View Full Version : Adventure Showdown Question
the Joker0122
01-13-2009, 02:11 PM
Can an adventure showdown nullify Emperor Pilafs power?
soviet prince
01-13-2009, 02:45 PM
don't think so becuse he forces a draw
the Joker0122
01-13-2009, 03:03 PM
Alrighty thats what I figured lol I want to make a mono earth deck once the next set comes out and I need a way to give one damage to Emperor Pilaf. Any suggestions?
soviet prince
01-13-2009, 03:13 PM
take his dragonball :p
the Joker0122
01-13-2009, 07:19 PM
Haha good option :p
But how do I take his DB when there arent any earth warriors with plunder? :( is there a tech that gets rid of the DB in the action phase? Otherwise if its in the strategy phase he can just defend with some other chump blocker then move the DB back over :mad:
majingogeta344
01-13-2009, 07:21 PM
http://www.bandaicg.com/dragonball/images/cards_s1/te028.jpg
Ninja Pebble
01-13-2009, 08:59 PM
http://www.bandaicg.com/dragonball/images/cards_s1/te028.jpg
Ahhh majin! Don't show ppl may secret technique! >.<
CaMeRoN
01-14-2009, 08:32 AM
Adventure showdown is the same as a normal Team Power battle except each team takes the team power of their respected revealed card. Just treat it as a normal battle and all the rules that apply to a normal battle (except the calculation of team power) will apply.
the Joker0122
01-14-2009, 08:40 AM
Hahah I think that card will work :D
swordmaster
01-14-2009, 10:03 AM
The problem is if you use that card during the strategy step you opponent will just not block or chump block and move DB next turn. Really wont help much but for one turn.
kingjwon06
01-14-2009, 10:11 AM
The problem is if you use that card during the strategy step you opponent will just not block or chump block and move DB next turn. Really wont help much but for one turn.
That is true, but thats why you use it during the action step..
swordmaster
01-14-2009, 11:02 AM
lolz I read the card like twice and never saw action lol my bad.
the Joker0122
01-14-2009, 05:26 PM
The problem is if you use that card during the strategy step you opponent will just not block or chump block and move DB next turn. Really wont help much but for one turn.
Thats very true, which is why I would use it in the action phase. So would it still be good to put in my deck? What other way would I have to get rid of the Buyon/Emp Pilaf combo?
dunpeal2064
01-14-2009, 05:38 PM
well thats why you use it during the action phase when they already block with him, and then you most likely get an auto OV and with thrash coming out i think the card is worth running in earth
Ninja Pebble
01-14-2009, 06:21 PM
Its a good side deck card. Maybe a 1 of in a deck.
the Joker0122
01-14-2009, 08:47 PM
Its a good side deck card. Maybe a 1 of in a deck.
So you think only running one copy of it is the best way to go?
Ninja Pebble
01-14-2009, 10:40 PM
So you think only running one copy of it is the best way to go?
1-2 its up to you. Also depends what ppl play at your store. If you see a lot of ppl playing tech's with DB req. and important effects. then probably 2.
BalanceBJJ
01-14-2009, 11:26 PM
If you are playin an Adventure Showdown deck, if it's even possible. You need 2-3 DB removers in order to counter Buyon and Pilaf as well as ECW, Death Ball, Etc
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