3x zoonama
3x goku
1x chi - chi or (Piccolo jr or saibaman ect. depending on your splash)

2x videl or (King Kai if you want to drop alien or even chi-chi if you want adventure showdown)
2x Trunks
1x Goten

2x Master roshi

2x Krillin or (vegeta if you want to play vegeto, Legic if you play unique, Chun if you splash earth)

2x Goten ssj

2x piccolo (or you can also Fuse to gotenks)

2x ssj Trunks (plenty of uses for Trunks so they will not collide) or (Piccolo or majin buu if you run unique)

2x Goku ssj3 (or -2 of these and add another vegeta for vegeto and another Ultimate gohan since he would be dead draw)
1x Ultimate Gohan

you hit thrash warriors at turn 5 which is great, with Unstoppable Evolution you can use that if you get your late game drops out of turn or just to get them out quicker! You could use Goku GT if you don't like or don't have ssj3 goku. there are several options.

Edit: here is something else I just thought about. Useing Awakening or Goku GT, Trunks/Goten, and maybe even annin in the deck your hand size will be huge! Training in the Other World sounds like an amazing card now.

Zero
03-29-2009, 12:12 PM
Aside from the deck being bad, why not just play the 3rd SS3 goku in it, instead of the gohan?

Id rather have Goku in play that every other character in the game. If you are going to play him, Might as well increase the odds of getting him out, or play a T6 SS Gohan, so you can have more users for Super kamehameha.

swordmaster
03-29-2009, 02:37 PM
Aside from the deck being bad, why not just play the 3rd SS3 goku in it, instead of the gohan?

Id rather have Goku in play that every other character in the game. If you are going to play him, Might as well increase the odds of getting him out, or play a T6 SS Gohan, so you can have more users for Super kamehameha.

Ok don't get it?? Please explain how is super bad? Goku GT + ssj goten + Roshi is a 12 on turn 4.

villain - major metalitron + violet + Android 19 with scr in play is a 12 on turn 4.

don't want to play goku GT you can UE piccolo on turn 4 or if you are playing unique Evolve him from Piccolo jr which is harder, but still 2 more options to make a 12 on turn 4.

Ok turn 5 villain is going to drop cell ON NO WHAT CAN I DO!!??

How about Fuse Gotenks for adventure showdown, awakening by the anger for ssj3 goku, or if I used Goku GT I can fuse gotenks, and UE gohan ssj for a stronger team still. And now I can adventure if villain decided to Hell Flash me or fourwitchs.

Turn 6 villain plays a not much stronger thrash warrior which is really not going to do much unless they are winning (which in DF they were). turn 6 I have choices of what I can drop (If i am not running gotenks I can run ssj trunks), (Running Unique I can drop Piccolo kami or majin buu), (have not used my UE but I have already used awakening I can drop ultimate gohan). All depends on what you are running.

If you take one incarnation of the above deck list turn 6 you have.

Gotenks + Majin Buu + Piccolo this is a 16 with thrash 1 and can cause an adventure showdown.

Or if you take another Ssj3 goku + goten ssj3 a 10+ with thrash 1

Or if you take another Ultimate Gohan + goten ssj3 + videl + oh say bardock (not above but would also work well) this is a 16 as well that is immediately pumpable with techs has thrash 1..... In this incarnation you can easily run Vegeto and be an 18 on turn 7. yeah your running 2 different splash colors but running videl just for her ally ability is not bad play to me.

villain - Cell second + Android + Android with scr and violet which are vulnerable early game. is a 16 with fierce 2 and can destroy your chi. this is your best and only option. Unless you are intensly lucky and can pull off the ally combo on turn 4 cause after that you will have waisted drops or you can drop 13 and evolve him witch will make you a 17.... one over what my 3 different teams are and there is only one common thread in mine which is goten and there is even splash to cover him.

Where is the bad in any of supers drops?

Zero
03-29-2009, 03:08 PM
Ok don't get it?? Please explain how is super bad? Goku GT + ssj goten + Roshi is a 12 on turn 4.

villain - major metalitron + violet + Android 19 with scr in play is a 12 on turn 4.

don't want to play goku GT you can UE piccolo on turn 4 or if you are playing unique Evolve him from Piccolo jr which is harder, but still 2 more options to make a 12 on turn 4.

Ok turn 5 villain is going to drop cell ON NO WHAT CAN I DO!!??

How about Fuse Gotenks for adventure showdown, awakening by the anger for ssj3 goku, or if I used Goku GT I can fuse gotenks, and UE gohan ssj for a stronger team still. And now I can adventure if villain decided to Hell Flash me or fourwitchs.

Turn 6 villain plays a not much stronger thrash warrior which is really not going to do much unless they are winning (which in DF they were). turn 6 I have choices of what I can drop (If i am not running gotenks I can run ssj trunks), (Running Unique I can drop Piccolo kami or majin buu), (have not used my UE but I have already used awakening I can drop ultimate gohan). All depends on what you are running.

If you take one incarnation of the above deck list turn 6 you have.

Gotenks + Majin Buu + Piccolo this is a 16 with thrash 1 and can cause an adventure showdown.

Or if you take another Ssj3 goku + goten ssj3 a 10+ with thrash 1

Or if you take another Ultimate Gohan + goten ssj3 + videl + oh say bardock (not above but would also work well) this is a 16 as well that is immediately pumpable with techs has thrash 1..... In this incarnation you can easily run Vegeto and be an 18 on turn 7. yeah your running 2 different splash colors but running videl just for her ally ability is not bad play to me.

villain - Cell second + Android + Android with scr and violet which are vulnerable early game. is a 16 with fierce 2 and can destroy your chi. this is your best and only option. Unless you are intensly lucky and can pull off the ally combo on turn 4 cause after that you will have waisted drops or you can drop 13 and evolve him witch will make you a 17.... one over what my 3 different teams are and there is only one common thread in mine which is goten and there is even splash to cover him.

Where is the bad in any of supers drops?

You missunderstood my quote. the deck list YOU posted is bad, not super in general.

BalanceBJJ
03-29-2009, 08:11 PM
Don't you see the problem with having 3 different warriors with the same name? Regardless of Goten/Trunk's ability to leave play, you can't afford to not be able to play a drop, or force yourself to go down a warrior to do so.

DBZFan
03-29-2009, 08:52 PM
You missunderstood my quote. the deck list YOU posted is bad, not super in general.

Well, lets not get flame happy here Zero, what swordmaster posted wasn't BAD, it just needs a couple changes from truly making it shine. First swordmaster, too many late game. But good news buddy, it's not ur bad, its just the way Super's trend has been going.

Super has the most high turn warriors, and the only thing that comes close to it would be alien. If bandai was to make super a viable symbol, then they should make them primarly a rush type with only a couple options endgame. IDK about you guys, but a well timed kameha can swing the tempo of the game completly.

However, super's glaring weakness lies in it's diversity, lets face it, there are only a handfu of Z warriors compared to the amount of villains we have. What super warriors do we have left? Ubb? I betcha earth. Vegeta? Bandai will prolly save that till the end. Lets face it, too little warriors coupled with not enough potency.

Yep guys, we got a great turn 4 with (Goten) 3 support for super, just too bad it vanishes when you play one of you big guns, gotenks. Where else am i gonning tto get a 3 support w/o splahing? Gohan? Thats about the only choice.

So in my conclusion, it seems like super was plauged with this problem since its start, it just doesn't have enough names out there, and the names we have are good enough. And also, bandai needs to start makeing dffrent gokus besides just the SS, like kaoken. It also needs to capitalize on a strenth it has: Rush.

Just my thoughts guys, take em how u want. One thing is for shure, super has some ground to make.

PS: Keywords besides toughness and superheal on low warriors is a + in my book

theyellowdart
03-30-2009, 04:32 PM
Well, lets not get flame happy here Zero, what swordmaster posted wasn't BAD, it just needs a couple changes from truly making it shine. First swordmaster, too many late game. But good news buddy, it's not ur bad, its just the way Super's trend has been going.

Super has the most high turn warriors, and the only thing that comes close to it would be alien. If bandai was to make super a viable symbol, then they should make them primarly a rush type with only a couple options endgame. IDK about you guys, but a well timed kameha can swing the tempo of the game completly.

However, super's glaring weakness lies in it's diversity, lets face it, there are only a handfu of Z warriors compared to the amount of villains we have. What super warriors do we have left? Ubb? I betcha earth. Vegeta? Bandai will prolly save that till the end. Lets face it, too little warriors coupled with not enough potency.

Yep guys, we got a great turn 4 with (Goten) 3 support for super, just too bad it vanishes when you play one of you big guns, gotenks. Where else am i gonning tto get a 3 support w/o splahing? Gohan? Thats about the only choice.

So in my conclusion, it seems like super was plauged with this problem since its start, it just doesn't have enough names out there, and the names we have are good enough. And also, bandai needs to start makeing dffrent gokus besides just the SS, like kaoken. It also needs to capitalize on a strenth it has: Rush.

Just my thoughts guys, take em how u want. One thing is for shure, super has some ground to make.

PS: Keywords besides toughness and superheal on low warriors is a + in my book

That is definitely one weakness super has. But I do think bandai has been trying to correct it somewhat. We did get a super ox-king, dende, and chi-chi this set. I wouldn't mind super keeping its main guys (goku, gohan, etc.) late game, with a lot of early game diversity. So, I hope we see more new early game warriors for super.