View Full Version : fusion ideas
Dragon King
09-04-2008, 03:26 PM
what do you guy think fusion will be like?
I think there will be an event or technique called fusion dance that lets you send both warriors that are part of the fusion back into your deck and then put a fusion card in play from your hand fusion warriors will also say this warrior cannot be deployed
or maybe the Potara will be an equip event like Chakra Armor in Naruto
SSJ Puar
09-04-2008, 03:29 PM
Same as Naruto's platoons but will have time limit 3 on dance ones and permanent on potara ones.
Bibbo
09-04-2008, 04:58 PM
Same as Naruto's platoons but will have time limit 3 on dance ones and permanent on potara ones.
I'm thinking it should be a little different. I'm thinking the warrior must have some sort of requirement like "both T-5 or higher Vegeta and T-5 or higher Goku must be in the Discard pile to Deploy this warrior". Or "remove both T-5 or higher Vegeta and T-5 or higher Goku in the Discard pile from play to Deploy this warrior" something like that
SSJ Puar
09-04-2008, 05:08 PM
Me, some friends, and Evil Jim discuss this frequently when Evil Jim comes down to my local Naruto tourneys. We have come up with alot of theories for this though.
Bibbo
09-04-2008, 05:08 PM
Me, some friends, and Evil Jim discuss this frequently when Evil Jim comes down to my local Naruto tourneys. We have come up with alot of theories for this though.
I don't think anyone within a 50 mile radius of me knows what Naruto is... I live in Central Alabama
Evil Jim
09-04-2008, 05:09 PM
This has been talked about SO MUCH. Just search to find the many threads about this. I am not saying this thread should be locked, just that new people should look at those threads before posting new ones.
As SSJ Puar said, we have talked about this many times offline. I think it will work like platoon from Naruto, but both have to be out in play, and they will have Time Limits, but there will be events to increase or take away the Fusion's Time Limit.
SSJ Puar
09-04-2008, 05:22 PM
I don't think anyone within a 50 mile radius of me knows what Naruto is... I live in Central Alabama
You should take a vacation to Pensacola,FL.;).
Bibbo
09-04-2008, 05:39 PM
You should take a vacation to Pensacola,FL.;).
I do think I have some family there... I haven't been in oh... 10 years or so though.
SSJ Puar
09-04-2008, 05:49 PM
I do think I have some family there... I haven't been in oh... 10 years or so though.
Wow, really didnt expect that lol. But yeah, if you ever come down here pm me and I can tell you where our loca tournaments are and stuff.
Bibbo
09-04-2008, 05:59 PM
Wow, really didnt expect that lol. But yeah, if you ever come down here pm me and I can tell you where our loca tournaments are and stuff.
Hey thanks! I'll be sure to if I ever get a chance.
Dragon King
09-18-2008, 03:12 PM
Wow, really didnt expect that lol. But yeah, if you ever come down here pm me and I can tell you where our loca tournaments are and stuff.
is Pensacola anywhere near Kissime or Orlando? if so I was in that area last week
hinataslover
09-18-2008, 06:50 PM
they need to have a card like polymerization
soviet prince
09-18-2008, 07:43 PM
they need to have a card like polymerization
I want no yugioh in no shape or form in this game:(
Broly
09-18-2008, 07:56 PM
They might just do the platoon thing like they did in Naruto.
But the character will only have one name but can use bith of the characters techniques.
Like Gogeta could use Vegeta only techs and Goku only techs.
Broly
09-18-2008, 07:59 PM
I would like to see what if fusions
Like DBAF fusions?
soviet prince
09-18-2008, 08:05 PM
I would like to see what if fusions
hinataslover
09-18-2008, 08:57 PM
I would like to see what if fusions
you mean like Gokan,Vegetrunks,Piccolan,Tiaotzu,Gotan,Chi-Chu(dont ask),and Bullunks:p(Bulla andTrunks):D
Card Slinger J
09-19-2008, 01:40 AM
I think it would be appropriate If Fusions were alot like how you would play a Platoon in the Naruto CCG however here's some cool ideas though.
Say If you play a Fusion card based on the Fusion Dance for Gotenks and Gogeta you'd only be able to have them out for a certain number of turns or have them out based on how much Chi you use to pay the cost of the Fusion itself.
As for Potara Earring Fusion cards, there's no time limit to have them in play like Fusion Dance Fusions only Chi to bring them in play by having either Warrior out to use it.
Namekian Fusions on the other hand should be like taking a copy of the Fusion Partner and sack him off for the container of the fusion via Growth Coins and Keyword Effects.
Hows that sound?
Of course it would be cool to see What If Fusions of Goku/Dende, Mr. Satan/Goku, Piccolo/Krillin, Yamcha/Tien.
wildfire194
09-20-2008, 08:07 PM
I want no yugioh in no shape or form in this game:(
I second this.
Also, Fusions will have a time limit or some kind of restriction (at least for the Fusion Dance made ones) or will need a Tech card to play. But this is all speculation until they final give us something in the manner of fusions. Set 3 maybe??? ;) ;)
Namekian Fusions on the other hand should be like taking a copy of the Fusion Partner and sack him off for the container of the fusion via Growth Coins and Keyword Effects.
we already have something like this in Kami's effect
DKRosen
09-21-2008, 08:32 PM
EV-XXX Fusion Dance
5 Turn | 2 Super
Movement
Time Limit : 3
This card can only be played if you have Gotenks or Gogeta in hand. Limit 1 per deck. Remove from game after use.
WA-XXX Gogeta
5 Turn | 2 Super
Super Recovery | Toughness
Name: GOKU / VEGETA | Hermit Style | Male | Saiyan
This card can only be played if you have "Fusion Dance" in play. To play this card, Goku and Vegeta must be in play. After deploying Gogeta, Goku and Vegeta are removed from game as long as "Fusion Dance" is in play. Once "Fusion Dance" is removed from play, remove this Warrior from the game, and return Goku and Vegeta to the field.
7/2 | 4/2
WA-XXX Gogeta (Super Saiyan)
6 Turn | 2 Super
Super Recovery | Toughness
Name: GOKU / VEGETA | Hermit Style | Male | Saiyan
This card can only be played if you have "Fusion Dance" in play. To play this card, Goku and Vegeta must be in play. After deploying Gogeta, Goku and Vegeta are removed from game as long as "Fusion Dance" is in play. Once "Fusion Dance" is removed from play, remove this Warrior from the game, and return Goku and Vegeta to the field.
9/3 | 6/2
WA-XXX Gogeta (Super Saiyan 4)
7 Turn | 2 Super
Super Recovery | Toughness
Name: GOKU / VEGETA | Hermit Style | Male | Saiyan
This card can only be played if you have "Fusion Dance" in play. To play this card, Goku and Vegeta must be in play. After deploying Gogeta, Goku and Vegeta are removed from game as long as "Fusion Dance" is in play. Once "Fusion Dance" is removed from play, remove this Warrior from the game, and return Goku and Vegeta to the field.
10/4 | 7/0
WA-XXX Gotenks
5 Turn | 2 Super
Super Recovery | Toughness
Name: GOTEN / TRUNKS | Male | Saiyan
This card can only be played if you have "Fusion Dance" in play. To play this card, Goten and Trunks must be in play. You may NOT use Future Trunks for this fusion. After deploying Gotenks, Goten and Trunks are removed from game as long as "Fusion Dance" is in play. Once "Fusion Dance" is removed from play, remove this Warrior from the game, and return Goten and Trunks to the field.
7/2 | 5/0
WA-XXX Gotenks (Super Saiyan)
6 Turn | 2 Super
Super Recovery | Toughness
Name: GOTEN / TRUNKS | Male | Saiyan
This card can only be played if you have "Fusion Dance" in play. To play this card, Goten and Trunks must be in play. You may NOT use Future Trunks for this fusion. After deploying Gotenks, Goten and Trunks are removed from game as long as "Fusion Dance" is in play. Once "Fusion Dance" is removed from play, remove this Warrior from the game, and return Goten and Trunks to the field.
8/5 | 5/0
WA-XXX Gotenks (Super Saiyan 3)
7 Turn | 2 Super
Super Recovery | Toughness | Decay
Name: GOTEN / TRUNKS | Male | Saiyan
This card can only be played if you have "Fusion Dance" in play. To play this card, Goten and Trunks must be in play. You may NOT use Future Trunks for this fusion. After deploying Gotenks, Goten and Trunks are removed from game as long as "Fusion Dance" is in play. Once "Fusion Dance" is removed from play, remove this Warrior from the game, and return Goten and Trunks to the field.
10/5 | 5/0
Just a general idea of how the Fusion Dance fusion technique might work. If you notice, I added a characteristic...Decay. If anybody is REALLY knowledged about the anime/manga, you'd know that Goku states that while in his Super Saiyan 3 form, he's constantly burning through his chi, so he's slowly getting weaker. So I see Decay as this: Decay: For every turn this Warrior is in play, you must pay 1 Chi of matching color. If you are unable to pay this Chi, this Warrior is sent to your Chi area. Tell me what you guys think!
DKRosen
09-21-2008, 09:11 PM
TE-XXX Potara Earrings
3 Turn | 3 Super
Tool | Supplement
Requirement: GOKU, VEGETA, KABITO, SUPREME KAI
[Strategy] This card can only be played if you have "Vegito" or "Kabito Kai" in your hand. Cannot be prevented. Attach this card to fused Warrior after use. Limit 2 per deck.
WA-XXX Vegito
5 Turn | 1 Super
Super Recovery | Toughness
Name: GOKU / VEGETA | Male | Hermit Style | Saiyan
This card can only be played when you play "Potara Earrings". To play this card, GOKU and VEGETA must be in play. After playing VEGITO, GOKU and VEGETA are removed from game. After this Warrior is played, VEGETA and GOKUcan no longer be deployed or wished back to the field.
8/4 | 5/2
WA-XXX Vegito (Super Saiyan)
7 Turn | 1 Super
Super Recovery | Toughness
Name: GOKU / VEGETA | Male | Hermit Style | Saiyan
This card can only be played when you play "Potara Earrings". To play this card, GOKU and VEGETA must be in play. After playing VEGITO, GOKU and VEGETA are removed from game. After this Warrior is played, VEGETA and GOKUcan no longer be deployed or wished back to the field.
10/5 | 5/5
WA-XXX Kabito Kai
5 Turn | 1 Super
Name: SUPREME KAI / Kabito | Male | Kaio
This card can only be played when you play "Potara Earrings". To play this card, KABITO and SUPREME KAI must be in play. After playing KABITO KAI, SUPREME KAI and KABITO are removed from game After this Warrior is played, KABITO and SUPREME KAI canno longer be deployed or wished back to the field.
[Strategy | Action | 1 DB] 0 Chi > Send this Warrior to your Chi area to place 2 Growth Coins [+1/+1 each] on 1 or 2 Warriors.
6/8 | 3/3
Again, just like with the Fusion Dance I listed before, just ideas. I'm thinking there will also be a Technique for Buu to use to negate the Potara Earrings. Something like:
EV-XXX Eaten by Buu
5 Turn | 1 Unique
Restraint
[Strategy | Action | 1DB]
Time Limit 3
This card can only be played immediately after playing "Cookie!". Detatch all "Potara Earrings" from all fused Warriors, and discard them. The fused Warrior is moved to the owner's Chi area, and the original Warriors are returned to the field in the injured position.
TE-XXX Cookie!
3 Turn | 1 Unique
Special Skill | Restraint
Requirement: BUU
[Strategy | Action | 1 DB]Target Warrior with a turn cost of 5 or less cannot be sent out to battle. Buu also gains half of target Warrior's power to his own.
Again...tell me what you guys think!
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