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DBZFan
01-20-2009, 02:57 PM
What do you guys think the future holds for super. It is prolly the type i really want to see be good, and so far, this theme is the worst of them all. Why?

The secret lies with a uneffecctive keyword......superheal.

First off, there is a small card pool of cards that can heal, and non of them belong to the super element. Next, although it can produce lots of power, what keeps opponents from chump blocking? (besides ss trunks and ss3 goku)

What i want to see is super get a dragonball generating effect. Like a new keyword like Dragon Radar like if you are the defender and win a victory, u get a DB coin

What do u think?

Makeshift Ghost
01-20-2009, 03:05 PM
What do you guys think the future holds for super. It is prolly the type i really want to see be good, and so far, this theme is the worst of them all. Why?

The secret lies with a uneffecctive keyword......superheal.

First off, there is a small card pool of cards that can heal, and non of them belong to the super element. Next, although it can produce lots of power, what keeps opponents from chump blocking? (besides ss trunks and ss3 goku)

What i want to see is super get a dragonball generating effect. Like a new keyword like Dragon Radar like if you are the defender and win a victory, u get a DB coin

What do u think?

Dude super is a pretty good style, it is the only style other than Alien so far that can change the turn marker (Earth has a card but it reverts back) and get out bigger warriors faster, it just got a chi returning warrior (Tien) and its heavy hitters are good.
Also you can splash the kai that gives you thrash 1 till end of turn to stop chump, also use tri beam to stop chump.
Super is a great style to dual with Earth and Unique.

Trunks the Swordsman
01-20-2009, 03:15 PM
I don't really mind that Senzu Beans is Earth since that's where they came from, but I agree Super Heal should be supported better as that seems to be Super's thing right now. All the cool healing stuff is in Unique with Dende and maybe Summoning the Hidden Power. Although Selection of the Race can help.

I think the one card I'd like to see is a Technique similar to Suicidal Action from Naruto dealing one damage to the user and one Warrior battling against the user. Or just something where you can injure your guys yourself.

It is very hard to get the Super Heal guys injured especially since you usually want a Healthy Super Saiyan Gohan in the back. Not to mention only one of our current Super Heal Warriors from Super has Toughness... I am really disappointed that Super Saiyan Trunks didn't get Toughness. Even adult Gohan doesn't have Toughness... They may as well make them have no effect and replace that with big stats.

I agree with you completely. As the main characters of the show, we should see the Super element get some good Techniques and Events to back them up. I like Super Heal as I have tried a Super/Unique deck focusing on that and it's pretty fun but I feel it's a bit lacking. Hoping Fusion will give Super the support they need since all the Fusion characters will at least have Super.

DBZFan
01-20-2009, 05:32 PM
I liked mono super in the warriors return. It had a soild cast of warriors, nice high drop, damage card, and a pump. Super was on the way to becoming a great symbol. Then, superheal came full force :o

WolfwoodTheCross
01-20-2009, 06:53 PM
Super is a very strong symbol. your greatly underestimating how powerful they can be. Wait till the next set is out and you've tested it yourself. Being able to completely decimate your opponents team on their own turn is rediculous. Let alone how gigantic SS3 Goku can be.

BalanceBJJ
01-20-2009, 07:00 PM
Super's biggest problem is thier lack off good support warriors that aren't 6 drops. Super's 4-5 drops are over costed and substandard. The developers seem to place to much value in Super Heal.

WolfwoodTheCross
01-20-2009, 07:16 PM
hmmm what to do with a symbol thats not good in certain areas. Its almost like it would be better if you could play warriors from other symbols at no real cost to yourself. Perhaps even make a deck that uses Super as well as a symbol that fills in the problems Super has. Hmmmm

BalanceBJJ
01-20-2009, 07:28 PM
Dual decks are one thing I'm looking at the colors in thier stand alone capacity.

Makeshift Ghost
01-20-2009, 08:14 PM
Super's biggest problem is thier lack off good support warriors that aren't 6 drops. Super's 4-5 drops are over costed and substandard. The developers seem to place to much value in Super Heal.

Splash andriods for support and keep either piccolo T5 (AWK) or T6, when piccolo jr. is out. (DF) for turn 5 slot.

Super is a good style, I played this weekend with mostly super cards and a little earth splash (the senzu beans, sleepy boy, korin, baba, and shien) the rest were super cards and I beat a good Villian/Alien dual.

Set 4 it will be even better with more support warriors and fusion warriors. Also I bet they will mke a healing tech for super and regeneration techs/support for super chi.

theyellowdart
01-20-2009, 08:36 PM
well, i just hope for warriors w/ a little higher support. especially t4-t5. i still think super is a good style, just not as good as villain or unique right now.

swordmaster
01-21-2009, 08:42 AM
well, i just hope for warriors w/ a little higher support. especially t4-t5. i still think super is a good style, just not as good as villain or unique right now.

DID not get a high support this set with the new gohan. Yeah the ssj super rare is cool looking but lets face it I really don't need a turn 7 8/2 with super I need a turn 5 5/4 which I did not get. Turn 4 super got piccolo a 7/4 if you evolve him which is amazing, really can't see another way besides what earth and villain already do to get a turn 4 (*/4) support, and trunks is a turn 4 5/3. ssj Trunks and goku are turn 6 both have 7/3 which is a turn later than villain yes, but only one 1 turn. Trunks has an amazing effect too, but he should have something else I agree. Vegeta ssj has super heal an amazing effect and fierce 2, he just gets everything + what trunks gets this set.

personally I don't have a problem with super heal, I just have a problem with that being the only thing they have. ok gohan is a 4/3 turn 5 which sucks he gets nothing. Piccolo has toughness, and amazing stats got it. But bandai can't keep giving super just enough stats to shut them up. If they are gonna be top tier ever, super needs some sort of effect that hurts their opponent, not just ones that help themselves. I mean since super has crap for draw why couldn't we get an effect like android 17, that would have made me happy. Also the thrash 1 kai is not going to stop ppl from blocking unless they have one PD left.

WolfwoodTheCross
01-21-2009, 09:56 AM
DID not get a high support this set with the new gohan. Yeah the ssj super rare is cool looking but lets face it I really don't need a turn 7 8/2 with super I need a turn 5 5/4 which I did not get. Turn 4 super got piccolo a 7/4 if you evolve him which is amazing, really can't see another way besides what earth and villain already do to get a turn 4 (*/4) support, and trunks is a turn 4 5/3. ssj Trunks and goku are turn 6 both have 7/3 which is a turn later than villain yes, but only one 1 turn. Trunks has an amazing effect too, but he should have something else I agree. Vegeta ssj has super heal an amazing effect and fierce 2, he just gets everything + what trunks gets this set.

personally I don't have a problem with super heal, I just have a problem with that being the only thing they have. ok gohan is a 4/3 turn 5 which sucks he gets nothing. Piccolo has toughness, and amazing stats got it. But bandai can't keep giving super just enough stats to shut them up. If they are gonna be top tier ever, super needs some sort of effect that hurts their opponent, not just ones that help themselves. I mean since super has crap for draw why couldn't we get an effect like android 17, that would have made me happy. Also the thrash 1 kai is not going to stop ppl from blocking unless they have one PD left.

Super needs support yes, however its starting to get the punishment it needs. Thrash and SS Trunks do help significantly. On top of that Super Kamehameha stops people from attacking you if you have out the Gohan or Goku out of fear more than likely. As for the Kai. If you give yourself thrash and they only have 1 PD how is blocking gonna make any difference? what they are gonna do is scoop. The fact is giving yourself thrash is going to ALWAYS make there choices more difficult. Especially if you have multiple teams with it.

CaMeRoN
01-21-2009, 10:01 AM
Super should be insane next set. Has a strong possibility of winning big tournaments. They lack support but they don't need it. Super isn't about buiding a huge train and attacking. Super is about bringing out very strong warriors early in the game and keeping them on the field. Super now has the tools and warriors to do this very consistently. I'm definitely buildling a mono super next set. Not just because it'll contain a lot of SRs but because it'll win games.

scubadude
01-21-2009, 10:24 AM
Super has the win button with SS3 Goku and super kamehameha once those hit look out .

theyellowdart
01-21-2009, 12:13 PM
Super has the win button with SS3 Goku and super kamehameha once those hit look out .

true, but there are a lot of ways to negate that stuff. so super shouldn't rely on those 2 cards. and i'm still hoping for more support in set 4. :D

Namekian-ninja
01-21-2009, 12:39 PM
there are several ways to get more bang for your buck out of super heal, alabet it does involve splashing afew off color cards in your deck. (BUT) this should not hinder your deck and or playing style much or at all.
senzu beans are a must. oh and look you can use any chi-sweet.
Koren- yeah he's earth but pay a chi, look you got your beans back. yay!
Dendie- self explanitory.
Summoning the hidden power- look my dende that chump blocked just became chi heheheh temporary bandaid and pump 2-in-1 whoo hoo!

You may want to use the upcoming gohan turn 5, the trunks turn 4 (if you have him), and the turn 3 goku. All have super heal, all are beaters, all are saiyan. hmmmm were is (super) bulma...

swordmaster
01-21-2009, 06:05 PM
Super needs support yes, however its starting to get the punishment it needs. Thrash and SS Trunks do help significantly. On top of that Super Kamehameha stops people from attacking you if you have out the Gohan or Goku out of fear more than likely. As for the Kai. If you give yourself thrash and they only have 1 PD how is blocking gonna make any difference? what they are gonna do is scoop. The fact is giving yourself thrash is going to ALWAYS make there choices more difficult. Especially if you have multiple teams with it.

Super kamehameha will not fix the fundamental flaw of super, which is I can attack you all day and never get a PD. Ok then I give my characters thrash once. They still chump block they take the 1 PD, and now I have no threat until i hit another kai.

Super has the win button with SS3 Goku and super kamehameha once those hit look out .

SSJ goku is not bad but his 2 man teams suck. You can't awakened by anger him into a team of more than one. With no support in super and cards like Android 19, Peculiar space, and ball of seal not to mention body change, yeah he is a target. basically even with say 4 cards in your chi area after playing turn 4/5/6/7 he is still going to be only a 15, if he is that. I think he is bad and would never play him.

Super should be insane next set. Has a strong possibility of winning big tournaments. They lack support but they don't need it. Super isn't about buiding a huge train and attacking. Super is about bringing out very strong warriors early in the game and keeping them on the field. Super now has the tools and warriors to do this very consistently. I'm definitely buildling a mono super next set. Not just because it'll contain a lot of SRs but because it'll win games.

I really don't see what you are seeing then about super Cam. Super has almost no early game to speak of save for turn 0 goku turn 1 yamcha and maybe roshi. every other style has better early game save for maybe alien. If you have ssj trunks, ssjGoku, ssjgohan all in different teams still not really worried since I can chump 1 or those teams OV another and maybe have to let the last one through. Only one of those teams have toughness so i am really not concerned. At the best you have waited till turn 7 or 8 to get 2 PD all the while letting me through to ransack your planet.

WolfwoodTheCross
01-21-2009, 07:31 PM
Super kamehameha will not fix the fundamental flaw of super, which is I can attack you all day and never get a PD. Ok then I give my characters thrash once. They still chump block they take the 1 PD, and now I have no threat until i hit another kai.

Unless say SS3 Goku is there providing Thrash too or SS Trunks is there to help you lose your own planet damage.



SSJ goku is not bad but his 2 man teams suck. You can't awakened by anger him into a team of more than one. With no support in super and cards like Android 19, Peculiar space, and ball of seal not to mention body change, yeah he is a target. basically even with say 4 cards in your chi area after playing turn 4/5/6/7 he is still going to be only a 15, if he is that. I think he is bad and would never play him.

You actually can Awakened him onto a Team of 3 or any number for that matter since that team has ALREADY been sent out to attack. please read your rulings sometime. On top of That Body change won't do much. Android 19 still needs a DB. I won't even Address Peculiar space as its not going to be in any main board. Ball of Seal could be annoying but it will annoy anything so why even bother worrying about it when everyone would have to worry about it nixing their best card?

swordmaster
01-22-2009, 03:18 AM
Unless say SS3 Goku is there providing Thrash too or SS Trunks is there to help you lose your own planet damage.


Ok SSJ3 goku's 2 man teams makes that thrash worthless. SSJ trunks lets you lose down to 6 PD, but that only keeps you alive until your opponent gets his bigger team out.



You actually can Awakened him onto a Team of 3 or any number for that matter since that team has ALREADY been sent out to attack. please read your rulings sometime. On top of That Body change won't do much. Android 19 still needs a DB. I won't even Address Peculiar space as its not going to be in any main board. Ball of Seal could be annoying but it will annoy anything so why even bother worrying about it when everyone would have to worry about it nixing their best card?

Your right about awakened. (thought it said he can not be put in a team of more than 2) it has nothing to do with rulings btw. Body change will hurt his stats which you switch him with say a ginyu force member and his effect won't help him enough. Peculiar Space will be in side board and as soon as I see that you run ssj3 goku its coming in. Android 19 needs a DB, not hard at all to put on him the turn he comes into play just 1 chi. finally its not that ball of seal will hurt you more, its just your putting all your hopes into ssj3 goku you have no fall back. Super kamehameha can't be used if get rid of your goku. (are you running ssj gohan cause most super decks I have seen are not). not to mention goku's big flaw in that you have to pay for other warriors to back him up. Lets say its turn 4 you spend 1 for trunks then one for piccolo then 2 for ssj gohan and finally attack even if you hit awakened and goku ssj3, that is still 6 chi. If you breaking through the limits then that is 2 more. your probably looking at 2 chi in play so goku is a 9/3, not really impressive for a turn 6. and that is if you played nothing else to kill more chi.

Makeshift Ghost
01-22-2009, 12:39 PM
Ok SSJ3 goku's 2 man teams makes that thrash worthless. SSJ trunks lets you lose down to 6 PD, but that only keeps you alive until your opponent gets his bigger team out.



Your right about awakened. (thought it said he can not be put in a team of more than 2) it has nothing to do with rulings btw. Body change will hurt his stats which you switch him with say a ginyu force member and his effect won't help him enough. Peculiar Space will be in side board and as soon as I see that you run ssj3 goku its coming in. Android 19 needs a DB, not hard at all to put on him the turn he comes into play just 1 chi. finally its not that ball of seal will hurt you more, its just your putting all your hopes into ssj3 goku you have no fall back. Super kamehameha can't be used if get rid of your goku. (are you running ssj gohan cause most super decks I have seen are not). not to mention goku's big flaw in that you have to pay for other warriors to back him up. Lets say its turn 4 you spend 1 for trunks then one for piccolo then 2 for ssj gohan and finally attack even if you hit awakened and goku ssj3, that is still 6 chi. If you breaking through the limits then that is 2 more. your probably looking at 2 chi in play so goku is a 9/3, not really impressive for a turn 6. and that is if you played nothing else to kill more chi.


you can splah andriods for trunks, that doesn't cost any chi.

WolfwoodTheCross
01-22-2009, 01:04 PM
Ok SSJ3 goku's 2 man teams makes that thrash worthless. SSJ trunks lets you lose down to 6 PD, but that only keeps you alive until your opponent gets his bigger team out.

No no it doesn't. A team of 15 or greater can Easily OV chumps. Stop being so darn Stubborn and look at it logically. Even with a Team of "2" you can still easily be big numbers. Let alone if you splash someone like say Videl and have Gohan and her both Supporting Goku.




Your right about awakened. (thought it said he can not be put in a team of more than 2) it has nothing to do with rulings btw. Body change will hurt his stats which you switch him with say a ginyu force member and his effect won't help him enough. Peculiar Space will be in side board and as soon as I see that you run ssj3 goku its coming in. Android 19 needs a DB, not hard at all to put on him the turn he comes into play just 1 chi. finally its not that ball of seal will hurt you more, its just your putting all your hopes into ssj3 goku you have no fall back. Super kamehameha can't be used if get rid of your goku. (are you running ssj gohan cause most super decks I have seen are not). not to mention goku's big flaw in that you have to pay for other warriors to back him up. Lets say its turn 4 you spend 1 for trunks then one for piccolo then 2 for ssj gohan and finally attack even if you hit awakened and goku ssj3, that is still 6 chi. If you breaking through the limits then that is 2 more. your probably looking at 2 chi in play so goku is a 9/3, not really impressive for a turn 6. and that is if you played nothing else to kill more chi.

Body change doesn't mean anything cause Alien can't pump aside from it kind of. so the 1-2 combat you lose cause of it is completely meaningless considering you still get the Gigantic bump from all your Ki. As for Ball of Seal you can still Super Kamehameha with Gohan. So there is yet another way to manage. On top of that After the first game you get sealed you'd side deck into Spirit Ball anyways. As for 19 if its not Villain your playing getting a DB onto 19 can be VERY difficult without Piano. Lastly you don't want to or need to play breaking through the limit at all and Trunks is a horrid turn 4 who should not be in said deck. So say you charge every turn from your deck and somehow haven't changed from your hand at all for some reason. you'll have 7 chi total on turn 6. -1 from Piccolo, -2 from Gohan, -1 from awakened. Thats still 3 Chi Making Goku an 10/3 who really should be way stronger due to charging from the hand.

Rastas4Jesus09
01-22-2009, 01:26 PM
so on the preview of ssj3 goku they were wrong that he can only be on a team of 3 teams and its just 2?

and i still agree that super is going to be a very strong force next set, with some combo power going with trunks, goten, and tien it has a lot of potential to be top tier

soviet prince
01-22-2009, 01:57 PM
so on the preview of ssj3 goku they were wrong that he can only be on a team of 3 teams and its just 2?

and i still agree that super is going to be a very strong force next set, with some combo power going with trunks, goten, and tien it has a lot of potential to be top tier
it's always been 2 teams

Rastas4Jesus09
01-22-2009, 05:26 PM
ic thanks for clearing that up for me