View Full Version : goku gt
theyellowdart
01-05-2009, 11:26 AM
he's sweet! 6/1 on turn 4! he's hard to get out, but i'm totally playing him!!!
edit: maybe not as sweet as when i first looked at him, but i still like him.
WolfwoodTheCross
01-05-2009, 11:32 AM
He's bad. He requires way to much to play and is nothing special. I can play 19 on turn 4 for 1 less combat and have someone whose much better support and has a good effect and not have to lose a warrior. I could Also Play Vegeta if all I wanted was the combat value and super heal.
Makeshift Ghost
01-05-2009, 11:58 AM
He really isn't that good. you would need turn 3 goku and that super event reunion in play to give turn 3 goku a turn 4 cost then next tun be able to play goku gt. I would rather play a upport warrior instead of him, art looks okay though.
soviet prince
01-05-2009, 12:08 PM
don't forget turn 0 goku
soviet prince
01-05-2009, 12:11 PM
yeah you can. just swap your turn 0 goku and play your other 4 drop
theyellowdart
01-05-2009, 12:15 PM
couldn't you just discard the other goku for him? or did i read that wrong? it seems to me that as long as your turn marker is at 4, you would just discard another goku for him.
theyellowdart
01-05-2009, 12:26 PM
yeah you can. just swap your turn 0 goku and play your other 4 drop
when i first read it, that's what i thought. but now i'm wondering if discarding the other goku and playing gt goku counts as a deployment. if it does, i couldn't play another warrior. if it does, that makes him less awesome. i guess we should get a ruling on that.
Makeshift Ghost
01-05-2009, 12:35 PM
He really isn't that good. you would need turn 3 goku and that super event reunion in play to give turn 3 goku a turn 4 cost then next tun be able to play goku gt. I would rather play a upport warrior instead of him, art looks okay though.
lol. sorry guys jumped the gun, yea u could play turn 0 goku, it could see some play especially if you have awakened by the anger and bring out super goku or super saiyan 3 goku for 1 cost pretty much, since you replace the super chi you used to bring him out.
Demonic Genocide
01-05-2009, 12:37 PM
I dont think he is that bad. I know he is nothing great but he is playable. Most play the turn 0 goku anyway. When turn 4 rolls around send that turn 0 goku to the chi for him with a nice combat value plus your getting an extra chi for the turn that could play a valuable tech without having to ditch an extra card from your hand for that chi.
DBZFan
01-05-2009, 12:40 PM
I don't see this card getting much play, however i'm very happy with bandai, they didn't allow this kid goku to get out of hand like Scores old game.........with the 25/23 stats ss4
PS, does anyone remember that old post?
kingjwon06
01-05-2009, 03:43 PM
I like this card a lot. Especially seeing as i am going to run Awakened by Anger in my mono super deck. the only problem is with 3 turn 0 gokus, 2 of this one and 2 ssj 3's.. thats a lot of goku's
swordmaster
01-05-2009, 04:33 PM
I think he is really bad, he takes the place of trunks since there is no reason not to count him as a deployment since there is no put in play effect on the card, but he has no support, I guess he allows you to run turn 0 goku in mono super but without any good support your still going to be lacking in team power pretty heavily unless you play trunks.
A new adventure is meh, turn 7 not really worth playing.
Honestly return from the other world is the best card of those shown. I would much rather play it to drop ssj gohan and ssj turnks, it might be difficult to get him to your discard pile but it is do able.
power pole is decent +2/+0 defender only for 2 ki, and it replaces in your hand not bad.
Instant transmission will be amazing if the warriors get better remember it stops stomping and general blue!!
Suhio
01-05-2009, 06:13 PM
I think he is really bad, he takes the place of trunks since there is no reason not to count him as a deployment since there is no put in play effect on the card, but he has no support, I guess he allows you to run turn 0 goku in mono super but without any good support your still going to be lacking in team power pretty heavily unless you play trunks.
A new adventure is meh, turn 7 not really worth playing.
Honestly return from the other world is the best card of those shown. I would much rather play it to drop ssj gohan and ssj turnks, it might be difficult to get him to your discard pile but it is do able.
power pole is decent +2/+0 defender only for 2 ki, and it replaces in your hand not bad.
Instant transmission will be amazing if the warriors get better remember it stops stomping and general blue!!
Trunks Sucks...
Ninja Pebble
01-05-2009, 08:32 PM
Goku GT is best in a Rush deck and you can even splash him in a non super deck, since ppl play T0 Goku. Has playability, but not a hole lot. Also look at Frieza Full Power. This Goku is kinda like him the way to play it and he counts for a deployment, so I think this one does too.
wildfire194
01-05-2009, 09:05 PM
I'm pretty sure that Goku (GT) counts as your 1 warrior per turn. The only way he wouldn't is if his effect was the same as the Cell (The 2nd Form) where it gives Goku with a Turn cost of 3 or less Evolution: 4 GOKU (GT)
soviet prince
01-05-2009, 10:56 PM
I can see him be in some decks it just depends on your playstyle
swordmaster
01-06-2009, 06:45 AM
Trunks Sucks...
ok hold up goku is a 6/1 couple him with roshi and goten or choutzu he is a still only an 11 team but he has a down fall if you miss your other goku drop he is useless. Trunks is a 5/3 on turn 4. which is good support for a color of deck with no support to be proud of. At least if you are playing piccolo or awakening the anger with goku ssj you are a decent 12 or 13 on turn 5 with who in your team trunks? PLay GT goku and see where it gets you. So if trunks sucks so does half of the turn 4s in this game. If what you were saying is trunks should not be a super rare yeah, I would agree then.
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