View Full Version : Constructive Criticism of DBCCG.
Savage Tofu
08-31-2008, 09:21 AM
Hi,
My name is Joe & I have been playing card games for many years now. I recently picked up the new DBCCG & have had fun with it. The game is easy enough to pick up & play & my wife likes to play enough to warrant me to keep buying the game.
I was showing my friend Kevin how to play yesterday who is an ultra competitive card player. It was the first real competitive match I had actually played. After playing several intense games this is what Kevin said: "This game doesn't allow any viable off curve strategies & doesn't have any search to allow you to hit your curve."
In a nutshell he was most disappointed that allot of the game was more draw oriented then skill intensive. For me that isn't a problem because I play casually against my wife & my brother. We also don't have anyone playing in our area yet either except me. It does make for some boring games though when you win just because your opponent didn't stay on curve & you hit 0-5.
These are some constructive criticism I have of the game:
a) 1 Warrior per turn doesn't allow viable off curve strategies unless you have an overstated drops like 0 cost Goku or Vegeta.
b) There isn't adequate search to make sure you can hit your drops & stay on curve.
c) It is really important to hit your low cost warriors. If you miss your 0 cost warrior you might be alright but if you miss 0 & 1 you are in trouble of never being able to make a wish due to the fact that you did not have a warrior to put a DB on.
d) You should be allowed to put a character into play with the same name & version of a character you control replacing the character previously on the field. That way if a character was injured you could essentially replace it with a healthy warrior.
More positively I like the fact that the game is a bit luck stricken. I like the fact that when the chips are down you can top deck the exact card you need to recruit & then upas wish another huge guy into play ftw. Or playing Capture on your kill turn to break through enough planet damage to make your opponent curse himself for not organizing better last turn. The chi area is the most fascinating part of the game to me. The game's real strategy aside organizing correctly is about how much chi you put in your pile. At least I find that most of my mistakes are made by how much I charge or over charge.
I guess all the criticism I have could be answered in future sets by making techniques & events that have answers to these issues but until then whomever sees most of their curve usually wins the game.
My wife & I both agree that this game desperately needs a direct search.
Kisame8988
08-31-2008, 09:45 AM
A. Most games DO have a 1 warrior/ninja/monster per turn. Yugioh and Naruto to name two that I've played.
B. This game is very similar to Naruto, which does have search/draw capabilities to pull off your "curve". Tell your friend to keep in mind that this is still set 1; there is still PLENTY of room for additions to the game.
C. I think its important in every CCG to not miss your early game. Without it, you'll have less to work with during the later turns, while your opponent can easily swarm you.
D. That'd be too good if you ask me.
Savage Tofu
08-31-2008, 11:53 AM
A. Most games DO have a 1 warrior/ninja/monster per turn. Yugioh and Naruto to name two that I've played.
B. This game is very similar to Naruto, which does have search/draw capabilities to pull off your "curve". Tell your friend to keep in mind that this is still set 1; there is still PLENTY of room for additions to the game.
C. I think its important in every CCG to not miss your early game. Without it, you'll have less to work with during the later turns, while your opponent can easily swarm you.
D. That'd be too good if you ask me.
a) I guess it is a design preference. I prefer games like Magic, Vs & wow where you can underdrop. It allows for more deck building strategies & makes the game more skill intensive rather then draw dependent.
b) agreed, but first impressions count for allot when compared to a game played previously.
c) Hopefully more cards will come out that will let you fill in your curve if you miss.
d) It doesnt' make sense that you cannot do this.
soviet prince
08-31-2008, 03:27 PM
why does everyone forget that this is set 1, I am sure like all other games searchable cards will be realsed.
Mr. Shine
08-31-2008, 04:39 PM
a) I guess it is a design preference. I prefer games like Magic, Vs & wow where you can underdrop. It allows for more deck building strategies & makes the game more skill intensive rather then draw dependent.
b) agreed, but first impressions count for allot when compared to a game played previously.
c) Hopefully more cards will come out that will let you fill in your curve if you miss.
d) It doesnt' make sense that you cannot do this.
A) because Grizzly Bear isn't a unique name, while Goku is.
B) First set of this game just came out.
C) in naruto I am a big stickler for this for playtesting. Every type deserves some sort of tutor, depending on the type, however, the tutor may be for something different. Missing your curve in this game is equivalent to being mana screwed in magic, or missing a pivotal part of your combo.
D) See A.
SSJ Puar
08-31-2008, 05:23 PM
D) This will be growth if Db ever gets growth, naruto didnt even get Mental til 2nd set and i think that is when growth started too, not sure tho.
burning_shine
08-31-2008, 06:52 PM
D) This will be gorwth is Db ever gets growth, naruto didnt evenget Menal til 2nd set and i think thatd when growth started too, not sure tho.
yus shud git btter grmmr partner lol:D no but seriously its called spell checking
anyway I think we should all wait for the 2nd set before giving this game any "constructive criticism" there are only 100 cards out, and by the time the 3rd set comes out there will probably be some search cards, and who knows? maybe some new growth mechanic!
SSJ Puar
08-31-2008, 06:54 PM
yus shud git btter grmmr partner lol:D no but seriously its called spell checking
anyway I think we should all wait for the 2nd set before giving this game any "constructive criticism" there are only 100 cards out, and by the time the 3rd set comes out there will probably be some search cards, and who knows? maybe some new growth mechanic!
Well, we have search it just isnt good lol. But, hopefully we get some decent to good draw power and search stuff in upcoming sets.
Kisame8988
08-31-2008, 07:41 PM
a) I guess it is a design preference. I prefer games like Magic, Vs & wow where you can underdrop. It allows for more deck building strategies & makes the game more skill intensive rather then draw dependent.
b) agreed, but first impressions count for allot when compared to a game played previously.
c) Hopefully more cards will come out that will let you fill in your curve if you miss.
d) It doesnt' make sense that you cannot do this.
When you say "first impressions", you are pretty much stacking a brand new card game (albeit similar to an older CCG) to one that probably has multiple sets, been out for many years, and is well known. Its like comparing a pre-schooler to a college student.
And yes it does make sense.
Savage Tofu
09-01-2008, 08:32 PM
When you say "first impressions", you are pretty much stacking a brand new card game (albeit similar to an older CCG) to one that probably has multiple sets, been out for many years, and is well known. Its like comparing a pre-schooler to a college student.
And yes it does make sense.
When Vs system had only 1 set out it had a significant amount of more search & draw compared to this game.
We can all agree that in future sets more search & draw needs to be made.
SSJ Puar
09-01-2008, 08:34 PM
When Vs system had only 1 set out it had a significant amount of more search & draw compared to this game.
We can all agree that in future sets more search & draw needs to be made.
Since this game is also by Bandai we will probably get as much search/draw power as naruto got in early sets. right now hoipoi is our one morning and stuff.
brolly
09-02-2008, 12:27 PM
as a fam of the show and manga that this card game is based off of as well as a huge fan of the naruto ccg that the game machanics of this game is based off of i'd have to say that it is by far one of my favs. it takes far more stragity to win than games such as magic or yugioh where the player who has shelled out the most money or been in the game the longest can win simply becuse of card selection. also i think that it beats naruto in the fact that as powerfull techniques take longer to be played this makes for longer games and as i play for enjoyment over playing to win i have allways liked a long game full of twists and turns. while yes they are missing some of the key eliments that will make this game even more fun(growth, chi destruction, and an alternate form of battle though i don't know what they would use as dbz never realy had fights that ever when down by stratagy) one thing i would like is more selection of warriors with diffrent effects that are all good not how it is in naruto where every one uses one type of garra or sasuke becuse its effect is way over powered compared to others versions of the card
DBZFan
09-02-2008, 04:06 PM
i think that there needs to be 2 cards drawn instead of one to make the game go smoother
Savage Tofu
09-02-2008, 09:14 PM
as a fam of the show and manga that this card game is based off of as well as a huge fan of the naruto ccg that the game machanics of this game is based off of i'd have to say that it is by far one of my favs. it takes far more stragity to win than games such as magic or yugioh where the player who has shelled out the most money or been in the game the longest can win simply becuse of card selection. also i think that it beats naruto in the fact that as powerfull techniques take longer to be played this makes for longer games and as i play for enjoyment over playing to win i have allways liked a long game full of twists and turns. while yes they are missing some of the key eliments that will make this game even more fun(growth, chi destruction, and an alternate form of battle though i don't know what they would use as dbz never realy had fights that ever when down by stratagy) one thing i would like is more selection of warriors with diffrent effects that are all good not how it is in naruto where every one uses one type of garra or sasuke becuse its effect is way over powered compared to others versions of the card
Sorry but I think magic has alot more strategy then DBCCG. Not sure about Yugioh cause I have never touched the game.
The thing that drew me to the game like you was the whole dragonball theme. Again there is only one set out right now. Every game is balanced when it first comes out (usually) but after awhile with each set that comes out the game will break & bannings or erratas will need to be made.
It dissappoints me to say this but I think free for all multiplayer formats will be restricived with this game. Team formats seem doable & maybe you can get a multiplayer to work but you could only attack the guy to your left or right limiting kill throat tournaments which are the best IMHO! :D
Savage Tofu
09-02-2008, 09:20 PM
i think that there needs to be 2 cards drawn instead of one to make the game go smoother
I don't think drawing 2 cards would help since your planet is your life. That would make feirce decks overpowered.
I do think however it would be nice if when you mulligan you could put any undesired cards from you hand to the bottom of your deck in any order & then draw cards until you have 6 cards in your hand. That would really make this game allot smoother.
DBCCG's mulligan condition stinks! A good mulligan condition will sell a game by itself. Add Goku on the card & BAM you have a perfect card game.
Savage Tofu
09-02-2008, 09:24 PM
Since this game is also by Bandai we will probably get as much search/draw power as naruto got in early sets. right now hoipoi is our one morning and stuff.
There are obv differences between games. One can always hope & dream.
DKRosen
09-02-2008, 11:34 PM
I was reading over some (well all) of the various opinions about the ups and downs of the this CCG (which is still in its early stages). Yes. I do agree that it's still new, but at the same time, I do agree with others, that first impressions can make or break a card game. Card games (when they launch) need to be as SIMPLE and easy to pick-up'n'play as possible. Then, in later sets, add more complex ideas. Such as deck searching, which in my opinion is another way of saying, "I'm not good enough to make a good deck. So, I'll just put these cards in here and search for them so I can win." It's a loser's way out. If you've constructed a good deck, you won't have to search through it to find your essentials during play. Every draw you make will be a step towards victory. I.E. ...my Broly deck (with a Saiyan Tokui-Waza) from the original DBZ TCG!
brolly
09-03-2008, 12:32 AM
I was reading over some (well all) of the various opinions about the ups and downs of the this CCG (which is still in its early stages). Yes. I do agree that it's still new, but at the same time, I do agree with others, that first impressions can make or break a card game. Card games (when they launch) need to be as SIMPLE and easy to pick-up'n'play as possible. Then, in later sets, add more complex ideas. Such as deck searching, which in my opinion is another way of saying, "I'm not good enough to make a good deck. So, I'll just put these cards in here and search for them so I can win." It's a loser's way out. If you've constructed a good deck, you won't have to search through it to find your essentials during play. Every draw you make will be a step towards victory. I.E. ...my Broly deck (with a Saiyan Tokui-Waza) from the original DBZ TCG!
deck searchings in both naruto and dbz are important as you can have 10 or so cards that require 3 cards in your deck but you can lose 9 cards at random from your deck as well as going aginst mill decks that will be used aginst you. all i'm saying is that they're needed fr this card game.
Demonic Genocide
09-03-2008, 12:58 AM
Such as deck searching, which in my opinion is another way of saying, "I'm not good enough to make a good deck. So, I'll just put these cards in here and search for them so I can win." It's a loser's way out. If you've constructed a good deck, you won't have to search through it to find your essentials during play. Every draw you make will be a step towards victory. I.E. ...my Broly deck (with a Saiyan Tokui-Waza) from the original DBZ TCG!
I do not agree. Why is a player a loser because he is smart and uses tutor cards. Because I can manipulate what I have in hand and how the game will unfold makes me a loser. They allow for more options and make other cards that you can only fit one-ofs in your deck easier to obtain. What you are saying in my opinion is "I dont have the brain power to figure out what I need at this time and what could help me." It sounds like you like to pick up a deck that is straight beats, takes no skill, and all you do is just throw attacks all day and eventually some will hit and you will win. :( Just cuz you can draw cards doesnt make skill. In games yes card advantage means A LOT. I bet you your broly will lose to a good control deck with tutor. Just cuz you draw lots of cards doesnt mean your win. Umm with my tutor I WILL search for a combat ender and end combat on you or use it to grab a stop all. Tutor cards make the game easier to play and allow for players to recover from some early misfortune. Why should a game solely come down to I hit my 0 and 1 drop.
Yes in magic there is mana screw but there are also land tutor and creatures that create mana. Yes no matter how well you made your deck you will get mana screwed it is inevitable. But he is just saying he would like to see tutors and better ways to recover from missing early drops.
I do realize that this is the first set and it is a good start to the game, but it does indeed need help and im sure it will get it in later sets.
zbunn24
09-03-2008, 09:07 AM
I'm going to have to say that I agree. Saying that tutor, a.k.a. 'search' cards, are rubbish is somewhat ridiculous. I've played lots of card games and in most they have those 'search' cards that it seems the best players figure out how to use.
Zach
Savage Tofu
09-03-2008, 11:08 AM
I was reading over some (well all) of the various opinions about the ups and downs of the this CCG (which is still in its early stages). Yes. I do agree that it's still new, but at the same time, I do agree with others, that first impressions can make or break a card game. Card games (when they launch) need to be as SIMPLE and easy to pick-up'n'play as possible. Then, in later sets, add more complex ideas. Such as deck searching, which in my opinion is another way of saying, "I'm not good enough to make a good deck. So, I'll just put these cards in here and search for them so I can win." It's a loser's way out. If you've constructed a good deck, you won't have to search through it to find your essentials during play. Every draw you make will be a step towards victory. I.E. ...my Broly deck (with a Saiyan Tokui-Waza) from the original DBZ TCG!
I disagree. The only reason this game is easier to pick up & play right now is because most games end with "well you saw 0-5 & I wiffed on 3 & 4 good game." That alone doesn't appeal to most gamers let alone anyone trying to pick up tcgs for the first time. If people want to play games that have more random luck they will play less expensive games. Search helps even the playing field & makes the game more skill intensive. While it is true that some decks do not need search the over all consistency of a deck is increased with it.
Hey it would be nice if you would refrain from making such generalized statements like "losers way out". That tells me all you want to do is a) Be a 1 upper over everyone else & b) **** people off. Is that what you really want?
DKRosen
09-03-2008, 01:32 PM
Hey it would be nice if you would refrain from making such generalized statements like "losers way out". That tells me all you want to do is a) Be a 1 upper over everyone else & b) **** people off. Is that what you really want?
Of course that's not what I want, but I like everyone else am entitled to my opinion. It's not a fact, just how I feel about it. All I am saying, is that if a deck is really good, then you won't have to go searching through it (via card effect/ability) to find the card(s) you need. Every single draw you make will be a good one. You won't be on the brink of loss because of a bad draw.
DKRosen
09-03-2008, 01:38 PM
I do not agree. Why is a player a loser because he is smart and uses tutor cards. Because I can manipulate what I have in hand and how the game will unfold makes me a loser. They allow for more options and make other cards that you can only fit one-ofs in your deck easier to obtain. What you are saying in my opinion is "I dont have the brain power to figure out what I need at this time and what could help me." It sounds like you like to pick up a deck that is straight beats, takes no skill, and all you do is just throw attacks all day and eventually some will hit and you will win. :( Just cuz you can draw cards doesnt make skill. In games yes card advantage means A LOT. I bet you your broly will lose to a good control deck with tutor. Just cuz you draw lots of cards doesnt mean your win. Umm with my tutor I WILL search for a combat ender and end combat on you or use it to grab a stop all. Tutor cards make the game easier to play and allow for players to recover from some early misfortune. Why should a game solely come down to I hit my 0 and 1 drop.
I see I sparked a bit of offensive critiscm in many replies to my post on this thread. ...and many of those replies were made in misunderstanding to what I said. There is nothing taboo about cards that enable a player to search through his (or her) deck. All I am saying. Is that if a player constructs a TRULY good deck, then there is no NEED to go searching through it (via card effect) in the middle of a game, because no matter what cards are in that players hand (or in play), there will be some strategy in play. Placing effects into your deck that enable you to go searching (tutor cards as they seem to be called), means you're relying on a single stratgy for your victory, and you construct your deck around it. ...an no...a control deck couldn't beat my Broly deck, because there are variables placed in my Broly deck to counter against controls.
Savage Tofu
09-03-2008, 07:17 PM
I see I sparked a bit of offensive critiscm in many replies to my post on this thread......
When you say things like this:
"in my opinion it is another way of saying, "I'm not good enough to make a good deck. So, I'll just put these cards in here and search for them so I can win." It's a loser's way out."
You will offend people when you say things like this. No matter what your opinion is you could have phrased it in a way that wasn't offensive. A simple "you do not need search & why would suffice". Your opinion isn't what offends people talking down to others is what offends people .
furthermore when you say things like this:
"Placing effects into your deck that enable you to go searching (tutor cards as they seem to be called), means you're relying on a single stratgy for your victory,"
Before you make generalizations you should make sure you know what your talking about. Good search often allows you to tech for any situation in the meta. This actually allows you to have more then one way to win & allows you to deal with every situation
SSJ Puar
09-03-2008, 07:28 PM
Ok, lets clear it up. Search is good even in one win condition decks because it helps you get the win condition faster.
DKRosen
09-03-2008, 07:39 PM
Ok, lets clear it up. Search is good even in one win condition decks because it helps you get the win condition faster.
That was all that I was trying to say. He summed it up for me. I don't believe (personally) that you should have to search your deck to win fast. I mean, a good game, isn't one that's over in the first three or four turns. A good game is one that goes down to the last card. That's just my opinion though.
SSJ Puar
09-03-2008, 07:49 PM
That was all that I was trying to say. He summed it up for me. I don't believe (personally) that you should have to search your deck to win fast. I mean, a good game, isn't one that's over in the first three or four turns. A good game is one that goes down to the last card. That's just my opinion though.
Ok, would you rather not use search and win on tc like 12 or use search and win on tc like 7. Search and draw power help games on a high level.
Demonic Genocide
09-03-2008, 08:53 PM
I see I sparked a bit of offensive critiscm in many replies to my post on this thread. ...and many of those replies were made in misunderstanding to what I said. There is nothing taboo about cards that enable a player to search through his (or her) deck. All I am saying. Is that if a player constructs a TRULY good deck, then there is no NEED to go searching through it (via card effect) in the middle of a game, because no matter what cards are in that players hand (or in play), there will be some strategy in play. Placing effects into your deck that enable you to go searching (tutor cards as they seem to be called), means you're relying on a single stratgy for your victory, and you construct your deck around it. ...an no...a control deck couldn't beat my Broly deck, because there are variables placed in my Broly deck to counter against controls.
I took your comment wrong and I appologies and I dont meant to fight with you. I didnt say you had to use tutors I was just saying that it is advantageous and it makes the game feel a lot less like luck. Tutors aren't always just for searching for a certain strategy they are used in control decks to be an anti-strategy. So your broly deck cant be beat? I dont mean to be rude but I would venture to guess it can. And I didnt mean to say your deck will lose but I know of decks that are built currently that do take down saiyan. They are control decks to take down beatdown decks cuz that is used the most right now. Im not trying to say your deck is bad cuz I couldnt say without playing it but every deck can be beat. I would like to see a list of your broly deck. I would also venture to guess that you do use some sort of tutor in your broly deck. Many of the saiyan decks did indeed use some sort of tutor (I.E. saiyan gut kick to search for a dragonball and play it if the attack is successful and draw more attacks.) If you are still interested in playing the old game there are places to play still.
soviet prince
09-03-2008, 09:24 PM
seach cards are not needed in a game to be successfull, but to say only losers use it kind of farfetched. searching is like a engine in a car it helps get you to one place or another faster so you can complete the goal and fulfill your purpuse of your deck without relying on the luck of the draw.
DKRosen
09-04-2008, 08:23 AM
So your broly deck cant be beat? I dont mean to be rude but I would venture to guess it can. And I didnt mean to say your deck will lose but I know of decks that are built currently that do take down saiyan. They are control decks to take down beatdown decks cuz that is used the most right now. Im not trying to say your deck is bad cuz I couldnt say without playing it but every deck can be beat.
No, no. I wasn't trying to say it can't be beaten. It's been beaten once or twice before... I'm just saying it's not an easy feat to accomplish. Those that have beaten me using my Broly deck, are usually those that have constantly reorganized their decks after playing my Broly deck two or three times. Or...they just had the right cards in their Sensei Deck to switch out after the first or second match. Sorry, I didn't mean to sound too big-headed by making it seem unbeatable.
Savage Tofu
09-04-2008, 08:24 AM
Ok, lets clear it up. Search is good even in one win condition decks because it helps you get the win condition faster.
But it isn't true. Search doesn't focus on one win condition all the time. It is often used as tech to be able to deal with any situation.
Savage Tofu
09-04-2008, 08:27 AM
seach cards are not needed in a game to be successfull, but to say only losers use it kind of farfetched. searching is like a engine in a car it helps get you to one place or another faster so you can complete the goal and fulfill your purpuse of your deck without relying on the luck of the draw.
Ya who needs search engines on computers! Only losers use search engines on websites. They are not needed. ;)
DKRosen
09-04-2008, 09:04 AM
Ya who needs search engines on computers! Only losers use search engines on websites. They are not needed. ;)
Ha. Ha. Very funny. :mad:
CaMeRoN
09-04-2008, 09:45 AM
Well, I'd say Fortuneteller Baba and True Power are forms of searchers, are they not?
SSJ Puar
09-04-2008, 02:57 PM
But it isn't true. Search doesn't focus on one win condition all the time. It is often used as tech to be able to deal with any situation.
That would be why i said "even in" that way I wasnt only talking about that kind of deck...
CaMeRoN
09-05-2008, 10:59 AM
That would be why i said "even in" that way I wasnt only talking about that kind of deck...
Sorry for the misunderstanding. I was replying to the very first post where it was said that this game has no searching cards.
Savage Tofu
09-05-2008, 11:47 AM
Well, I'd say Fortuneteller Baba and True Power are forms of searchers, are they not?
Lets look at True Power:
True Power
technique
4 cost 2 chi
Requirement: Frieza
[attack/strategy] DB} Search for 1 Freiza Warrior Card in the top 5 cards of your planer, reveal it and place it in your hand. Then, Shuffle your planet.
I guess technically this is a search card. However, this card says search in its text but isn't it worded poorly? Wouldn't it be more appropriate to say "Look" at the top 5 cards of your deck. Isn't it a cop out to only have been given 5 cards on top of your deck to search through? If the card said search you planet then it would be a search. You may not even net yourself a frieza card with True Power. I guess you do get to shuffle your deck afterwards though.
This card has too many requirements. First of all it should have been an event that way you could use it every turn & secondly it should be allowed to be used on turn 2. Although I really like the non starter Freiza secret rare it would make sense if True Power's effect was transplaneted into 2 cost frieza's text box somewhere.
Fotuneteller Baba is a filter. She is good because she helps you manipulate your draw but she doesn't net you any cards. She really cannot be considered a search at all due to the fact that the word "search" is no where to be found in her text box. Plus she is themeatic. This is a very well designed card but not a search card & neither a draw engine.
Savage Tofu
09-05-2008, 11:53 AM
Ha. Ha. Very funny. :mad:
I'm sorry my friend. What I said was uncalled for. I just disagee with what your saying. :cool:
yodaz
09-06-2008, 01:09 AM
I'm generally against calling a game skill or luck intensive just based on a lack of diversity in general strategy. Magic, imo, is as fun to play as it is b/c you can do so many things in it. WoW was/is similar. However, in a lot of ccg's what you can do tends to be limited by the mechanics themselves and figuring out how to deal with them becomes part of the game. It doesn't necessarily mean that its more or less skill intensive as someone who is skilled at building decks when they have a wide variety of general strategies may not do as well when those strategies are limited and it becomes more of finding the best tempo/curve/technique/combo for the strategy you choose to use. Phrasing this as I have makes it sound like playing a game like DB is simpler then playing a game of mtg. And for the most part it is. There are very few games that will ever be as complicated to build for/play as mtg. But as someone whose played a few different ccg's/minature games in the past few years, its often the case that each one limits something different.
So, to summarize what i was trying to say in the huge long winded paragraph, every game you play will limit something different and each one makes you build decks in a different way. While you'd imagine that this limits the strategies you can use its only true in a broader sense since you are given more cards that works with those "smaller" strategies and thus see vastly different builds even within the same and similar archtypes.
As far as the draw goes i had similar concerns when i originally started naruto as i came from games that were more draw intensive where 1 for 1 was frowned upon. This game gets away with it because you don't have to charge anything from your hand, almost all of it goes from the top of the deck if your playing correctly, so this artificially boosts your hand size. While this doesn't seem to be enough to actually make up for the draw I think you'll find that its adequate. It requires a bit more diversity in terms of early game warriors and running more of them then you normally would. But I'm pretty sure its a result from not having many really devastating late game cards yet and not the lack of draw. Perhaps after all this i'm simply repeating what everyone else has said, but as the game grows and we get more diversity in what we can do and the value(in terms of power) of cards goes up I think this problem will fade. Hope that was a sufficient answer for you and your friend.
The drops are also complicated. As I mentioned above each game has things that make them unique and the tempo aspect to this and naruto is definitely one of those cases. While this would suggest that you need to run tempo to play i think you'll find once you play the game a bit more that you can tweak your deck so that you do have a weaker early game and stronger late. Its simply more difficult to set it up since the cards we have to work with are much less devastating then in mtg. As a friend of mine said at gencon, it makes the game feel almost similar to chess where you have to plan everything for a few moves ahead. Its still the same general principle though, have some things to slow your opponent down while you set up your combo/counters/strategy.
Hope that helps.
DKRosen
09-06-2008, 07:51 PM
I'm sorry my friend. What I said was uncalled for. I just disagee with what your saying. :cool:
Nothing to apologize for "Brother" (*Speaks the word brother in a tone sounding like Raditz speaking to Goku.*), it was all in good fun and I know you were just kidding. :D
Card Slinger J
09-11-2008, 02:50 AM
As someone whose played both Dragonball/Z/GT incarnations from Score Entertainment and Bandai, I gotta admit that Score's version was more skill intensive compared to Bandai's which is more draw dependent.
There are search cards in the Naruto CCG as well it's not that abundant except for in maybe >9k with Gaara [Immense Power], Toads, and Manda decks in general.
If you're wondering about a card game that is more political than Magic and more complicated then look no further towards Legend of the Five Rings...
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