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View Full Version : Special Ability List 2.0


wildfire194
01-06-2009, 09:28 AM
Here is the new list with Ally and Thrash!

As far as the "Effects" on the abilities go... Here is their list as well...
Timing of Effects
[Strategy] Effects with a "Strategy" Timing can be used in the Strategy Step of that turn.

[Action] Effects with an "Action" Timing can be used in the Action Step of that turn.

Effect Icons
[Valid] Effects of Warriors with this description are valid even while that Warrior is in injured status.

[Attacker] Effects with this description can only be used while that player is the attacker for that turn.

[Defender] Effects with this description can only be used while that player is the defender for that turn.

[Dragonball Icon] Effects with this description can only be used if that Warrior has 1 ore more DB coins on it.

> This icon is called "Activation cost". To use effects with this description, that player needs to pay any costs before the icon in order to generate the effect after the icon.


Fierce X
[Valid] When this Warrior's Team wins a Victory or an Outstanding Victory, discard X number of cards from the top of your opponent's Planet.
"X" is a number that is designated on the card, ex. Fierce 1, Fierce 2, etc.

Plunder
[Attacker | Valid] When this Warrior's Team wins a Victory or an Outstanding Victory, you may move 1 Dragon Ball coin from a Warrior your opponent controls to this Warrior.
When a Warrior with this ability wins any Victory against another team you move 1 DB coin from ANY of your opponent's Warriors to the warrior with the Plunder ability. You MAY have more than 1 DB coin per Warrior but may NOT have more than 7 DB coins total on all of your Warriors combined.

Super Heal
[Valid] When this Warrior is healed, place 1 Growth coin (+1/+1) on this Warrior.
If the Warrior with this ability is changed from injured status to healthy status by any effect, it receives a +1/+1 Growth coins. Pretty simple...

Toughness
[Valid] When this Warrior receives 2 or more Damage, reduce the Damage by 1.
Another simple one... If a Warrior would receive 2 or more Damage, it's reduced by 1. If a Warrior is completely defeated in battle it would normally take 2 Damage, with this ability it only takes 1 Damage. 2 Damage becomes 1 Damage, 3 Damage becomes 2 Damage, and so on.

Evolution X: A
[Strategy | Attacker | Valid] - > If your turn Marker is X or greater and you have an "A" Warrior card (a Warrior card which has a name of A) in your hand, you can switch this Warrior with that Warrior card from your hand.
*A player can apply this Evolution to a Warrior that is deployed or put into play in the same turn.
*The new Warrior that is put into play in this way takes over all the DB coins of the original Warrior.
However, status, all the other effects and coins are not taken over to the new Warrior.
*A player can perform this Evolution only once per turn.
*Putting a Warrior in this way is not considered as "Deployment of a Warrior".
This one is fairly simple as well. This means that if for example you have a Goku in-play that has "Evolution 7: Goku (Super Saiyan)" then you can put the Goku (Super Saiyan) in-play and return the Goku that was in-play to your hand. As far as I can tell, you ignore all costs for this. All DB coins carry over, the new Warrior comes into play in Healthy status, Growth coins don't transfer, you can use the ability the same turn that the Warrior comes into play as well.

Ally: X
"[Valid] While this warrior is in the same team as"X", this Warrior is not counted in the number of Warriors in that Team"
This means that you can make a team of 4 as long as the warrior that the Ally: X warrior needs is in that same team. Example would be if Videl (WA-126) is in the same team as her Ally: Gohan, you can still add 2 more warriors to that team and have a legal team.

Thrash: X
"[AttackerlActionlValid]Then this warriors team wins an Outstanding Victory, your opponent takes "X" planet damage"
This one is simple. This means that if you win a Outstanding Victory your opponent must take "X" cards of their planet and place it into their planet damage area. You must win with a team power of 5 or more for it to be an Outstanding Victory. This also gives your opponent a Dragon Ball coin(s) since it is still Planet Damage.